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A collection of tweaks and fixes for the PC version


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#576
Qoojo

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I'm using my 'normal' hd for virtual memory (don't want to degrade my SSDs). I have 16 gb of RAM and my virtual between 8192 and 16384. Funny enough windows recommends a max of 24454. Should I increase it? Also the HD is a WD Black, with really good speeds.

 

With 16gb of RAM, you really do not need any virtual memory, unless you care about windows crash dumps. If you care about crash dumps, then you need like 400mb of virtual space for windows to create the dump. If you are creating a 10 gb ram drive or using the majority of that memory for something, then it might be a different story.



#577
HayleyGee

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Regarding the upgrade to Windows 8.1 I would be willing to try a trial version at some point but I am too nervous with all the incompatibility issues I have heard about, especially SweetFX that I use with ALL my games (when available.)

I changed my VM to 1024 - 4096 just to be sure!  I have just played for an hour and I didn't have any game breaking problems.  But I have noticed that the game is suffering some really bad freezing every few seconds though which is very off putting.  It wasn't nearly as bad as before the patching.  So basically whilst in combat and just simply running around the game will freeze for a second then resume.  I ran HWM and Resource Monitor and alt-tabbed to check what it was up to and took a screenshot which I will link.  I think things look OK?  I have noticed the CPU does spike up towards 100% every now and then though it isn't evident on the screenshot.  Other times that I have tabbed I have seen it spike though. 

http://i.imgur.com/JwRLs20.jpg <--- RM screenshot.  I also saved the HWM as a text file that I could upload too.  

I will keep playing when I feel like it but will monitor it closely.  A shame that I feel I can't fully enjoy the game because I have to watch it's performance so meticulously.  It really takes away from the experience.  But I honestly feel I shouldn't settle with it being the way it is. Again thank you for all the help so far.



#578
Verrenus

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Just wanted to add my voice to those that Windows 8.1 fixed a lot of issues for, I was able to play the game somewhat reasonably until patch 2(suttering and fps drops I had before, but they were manageable) but patch 2 made it completely unplayable since it used 100% cpu usage nearly all the time, but now after updating to windows 8.1(yes I did it just for this game:P) my cpu usage sits at about a steady 50-60% while playing(strangely the cpu usage is at 80%ish when just sitting on the main screen before loading in to the game, and if I alt tab while in game the cpu usage will skyrocket aswell, which I guess it just a Bioware hallmark since DA:O and DA2 and ME1 do the same across 3 different PC's for me). And I have a solid 60fps without any real drops where as before I would quite commonly drop to to 40fps.

 

Thanks a lot for your input, Naroth! It's true that I upgraded from Windows 7 to Windows 8.1 Pro myself just so that I can play DA:I better and to this day I do not regret it in the slightest! All of the incessant and unexplained stuttering simply went away after the upgrade and I could also run on higher settings as well. To anyone who was thinking of upgrading but was not quite sure, I can recommend it 100% from personal experience. I also only paid 25$ for a genuine key, so that was even better!  :P

 

With 16gb of RAM, you really do not need any virtual memory, unless you care about windows crash dumps. If you care about crash dumps, then you need like 400mb of virtual space for windows to create the dump. If you are creating a 10 gb ram drive or using the majority of that memory for something, then it might be a different story.

 

Even with 16 Gb RAM, there are programs that can have trouble running without any virtual memory, such as older PC games for instance. This is the reason I recommended that everyone should have at least 1024 Mb of virtual memory, just in case.  ;)

 

Regarding the upgrade to Windows 8.1 I would be willing to try a trial version at some point but I am too nervous with all the incompatibility issues I have heard about, especially SweetFX that I use with ALL my games (when available.)

I changed my VM to 1024 - 4096 just to be sure!  I have just played for an hour and I didn't have any game breaking problems.  But I have noticed that the game is suffering some really bad freezing every few seconds though which is very off putting.  It wasn't nearly as bad as before the patching.  So basically whilst in combat and just simply running around the game will freeze for a second then resume.  I ran HWM and Resource Monitor and alt-tabbed to check what it was up to and took a screenshot which I will link.  I think things look OK?  I have noticed the CPU does spike up towards 100% every now and then though it isn't evident on the screenshot.  Other times that I have tabbed I have seen it spike though. 

http://i.imgur.com/JwRLs20.jpg <--- RM screenshot.  I also saved the HWM as a text file that I could upload too.  

I will keep playing when I feel like it but will monitor it closely.  A shame that I feel I can't fully enjoy the game because I have to watch it's performance so meticulously.  It really takes away from the experience.  But I honestly feel I shouldn't settle with it being the way it is. Again thank you for all the help so far.

 

Indeed, SweetFX has a lot of problems running with Windows 8.1 due to its upgraded WDDM package for DirectX, which is actually what makes Windows 8.1 significantly better for gaming than Windows 7. I know you're reticent about upgrading, but trust me - it's absolutely worth it. Your games will perform better across the board, everything is much snappier and with Classic Shell you won't even know you've moved from Windows 7!  :D

 

I know exactly what you mean about not being able to enjoy the game due to constantly monitoring its performance, since I always did that during my 140+ hour playthrough so that I might test things out for the OP guide. My advice to your as a PC gamer is this: never settle for poor performance, always strive to get more out of your machine and games. That's the whole beauty of PC gaming and rest assured, every problem has its solution. In your case, I'm 100% sure that upgrading to Windows 8.1 would substantially improve your gaming experience across the board.  ;)



#579
HayleyGee

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There's a 90 day trial available for Windows 8.1 Enterprise.  I will download it and think about trying it out.  I am mainly reluctant as I can't afford to buy it right now and I'd be gutted if it ran better then my trial ran out and I still couldn't afford to upgrade.  I live in the UK and can't seem to find it cheap.



#580
Qoojo

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Even with 16 Gb RAM, there are programs that can have trouble running without any virtual memory, such as older PC games for instance. This is the reason I recommended that everyone should have at least 1024 Mb of virtual memory, just in case.  ;)

 

 

That's just incorrect. Older PC game would mean 32 bit process, so the most memory it could possibly address is 4gb, but windows limits it below that amount. The only possible scenario where it cause problems is an application that specifically attempts to allocate virtual memory, but windows might even handle that case. I don't think any games do that.

 

I have 8gb and use 3gb virtual memory for the heck of it. I have run with it set to zero without problems as well. I just like the ability to get crash dumps. Nothing even uses up my 8gb of memory yet.

 

Users definitely do not need the amount recommended by windows.



#581
Verrenus

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There's a 90 day trial available for Windows 8.1 Enterprise.  I will download it and think about trying it out.  I am mainly reluctant as I can't afford to buy it right now and I'd be gutted if it ran better then my trial ran out and I still couldn't afford to upgrade.  I live in the UK and can't seem to find it cheap.

 

That's a great idea, Hayley! Download it, install it on a separate drive/partition so that you don't mess up your current version of Windows and if you do like it (I'm sure you will!), then just PM me about it and I'll let you know where you can get a genuine key at a really affordable price.  :P

 

That's just incorrect. Older PC game would mean 32 bit process, so the most memory it could possibly address is 4gb, but windows limits it below that amount. The only possible scenario where it cause problems is an application that specifically attempts to allocate virtual memory, but windows might even handle that case. I don't think any games do that.

 

I have 8gb and use 3gb virtual memory for the heck of it. I have run with it set to zero without problems as well. I just like the ability to get crash dumps. Nothing even uses up my 8gb of memory yet.

 

Users definitely do not need the amount recommended by windows.

 

Of course no application uses that many Gb of RAM and most people would be fine running Windows without a pagefile provided they have 8+ Gb RAM, but for the sake of not introducing any extra problems I recommended having around of 1Gb of pagefile, just in case some random application might need it. No one will ever need to have their pagefile set to the Windows recommendations, period!  ;)



#582
unclee

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There's a 90 day trial available for Windows 8.1 Enterprise.  I will download it and think about trying it out.  I am mainly reluctant as I can't afford to buy it right now and I'd be gutted if it ran better then my trial ran out and I still couldn't afford to upgrade.  I live in the UK and can't seem to find it cheap.

 

Might as well just wait for Windows 10 and get the free upgrade. I've run DA:I on the Developer Preview and it runs great, just like it does in Windows 8.1. Considering the release version of the OS will likely be even more stable, I'd say DA:I shouldn't have any problems running on it when it's released.



#583
HayleyGee

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Might as well just wait for Windows 10 and get the free upgrade. I've run DA:I on the Developer Preview and it runs great, just like it does in Windows 8.1. Considering the release version of the OS will likely be even more stable, I'd say DA:I shouldn't have any problems running on it when it's released.

I was thinking about that but there hasn't been any official announcement of a release date for it yet.  Though if I did try the Windows 8 three month trial it would certainly be closer haha.  I may still install it on a separate partition and give it a go when I get chance.  I'll post again if I do.



#584
AlanC9

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The W10 preview program is still open, isn't it?

#585
Verrenus

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Might as well just wait for Windows 10 and get the free upgrade. I've run DA:I on the Developer Preview and it runs great, just like it does in Windows 8.1. Considering the release version of the OS will likely be even more stable, I'd say DA:I shouldn't have any problems running on it when it's released.

I was thinking about that but there hasn't been any official announcement of a release date for it yet.  Though if I did try the Windows 8 three month trial it would certainly be closer haha.  I may still install it on a separate partition and give it a go when I get chance.  I'll post again if I do.

 

You know, unclee made a very good point actually, since Windows 10 will be available for free to every current Windows user! It's bound to be even better than Windows 8.1 is at the moment, especially with DirectX 12, but if you can't wait that long, just download a trial version of Windows 8.1 to see for yourself what we are all talking about! Just remember to install it to a separate drive/partition so that you might save yourself a lot of trouble should anything go sideways!  :P

 

The W10 preview program is still open, isn't it?

 

The technical preview for Windows 10 is indeed still available for free to anyone willing to try it, sure! You can download it from here at any time.  ;)



#586
Silith

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Hey I'm back to DA:I again! I upgraded to Win 8.1 over Christmas (I wouldn't have bought it myself but I got it as a present) so I'm back fiddling with my graphic configuration. Performance in Skyhold/Haven does seem improved, but I got the same bad microstutter in the Hinterlands (FPS between 50-60) - I had this before and it's much better (but not gone) when playing with a controller, I don't know why. Mouse smoothing is off so that's not it. It's driving me kind of insane...

Then I noticed that DA:I had reset my configuration to "automatic" (and had done some pretty stupid things), I cranked everything back to high and some stuff down to low/off so maybe it's better now.

 

I just have one thing to add with regards to the first post:

 

Do note that, if you are using an AMD GPU and Mantle as the renderer for DA:I, you might not see a performance benefit from upgrading to Windows 8.1, since it's only DirectX that has been improved between Windows 7 and Windows 8.1!

 

This may be right, but with Win7 I was completely unable to use Mantle at all, the game would simply crash. Now with Win8, it's working perfectly. I haven't read complaints about Win7+Mantle (well other than my own...) but I just wanted to mention it.

 

Yay fiddling with graphics!  Verrenus, thanks again for keeping this up to date even though you're not even playing right now!



#587
Nugralsa1

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The fix for the directx devicehungbla bla problem work?

Someone tried?



#588
Verrenus

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Hey I'm back to DA:I again! I upgraded to Win 8.1 over Christmas (I wouldn't have bought it myself but I got it as a present) so I'm back fiddling with my graphic configuration. Performance in Skyhold/Haven does seem improved, but I got the same bad microstutter in the Hinterlands (FPS between 50-60) - I had this before and it's much better (but not gone) when playing with a controller, I don't know why. Mouse smoothing is off so that's not it. It's driving me kind of insane...

Then I noticed that DA:I had reset my configuration to "automatic" (and had done some pretty stupid things), I cranked everything back to high and some stuff down to low/off so maybe it's better now.

 

This may be right, but with Win7 I was completely unable to use Mantle at all, the game would simply crash. Now with Win8, it's working perfectly. I haven't read complaints about Win7+Mantle (well other than my own...) but I just wanted to mention it.

 

Yay fiddling with graphics!  Verrenus, thanks again for keeping this up to date even though you're not even playing right now!

 

Great to hear your upgrade went smoothly and your DA:I performance improved as a result, at least partly! I think that if you tweak your in-game settings a bit you will be able to get rid of the last few niggles. That being said, I noticed that you disabled mouse smoothing entirely, which does not work as intended with this game. What you should do is move the mouse smoothing slider 2-3 notches to the right of the default setting in order to get rid of any camera movement microstuttering!  ;)

 

Yup, even though I've stopped playing DA:I a while ago, I'm still here to keep the OP updated and help you guys get the best out of your game. Therefore, good luck with your fiddling and report back with your results when you find the time!  :D

 

The fix for the directx devicehungbla bla problem work?

Someone tried?

 

It did seem to work for a few people, so why not give it a try and see for yourself? If it doesn't, just come back and we'll find an alternative together! Best of luck to you!  ;)



#589
Silith

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Great to hear your upgrade went smoothly and your DA:I performance improved as a result, at least partly! I think that if you tweak your in-game settings a bit you will be able to get rid of the last few niggles. That being said, I noticed that you disabled mouse smoothing entirely, which does not work as intended with this game. What you should do is move the mouse smoothing slider 2-3 notches to the right of the default setting in order to get rid of any camera movement microstuttering!  ;)

 

Huh really? I seem to remember one patch or another did something to the mouse smoothing, I'll give this a try. The slider still has to be on the RIGHT, not left side, correct?

I'll try it out and report back.



#590
Verrenus

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Huh really? I seem to remember one patch or another did something to the mouse smoothing, I'll give this a try. The slider still has to be on the RIGHT, not left side, correct?

I'll try it out and report back.

 

There was a patch that enabled players to resize their cursor icon, but that was it. Camera panning still leads to microstuttering unless the mouse smoothing slider is moved 2-3 notches to the RIGHT, not left of the default setting. Just trust me on this and try it out, it helped me and other people get rid of the incessant microstuttering that occured when simply moving around in the world!  ;)



#591
Silith

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I tried it out and the microstutter when panning the camera is better but there is still microstuttering when simply running in a straight line without moving the camera. I can't figure out what's the problem here, it has nothing to do with fps. I think I'll give up and try to live with it.

Thanks. :)



#592
Derrame

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How to connect to the unavailable servers?



#593
Verrenus

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I tried it out and the microstutter when panning the camera is better but there is still microstuttering when simply running in a straight line without moving the camera. I can't figure out what's the problem here, it has nothing to do with fps. I think I'll give up and try to live with it.

Thanks. :)

 

I'm glad to hear that the mouse smoothing tweak helped you reduce some of the microstuttering, but I'm not sure what else you can try at the moment to mitigate it even further. What version of Windows are you running, by the way - 7 or 8/8.1? I am asking because most of the microstuttering I had in DA:I completely disappeared after I bit the bullet and upgraded to 8.1!  ;)

 

How to connect to the unavailable servers?

 

Are you referring to the multiplayer servers, or just the EA servers upon starting the game? I should mention now that I have never played DA:I's multiplayer component, just the singleplayer!  :P



#594
Verrenus

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Updated the OP with a guide on how to use the latest version of SweetFX (2.0 Preview 2 with ReShade 0.14.0) with DA:I. This SweetFX version will work on both Windows 7, as well as Windows 8/8.1 without any problems, unlike older versions of SweetFX (e.g. SMAA antialiasing now works beautifully, as intended)! Have fun and enjoy your gorgeous new graphics with little to no performance impact!  ;)



#595
Rolenka

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If I use GameTime.MaxVariableFps, will it cap the frame rate during cutscenes as well? I'm trying to stop my laptop from overheating during cutscenes.

 

Edit: OK, I tested it. Should have just done that first without asking.

 

GameTime.MaxVariableFps

 

Is your gameplay FPS cap.

 

-GameTime.MaxSimFps

 

Is your cutscene FPS cap.

 

-GameTime.ForceSimRate

 

Is the rate at which the scene plays. Omitting this causes the scene to play too fast or too slow, desyncing it from the audio.

 

I tried using different numbers for gameplay and for cutscenes, and it resulted in some weird problems trying to move during gameplay even in singleplayer (floating, rubberbanding). So they all have to match.



#596
Verrenus

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If I use GameTime.MaxVariableFps, will it cap the frame rate during cutscenes as well? I'm trying to stop my laptop from overheating during cutscenes.

 

Edit: OK, I tested it. Should have just done that first without asking.

 

GameTime.MaxVariableFps

 

Is your gameplay FPS cap.

 

-GameTime.MaxSimFps

 

Is your cutscene FPS cap.

 

-GameTime.ForceSimRate

 

Is the rate at which the scene plays. Omitting this causes the scene to play too fast or too slow, desyncing it from the audio.

 

I tried using different numbers for gameplay and for cutscenes, and it resulted in some weird problems trying to move during gameplay even in singleplayer (floating, rubberbanding). So they all have to match.

 

That is the same conclusion I came to after experimenting with these three commands for myself! These three values should match one another for the best results.  ;)

 

Thanks for reporting back with your results though, if you find out anything else and have the time, I wouldn't mind hearing about it! Have a blast playing the game and good luck with the tweaking!  :D


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#597
Silith

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Updated the OP with a guide on how to use the latest version of SweetFX (2.0 Preview 2 with ReShade 0.14.0) with DA:I. This SweetFX version will work on both Windows 7, as well as Windows 8/8.1 without any problems, unlike older versions of SweetFX (e.g. SMAA antialiasing now works beautifully, as intended)! Have fun and enjoy your gorgeous new graphics with little to no performance impact!  ;)

 

Yeeess! I'm on Win 8.1 now (you asked somewhere further up :) ) so I couldn't use SweetFX anymore and meh does the game look colorless... now I can go eyeblindingly vibrant again, yay! :D Thanks!



#598
Verrenus

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Yeeess! I'm on Win 8.1 now (you asked somewhere further up :) ) so I couldn't use SweetFX anymore and meh does the game look colorless... now I can go eyeblindingly vibrant again, yay! :D Thanks!

 

I knew at least someone would appreciate an easy-to-follow guide on how to finally make SweetFX run flawlessly on Windows 8/8.1 for any game, not just DA:I!  :D

 

I can personally confirm that this particular version of SweetFX has no issues running on Windows 8./8.1 with all of the effects running properly, so long as you carefully follow the guide in the OP. I am currently playing Dying Light with SweetFX enabled and it brings a whole other class of lighting fidelity!  :wub:


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#599
Verrenus

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Updated the OP with a download link for the latest version of SweetFX (2.0 Preview 3 with Crosire's ReShade injector 0.15.0), which received another version update earlier today!  :D

 

SweetFX and, consequently, all of your PC games are getting better and better with each iteration of this great new post-processing injector that is fully supported by both DirectX and OpenGL games, even in Windows 8/8.1! Enjoy!  ;)


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#600
Black33

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Is there any difference between 'old' SweetFX and the new one if I'm using Windows 7?