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A collection of tweaks and fixes for the PC version


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#601
Kurt M.

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Texture Quality to "Ultra" instead of "Fade-Touched"

 

This is especially relevant for the Texture Quality setting, since "Fade-Touched" only introduces a larger texture cache for Ultra textures on GPUs with a lot of VRAM!

 

 

...you sure there's no quality difference between both? (I'm a big 'nice textures' fan). What's your source on that?

 

Thx in advance for the answer ...nevermind, should have read the very next line. Stupid me :P



#602
Verrenus

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Texture Quality to "Ultra" instead of "Fade-Touched"

 

This is especially relevant for the Texture Quality setting, since "Fade-Touched" only introduces a larger texture cache for Ultra textures on GPUs with a lot of VRAM!

 

 

...you sure there's no quality difference between both? (I'm a big 'nice textures' fan). What's your source on that?

 

Thx in advance for the answer ...nevermind, should have read the very next line. Stupid me :P

 

 

There is indeed absolutely no visual difference between the two settings. You're not only not missing out on anything by setting Texture Quality "down" to "Ultra", since "Fade Touched" doesn't even solve that annoying texture pop-in, but your game might actually perform better with "Ultra" textures as well! Just try it for yourself and see which setting gives you the best results.  :P


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#603
Kurt M.

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There is indeed absolutely no visual difference between the two settings. You're not only not missing out on anything by setting Texture Quality "down" to "Ultra", since "Fade Touched" doesn't even solve that annoying texture pop-in, but your game might actually perform better with "Ultra" textures as well! Just try it for yourself and see which setting gives you the best results.  :P

 

Oh, it will definitely run better, as my GPU only has 1 Gb of RAM. Yeah, kinda masochist here :P

 

But if there's really no quality difference, then it's Ultra for me.



#604
Kurt M.

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Verrenus, I've another question, if you don't mind (the last one I think :D). It's from this part:

 

WorldRender.MotionBlurEnable 0 and WorldRender.DynamicAOEnable 0: This would turn of motion blur and ambient occlusion post processes respectively. The other motion blur related settings is not affecting performance when motion blur is disabled and not needed. This is probably the settings that are making a difference for you.

 

...I'm positive I can disable Motion Blur (GPU intensive, and I hate the effect anyways), but is ambient occlusion post-process another kind of motion blur? or it refers to depth of field blur, or something?

 

Thing is that I want to completely disable all DoF's and Motion Blur (cos I hate them....yeah, with a passion :) ), but not Ambient Occlusion, which is cool. As you can see, I'm a bit confused by that "WorldRender.DynamicAOEnable 0" option :/

 

Thx in advance!



#605
Verrenus

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Verrenus, I've another question, if you don't mind (the last one I think :D).

 

...I'm positive I can disable Motion Blur (GPU intensive, and I hate the effect anyways), but is ambient occlusion post-process another kind of motion blur? or it refers to depth of field blur, or something?

 

Thing is that I want to completely disable all DoF's and Motion Blur (cos I hate them....yeah, with a passion :) ), but not Ambient Occlusion, which is cool. As you can see, I'm a bit confused by that "WorldRender.DynamicAOEnable 0" option :/

 

Thx in advance!

 

No problem, my friend, I'm just glad to be of help!  ^_^

 

"WorldRender.DynamicAOEnable" is actually not recognised by DA:I, since now it's called "PostProcessing.DynamicAOEnable" (the former version of the command was used in Battlefield 4, but it got changed since BioWare made DA:I - I also made the correction in the OP, sorry about the confusion! :P). Nevertheless, this command can turn ambient occlusion on or off via the in-game console. Of course, there is no actual need to use this command, since you can turn ambient occlusion on or off much more easily via the in-game settings menu! The command is just there because of how the Frostbite engine was built.  ;)

 

"WorldRender.MotionBlurEnable" on the other hand turns motion blur on or off (completely). If you're like me and hate it, you definitely want to set this to "0"! That's all there is to it - all of the other "WorldRender.MotionBlur..." commands don't do anything if "WorldRender.MotionBlurEnable" is set to "0".  :D

 

If you also want to disable depth of field, then look no further than the in-game settings menu and set "Post-Process Quality" to either "Medium" or "Low". In case you're wondering, don't worry - this setting only affects cutscenes and lowering it can actually improve cutscene performance with no actual loss to image quality.  :P


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#606
Kurt M.

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Ah, I always put PP Quality to Low, so no worries there :D Thanks!

 

Go die, Motion Blur!! MWHAHAHAHAHHAHAHAHAHAAA! :D



#607
Verrenus

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Ah, I always put PP Quality to Low, so no worries there :D Thanks!

 

Go die, Motion Blur!! MWHAHAHAHAHHAHAHAHAHAAA! :D

 

No problem, have a blast playing the game without ridiculous post-processing effects!  :D

 

If you have any other questions, feel free to ask anything at any time and I'll answer as soon as I can, no worries!  :P


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#608
bladenicholas

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The tips in this post really useful.

 

I spend entire weekend switch my OS to WIN8.1,  the performance improvement was noticeable.

 

The WIN8.1 fixed stuttering(at least in my personal feeling) and input lagging also reduce.

 

But if you run max 50fps with win7, you can't expect 60fps with WIN8.1. 



#609
Kurt M.

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The tips in this post really useful.

 

I spend entire weekend switch my OS to WIN8.1,  the performance improvement was noticeable.

 

The WIN8.1 fixed stuttering(at least in my personal feeling) and input lagging also reduce.

 

But if you run max 50fps with win7, you can't expect 60fps with WIN8.1. 

 

Entire weekend? I formatted and reinstalled W8.1 twice in a row over the course of half a morning (my bad, forgot to activate AHCI in the BIOS for my new SSD...grrr). You sure like to take things slowly....



#610
bladenicholas

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Entire weekend? I formatted and reinstalled W8.1 twice in a row over the course of half a morning (my bad, forgot to activate AHCI in the BIOS for my new SSD...grrr). You sure like to take things slowly....

 

 

Actually... I encounter strange graphic error during first installation,  the OS can not switch GPU(I use laptop).  I spend whole day to figure out what happen but negative.

 

And second day, I re-install WIN8.1,  the error mysterious disappear.  So, I spend whole weekend. 



#611
Verrenus

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The tips in this post really useful.

 

I spend entire weekend switch my OS to WIN8.1,  the performance improvement was noticeable.

 

The WIN8.1 fixed stuttering(at least in my personal feeling) and input lagging also reduce.

 

But if you run max 50fps with win7, you can't expect 60fps with WIN8.1. 

 

Thank you very much for the kind words, my friend, and congratulations on making the upgrade! I'm 100% certain you'll enjoy gaming much more on Windows 8.1 than on 7. Even if it's not a miracle cure for every performance problem under the sun, it's still a substantial improvement in the stuttering department!  :D

 

Furthermore, I'm really happy to hear that you persevered with getting Windows 8.1 to run properly on your laptop. Upgrading your OS is hard, time-consuming work and you never know what other problems might wait for you on the other end of the installation screen. You can now feel proud over getting it to work and enjoy your stutter-free DA:I! If you have any questions at all, don't hesitate to come back and we'll sort any problems out together. Until then, happy gaming!  :P



#612
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After patch 5 performance is better (+4-5 fps avg). I have noticed the lighting looks odd though, brightier, even shiny. Hissin Wastes looks odd, specially the rock textures (look golden and plain). All the settings remain the same as before, I went from Ultra to High then back to Ultra (even the new Shader setting) and looks the same. What values should they have in profile... file?



#613
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. I have noticed the lighting looks odd though, brightier, even shiny.

'Shiny' does not really cover THAT! 

 

Hair. I mean... damnt, HAIR!!!!1111 Why, BW??? 

Upper -before the patch, previous screens lower - currently. Upper-right and lower-left belong to the same cut-scene (same place, same lighting, same bloody settings).

97e9e5293e6c.jpg

 

I do not normally use F* words on public, but the local word 'pizdets' totally expresses my state of mind  right now, honestly.



#614
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Try setting Shader down to medium, accept, quit game. Run game again, set to High/Ultra, accept, quit game. Run game again and see if it improved. Helped me withe shine in Hissin Wastes.



#615
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Yeah, I had already figured that it's because of the default new setting.

 

By the way, there's a SLI fix on the updated patch notes list, but I'm too sleepy to try the Mythal save right now. They mention the flickering, but, probably, the white fog had gone too. Who knows. 



#616
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Yeah, I had already figured that it's because of the default new setting.

 

By the way, there's a SLI fix on the updated patch notes list, but I'm too sleepy to try the Mythal save right now. They mention the flickering, but, probably, the white fog had gone too. Who knows. 

People on other thread say SLI fix isn't working for them. Good luck.



#617
Verrenus

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I'm sorry I haven't been available as much as before guys, but I'm absolutely swamped with work and to make matters worse, I cannot relax with a good game in the evenings because my Seasonic PSU started to play up, just like the Corsair before it (i.e. my PC simply refuses to power on all of a sudden after running perfectly fine for 3 months)! I really did not expect this from Seasonic, but apparently even the best can malfunction...  :crying:



#618
Natashina

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Something to add to the OP:  There are reports that the New Experience Table mod will increase party banter for those having trouble.   It's up on nexus at the moment.  I haven't tested it yet, since I'm approaching the late game with my current character, but I can let you guys know later.  :)



#619
Verrenus

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Something to add to the OP:  There are reports that the New Experience Table mod will increase party banter for those having trouble.   It's up on nexus at the moment.  I haven't tested it yet, since I'm approaching the late game with my current character, but I can let you guys know later.   :)

 

Thank you very much for the suggestion, Natashina! I am sadly unfamiliar with DA:I mods, but if you do find that this particular mod actually increases party banter and is not just a placebo, then please report back in your spare time and I will update the OP. Have a blast playing the game until then!  :D


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#620
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Thank you very much for the suggestion, Natashina! I am sadly unfamiliar with DA:I mods, but if you do find that this particular mod actually increases party banter and is not just a placebo, then please report back in your spare time and I will update the OP. Have a blast playing the game until then!  :D

Thanks so much!  I will update when I start my next character.  This one just killed the last dragon, and has no zones left to explore.  

 

I figure I might as well take the time to list my game settings.  I'm averaging 55-60 FPS, with the only big drop happening in Redcliffe.  I don't use SweetFX, nor any other enhancing mod.

 

Basic Info

 

Windows 7 64bit

AMD Radeon 280

16 gigs

4.5 GHz

 

Video Card

 

AA--Enhanced

AA Method--Multisampling

Anisotropic Filtering Mode--Override

Anisotropic Filtering Level--8x

Texture Quality--High

Vertical Refresh--Always On

OpenGL Triple Buffering--On

 

Graphics

 

FPS workaround set to 60

Mesh--Ultra

Tessellation--Medium

Texture--Fade Touched

Shadow--Medium (first thing I always turn down in any game)

Terrain--High

Water--Medium (the second thing always I turn down in any game)

Post Processing--High

Ambient Occulusion--Off.  I've experimented with this, and it kills my FPS no matter what setting I use.

Effects--High

Multisample AA--Off.  When in doubt, use your video card settings instead.

Shader--Ultra

 

User .ini

 

Transparency Shadowmaps--Off

Light Tile CS Path--Off

Triple Buffering--Off

 

Result?

 

Spoiler

 

Spoiler



#621
Natashina

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Sorry for the double post, but after experimenting earlier, it appears that the FPS workaround no longer causes the Stuck in the Fade bug after character creation.  Those cutscenes look much better now.  :D



#622
guanogatherer

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suspect I'm going to have multiple post this as I'm not sure where I might receive any help  / advice:

 

obviously I'm unusual here, as I haven't seen anyone else mention this - but I can't stand what I take to be the games HDR / eye-adaptation effects ... in outdoor areas they come close to making me nauseous...

 

I'm talking about the continually changing degree of 'brightness' and colour saturation etc, as one moves / looks around.

To me at least it isn't realistic, and I find it highly distracting.

 

(an example: in Haven - run around and you'll suddenly find the landscape getting much darker and 'saturated' in certain areas)...

 

anyway, hope I'm making sense here - I've looked around at all the user.cfg tweaks etc I can find, and have played around with the in-game settings, and nothing seems to make a difference...

 

anyone got any advice?



#623
Black33

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anyone got any advice?

 

SweetFX? It's the only thing that comes to mind. Knowing your setting and specs might help too.



#624
Shelled

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There is indeed absolutely no visual difference between the two settings. You're not only not missing out on anything by setting Texture Quality "down" to "Ultra", since "Fade Touched" doesn't even solve that annoying texture pop-in, but your game might actually perform better with "Ultra" textures as well! Just try it for yourself and see which setting gives you the best results.  :P

I've noticed that fade-touched indeed doesn't solve texture pop-in on a gtx 980, so what exactly does fade-touched even do?



#625
Verrenus

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Thanks so much!  I will update when I start my next character.  This one just killed the last dragon, and has no zones left to explore.  

 

I figure I might as well take the time to list my game settings.  I'm averaging 55-60 FPS, with the only big drop happening in Redcliffe.  I don't use SweetFX, nor any other enhancing mod.

 

Graphics

 

Texture--Fade Touched

 

 

Thank you so much for taking the time to list your specifications and settings! I would however recommend switching your Texture Quality setting down to "Ultra", since there is 0 visual difference between it and "Fade Touched" and your game might actually run better as well! Either way, that's a great tweaking effort there, your game looks stunning and performs really decently!  :D

 

I've noticed that fade-touched indeed doesn't solve texture pop-in on a gtx 980, so what exactly does fade-touched even do?

 

Thank you for asking, that is an excellent question! Here is what Andrew Burnes, writer of the official Nvidia performance tweaking guides, had to say about this particular setting:

 

"It's simply a larger texture cache for GPUs with more VRAM using Ultra textures. Should mean less frequent loading of textures into memory, which may result in smoother gameplay and quicker mid-level streaming loads."

 

Source: http://www.neogaf.co...&postcount=1619. It has also been linked in the OP since the beginning!  :P

 

Sorry for the double post, but after experimenting earlier, it appears that the FPS workaround no longer causes the Stuck in the Fade bug after character creation.  Those cutscenes look much better now.   :D

 

That is really great news then, thank you very much for reporting! Who knows what exactly the recent patches must have changed, but I'm genuinely glad to hear that DA:I is that bit more user-tweaking friendly!  :D

 

However, do you really think I should update the OP with this information, since I wouldn't want some very angry PC players coming back here to lynch me after spending whole hours in character creation only to be stuck in the Fade the second they want to start actually playing the damn thing!  :lol:

 

suspect I'm going to have multiple post this as I'm not sure where I might receive any help  / advice:

 

obviously I'm unusual here, as I haven't seen anyone else mention this - but I can't stand what I take to be the games HDR / eye-adaptation effects ... in outdoor areas they come close to making me nauseous...

 

I'm talking about the continually changing degree of 'brightness' and colour saturation etc, as one moves / looks around.

To me at least it isn't realistic, and I find it highly distracting.

 

(an example: in Haven - run around and you'll suddenly find the landscape getting much darker and 'saturated' in certain areas)...

 

anyway, hope I'm making sense here - I've looked around at all the user.cfg tweaks etc I can find, and have played around with the in-game settings, and nothing seems to make a difference...

 

anyone got any advice?

 

Hi there and a warm welcome to the dedicated PC fixes thread! Don't worry, we're all friends here and we don't give up easily on trying to fix our favourite games!  :wizard:

 

That being said, I think I remember noticing the effect you are referring to, but it personally didn't bother me because almost every game features "eye adaptation" effects these days. However, since there are no in-game graphics settings that control this effect to my knowledge, let's have a look at the in-game console commands instead and see which ones might help:

 

PostProcess.FilmicEffectsEnable - this rather obscurely named command likely controls extra visual details not accessible to regular players via the in-game graphics settings menu, so maybe by setting it to "0" it will also disable the eye adaptation effects?

 

PostProcess.ScreenSpaceRaytraceEnable - this command probably controls the drawing of "God rays" (i.e. light beams) when the sun is obscured by objects in the environment, such as tree branches for instance. What if disabling this effect also disables eye adaptation/dynamic HDR?

 

To test the result of each of the in-game console commands, load up your game in a peaceful area, press the "`" button on your keyboard (the key to the left of "1" above the WASD cluster) to open the in-game console and start typing each of these commands in turn. While typing, the in-game console will automatically bring up the full name of the command, as well as its accepted parameters - these are crucial to using the commands effectively!  ;)

 

Unfortunately, I am unfamiliar with the accepted parameters for some of the more obscure commands in the list I've linked above, since I haven't personally used any of them. Feel free to experiment for yourself with them and don't worry - everything is perfectly reversible and any in-game console commands that you input also get reset once you close the game, so if anything should go terrible wrong, just close the game, restart it and everything will be alright again!  :P

 

Good luck and please report back with your findings should you find the time! Otherwise, have fun playing the game!  :D