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A collection of tweaks and fixes for the PC version


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#626
guanogatherer

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SweetFX? It's the only thing that comes to mind. Knowing your setting and specs might help too.

 

thanks for commenting Black33 - I guess I should have included more info, although it's not a 'specs' thing, as I'll elaborate on below.

 

I have experimented with sweetfx and enb etc in other games, and they wouldn't help (afaict) with what I'm trying to describe, as it's a hardcoded HDR / eye adaptation effect I think.

Anyway, I'm using Mantle (thank goodness from the point of view of smooth game-play), and I don't think any of the graphics 'enhancers' work with it (reShade certainly doesn't - although I switched api and tried it with directx , and it didn't help anyway [To be clear, the  'effect' I'm wanting to disable is present regardless of api chosen]).

 

I seem to be in the minority of loathing the (increasing?) trend towards what I see (literally) as overuse of HDR / bloom etc lighting effects in games, and will always turn them off if the option to do so (as it used to be in games) is there...

Certainly what they' ve tried to do in DAI is a significant refinement of this approach to lighting, and I can readily understand many being happy with it, and finding it 'dramatic' etc, but for me, all too often, it's jarring rather than effective.

 

In truth, I'm kind of getting used to it in the hinterlands, and it isn't a problem 'indoors' anyway, but I would still like to experiment with turning it off if the 'commands' for so doing in the user.cfg  are known / exist.

 

They used the effect in skyrim, btw (first time I'd come across the term 'eye-adaptation' to describe the effect) - and one of those clever tweakers produced a mod specifically for disabling it which works a treat.

 

Anyway, if I need to further clarify what I'm talking about for anyone who's taken the trouble to plough through my verbiage, please let me know.

 

*I have experimented with the in-game 'graphics' settings extensively, and turning the obivous options (i.e. 'effects') down as far as poss, or 'off', makes no difference.



#627
Black33

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I think I know what you mean. I get the same sensation in the Forbidden Oasis specially when going in and out of caves. It's too bright then you can't see a thing and coming out it's blinding. I have no idea how to fix it. Have you tried changing Ambient Occlusion?



#628
guanogatherer

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I think I know what you mean. I get the same sensation in the Forbidden Oasis specially when going in and out of caves. It's too bright then you can't see a thing and coming out it's blinding. I have no idea how to fix it. Have you tried changing Ambient Occlusion?

 

that would be the kind of thing - although to my eyes it's a lot more pervasive than that.

as mentioned in my first post, it's very apparent running about in Haven - snow at a distance will 'burn out', then come down in 'exposure' as you get to it, and, more generally, at certain points (and it's repeatable), it's as though storm clouds have suddenly passed overhead, with the whole landscape getting darker and more saturated (of course, it isn't a 'clouds' effect, as it only happens when your character moves through a certain area, and, as I say, is repeatable...).

 

I can see what they were aiming at, and even I think it 'works' at times, but generally it's too much for me - and I do wish I had the option to lessen / turn off the effect.

 

*I have experiemented with AO settings - and they don't appear to be connected with the 'issue'.

 

btw - apologies to Verrenus if you feel my posting in this thread is inappropriate - it's just that, as people have been suggesting user.cfg commands / tweaks here, it seemed a relatively good spot to post from my point of view.

 

** I should also note that I've played around with the (extensive) settings available in DAI Cinematics - I was particularly hopeful that the 'tonemap' section would be helpful - but without success.



#629
Verrenus

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*I have experiemented with AO settings - and they don't appear to be connected with the 'issue'.

 

btw - apologies to Verrenus if you feel my posting in this thread is inappropriate - it's just that, as people have been suggesting user.cfg commands / tweaks here, it seemed a relatively good spot to post from my point of view.

 

** I should also note that I've played around with the (extensive) settings available in DAI Cinematics - I was particularly hopeful that the 'tonemap' section would be helpful - but without success.

 

Apologise for what, my friend, you made the best decision coming here, like I said in my previous post! I also suggested some console commands that you can experiment with, maybe you haven't seen them either?  :D

 

I am, however, afraid that the eye adaptation effect could be coded a lot deeper into the Frostbite engine and it's likely that BioWare/DICE never thought some players might actually want to disable it. If this is indeed the case, then I don't know what else we can do.  :(



#630
guanogatherer

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Apologise for what, my friend, you made the best decision coming here, like I said in my previous post! I also suggested some console commands that you can experiment with, maybe you haven't seen them either?  :D

 

I am, however, afraid that the eye adaptation effect could be coded a lot deeper into the Frostbite engine and it's likely that BioWare/DICE never thought some players might actually want to disable it. If this is indeed the case, then I don't know what else we can do.  :(

 

well, do you know, I didn't see your comments regarding my query when I looked through that post of yours yesterday, Verrenus - how odd!

 

thank you for taking the trouble to make your suggestions, and pleased you don't feel I'm diluting the thread's raison d'etre.

 

I have put the 'filmic' one in my user.cfg file - but I guess it's possible that it's not triggering from there (although the file in general must be ok, as I'm getting the fps overlay etc).

I'll try both the commands you mention from within the game and see what happens ... and will report back - although it may be a day or three now, as I'm off my travels soon ... 



#631
HayleyGee

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Hi all!

 

Since my last post I have upgraded to an Asus GTX 970 and an Asus 27" monitor that runs at 1920x1080 resolution and I have to say DAI has been performing great overall now.  I do have an issue though. Cutscenes and some animations stutter whereas on my old GTX 570 they didn't stutter at all, merely lagged at times. I have tried setting pre-rendered frames to 1 and it made the problem far worse.  I do suffer from the occasional hitch during gameplay too.

 

Settings wise I have shaders and textures on ultra, everything else on high apart from post processing and tessellation. 

 

Any advice would be great, as far as I am aware I have tried everything that has been suggested previously.

 

Edit:  After trying to endure more cutscenes I'm quite disheartened!  The are very slow, jittery and just make me feel motion sick to be quite honest!  I'm at a bit of a loss.  Gameplay wise it's smooth, just the occasional dip in framerate.



#632
Verrenus

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Hi all!

 

Since my last post I have upgraded to an Asus GTX 970 and an Asus 27" monitor that runs at 1920x1080 resolution and I have to say DAI has been performing great overall now.  I do have an issue though. Cutscenes and some animations stutter whereas on my old GTX 570 they didn't stutter at all, merely lagged at times. I have tried setting pre-rendered frames to 1 and it made the problem far worse.  I do suffer from the occasional hitch during gameplay too.

 

Settings wise I have shaders and textures on ultra, everything else on high apart from post processing and tessellation. 

 

Any advice would be great, as far as I am aware I have tried everything that has been suggested previously.

 

Edit:  After trying to endure more cutscenes I'm quite disheartened!  The are very slow, jittery and just make me feel motion sick to be quite honest!  I'm at a bit of a loss.  Gameplay wise it's smooth, just the occasional dip in framerate.

 

Hi there, Hayley, and a warm welcome back!  :D

 

Do you still have the cutscene framerate fixes (i.e. -GameTime.MaxSimFps -GameTime.ForceSimRate -GameTime.MaxVariableFps) properly set in your "Game Properties" window in Origin? Other than that, the choppiness you are seeing is probably due to the "Post-Processing Quality" setting, whose level is only reflected during cutscenes by enabling/disabling effects such as depth of field, etc., but your GTX 970 should have no issues whatsoever running DA:I on these settings, no matter what.  :huh:

 

Please report back after checking if the cutscene framerates commands are still in place AND are properly configured to your new monitor's actual refresh rate - just take a quick look in the relevant section of the OP to see where you can find the correct values! Until then, best of luck to you and happy gaming!  :D



#633
Patriciachr34

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Hey All.  Just a heads up.  I downloaded the newest Nvidia driver today for the Nvidia 780 and every time I entered the war room my game froze.  I tried different settings for both graphics and display and still had freezing in the war room.  When I rolled back the driver the game did not freeze.



#634
HayleyGee

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Hi there, Hayley, and a warm welcome back!  :D

 

Do you still have the cutscene framerate fixes (i.e. -GameTime.MaxSimFps -GameTime.ForceSimRate -GameTime.MaxVariableFps) properly set in your "Game Properties" window in Origin? Other than that, the choppiness you are seeing is probably due to the "Post-Processing Quality" setting, whose level is only reflected during cutscenes by enabling/disabling effects such as depth of field, etc., but your GTX 970 should have no issues whatsoever running DA:I on these settings, no matter what.  :huh:

 

Please report back after checking if the cutscene framerates commands are still in place AND are properly configured to your new monitor's actual refresh rate - just take a quick look in the relevant section of the OP to see where you can find the correct values! Until then, best of luck to you and happy gaming!  :D

 

Hello!  Thank you for the suggestions!  I actually removed this fix on my previous card after patching to the latest version of the game as I was under the impression that it was no longer needed?

 

I did try to put it back on.  My new monitors refresh rate is 60hz.  I have tried using 59.94 and 59.99 in the command line fix and if anything it made it worse.  

 

As I mentioned post processing is set to low and the only lines I have in my user.cfg are:

 

WorldRender.MotionBlurEnable 0
Thread.MaxProcessorCount 4
WorldRender.LightTileCsPathEnable 0
 
I will have another play around with settings to see if it eliminates the choppiness of the cutscenes.  It is very off putting!  I will report back :)
 
Edit: Upon playing through one of the later major story quests with a lot of cutscenes,  I can definitely determine that for the most part indoor cutscenes with not much activity run very smooth aside from the odd jerky animation.  But once more action occurs they go very choppy and run horribly.  I am rather confused as I figured my new GPU would be able to handle it fine, as I have many options turned off or lowered still that I know can cause lower FPS.  
 
I understand that effect quality can be rather cost effective?  Even at high this was happening, plus I can visibly see the pixelated quality of anything below ultra.


#635
Verrenus

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Hello!  Thank you for the suggestions!  I actually removed this fix on my previous card after patching to the latest version of the game as I was under the impression that it was no longer needed?

 

I did try to put it back on.  My new monitors refresh rate is 60hz.  I have tried using 59.94 and 59.99 in the command line fix and if anything it made it worse.  

 

As I mentioned post processing is set to low and the only lines I have in my user.cfg are:

 

WorldRender.MotionBlurEnable 0
Thread.MaxProcessorCount 4
WorldRender.LightTileCsPathEnable 0
 
I will have another play around with settings to see if it eliminates the choppiness of the cutscenes.  It is very off putting!  I will report back :)
 
Edit: Upon playing through one of the later major story quests with a lot of cutscenes,  I can definitely determine that for the most part indoor cutscenes with not much activity run very smooth aside from the odd jerky animation.  But once more action occurs they go very choppy and run horribly.  I am rather confused as I figured my new GPU would be able to handle it fine, as I have many options turned off or lowered still that I know can cause lower FPS.  
 
I understand that effect quality can be rather cost effective?  Even at high this was happening, plus I can visibly see the pixelated quality of anything below ultra.

 

 

Did you read the actual refresh rate from the in-game resolution settings, like I recommended doing in the OP? For the cutscene fixes to work properly, they need to be set to 0.01 less than the value shown in the in-game settings (e.g. if the settings menu tells you your monitor's actual refresh rate is "59.95 Hz", then all of the commands need to be set to "59.94" in the Game Properties window in Origin)!  :P

 

I would also recommend the following commands for your "user.cfg" file, which are also what I was using while playing the game:

 

PerfOverlay.DrawFps 1 (to display the game's own frames-per-second counter and help you monitor your performance)
WorldRender.MotionBlurEnable 0 (to disable motion blur completely)
RenderDevice.TripleBufferingEnable 0 (to force triple buffering off, since it can lead to unwanted input lag)
 
I can definitely recommend removing Thread.MaxProcessorCount 4, since it messes (badly) with how your CPU cores are used while playing the game for no actual performance gain, and WorldRender.LightTileCsPathEnable 0, because it does not provide any performance boost in Dragon Age: Inquisition, unlike for Battlefield 4, where it actually made a real difference and improved framerates considerably!  ;)
 
With DA:I, it's always best to keep tweaking to a minimum, since the game is still very much tweak-resistant. Your new GPU should clearly give you more performance than this and I think setting the cutscene framerate commands correctly will resolve the choppiness that your game is currently suffering from! Best of luck and please report back with your results whenever you find the time. Until then, I wish you many happy hours of stutter-free gaming!  :D


#636
guanogatherer

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well, do you know, I didn't see your comments regarding my query when I looked through that post of yours yesterday, Verrenus - how odd!

 

thank you for taking the trouble to make your suggestions, and pleased you don't feel I'm diluting the thread's raison d'etre.

 

I have put the 'filmic' one in my user.cfg file - but I guess it's possible that it's not triggering from there (although the file in general must be ok, as I'm getting the fps overlay etc).

I'll try both the commands you mention from within the game and see what happens ... and will report back - although it may be a day or three now, as I'm off my travels soon ... 

 

belated update to this - tried 'calling' the 'filmic' command from the console (although as mentioned it's in my .cfg file as well).

Not entirely sure I got the 'boolean logic' right (put a '0' after a space after the command) - but it seemed to register it (saying the setting was now 'false' [as opposed to 'true' I'm assuming]) - but couldn't see any difference regardless. Got a feeling it's a cutscene thing only.

Didn't try the godray's thing, as, even if it works, that'd be chucking the baby out with the bathwater really ... although I guess I should give it a go and see what happens.



#637
Verrenus

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belated update to this - tried 'calling' the 'filmic' command from the console (although as mentioned it's in my .cfg file as well).

Not entirely sure I got the 'boolean logic' right (put a '0' after a space after the command) - but it seemed to register it (saying the setting was now 'false' [as opposed to 'true' I'm assuming]) - but couldn't see any difference regardless. Got a feeling it's a cutscene thing only.

Didn't try the godray's thing, as, even if it works, that'd be chucking the baby out with the bathwater really ... although I guess I should give it a go and see what happens.

 

No problem and I'm sorry that nothing has managed to work thus far. :(

 

I'm also pretty sure that god rays have nothing to do with the eye adjustment effect, but BioWare have modified the engine so much by this point that anything potentially goes. I would still advise you though to experiment a bit and see if you manage to come to a positive result! Best of luck and please report back whenever you have the time and share your experiences with the rest of us!  ;)



#638
Maiiz7

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Please Help me 

 

My Notebook Spec Lenovo Y410P

 

Window 8.1 64 bits

CPU: intel core i7 4700MQ 2.4Ghz
RAM: 8GB 1600
VGA:Nvidia Geforce GT 750M

 

143untitled.jpg



#639
Verrenus

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Please Help me 

 

My Notebook Spec Lenovo Y410P

 

Window 8.1 64 bits

CPU: intel core i7 4700MQ 2.4Ghz
RAM: 8GB 1600
VGA:Nvidia Geforce GT 750M

 

Hello there, friend, and welcome!  :D

 

First of all, I want you to not panic because this is a widespread error that affects many people trying to play the PC version of DA:I, especially on a laptop such as yourself. While it is very likely that the root of the problem it is simply DA:I's engine not playing well with mobile GPUs, such as your GT 750M, it might be worth uninstalling your current GPU drivers (350.12) and performing a clean install of some older drivers that you have known to work well in the past without this sort of problem!  ;)

 

Other than that, please monitor your laptop's temperature while playing, since your GPU might get excessively hot while playing DA:I (it's a very resource-intensive game!) and cause throttling, degrading your in-game performance and potentially causing the driver to crash. On the same note, if you overclocked your GPU at all, please revert its clocks back to the factory defaults!  :P

 

Give these suggestions a try and do report back with your results whenever you find the time. Until then, I wish you many hours of quality, crash-free gaming!  :lol:



#640
blackbox11

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Ummm......lol

 

21on592.png


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#641
Vicky78

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First of all, a great post this, good work!

 

So.. i been going nuts the last day. Been playing this game for months, close to max settings, no problems. Today I had a crash, and ofc all settings decided to go back to default, including keybindings (curses...) and graphics. This happens every time the game fart in the wrong direction :angry:

Anywho! I had sweetfx installed, and to have it said; i am incompitent with that thing. I got it to work, but got horrible tearing on loadingscreens (black) and just a tiny bit ingame that I ignored, cause it was..well.. ignorable.

Well, after the reset-to-default-fun had to fix a few graphicsettings... and if this affects sweetfx or not i dont know, but after that the tearing became insane ingame.

I then deleted sweetfx after a few tries with nvidia inspectior that some nice soul tipped me about.

(Need I say, im a harcore gamer with slim-to-non knowledge about whats inside the machine I so horribly abuse..? :wub:   )

 

Well, it ended with me removing sweetfx, then i put the nvidia inspectorsettings back to original.

My problem is now: I have gotten screen-tearing no matter what I do... I am a sad girl now, the pretty colours from sweetfx and high settings...*sigh* Gone. Its like Skyrim on acid.

 

I have tried a lot of what you have posted, and abused graphic settings up and down. problem is; I have never had any issue what so ever with this game until now, all of a sudden, and im not even sure what caused it.

 

A note before I go on: I almost raged when I tried to write commands ingame. win32 false - it said. I put the note in the gamefolder, not sure if it has worked, been to busy googling my behind off to accctually move out of Skyhold...

Well.

 

Other things ive done exept your tips is:

- full repair of game

- my drivers are indeed up to date (as every other driver, im very picky about my drivers... :)

- I tried plugging in my boyfriends monitor to check if that was to blame, but no, was the same tearing there too.

- I then tried to download the link you posted to meassure graphic card temp - the link dont work anymore, so I had to google and found some stuff.. No idea if its any good, hence this screenshot:

 

Now, I presume the GPU core is the temp? (If its not, its a bit embarresing) Enjoy...Here is a screenie when the game is not running.

9Cvju4o.jpg

 

And here is one when I am ingame...ammagawd.

2zy3RDX.jpg

 

The pc has always yelled and whined when I play this game (and only this one) and I cannot for the love of me understand why its only this game.

I am at a loss, no idea what to do.

Never had issues with low fps, no nothing. No lag, nothing. Why now? And why tearing, and ...now? Did I ask why now..? :rolleyes:

 

And face it, my pc has always been screaming for help when I have played this game (and I always closed my ears and pretended all was fine, it worked, right..??) , so I presume the temp has always been high. I say again..why now. *sigh*

 

So: my problem is: tearing. And basically only tearing,(...ok, and heat...ahem)  both on cutscenes and when I play. Cant speak for the fps (never measured it, but... as I said, might have dropped now, will check later.)

 

If anyone has any tips: I am a adult, but do talk to me like im five. Ok, maybe ten. Reason? You speak the language of PC! (and my native language isnt english, and certainly not PC!) :P

Im gonna open the pc up tomorrow and see if its tons of dust thats clinging to my fan, i got dogs, im sure their hair has grown wings and flown in there, they are flying everywhere else, so why not into the cabinet, i wonder? :)  )

Thank you in advance, you lovely helpful people. Im fresh to this forums,but it gotta be said: I have been on many game-forums (smelly, evil ones), but this one... this is great. Gotta love patient, helpful and polite people! Cheers to you all.

 

PS: How do you make this practical "spoiler" link i`ve seen all over that hides the huge pics that you only can see if you click on the "spolier"-button? Great that one!

 

Here is my "stuffz:

N2ub6ni.jpg



#642
Vicky78

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An update (even tho no answers yet:) )

 

I opened the pc up to check for dust. This is the first pc I have had that has a open top for ventilation. And it will be my last....

Since I got dogs I have always cleaned my pc`s inside regularely, like 2 times a year. Now, ive only had this pc for 10 months, and since it had to repair only a few months ago (where i cleaned it) i figured it couldnt be that bad.

Well, dust there was. It had basically grown its own ecosystem in there, i had a hard time figuring out where up and down was on the gpu-fan, no wonder it has yelled for mercy when I played!

So.. I plucked it apart to get it all cleaned, put it together again and checked the temp.

Ingame temp now is between 68-71, over 10 degrees in difference, and it is no longer screaming in agony. :D

 

Altho the tearing is MUCH better (can still see a little bit here and there) some horisontal weird lines is blinking on my screen ingame still. But I am hopeful that it will be possible to get that fixed. I have hope ^^

If anyone has tips, i`d be happy :) Its no way that its visible on a screenie since they are flickering, but maybe someone know what i mean.

 

So, another tip for your post: Make sure your pc hasnt grown its ovn ecosystem of dust!! :lol:



#643
Serenade

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Hi Vicky. Yes, clean dust and good airflow has a lot to say to keep a computer healthy, as you have experienced yourself. :) If you haven't tried already make sure to turn on Vsync in game. This will eliminate screen tearing by creating a buffer frame and makes the GPU utilization safer by creating a threshold for how much the GPU will render to the monitor (e.g 60hz). Now this can also create input lag, but for a game like Dragon Age this shouldn't be a problem. :) Just make sure you are running the game in fullscreen and not windowed as Vsync won't work.



#644
Vicky78

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Hi Vicky. Yes, clean dust and good airflow has a lot to say to keep a computer healthy, as you have experienced yourself. :) If you haven't tried already make sure to turn on Vsync in game. This will eliminate screen tearing by creating a buffer frame and makes the GPU utilization safer by creating a threshold for how much the GPU will render to the monitor (e.g 60hz). Now this can also create input lag, but for a game like Dragon Age this shouldn't be a problem. :) Just make sure you are running the game in fullscreen and not windowed as Vsync won't work.

hey and thanks for respond :)

Yea, I am basically always using vsync ingame, if i turn it off its a ocean of waves, and specifically in DA:I :)

Wondering if I should try to use nvidia settings, but not quite sure yet as to what to try, as I have already tried a lot from my own head and tips from others in another tread I found before this :)

*Open arms to catch more tips*

 

EDIT: A question. I was looking at this:

---

8. Force DA:I to use all of your CPU's logical cores
 
The following console commands can force DA:I to make use of all of your CPU's logical cores (physical + hyperthreading), in order to have a more balanced CPU load and, as a consequence, an improvement in framerate:
 
Thread.ProcessorCount X
Thread.MaxProcessorCount X
Thread.MinFreeProcessorCount 0
 
Where X is your maximum number of logical cores. For reference, you can find out how many logical cores your CPU has by going into Resource Monitor and counting how many CPU graphs (i.e. CPU 0, CPU 1, CPU 2, etc.) appear under the CPU tab! Thanks go to Crabby654 for pointing this out!-----
 
I found this and I see that some of the CPU is marked as "parked" in grey text. As in my situation it say I have from 0 to 9 CPU`s, where as 1, 3, 5 and 7 is parked... What does that mean? Is that...bad?


#645
Serenade

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Parked cores just means that some CPU cores (from your Intel i7 processor) are offline because they don't need to be used (usually decided by powerplan). The operatingsystem automatically decides when to park/unpark them when needed. It's up to the game to utilize the affinity properly. You can in theory force all cores to run, but the utilization may vary if the game code isn't written for it. I wouldn't recommend unparking cores, especially if you don't know how it works. In typical scenarios you'll see a very minor difference in performance anyway. It certainly won't help you with screen tearing :P on modern systems like yours just let Windows decide how to operate the cores.


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#646
Vicky78

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Good good, thank you :)



#647
DragonAgeLegend

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Directly from the driver release notes:

 

Windows Vista/Windows 7 64-bit Issues
Single GPU Issues

  • Dragon Age Inquisition runs poorly (stutters) on NVIDIA hardware. [1588023]

So no DA:I improvements with this newest driver either. I'll update the OP with the latest driver update information, but the lack of support this game is getting is grating.  -_-

Thanks for this, It still really grinds my gears that 6 months in, this game still feels unstable. 



#648
Grieving Natashina

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Quick question, and I hope no one minds me bumping the thread, but I wanted some feedback.

 

I had been running an AMD Raedon Sapphire R9 290 video card, and overall it was solid.  Unfortunately, it started to act up recently, and I blamed one of my mods at first.  My monitor turned off, and my computer completely locked up. Not too long after that occurred, my fans spun up very quickly out of nowhere while playing DA:I.  I thought it was due to possible overheating and/or dirt, but it wasn't so.  Things got the point where it kept locking up and my monitor would shut off on it's own while playing the game.  The card finally gave up the ghost last night after a cutscene.  I know it's not the HDMI cable, because I'm running that through the motherboard.

 

This all had been happening over the last week, and I'm groaning that I didn't catch it sooner.  I think it's because I didn't want it to be my video card.  Go go denial, I guess.

 

So, with that said, I've got about $350 to budget for a new video card.  I was thinking about getting the same one I had previously, but I've also heard great things about the GTX 970.  Here's my specs.

 

  • AMD processor
  • ASrock motherboard
  • Windows 7 64bit--waiting for Windows 10 and their first service pack.
  • 16G RAM
  • Asus monitor
  • A nicely beefly power supply.  

 

What do you guys think?



#649
DragonAgeLegend

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Quick question, and I hope no one minds me bumping the thread, but I wanted some feedback.

 

I had been running an AMD Raedon Sapphire R9 290 video card, and overall it was solid.  Unfortunately, it started to act up recently, and I blamed one of my mods at first.  My monitor turned off, and my computer completely locked up. Not too long after that occurred, my fans spun up very quickly out of nowhere while playing DA:I.  I thought it was due to possible overheating and/or dirt, but it wasn't so.  Things got the point where it kept locking up and my monitor would shut off on it's own while playing the game.  The card finally gave up the ghost last night after a cutscene.  I know it's not the HDMI cable, because I'm running that through the motherboard.

 

This all had been happening over the last week, and I'm groaning that I didn't catch it sooner.  I think it's because I didn't want it to be my video card.  Go go denial, I guess.

 

So, with that said, I've got about $350 to budget for a new video card.  I was thinking about getting the same one I had previously, but I've also heard great things about the GTX 970.  Here's my specs.

 

  • AMD processor
  • ASrock motherboard
  • Windows 7 64bit--waiting for Windows 10 and their first service pack.
  • 16G RAM
  • Asus monitor
  • A nicely beefly power supply.  

 

What do you guys think?

Your specs are pretty good and I think a 970 would be perfect to run the game in all Ultra. I had one before and I had no issues running the game on Ultra with no MSAA. (I run 970's on SLI now with MSAA-- the best thing ever!)


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#650
capn233

capn233
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Bump... I figured this thread was as good a place as any to post my question, since I recently tried some of the optimizations here.  Here is my system briefly:

 

i5 2500k @ 4.4ghz

8gb DDR3 1600

R9 280 (Catalyst 15.7 drivers)

Windows 7 Pro 64bit

 

As per this thread, I was trying to get a bit better fps (or in reality more stable) without losing too much image quality.  I had already turned down a few settings from the ultra preset (specifically Tessellation to Med, SBAO, Post Processing to Low) and it runs fairly well like that.  But there are drops.  For instance when soloing an MP game with an AW when surrounded by more than a couple enemies, the FPS starts to dip towards 50, sometimes going a little under.  Or sometimes when certain collections of mages are spamming powers, fps will drop.

 

In any case I disabled in game AA and VSync and was going to try and force it via Catalyst Control Center.  I created an profile in the Application Settings section, set the AA section to Override, did the same with Anisotropic Filtering, and also set VSync to Always On.  But it seems like this has absolutely no effect in game.  My monitor is old and has a 60Hz refresh rate, so with fps monitoring enabled it is simple to see that VSync via CCC is doing nothing, since frames go up to about 90 or so in game (actually in game, not talking about load screens or menus), well above the refresh rate.  Also it didn't really look like the AA setting is being applied, as it doesn't really look like jaggies are getting taken care of.  I tried various AA settings (Multisample, Adaptive Multisample, and Supersample) as well as changing between standard and edge-detect filters and varying samples between 4 and 8.  Couldn't tell any difference.

 

Is there something I am doing wrong when creating this profile in CCC?  I have only ever used a custom profile for one other game, ME2, and I am pretty sure it works correctly since it is easy to see when super sampling is smoothing out objects on Normandy.  Game is installed on my SSD with a link to the directory there.  Not sure if that is related.

 

edit: I tried setting the "global" 3D application settings to use 8x MSAA and VSync Always On, and it doesn't seem to affect DAI either.

 

Also, I had tried to create the user.cfg file and to set the thread/core count manually, but that didn't seem to do much for me and seemed to cause the game to crash when I hit Exit.

 

The other odd thing (not sure if this is what is referenced in the original post about Shaders) is that when I change Effects from Ultra to High particles seem to get increased in size / pixellated.  This is pretty noticeable with a couple things, like the effect around lightning staffs, or the "sparks" that fly off enemy units when hit them with some powers.  Fire effects still look decent on High for me.  In any case, went back to Ultra.