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A collection of tweaks and fixes for the PC version


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#101
Verrenus

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Could someone perhaps test how their framerate behaves in demanding areas (Redcliffe is a good bet) when moving the mouse? For me, not only using the mouse to turn the camera, but simply moving it on the screen is causing noticeable framerate drops in CPU intensive scenes. I'm curious if this is common behavior or something related to my setup.

 

I have tested this in Redcliffe, as well as in the Skyhold Throne Room, and can confirm that panning the camera around using the mouse leads to some frame drops, probably because of the multitude NPCs. I'm still unsure as to why the presence of some character models could impact performance to this extent...  :blink:

 

After all of my testing in multiple areas, the only way to reduce the stutter was to use no user.cfg commands and pre-rendered frames set to 1 in nvidia inspector and using in game vsync. Sure cutscenes are still at 30fps but the game hitching like it was in mid battle was infuriating on harder difficulties.

 

Thank you very much for your input! I have noticed myself that the more you try to tinker with DA:I, the harder it tries to fight back. Problem is, I'd much prefer having the framerate capped to 60 FPS than leaving it uncapped, since VSync wouldn't help me much on my 120 Hz monitor, and I heard that capping it any other way than through the in-game console doubles your loading times.  :(



#102
nadajohna

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Yeah, that's exactly how I'd put it Verrenus, the harder I try to change the default, the more of a fight it takes and I know exactly what you mean with the uncapped frame rate, it's all over the place. And thank you for your input, I had to scourge the internet from separate sources to get the info you had. I'm sure it'll help hundreds of people. Google search permitting anyway.
I heard a patch is on the way it's in its QA now, but who knows when it'll be released.

#103
nadajohna

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Yeah, that's exactly how I'd put it Verrenus, the harder I try to change the default, the more of a fight it takes and I know exactly what you mean with the uncapped frame rate, it's all over the place.

And capping your frame rate does effect loading times. It takes me about 3 minutes to load anything with it capped, maybe a minute if not.

And thank you for your input, I had to scourge the internet from separate sources to get the info you had. I'm sure it'll help hundreds of people. Google search permitting anyway.
I heard a patch is on the way it's in its QA now, but who knows when it'll be released.

#104
Verrenus

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Thank you very much for the kind thoughts, nadajohna! I'm really glad you found my initiative with this thread useful!  ^_^

 

As for DA:I, I will buy a new SSD soon, install Windows 8.1 on it and see for myself what performance boost it will bring. I'm almost done tinkering with the "user.cfg" file, this is what I have left at the moment:

 

PerfOverlay.DrawFps 1
WorldRender.MotionBlurEnable 0
RenderDevice.RenderAheadLimit 2
 
I will keep reporting back and will likely update the OP to say that tweaking your "user.cfg" does not result in any objective benefit, apart from disabling motion blur and measuring your framerate.  :unsure:


#105
nadajohna

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Yeah, I really want to hold off on windows 8.1 as I too am still on windows 7. If what I read in the 8.1 thread made by Scooby turns out to be accurate then that's a shame but understandable.

I wish you all the best of luck with this game and its performance.

#106
DemGeth

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Was able to bump settings up a bit and keep fps 50-60

Almost all high and ultra now (2 mediums) at 1080 on the big screen.

Temps are way down as well on my poor 670 which is great.

One tip for performance if you're far in go to completed quests and check all of those off. That fix really works, it must keep everything cached till you do, putting more stress on your systems ram and such.

I really think that's what being seen as a memory leak.

Also fixes party banter issues.

#107
Verrenus

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Yeah, I really want to hold off on windows 8.1 as I too am still on windows 7. If what I read in the 8.1 thread made by Scooby turns out to be accurate then that's a shame but understandable.

I wish you all the best of luck with this game and its performance.

 

Best of luck to you too, my friend! We'll get to the bottom of this eventually, but BioWare seems to be really dragging it's feet with the patches and I don't like their lack of transparency one bit.  <_<

 

Was able to bump settings up a bit and keep fps 50-60

Almost all high and ultra now (2 mediums) at 1080 on the big screen.

Temps are way down as well on my poor 670 which is great.

One tip for performance if you're far in go to completed quests and check all of those off. That fix really works, it must keep everything cached till you do, putting more stress on your systems ram and such.

I really think that's what being seen as a memory leak.

Also fixes party banter issues.

 

That's great to hear! Could you by any chance share your graphical settings, so that I might compare them to mine? I will also add the checking off fix to the OP!  :D



#108
Verrenus

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Updated the OP with a potential fix for absent party banter, as well as for the performance degradation over long periods of play/memory leak seen on the bigger maps (e.g. the Hinterlands)!  ;)



#109
DemGeth

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Updated the OP with a potential fix for absent party banter, as well as for the performance degradation over long periods of play/memory leak seen on the bigger maps (e.g. the Hinterlands)! ;)


Specs. Nvidias 670 gpu
Win7
Mesh ultra
Water ultra
Hbao on
Multisample off (hoping with new Drivers...)
Vegetation medium
Everything else high

#110
Verrenus

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Specs. Nvidias 670 gpu
Win7
Mesh ultra
Water ultra
Hbao on
Multisample off (hoping with new Drivers...)
Vegetation medium
Everything else high

 

Many thanks for posting these, I'll give them a try myself!  ;)



#111
texhnolyze

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Have anyone tried the console command: render.resolutionscale?
Can we use it for downsampling?



#112
adembroski

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Thanks for this. I really wish games would stop with the motion blur... it just is horrible on ANY game. 

I'm not a fan of that or depth of field.

Artists in the game industry have become obsessed with "cinematic" visuals.

In the case of motion blur, I can see it's use in sports games that attempt to recreate a broadcast feel, but I think it's unnecessary elsewhere. We're trying to be immersed, not be reminded that we're looking through a television screen.

As for depth of field, we already blur everything we're not looking DIRECTLY at, so it just enhances the limitations of human vision when we need to be able to make out everything. It's used in cinema to draw the attention to a particular location... in games, I need to be able to let my eye wander.



#113
c3lix

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Surprise here is the real and only tweak for this game:

 

install Windows 8



#114
Influ

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Have anyone tried the console command: render.resolutionscale?
Can we use it for downsampling?

It crashes the game if you try to set it above 1. No downsampling I'm afraid.



#115
Verrenus

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I'm not a fan of that or depth of field.

Artists in the game industry have become obsessed with "cinematic" visuals.

In the case of motion blur, I can see it's use in sports games that attempt to recreate a broadcast feel, but I think it's unnecessary elsewhere. We're trying to be immersed, not be reminded that we're looking through a television screen.

As for depth of field, we already blur everything we're not looking DIRECTLY at, so it just enhances the limitations of human vision when we need to be able to make out everything. It's used in cinema to draw the attention to a particular location... in games, I need to be able to let my eye wander.

 

Have you tried pasting PostProcess.FilmicEffectsEnable 0 in your "user.cfg"? Maybe it gets rid of some of these effects that are bothering you?  :huh:

 

Surprise here is the real and only tweak for this game:

 

install Windows 8

 

Upon reading the other thread about this, I wholeheartedly agree. I will update the OP with this information, thanks!  ;)

 

It crashes the game if you try to set it above 1. No downsampling I'm afraid.

 

Thanks for the information, I'm sure it's useful for people with beefier hardware!  ^_^



#116
Verrenus

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Updated the OP by removing some inconclusive "user.cfg" tweaks (WorldRender.TransparencyShadowmapsEnable 0 and WorldRender.LightTileCsPathEnable 0, respectively) and adding a new section on the significant performance improvement caused by upgrading one's OS to Windows 8.1! ;)  



#117
Verrenus

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Updated the OP with a section on forcing the maximum level of Anisotropic Filtering (AF) in DA:I for improving the quality and sharpness of distant textures with no performance impact:D



#118
UniformGreyColor

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Hey Verrenus, have you considered that errors can/could occur from lacking hardware? Depending on your resolution there could be all kinds of bottlenecks that can cause problems with how smooth the game plays. For example, If you are playing on Ultra or higher Graphical settings, chances are you might be running into GPU RAM issues. I have a little over 3.5GB worth of dedicated GPU RAM and often times I see it spiking into well over 2GB worth. Also, This game takes up a ton of DDR RAM. I have noticed I have gotten very close to 6GB worth being used up without having some crazy RAM hungry applications being used except for DA:I. Just trying to give everybody a heads up that it very well could be the hardware you are using and settings you are on that are causing problem with how smooth the game plays.



#119
Verrenus

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Hey Verrenus, have you considered that errors can/could occur from lacking hardware? Depending on your resolution there could be all kinds of bottlenecks that can cause problems with how smooth the game plays. For example, If you are playing on Ultra or higher Graphical settings, chances are you might be running into GPU RAM issues. I have a little over 3.5GB worth of dedicated GPU RAM and often times I see it spiking into well over 2GB worth. Also, This game takes up a ton of DDR RAM. I have noticed I have gotten very close to 6GB worth being used up without having some crazy RAM hungry applications being used except for DA:I. Just trying to give everybody a heads up that it very well could be the hardware you are using and settings you are on that are causing problem with how smooth the game plays.

 

Yes, of course I have, but I presumed that PC gamers ought to know that from the get-go! Isn't knowing the capabilities of your rig an essential part to gaming on the PC?

 

That being said, I think BioWare placed the recommended system specifications a tad too low with regards to how resource-hungry DA:I actually is!  <_<



#120
NRieh

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the significant performance improvement caused by upgrading one's OS to Windows 8.1

Have you  by chance seen any info about the performance difference between win 8 and win 8.1 (if any exists)?  



#121
UniformGreyColor

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Yes, of course I have, but I presumed that PC gamers ought to know that from the get-go! Isn't knowing the capabilities of your rig an essential part to gaming on the PC?

 

That being said, I think BioWare placed the recommended system specifications a tad too low with regards to how resource-hungry DA:I actually is!  <_<

 

You are correct. If you're gaming on the PC, you should know what your hardware is capable of, but some (not saying the majority) do not. I am not expecting you to do a completely new section devoted to hardware BTW. In honesty, I think you are doing a wonderful job with this thread and it should stay true to what it is trying to accomplish. I just thought I would add, for the sake of people not knowing, that hardware is just another part of the puzzle that the users should be concened with when determining what setting you should play on followed by your suggestions on how to fix things on the software aspect of things. I did in no way mean offence to you or the people in this thread and if fact I find this thread you have created a very helpful tool to get the most out of this game.



#122
Verrenus

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Have you  by chance seen any info about the performance difference between win 8 and win 8.1 (if any exists)?  

 

I haven't seen that, no, but given that Windows 8 users can upgrade to Windows 8.1 for free, I don't think that is too much of an issue, is it?



#123
NRieh

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Windows 8 users can upgrade to Windows 8.1 for free, I don't think that is too much of an issue, is it?

It's just some users are fine with win8, and do not want to mess with the upgrades. Unless they are given a good reason for it.  :)  

+10 FPS would seem good enough for me.  :P   But from what I know the difference is more UI-related.



#124
Verrenus

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You are correct. If you're gaming on the PC, you should know what your hardware is capable of, but some (not saying the majority) do not. I am not expecting you to do a completely new section devoted to hardware BTW. In honesty, I think you are doing a wonderful job with this thread and it should stay true to what it is trying to accomplish. I just thought I would add, for the sake of people not knowing, that hardware is just another part of the puzzle that the users should be concened with when determining what setting you should play on followed by your suggestions on how to fix things on the software aspect of things. I did in no way mean offence to you or the people in this thread and if fact I find this thread you have created a very helpful tool to get the most out of this game.

 

Thank once again for your support and kind words and yes - you are absolutely right! PC gamers should first try to evaluate their hardware objectively and to not underestimate the raw resource consumption of the latest generation of PC ports. Since the emergence of the latest generation of consoles, developers seem to have resorted to brute-forcing their games to run on PC without fully optimising their ports to run on PC architecture and take into consideration the API limitations still present on this platform.

 

While we have now seen the benefits of the latest DirectX and WDDM packages in action with DA:I, we are still a way's off from the close-to-metal console architecture. Hopefully, DirectX 12 will make this gap smaller, paired with Nvidia's future NVLink and 3D stacked and unified memory technologies that will debut with their Pascal GPUs sometime in 2016. There are exciting times ahead, but for the moment we need to make due with what we've got - shoddy PC ports and PC-indifferent developers.  <_<



#125
Verrenus

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It's just some users are fine with win8, and do not want to mess with the upgrades. Unless they are given a good reason for it.  :)

+10 FPS would seem good enough for me.  :P   But from what I know the difference is more UI-related.

 

Windows 8 and 8.1 can be made to look and function very close if not identical to Windows 7, just check out this article I found while pondering the upgrade myself: http://www.makeuseof...e-windows-7-xp/.

 

Heck, you can even make them look like Windows XP and Windows 98 apparently, so not upgrading based on not liking the UI is not quite a valid argument for savvy PC users!  :blink: