Could someone perhaps test how their framerate behaves in demanding areas (Redcliffe is a good bet) when moving the mouse? For me, not only using the mouse to turn the camera, but simply moving it on the screen is causing noticeable framerate drops in CPU intensive scenes. I'm curious if this is common behavior or something related to my setup.
I have tested this in Redcliffe, as well as in the Skyhold Throne Room, and can confirm that panning the camera around using the mouse leads to some frame drops, probably because of the multitude NPCs. I'm still unsure as to why the presence of some character models could impact performance to this extent... ![]()
After all of my testing in multiple areas, the only way to reduce the stutter was to use no user.cfg commands and pre-rendered frames set to 1 in nvidia inspector and using in game vsync. Sure cutscenes are still at 30fps but the game hitching like it was in mid battle was infuriating on harder difficulties.
Thank you very much for your input! I have noticed myself that the more you try to tinker with DA:I, the harder it tries to fight back. Problem is, I'd much prefer having the framerate capped to 60 FPS than leaving it uncapped, since VSync wouldn't help me much on my 120 Hz monitor, and I heard that capping it any other way than through the in-game console doubles your loading times. ![]()





Retour en haut





