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A collection of tweaks and fixes for the PC version


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#176
Influ

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I think the performance tanks due to how BioWare coded the camera panning with the mouse. Like I said in an earlier post, if you enable raw mouse input through the "ProfileOptions_profile" file, you lose the ability to pan the camera using the right mouse button, but you also get rid of the frame drops associated with it and you can move the mouse around the screen like crazy with no more issues. Hopefully this can be patched later on, but I'm going to move to Windows 8.1 myself in the coming weeks, since that should by all accounts make the game run a lot better!  ^_^

Ahh, good to know. I was aware of the raw input not working for most actions in game, but not it's effect on the weird performance hit. Let's hope that gets fixed eventually.

 

I'm not sure if it has been mentioned, but for people with AMD cards running with Mantle, Windows 8.1 probably won't make much of a difference vs 7. The largest improvement between 7 and 8.1 comes from a few DirectX features only 8.1 has access to. I can't verify it personally, but Mantle will probably perform about the same on both platforms.



#177
Verrenus

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Ahh, good to know. I was aware of the raw input not working for most actions in game, but not it's effect on the weird performance hit. Let's hope that gets fixed eventually.

 

I'm not sure if it has been mentioned, but for people with AMD cards running with Mantle, Windows 8.1 probably won't make much of a difference vs 7. The largest improvement between 7 and 8.1 comes from a few DirectX features only 8.1 has access to. I can't verify it personally, but Mantle will probably perform about the same on both platforms.

 

That is definitely something for AMD GPU users to consider, sure. I'll update the OP accordingly!  :P



#178
Apo

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The patch is online (i'm downloading it right now), hope it will correct some of these issues :unsure:



#179
Crabby654

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Ugh unfortunatly the patch broke the mesh quality setting and hair is super shiney and ice looks terrible and scar's are broken! Nuuu!! :(



#180
nadajohna

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The patch is up and it did indeed make hair shiny (haven't checked ice/scars), but my overall performance is smoother and higher on all ultra settings (post fx at low, msaa off at 2315xsomething [dsr])

However, when a lot of effects are on the screen my fps tanks to about 5-15, until the effects are gone.
Example: Fade is open, I play as a Mage/knight enchanter, so I use the fast running skill, approach my enemies, use say winter blast, and fps goes from 55-60 to 5-15.

It could totally be a vram issue, or my setup can't maintain best settings (not fade touched) at that resolution. I have no user commands except fps and then motion blur turned off. Oh and I think my pre-rendered frames are still set to 1 through nvidia inspector/control panel.

The stuttering for me, on windows 7 with 2 gtx 680 lightnings, i7 3770k @ 4.2, 16gb 1800 9-9-9-27, on an samsung 830 ssd, is completely gone. So now if I can lock it to a solid 30fps and figure out what is causing these drops, I'll be a happy camper.

The shiny hair for me isn't a big issue, but I haven't seen any hair other than my party's.

I'll report back, but I do believe this patch makes things better, not worse (Damn Ubisoft....)

#181
Verrenus

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Hey guys, just had a chance to test the new patch and apart for the graphics being poorer there's even more stuttering than before (e.g. Skyhold). BioWare must have done something wrong while creating this patch.  :(

 

However, I wouldn't despair about the Mesh Quality (i.e. shiny hair). The patch probably broke the in-game setting, but we are PC gamers, so just do the following:

 

1) Navigate to your "%USERPROFILE%\Documents\BioWare\Dragon Age Inquisition\Save" folder

2) Open the "ProfileOptions_profile" file with Notepad

3) Increase the "GstRender.MeshQuality" parameter by a factor of 1.

4) Save the file, open the game and check the quality of the graphics.

5) If the meshes are not of appropriate quality again, just repeat step 3 ("4" is probably the maximum value for this setting).

 

I haven't tried this for myself, but given that I have Mesh Quality on "Medium" in-game and the "ProfileOptions_profile" setting was "1", I assume that we can increase it manually from there! Please check if this fixes your meshes and report back.  ;)

 

EDIT: Nevermind, it seems it only changes the setting in the in-game menu, but the quality of the graphics stays the same. Back to the drawing board...  :(



#182
DemGeth

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Well for me it's looking good, cept for the hair and a couple off other odd things.  Need to check out my fighter with scars that is supposedly....interesting now.  Getting higher frames in convoes and such, textures loading quicker,  most the anomalies seem to be on ultra settings. 

 

So far  :unsure:

 

Anyone running Mantle see a difference at all was curious



#183
Verrenus

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Does anyone now get MASSIVE stuttering when first loading the main menu? It's really weird that this did not happen before the patch, but I find it really annoying. Upon playing for a couple of hours, however, I did notice that in-game stuttering has been reduced.

 

Most of all, NPCs are now referring to me by the correct gender - finally, something good came out of this!  :D



#184
DemGeth

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Oh the hitch yeah.

Weird right lol

#185
Verrenus

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Oh the hitch yeah.

Weird right lol

 

Yes, massive hitching right after starting the game and upon first loading the main menu. I honestly think the game is going to crash any second when it does that!  :blink:



#186
DemGeth

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Ok you know what.

Just got my first stutter from spell effects.

Lasted one fight after I loaded an area than back to normal. Than the whole thing ran smoother than before.

They really having a tough time getting the engine to load things properly lol.

#187
Crabby654

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Workaround for the low quality meshes:

 

 

Hey Everyone,

 

We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

 

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

 

You will need to add a new command line parameter. To do this:

 

Through Origin:

  1. Right click on the Dragon Age Inquisition title
  2. Go to game properties
  3. Type the command line parameter in the Command Line Properties box.

Through shortcut:

  1. Right Click Shortcut
  2. Go to Properties
  3. Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>

In this instance, <quality setting> should be one of the following:

  • Ultra
  • High
  • Medium
  • Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

 

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

 

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.

To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.

Please be aware that changing settings to Ultra may impact performance on some machines.

 

Sorry about any frustration this may have caused.

Source

 

Confirmed for me, this solved the ultra shiny hair and now scars show up again! :D



#188
nadajohna

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DemGeth you were exactly right, I fast travelled after that slowdown and ta-daaaah
But I didn't realize that until after I read your post.
Verrenus, try removing user.cfg stuff, 'cept showfps or drawfps (whatever it was) and maybe set post fx quality to low. I got less stuttering with that at low (which is why I assumed my fps drops were hardware related).

#189
Verrenus

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DemGeth you were exactly right, I fast travelled after that slowdown and ta-daaaah
But I didn't realize that until after I read your post.
Verrenus, try removing user.cfg stuff, 'cept showfps or drawfps (whatever it was) and maybe set post fx quality to low. I got less stuttering with that at low (which is why I assumed my fps drops were hardware related).

 

Thanks a lot for your suggestions! Apparently the massive hitch/stutter was caused by mismatching -ShaderSystem.ShaderQualityLevel with the Mesh Quality in-game setting. I've set both to "Medium" and the game does not stutter anymore (at least in the main menu! ;)) and hair is also not shiny like it was with Mesh Quality set to "Medium" before yesterday's patch!  :D



#190
Influ

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Welp, the texture flickering and white fog issues with SLI are still there. Too bad. Better luck next patch, I guess. :3



#191
Verrenus

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Welp, the texture flickering and white fog issues with SLI are still there. Too bad. Better luck next patch, I guess. :3

 

That's probably something for Nvidia to fix, rather than BioWare. Still, hopefully the next patch will be better than this one (i.e. more thoroughly tested before release)!  -_-



#192
DemGeth

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Maybe. Though i do think it'll improve I really do think they have really base issues at the foundation of the engines code and it'll always run funny hehe.

At a funny point with gpu architecture too there's some good articles on how wacky the 980's are I'll link when I'm not on phone.

In a way it's kind of exciting been so long since tech got pushed God I can't wait to mess around with the witcher 3 (they are having similar issues at least going by the dev blog).

#193
Influ

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That's probably something for Nvidia to fix, rather than BioWare. Still, hopefully the next patch will be better than this one (i.e. more thoroughly tested before release)!  -_-

That's not always the case with multi-GPU issues. I recall a certain Battlefield 4 having flickering issues in SLI as well, which were fixed with a client patch. Also, as far as I'm aware, these issues are present with Crossfire as well, if running in DX11. Mantle apparently performs as expected.

 

Personally I don't really care who fixes it, as long as it gets fixed eventually.  ;)



#194
Verrenus

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That's not always the case with multi-GPU issues. I recall a certain Battlefield 4 having flickering issues in SLI as well, which were fixed with a client patch. Also, as far as I'm aware, these issues are present with Crossfire as well, if running in DX11. Mantle apparently performs as expected.

 

Personally I don't really care who fixes it, as long as it gets fixed eventually.  ;)

 

Heh, I'll drink to that! Keep those patches coming!  :D



#195
NRieh

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the texture flickering and white fog issues with SLI are still there.

from what I know, .80 driver should address this issue, I had not tried it myself though. I had flickering in some areas before the patch, and I had not updated yet (lucky me). I'm still hesitating, because while 'shiny' thing can be fixed with a string, I've seen some performance issues reports.  I'd hate to loose any of my fps, really. I' don't have too much to spare. ))  



#196
Verrenus

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from what I know, .80 driver should address this issue, I had not tried it myself though. I had flickering in some areas before the patch, and I had not updated yet (lucky me). I'm still hesitating, because while 'shiny' thing can be fixed with a string, I've seen some performance issues reports.  I'd hate to loose any of my fps, really. I' don't have too much to spare. ))  

 

While the patch has not improved my framerate per say, the game does appear to stutter less when the Mesh Quality correctly matches the Shader Quality (now accessible via the string). I think a lot of the pre-patch stuttering was due to the mismatch between these two settings, but other than that, Patch 2 helped me a great deal with its bug fixes, so for me it was a welcome addition in the end!  ;)



#197
MarchWaltz

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Was there a workaround to activate batner and music?

 

I fast travel from the war-table and I still get no music...and no banter...BUT that could be because I have exhausted banter from my party...I have been rolling with the same crew for about 50-60 hours, been hearing banter but they stopped talking. (Sera, Blackwall, Vivienne)



#198
Verrenus

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Was there a workaround to activate batner and music?

 

I fast travel from the war-table and I still get no music...and no banter...BUT that could be because I have exhausted banter from my party...I have been rolling with the same crew for about 50-60 hours, been hearing banter but they stopped talking. (Sera, Blackwall, Vivienne)

 

These are the workaround to activate banter and music, straight from BioWare themselves:

 

Switch up party members: There is a limitation on the amount of banter between characters, and it is possible to exhaust it over the course of a playthrough, especially with a static group of followers.

 

Explore on foot: Banter will not fire while the player is mounted or in combat, so stop to smell the roses (or pick the elfroot) from time to time.

 

Complete missions and talk to followers: some banter is tied to your progression through the main story (you wouldn’t want Sera spoiling the plot for you, would you?). Playing through the main story and learning more about your companions will unlock more banter.

 

Visit new places: Similar to party members, it’s possible to exhaust the banter for an area. It’s a great wide world out there, so go exploring.

 

Turn on subtitles: If you are concerned there might be something wrong with your sound system, turning on subtitles will help you identify if you’re hearing the banter as it occurs.

 

And here is an extra one, from the community (also included in the OP):

 

Check off completed (and possibly also new) quests in your journal: this can lead to both party banter being more frequent, as well as prevent performance degradation over long periods of play (2-3 hours, especially on the bigger maps such as the Hinterlands)!

 

I hope these help! Report back if you have the time to share your experience with the tips and have fun playing!  ;)



#199
Verrenus

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Brushed up the OP and added BioWare's own workarounds for triggering party banter, for easier referencing!  ;)



#200
Influ

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from what I know, .80 driver should address this issue, I had not tried it myself though. I had flickering in some areas before the patch, and I had not updated yet (lucky me). I'm still hesitating, because while 'shiny' thing can be fixed with a string, I've seen some performance issues reports.  I'd hate to loose any of my fps, really. I' don't have too much to spare. ))  

From what I've read, it might alleviate the texture flickering, but does not eliminate it entirely. The white fog issue has no workarounds that I know of, aside from disabling SLI.