Thanks for listing these tips. Really helped me to get a more stable environment going w/out all of the common issues I was getting before. Thanks again!
A collection of tweaks and fixes for the PC version
#201
Posté 10 décembre 2014 - 06:12
#202
Posté 10 décembre 2014 - 07:18
Thanks for listing these tips. Really helped me to get a more stable environment going w/out all of the common issues I was getting before. Thanks again!
Wow, I am so happy to hear that! I really appreciate the kind thoughts, have a great time playing the game now and should you encounter any problems, just come back and we'll sort them out together! ![]()
- Burning Kenshin aime ceci
#203
Posté 10 décembre 2014 - 07:38
^^ i second that, thanks for the tip's.my cut scenes are now like butter.
and patch2 fixed my stutter hitching, i'm a happy gamer today.
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#204
Posté 10 décembre 2014 - 08:32
^^ i second that, thanks for the tip's.my cut scenes are now like butter.
and patch2 fixed my stutter hitching, i'm a happy gamer today.
Fantastic, I'm so glad to hear that! Have a lot of fun playing! ![]()
Do you know which fix helped with the cutscene stutter, or did you just make them all and the booted the game? ![]()
#205
Posté 10 décembre 2014 - 09:26
Even with the mesh/shader issue with Patch 2, I did the workaround to get ultra meshes and my stuttering seems to be mainly gone. I think Patch 2 fixed a lot of stuttering during cutscenes. Oddly enough I am still getting 45-60 fps during cutscenes before and after the patch but it feels a lot smoother now.
#206
Posté 10 décembre 2014 - 09:29
Fantastic, I'm so glad to hear that! Have a lot of fun playing!
Do you know which fix helped with the cutscene stutter, or did you just make them all and the booted the game?
it was the console command fps cap, 59.93 worked like a charm.
#207
Posté 11 décembre 2014 - 06:03
Ok something weird though. It does that hitch at the title screen when I'm using my monitor (1440p) but doesnt do it when I'm using the tv (40 inch 1080p)
#208
Posté 11 décembre 2014 - 10:51
So I installed the patch and the hotfix, and whattaya know, cutscenes are STILL stuttering like crazy. Maybe even worse than before. I am at a loss. I still have all of the fixes implemented from before, and yet it still doesn't want to cooperate.
Also my general performance seems to have gotten worse. When I first booted it up after the patch, I ran a benchmark and my FPS was around 30 average when it used to be 50. I was using fullscreen, and once I changed it to borderless fullscreen, it was closer to what it was before, albeit slightly worse. I am incredibly annoyed. I really don't want to wait for another patch to start actually playing the game.
#209
Posté 11 décembre 2014 - 11:29
Damn!!!
I was hoping this thread would help me fix the horrendous interface.
#210
Posté 11 décembre 2014 - 12:00
it was the console command fps cap, 59.93 worked like a charm.
And the DA:I display menu showed an actual refresh rate of 59.94 Hz then? I just want to make sure it's a 1 Hz/frame difference between the actual refresh rate and the value of GameTime.MaxVariableFps that worked, just in case I need to update the OP. ![]()
Yeah seems good post patch now.
Ok something weird though. It does that hitch at the title screen when I'm using my monitor (1440p) but doesnt do it when I'm using the tv (40 inch 1080p)
That does sound weird indeed! Have you applied the latest hotfix via Origin and deleted the "-ShaderSystem.ShaderQualityLevel" string from the Game Properties window? ![]()
So I installed the patch and the hotfix, and whattaya know, cutscenes are STILL stuttering like crazy. Maybe even worse than before. I am at a loss. I still have all of the fixes implemented from before, and yet it still doesn't want to cooperate.
Also my general performance seems to have gotten worse. When I first booted it up after the patch, I ran a benchmark and my FPS was around 30 average when it used to be 50. I was using fullscreen, and once I changed it to borderless fullscreen, it was closer to what it was before, albeit slightly worse. I am incredibly annoyed. I really don't want to wait for another patch to start actually playing the game.
I am very sorry to hear that! I was also seeing a performance degradation after patching, but I got it fixed by matching the Mesh Quality setting with the now obsolete -ShaderSystem.ShaderQualityLevel string. I'll download the hotfix myself tonight, remove the unnecessary string from Game Properties and I will report back! ![]()
Damn!!!
I was hoping this thread would help me fix the horrendous interface.
I'm sorry, but I'm afraid that is something only BioWare can take care of, hopefully in the patches to come!
On the flip side, one could use Cheat Engine to modify the behaviour of the tactical camera, but that is something Skeevley would know more about. If you do decide to try it out, please report back and based on your feedback I can include this tweak in the OP. ![]()
#211
Posté 11 décembre 2014 - 12:01
There's a tac cam fix....um somewhere lol I don't use it. But supposedly that works well.Damn!!!
I was hoping this thread would help me fix the horrendous interface.
@above yes that's all set. Now for the odd bits. After playing a while tonight my computer shut off from overheat (I keep cpu set to a low threshold cause paranoid). So I crack the case and gpu and cpu don't feel hot. Then my hand brushed against the psu and that was major hot. Long story short forget psu exhaust was on bottom like a jerk, hadn't cleaned it in ages had a solid wall of dust up, clogged up fan so badly it stopped running.
Now the odd bit. After cleaning pus running cool again screen hitch at title screen went away.
What I find odd is that kind of performance issue being due to heat. My experience with over heat is usually it works or it doesn't.
#212
Posté 11 décembre 2014 - 12:04
There's a tac cam fix....um somewhere lol I don't use it. But supposedly that works well.
Yup, I linked it in the previous post! I don't personally use it either, but someone else might find it useful. ![]()
#213
Posté 11 décembre 2014 - 12:11
Hi! Uhhh. Thank you for the post and thread, a lot has helped me, but as of yet I'm wondering about a few things/having some issues.
I wont lie, I don't know the extent that temperature can affect performance realistically, which is my biggest curiousity-- my cpu is DEFINATELY overheating. I know why it is too (The heatsink snaps are screwed), I ordered a new one, a liquid cooler to be exact-- so not an issue soon.
My question though-- I seem to be getting 40-60fps easy anywhere but Skyhold or Redcliffe-- places like that.
Once there, I get 9-12 fps most, and no matter what I change my settings to (low, medium, high, or ultra), my fps remains at 9-12 in those places.
As note, my CPU is reaching 90-100c,could this realistically be fixed with the new liquid cooler?
So we're clear, my specifications are:
EVGA 660
Intel i7-950
16G DDR3 ram
Windows 7 64bit
I'm hoping the answer is 'yes'. Mostly I just don't know where to ask, but I am assuming its the CPU being the graphic settings dont affect my fps (higher or lower) unless I put on fade-touched or something absurd.
#214
Posté 11 décembre 2014 - 12:31
And the DA:I display menu showed an actual refresh rate of 59.94 Hz then? I just want to make sure it's a 1 Hz/frame difference between the actual refresh rate and the value of GameTime.MaxVariableFps that worked, just in case I need to update the OP.
yes the display menu was showing 59.94, and i have my console command set to 59.93.
There might still be a tiny little tad of stutter in my cutscenes but it is 98% smooth
dont know why that happend ^^ ?
#215
Posté 11 décembre 2014 - 01:25
So, I've tried new patch + fix. I have not tested the game in combats yet, but Skyhold now has several heavy framerate drop zones (from 35-45 to 10-15), prbably that was a one-time issue, IDK. It happened somewhere around Bony Sims (or whatever that vendor's name is). Other parts of Skyhold seemed more or less similar, though I also feel like it got slightly worse, in smoothness if not in FPS numbers.
#216
Posté 11 décembre 2014 - 01:32
Hi! Uhhh. Thank you for the post and thread, a lot has helped me, but as of yet I'm wondering about a few things/having some issues.
I wont lie, I don't know the extent that temperature can affect performance realistically, which is my biggest curiousity-- my cpu is DEFINATELY overheating. I know why it is too (The heatsink snaps are screwed), I ordered a new one, a liquid cooler to be exact-- so not an issue soon.
My question though-- I seem to be getting 40-60fps easy anywhere but Skyhold or Redcliffe-- places like that.
Once there, I get 9-12 fps most, and no matter what I change my settings to (low, medium, high, or ultra), my fps remains at 9-12 in those places.
As note, my CPU is reaching 90-100c,could this realistically be fixed with the new liquid cooler?
So we're clear, my specifications are:
EVGA 660
Intel i7-950
16G DDR3 ram
Windows 7 64bit
I'm hoping the answer is 'yes'. Mostly I just don't know where to ask, but I am assuming its the CPU being the graphic settings dont affect my fps (higher or lower) unless I put on fade-touched or something absurd.
Thank you very much for your kind thoughts and I'm so glad you found the thread useful! ![]()
I can and will explain to you exactly what's going on with your game's performance, but if you want to keep using your current CPU, I would definitely not try to run any intensive applications (e.g. benchmarks or resource-hungry games such as DA:I) until you install the new cooler! If you keep running your CPU at those temperatures you will reduce its lifespan significantly and can even damage it permanently! As you can imagine, this will only lead to a costly replacement as I'm not sure it will be accepted for an RMA under these conditions.
That being said, by installing your new cooler correctly you will definitely fix the overheating, provided that you are not doing some crazy-high overclocking, which I'm pretty sure you're not! ![]()
Now, the reason you're getting such dramatic frame drops in Skyhold and Redcliffe is because those areas are particularly CPU-intensive due to the high number of NPCs. While the reason some NPC actors are this resource-hungry in DA:I is beyond me, your CPU will be strained to the max in those areas. Pair that with defective cooling and your CPU will quickly reach temperatures of 90+ °C and being to throttle (i.e. it will drastically reduce its own performance in an attempt to stave off the high thermals and prevent itself from dying). This can only lead to a quite sudden and very dramatic frame drop, which I can imagine doesn't go away after leaving those particular areas.
To sum it up, your CPU is trying to preserve itself by automatically reducing its performance and, with it, your framerate in DA:I. I know this might be hard, but until you install your new cooler, please do not try to play or run anything too demanding - replacing a CPU is a hassle on a whole new level and it's just not worth it! ![]()
P.S. If you also want to get rid of the normal frame drops (i.e. just 5-10 FPS) when visiting Skyhold and Redcliffe, then upgrading from Windows 7 to Windows 8.1 has been known to help signficantly!
yes the display menu was showing 59.94, and i have my console command set to 59.93.
There might still be a tiny little tad of stutter in my cutscenes but it is 98% smooth
That's fantastic to hear! Have fun playing and thank you once again for your feedback! ![]()
#217
Posté 11 décembre 2014 - 01:38
So, I've tried new patch + fix. I have not tested the game in combats yet, but Skyhold now has several heavy framerate drop zones (from 35-45 to 10-15), prbably that was a one-time issue, IDK. It happened somewhere around Bony Sims (or whatever that vendor's name is). Other parts of Skyhold seemed more or less similar, though I also feel like it got slightly worse, in smoothness if not in FPS numbers.
I had the exact same hitching and freezes when first booting up my save in Skyhold after installing the patch, but I managed to bring my performance back to what it was and even eliminate some of the stuttering I had pre-patch by matching the Mesh and Shader Quality settings through the "-ShaderSystem.ShaderQualityLevel" parameter, but I guess this no longer applies since BioWare pushed the hotfix. I will have to download the hotfix tonight and see for myself if my performance decided to take a nose dive once again! ![]()
#218
Posté 11 décembre 2014 - 01:46
Thanks! That does about sum it up-- My CPU does seem to cool (relatively) fast after leaving skyhold. Granted, It'll be at 20-30fps until 10m or so pass, then it goes back up to 60. I'm guessing my current heatsink is malfunctioning, but ot entirely-- I'll keep away from any games until then. Thank you! I figured I had the problem pinpointed/did order the stuff to fix it, I was more just curious if the FPS was something else entirely
#219
Posté 11 décembre 2014 - 01:52
Thanks! That does about sum it up-- My CPU does seem to cool (relatively) fast after leaving skyhold. Granted, It'll be at 20-30fps until 10m or so pass, then it goes back up to 60. I'm guessing my current heatsink is malfunctioning, but ot entirely-- I'll keep away from any games until then. Thank you! I figured I had the problem pinpointed/did order the stuff to fix it, I was more just curious if the FPS was something else entirely
It's really great that you identified the problem in time, since it's a big one - well done and good luck with your new cooler! I'm certain your rig will be 100% problem-free after installing it and if you don't stress until then, it's highly unlikely that you will have reduced your CPU's lifespan to any discernible extent (most people upgrade them well before they reach their end anyway)! ![]()
Other than that, DA:I is performing for you to the best of BioWare's PC coding abilities (i.e. could really do with some further optimisation and bug fixes)! ![]()
#220
Posté 11 décembre 2014 - 01:53
Forgive the newbie question, but is there a way to check my monitor's exact refresh rate outside of the game? Or should I fire up the game and check under Display? I'm asking because I'm using the command line to uncap my framerate, and I'd like to make sure it's specific. I'm getting some minor screen tearing during cutscenes, and I'm pretty sure that's the cause.
#221
Posté 11 décembre 2014 - 01:54
If no one has said this yet, turning down Tesselation brings a massive FPS improvement. Put mine on medium.
#222
Posté 11 décembre 2014 - 02:00
Forgive the newbie question, but is there a way to check my monitor's exact refresh rate outside of the game? Or should I fire up the game and check under Display?
Not a newbie question at all and a very good one at that! As far as I know, only Windows 8.1 shows you the floating number for your monitor's refresh rate (i.e. your actual refresh rate, like it's mentioned in the OP). I have tried to find it out myself in Windows 7, but with no success - it only shows me integers (e.g. 60 Hz, 75 Hz, 120 Hz, etc.). Maybe someone more tech-savvy knows of a way to display the refresh rate floating numbers outside of DA:I, but the in-game "Display" menu will always show you the exact numbers that you want, so I would go with that if I were you! ![]()
If no one has said this yet, turning down Tesselation brings a massive FPS improvement. Put mine on medium.
Thank you very much for your input, it really does! I've tried playing with Tessellation off, but everything looks incredibly flat with it disabled. I will follow your advice and set it to "Medium" and we'll see how that works out! ![]()
- DragonAgeLegend et Natashina aiment ceci
#223
Posté 11 décembre 2014 - 02:04
I use Windows 7, so I'll just fire up the game and check that way. I appreciate the tip though. You're probably one of the most helpful people on the forums right now. Hopefully you'll stick around for awhile, and maybe I'll see you in some other threads once I'm done with the game. ![]()
#224
Posté 11 décembre 2014 - 02:13
I use Windows 7, so I'll just fire up the game and check that way. I appreciate the tip though. You're probably one of the most helpful people on the forums right now. Hopefully you'll stick around for awhile, and maybe I'll see you in some other threads once I'm done with the game.
Thank you very much for the kind thoughts and rest assured - I will definitely stick around and update the OP with the latest tips and tricks for a good while longer! ![]()
I've created this thread specifically because I myself would have appreciated having something like this. Being a PC gamer and facing the myriad problems that can stem from one's rig and specifications is no easy thing and can sometimes be off-putting, but I personally find tweaking fun and rewarding and would not consider playing my games any other way! Therefore, it always makes my day when people find this thread useful and get more enjoyment out of their game because of it. ![]()
If there is anything else that you might want to know, or if you face any other technical problem, just come back and we'll sort it out together! Until then, have a blast playing! ![]()
- Natashina aime ceci
#225
Posté 11 décembre 2014 - 03:47
Sure enough, I had the command line wrong. I had the refresh rate set to 59.94, when the game showed it as 60. So I got the command line changed to 59.99 were appropriate and it stopped the screen tearing. Since I sent my options to default to double check my integers, vsync got re-enabled, so I had a tiny bit of stuttering. Now that vsync is disabled along with the rest of the things I've shut off, the game looks better than ever and running smoothly.
I cannot stress to folks enough to not only make sure your graphic drivers are up to date, but to do a clean reinstall if you're uncertain. I had installed the AMD 14.12 beta drivers the first time, and I could immediately tell that something was up. So, I went through the whole routine of uninstalling my graphic drivers, going into Safe Mode, using Guru3D and reinstalling in normal mode. Between that, the patch with the hotfix and now your tips, my game looks 100% better and smoother. ![]()





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