Aller au contenu

Photo

To Black Isle developers


  • Veuillez vous connecter pour répondre
130 réponses à ce sujet

#26
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

I guess you only played the official campaign?

 

Mods, especially persistent world mods, had a lot of depth (and a good number of persistent worlds still exist to this day). It's still one of the best, if not the best game BioWare ever made (as long as you ignore the base campaign, the expansions were vastly better).

 

So basically, everything that wasn't made by Bioware made the game great.

 

So how is it the game Bioware ever made?

 

It's the same thing with Skyrim, which is soooo amazing according to tonnes of people, but you have to install a plethora of mods to enjoy it.



#27
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

My current Skyrim folder size: 55 GB

 

:mellow:



#28
Kendaric Varkellen

Kendaric Varkellen
  • Members
  • 347 messages

So basically, everything that wasn't made by Bioware made the game great.

 

So how is it the game Bioware ever made?

 

It's the same thing with Skyrim, which is soooo amazing according to tonnes of people, but you have to install a plethora of mods to enjoy it.

 

BioWare gave us the tools to make it into what we wanted the game to be (within limits, e.g. the D&D ruleset), so they get the credit for that. NWN has always been more about the toolset than the campaign.

 

As for Skyrim, it is perfectly playable right out of the box.



#29
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Well, to be fair, that wasn't my experience with Skyrim starting out, the graphics I found were disappointing, the NPCs bland, the combat uninspired, and the quests even more so (and BUGGED to gamebreaking proportions... but I had it on PC so I just had to google the right console commands or the right hotfix - so it was forgivable). As soon as the mods and patches came in, it became a golden gem that lasted me 3 years and still counting.

 

DA:I... no modding, no toolset, no hot fix, so I'm stuck on a forum waiting =(



#30
Theesit

Theesit
  • Members
  • 20 messages

So basically, everything that wasn't made by Bioware made the game great.
 
So how is it the game Bioware ever made?
 
It's the same thing with Skyrim, which is soooo amazing according to tonnes of people, but you have to install a plethora of mods to enjoy it.



Skyrim is so so without mod yes.but it original, true to it concept and the world is alife. Not big MMO world in DAI.

#31
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

 

Dragon Age Inquisition is really bad. Yaddi yaddi yadda.

Not for me. The AI sucks, the rest is good.


  • Grieving Natashina aime ceci

#32
Efrim

Efrim
  • Members
  • 50 messages

Not really. He is just intelligent.

 

Ugh. Nothing annoys me more than people falsely equivocating opinions about games with intelligence.

You describe Inquisition as your worst nightmare, and it's probably my Game of the Year - so I suppose that makes me a gibbering idiot right?



To OP: You should really turn your gaze to Inexile. They are the ones making the games you seem to want to play. I enjoy all of it personally but you are far more likely to go enjoy Wasteland 2 or Tides of Numenara; than you are to convince bioware employees to go rogue. Or Whatever you were actually intending with your OP.


  • Madrict aime ceci

#33
AlanC9

AlanC9
  • Members
  • 35 631 messages

If you are still working for Bioware, please quit and bring back via kickstarter a genuine PC RPG.

"Still" working for bioware? Why is it that the biggest fans of the games of that era are the most clueless about who actually made them?

Edit: Actually, 'twas always thus. During the hatefest after NWN was released -- these boards weren't much different then -- it was pretty common to see fans demanding that Bio should rehire the geniuses who wrote BG2 and fire the hacks who wrote NWN. Of course, they were pretty much the same people.

Modifié par AlanC9, 02 décembre 2014 - 05:58 .

  • Grieving Natashina, Farangbaa et Sprenk aiment ceci

#34
King Dragonlord

King Dragonlord
  • Members
  • 513 messages

Ok, grandpa. We get it, things were better back in your day. You clearly are happy living in the past, and I don't begrudge you that. Let's be honest, modern games are scary: what with their voiced dialogue, 3D graphics, camera that isn't fixed at one angle, and characters that can do several different animations! It's all a lot to take in, I know.
 
The thing is though, while it's totally cool if you want to live in the past, it isn't really fair to be angry with Bioware because they won't stay there with you. You're quite right to point out that video games are a form of culture. But culture is continually changing. And this is a good thing! Culture that can't change and adapt becomes stagnant, and eventually dies. Bioware's willingness to grow and change is what keep their fanbase vibrant. Mass Effect and Dragon Age brought in a whole new generation of fans (including me!), and ensured that Bioware can keep making awesome games for a long time to come. But it wouldn't be fair for me to ask them to keep making the same kind of Mass Effect and Dragon Age games, even if I'll always have a soft spot for them.
 


Your unfortunate level of PC snobbery is a disservice to the gaming community as a whole and to those of us who love PC gaming in particular. No doubt the PC version has issues with its control system. But these will be fixed by community feedback and the efforts of developers, not by decrying the indignity of playing a game made for the unwashed console masses. In case you hadn't noticed, PC gaming doesn't exactly command the lion's share of the enthusiast gamer market the way it once did. Kind of like the first-born kid who got used to having all the best of everything to themselves, it's about time to grow up and realize it's not all about us. Sometimes we'll have to share with our console siblings.

OK kid. I know Justin Bieber is all you've heard so you don't know what good music is, I forgive you. I know games that require reading and thinking without handholding scare you. Its ok. Maybe when you're older you'll get it. Maybe when you're older, you'll be able to handle games that don't just flat out tell you on each dialog option what the exact impact will be in a tooltip. 

 

The thing is, while its totally cool you only think games became good last year because thats when mom started allowing you to play them, it really isn't fair to be angry at fans of old school games. We're doing our part. We're backing projects, modding old games, doing everything we can to hold onto what was good about the past while incorporating whats good about the present (look at the Skywind project, Divinity Original Sin, Baldur's Gate Reloaded, Pillars of Eternity) all because we understand that good games are worth some actual work. You see, we "grandpas" have seen the past and the present and can see the good in each. We understand that while some things change for the better, not everything does. 


  • Theesit, AdamJames, scrutinizer et 1 autre aiment ceci

#35
DadeLeviathan

DadeLeviathan
  • Members
  • 678 messages

I love Neverwinter Nights, believe me. But it's easily Bioware's weakest game. The story is bland, the gameplay is repetitive and, frankly, uninspired compared to BG2, and most of the characters are about as interesting as a multi-colored spoon. To give the game itself credit for the work of fans in mods, persistent worlds, etc, isn't really fair. Yes, Bioware built the foundation, but you can't give them all the credit because of that.

 

Yes, the expansions were vastly better than the main campaign, but I am still astounded whenever somebody tries to argue that Neverwinter Nights is one of the best games that Bioware has made. It's not -- not by a long shot. 

 

Now, believe me, I love the Infinity Engine games, Baldur's Gate 2 is still my RPG, certainly still my favorite game by Bioware, and I consider it their tour de force. In my opinion, they still haven't made a game that has completely surpassed it. But that doesn't mean that everything they've created since is crap. To say so is just an insult to both the fans and developers alike. 

 

If you want to play the old infinity engine games, then do so. But don't insist that game companies make them again. The industry gains nothing by going backwards. Yes, there are some things that have been taken out of newer games that leave them without the great magic of the old ones. Champion those causes, but don't just insist that all new games by a develop are crap because, "i like the older ones better."

 

Also, as far as I know, not many people went to Bioware when Black Isle shut down. The majority went to Troika and Obsidian. I could be wrong, though. 


  • xrayspex73 aime ceci

#36
Draining Dragon

Draining Dragon
  • Members
  • 5 492 messages

I guess you only played the official campaign?
 
Mods, especially persistent world mods, had a lot of depth (and a good number of persistent worlds still exist to this day). It's still one of the best, if not the best game BioWare ever made (as long as you ignore the base campaign, the expansions were vastly better).


Oh, if we're including the expansions, then I will concede that Hordes of the Underdark was amazing.

Especially since the Underdark is the best part of the Forgotten Realms setting.

Nathyrra is also tied with Tali for best Bioware LI.

#37
AdamJames

AdamJames
  • Members
  • 80 messages

OK kid. I know Justin Bieber is all you've heard so you don't know what good music is, I forgive you. I know games that require reading and thinking without handholding scare you. Its ok. Maybe when you're older you'll get it. Maybe when you're older, you'll be able to handle games that don't just flat out tell you on each dialog option what the exact impact will be in a tooltip. 

 

The thing is, while its totally cool you only think games became good last year because thats when mom started allowing you to play them, it really isn't fair to be angry at fans of old school games. We're doing our part. We're backing projects, modding old games, doing everything we can to hold onto what was good about the past while incorporating whats good about the present (look at the Skywind project, Divinity Original Sin, Baldur's Gate Reloaded, Pillars of Eternity) all because we understand that good games are worth some actual work. You see, we "grandpas" have seen the past and the present and can see the good in each. We understand that while some things change for the better, not everything does. 

 

Your perspective is different from mine, but that's great, and I appreciate the chance to hear where the old-school RPG fans are coming from. So thanks for your response!


  • King Dragonlord et DeathByIcecream aiment ceci

#38
In Exile

In Exile
  • Members
  • 28 738 messages

"Still" working for bioware? Why is it that the biggest fans of the games of that era are the most clueless about who actually made them?

Edit: Actually, 'twas always thus. During the hatefest after NWN was released -- these boards weren't much different then -- it was pretty common to see fans demanding that Bio should rehire the geniuses who wrote BG2 and fire the hacks who wrote NWN. Of course, they were pretty much the same people.


I remember NWN. The board were something else.
  • Theesit aime ceci

#39
Theesit

Theesit
  • Members
  • 20 messages

I love Neverwinter Nights, believe me. But it's easily Bioware's weakest game. The story is bland, the gameplay is repetitive and, frankly, uninspired compared to BG2, and most of the characters are about as interesting as a multi-colored spoon. To give the game itself credit for the work of fans in mods, persistent worlds, etc, isn't really fair. Yes, Bioware built the foundation, but you can't give them all the credit because of that.
 
Yes, the expansions were vastly better than the main campaign, but I am still astounded whenever somebody tries to argue that Neverwinter Nights is one of the best games that Bioware has made. It's not -- not by a long shot. 
 
Now, believe me, I love the Infinity Engine games, Baldur's Gate 2 is still my RPG, certainly still my favorite game by Bioware, and I consider it their tour de force. In my opinion, they still haven't made a game that has completely surpassed it. But that doesn't mean that everything they've created since is crap. To say so is just an insult to both the fans and developers alike. 
 
If you want to play the old infinity engine games, then do so. But don't insist that game companies make them again. The industry gains nothing by going backwards. Yes, there are some things that have been taken out of newer games that leave them without the great magic of the old ones. Champion those causes, but don't just insist that all new games by a develop are crap because, "i like the older ones better."
 
Also, as far as I know, not many people went to Bioware when Black Isle shut down. The majority went to Troika and Obsidian. I could be wrong, though.



Yeh most of them went to troika and Obsidian . Check out their new work Pillar of Eternity .

#40
Il Divo

Il Divo
  • Members
  • 9 753 messages

 Baldur's Gate 1 and Neverwinter Nights 1 were better than the whole Dragon Age universe? Yeah.....no. No way in hell.  


  • Sprenk aime ceci

#41
keyip

keyip
  • Members
  • 617 messages

If you are still working for Bioware, please quit and bring back via kickstarter a genuine PC RPG.

 

BlackIsle developers are already doing this. It's called "Pillars of Eternity." Last I heard it has NO combat exp and that and balance issues were creating an uproar.



#42
Theesit

Theesit
  • Members
  • 20 messages

Baldur's Gate 1 and Neverwinter Nights 1 were better than the whole Dragon Age universe? Yeah.....no. No way in hell.



What in the world are you talking about? BG and NWM influenced entire rpg world in those day .

Elder scroll Let we walk free in open world
Witcher give us a good story
Original sin Deliver good rpg with low budget
Even DAO give me a good time

Then what DAI give us? Skyrim with MMO mix? Half finished tactic? So so story that tell in a bad way? Better graphic? Anything new here? No there nothing new here.

#43
Il Divo

Il Divo
  • Members
  • 9 753 messages

What in the world are you talking about? BG and NWM influenced entire rpg world in those day .

Elder scroll Let we walk free in open world
Witcher give us a good story
Original sin Deliver good rpg with low budget
Even DAO give me a good time

Then what DAI give us? Skyrim with MMO mix? Half finished tactic? So so story that tell in a bad way? Better graphic? Anything new here? No there nothing new here.

 

Influenced. Influential games and great games are not synonymous, even if the former may be considered a factor in the latter. I don't care what Baldur's Gate influenced, I care about its quality in the present sense, which is very low in my eyes. 

 

Baldur's Gate had non-existent companion characters, a main plot that consisted of a scavenger hunt for the first 2/3 of its campaign, some pretty cringe-worthy dialogue from the PC  even more than their modern games, and an obsessive focus on exploration. Oh, and Vancian Casting, which I despise. It was essentially Bioware before they had found their stride with interactive narrative, which is my interest in their games. 

 

Baldur's Gate may have influenced many of these games, which I do not deny, but I still would take every single one of them over the source material. 



#44
fosewham

fosewham
  • Members
  • 31 messages

You will get your Pillars of Eternity and Torment 2 soon enough. As for Dragon Age universe, first game was pretty decent.



#45
keyip

keyip
  • Members
  • 617 messages

Wasteland 2 was a little disappointing, which may or may not bode poorly for Torment 2.



#46
scrutinizer

scrutinizer
  • Members
  • 125 messages

These 'you old farts cannot deal with change' and 'change is good, stop being stuck in the past, the past sucks!' responses that I have seen in multiple threads here are really starting to bother me.

1) change, as a different state certain concepts and entities assume, has the capacity to influence the reality in a negative or positive manner. What you guys talk about all the time is progress or regress - both represent change. Think of mainstream music industry today; it has changed a great deal compared to the 90s and even early 2000. Would you call that change good?

2) speaking of the industry; the 'big companies' (yes, EA) want and need profit above all else. Therefore, they usually use the established, yet still fresh ideas of others to serve as their new revenue that they can milk dry. In the process, the abovementioned fresh ideas are spread and adjusted (changed - refer to point one here) to appeal to the widest possible audience. If this ring any bells, congrats, your brain is working.

3) while the leaps in graphical fidelity are unbelievable, graphics is just a tool through which the game world is presented and for setting the stage for the gameplay. To use an allegory; you meet a girl (a guy if you are a girl) that is wonderfully dressed and physically attractive. Cool! After you get to talk to her, she turns out to be unlikable, dull, and generally not the sharpest tool in the shed. The conversation was awkward and shallow, you ran out of topics after 47 seconds.

From my observations, most developers today value graphics as the most important aspect of their games. 

4) older games (which are despised by many, as I have gathered) usually offer simple graphics (yet sometimes hand drawn, which makes it appealing). The reasons for that are: the technology did not allow them to create vibrant, colorful, vast world with dynamic shadows and shaders and whatnot, and the focus was mostly on gameplay and the fun it provides.

5) those older games usually offer surprising depth of the gameplay, which is unfortunately often missing from today's releases. Think Fallout 1 & 2, think Jagged Alliance (hands down the best tactical game ever made), original Xcoms, Heroes of Might and Magic (second and third installments), Realms of Arkania, Betrayal at Krondor etc. Check them. They are not looking pretty, most of the time, but what they offer in terms of gameplay exceeds anything that is done today. To use an allegory; you meet a girl (a guy if you are a girl) that wears old rags and her look isn't really pleasant to the eye. Not good, you think, I should stay away! But somehow, the two of you end up talking, and she turns to be a uncommonly deep, intelligent, funny beyond measure, warm and you could talk to her for eternity and it will never cease being interesting. She has soul.

Unfortunately, the two of you never talk, because you deem her ugly and go to the pretty one instead.

6) we old fats are a bit bitter, simply because DA:O gave us a glimpse of great gameplay that we usually find in those old games of ours. It restored hope. To see the series go the way it went stings a little.

7) Please kids, use your brain cells sometimes. It helps change life for the better.

 

Peace. 


  • Theesit et Gerula81 aiment ceci

#47
scrutinizer

scrutinizer
  • Members
  • 125 messages

Double post instead of edit, sorry.



#48
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

Neverwinter Nights was a great RPG. It's just the heavy burden of modern RPGs you're carrying that makes you think it's not. For its time, NWN was a whole fantastic world with incredible replayability and a strong multiplayer community.


  • Theesit aime ceci

#49
Brogan

Brogan
  • Members
  • 2 190 messages
Baldur's Gate had non-existent companion characters, a main plot that consisted of a scavenger hunt for the first 2/3 of its campaign, some pretty cringe-worthy dialogue from the PC  even more than their modern games, and an obsessive focus on exploration. Oh, and Vancian Casting, which I despise. It was essentially Bioware before they had found their stride with interactive narrative, which is my interest in their games. 

 

Baldur's Gate may have influenced many of these games, which I do not deny, but I still would take every single one of them over the source material. 

 

dUE1cKg.gif



#50
ufarax

ufarax
  • Members
  • 20 messages

One cup Skyrim, two thirds cup of The Witcher 2, sprinkle liberaly with EAWARE ineptitude. That's what DA:I is made of. They should have added a little more Skyrim (such as the construction set).


  • Theesit aime ceci