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#51
Il Divo

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Just my base opinions. I played Baldur's Gate 1 after Mass Effect 2/DA:O and every other Bioware game released at that time (excluding Shadows of Amn). After being used to having enjoyable companions, Mordin Solus as an example, whom I could interact with, it's not exactly a joy ride going back to a time when a meaningful contribution is Minsc saying "Go for the eyes, boo!". Same concept for my dislike of BG's other features.  



#52
WashclothRepairMan

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While I agree with the sentiment, Black Isle published Baldur's Gate. BioWare developed it. Its true you can't get much better than Black Isle. Shame what happened to Troika.

 

Now if only we could get the old Black Ilse crew back together, and get them to work cooperatively with BioWare and CD Projekt RED, we could have quite possibly literally the best game ever.



#53
Brogan

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Just my base opinions. I played Baldur's Gate 1 after Mass Effect 2/DA:O and every other Bioware game released at that time (excluding Shadows of Amn). After being used to having enjoyable companions, Mordin Solus as an example, whom I could interact with, it's not exactly a joy ride going back to a time when a meaningful contribution is Minsc saying "Go for the eyes, boo!". Same concept for my dislike of BG's other features.  

 

console or pc?



#54
Farangbaa

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Not really. He is just intelligent.

 

 

No, Inquisition is REALLY bad. I did not complain about any franchise I love not nearly as bad as I do with Inquisition. I accept everything new EVEN SACRED 3, you really can't accuse someone of hating new things if this person accepted Sacred 3, Sacred 3 is the worst thing you could think a RPG could become, ever, at least before Inquisition... most people think I'm the most tolerant person when it comes to damage done to frachises, ask any Mortal Kombat fan what they think of MK4 or even PS2 ones, they hated, I did not complain, now series is back on good tracks and MKX is obviously going to be the best ever...

 

So no, I'm not a person that duels in the past, Inquisition is just beyond any ability of tanking ****, I thought I was a godlike crusader tanking paper swords when it comes to ****** up my favorite franchises but Inquisition made me feel like a 12 year old girly girl tanking an Archdemon in Red Lyrium Massive Armor WITH LASERS. Even after seeing Sacred 3, which I thought made me immune to changes in my series, Inquisition still surpassed all my worst nightmares (perhaps because Sacred never really was something great, perhaps)

 

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#55
Altima Darkspells

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BlackIsle developers are already doing this. It's called "Pillars of Eternity." Last I heard it has NO combat exp and that and balance issues were creating an uproar.


The no combat EXP sounds amazing.

The greatest CRPG every created--VtM: Bloodlines--didn't have combat XP, and I dare say more games would benefit from it.

Heck, half the enemies in DAI don't give combat XP at the point you encounter them anyway.

#56
Il Divo

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console or pc?

 

For ME2, I played on console.

 

In general, I hover back and forth between the two depending on my mood. DA:O for example was infinitely superior on PC, just in terms of the tactical view. I don't think I could ever go back to it on Xbox. 



#57
Jester

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More like Neverwinter Nights, derp.

 

Black Isle had nothing to do with NWN...

No wonder, base NWN was one of the worst RPGs I've ever played. 

Horrible level design; absurd, nonsensical plot; companions so incredibly shallow, their personality was nonexistant; main quests predictable and schematic on a painful level...

This game was so bad, I'm not sure I've finished it - and that's saying a lot, cause I almost always finish my games.

 

Expansions on the other hand were much, much better. 

Like if they were done by someone completely else.

 

And if you want an old-school RPG... well, wait for Torment: Tides of Numenera. I'm really hoping theyll be able to finish it, and that it'll turn out as good as the original Torment (it's actually going to be a spiritual successor, not a sequel by any means). 



#58
Z.Z

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I find everything except the main story quests extremely boring.

They chose to do an open world exploration design and did it wrong. They also tried to do an action oriented combat and did...inadequately.

So the problem is their inexperience and inability in designing other types of gameplay, not the genre itself.
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#59
Spooky81

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I find everything except the main story quests extremely boring.

They chose to do an open world exploration design and did it wrong. They also tried to do an action oriented combat and did...inadequately.

So the problem is their inexperience and inability in designing other types of gameplay, not the genre itself.

 

They pulled it off with SW:TOR, which had well developed class/origin stories and great stories interconnected with each planet's zone quests.



#60
Z.Z

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They pulled it off with SW:TOR, which had well developed class/origin stories and great stories interconnected with each planet's zone quests.


Same development team? Big companies have different teams for different games so that's my assumption. I don't know if they use the same group of people for the two titles.

#61
Null0

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Just my base opinions. I played Baldur's Gate 1 after Mass Effect 2/DA:O and every other Bioware game released at that time (excluding Shadows of Amn). After being used to having enjoyable companions, Mordin Solus as an example, whom I could interact with, it's not exactly a joy ride going back to a time when a meaningful contribution is Minsc saying "Go for the eyes, boo!". Same concept for my dislike of BG's other features.  

 

 

My suggestion: Play Shadows of Amn, really ;-)

It was a major upgrade compared to BG1, also as far as companions are concerned. Of course ineractions were not that vivid, but characters were really great and romance options were interesting too.  Just a little piece of advice :)


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#62
Spooky81

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Same development team? Big companies have different teams for different games so that's my assumption. I don't know if they use the same group of people for the two titles.

 

IIRC, BioWare had a team in Austin that largely focused on TOR.  Don't know how involved they were with the story/quests portion of the game, but alot of them were laid off when the number of TOR subscribers plummeted.



#63
Il Divo

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My suggestion: Play Shadows of Amn, really ;-)

It was a major upgrade compared to BG1, also as far as companions are concerned. Of course ineractions were not that vivid, but characters were really great and romance options were interesting too.  Just a little piece of advice :)

 

I haven't finished it, but I liked what I played of SoA. I'm more than comfortable with lack of dramatic flare, as long as the story/dialogue/characters sells me pretty well. Hell, Planescape: Torment had no cinematics to speak of and I consider it among my top games of all time because of the strength of the story. 



#64
sporkmunster

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Same development team? Big companies have different teams for different games so that's my assumption. I don't know if they use the same group of people for the two titles.

 

Bioware Austin developed SWTOR, Bioware Montreal developed Dragon Age.



#65
Null0

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I haven't finished it, but I liked what I played of SoA. I'm more than comfortable with lack of dramatic flare, as long as the story/dialogue/characters sells me pretty well. Hell, Planescape: Torment had no cinematics to speak of and I consider it among my top games of all time because of the strength of the story.


Yeah, P:T was a great game, indeed. The fact your actions were changing your character - it was the essence of rpg.

However, BG2 is still gonna be on the top of my list due to great balance of action/story&dialogues, characters etc etc. I played it a lot of times and there's always something new to discover there.

#66
Brogan

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For ME2, I played on console.

 

In general, I hover back and forth between the two depending on my mood. DA:O for example was infinitely superior on PC, just in terms of the tactical view. I don't think I could ever go back to it on Xbox. 

 

Well, I can't tell you how to feel about them, but clearly if you just played it recently than I can see how it wouldn't make too much of an impression.  Back then, 3d games were nothing like today and the BG style was comfortable and familiar. 

 

The story, artistry and music of the games were what I enjoyed the most.  Was like watching a great epic unfold.  Or reading a great Forgotten Realms novel.

 

Hell, Durlag's Tower alone would make an amazing feature film, right now, without much script work at all.

 

Also, around the time of BG2, the modding community was picking up and there was alot of cool tweaks available.  I know in a recent playthrough with Beamdog's Enhanced Edition version from Steam, I had over 100 mods on my BG2 game.

 

Also, re: the banter, etc..  From my very first playthrough of BG back in 1998, I always created all 6 of my own characters (via the mp option) and designed a party I could roleplay myself.  People always asked why I did that.  It was also funny when later on Icewind Dale came out and you had to create all 6.  IWD btw had just as awesome a story, and I can't wait to play the EE of that, which just came out.  Hell, if this first patch don't come soon, I may just go get that now...



#67
tmp7704

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If you are still working for Bioware, please quit and bring back via kickstarter a genuine PC RPG.
 
I have in my HHD right now both Baldurs Gate games, Icewind Dale and Planescape. ANY and I mean any of these games is better than the whole Dragon Age universe (a one-to-three ratio). Even Neverwinter Nights is a far better, richer and deeper experience than Origins (both DA 2 and Inquisition hardly fit my standards of what an RPG actually is and I will not taint the names of the Masterpieces by placing them together in the same sentence).
 
You must be awfully ashamed of what has been done to the DA franchise. I understand. It is not your fault at all. You are not responsible of "the doctors" selling their souls to EA. You are not responsible for the cancer that are consoles.
 
Please consider my suggestion for the sake of individuals that still see video games as a form of culture. You are not alone.
 
PD. I will not purchase DA:I just because of the insult of porting the control scheme from consoles. The first title I skip from your studio in...what, 20 years? This represents perfectly what Bioware has become today.

So essentially, this is a PREORDER CANCELLED rant because DAI plays better with the controller?

#68
Andraste_Reborn

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People do realise that David Gaider - lead writer on the Dragon Age franchise, and largely responsible for the foundations of the lore and the whole writing approach - has been with BioWare since Baldur's Gate 2, right? There are a surprising number of devs still there from the Black Isle days, and they don't seem ashamed of their work on Dragon Age. Quite the opposite, in fact.

 

But what would I know? I started playing BioWare games in 1999 and I love the whole DA series, including Inquisition.


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#69
ReinaHW

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In my thirty years of gaming I have always tried to hold onto one very important thing:  To not allow myself to be lost in nostalgia.  I have played a lot of games and I have some fond favourites and many games I would prefer to just forget about and I've always done my best to try and embrace change since the gaming industry badly needs to be to change and grow instead of being forced to stay stuck in a rut like so many demand it to be.

I'm not up to date on the new consoles, yet, but maybe one day I'll be able to once games that interest me more appear and once I can afford to upgrade, I'm eager to accept change as long as that change is being allowed and not being held back by those who refuse to allow the industry to do more than be stuck in the past.

Inquisition is a very impressive game, it is Bioware's biggest single player game in so many ways.  The characters are very well written, the story is written in a way that urges the player to take the time to play side quests and explore so that the story they make from doing so will build onto the main story, giving a much richer experience.  It is a very ambitious game.

It has it's flaws but every game has it's flaws, but at least they are trying to grow and improve instead of being stuck in a rut like many others are.  All of the constant whining and complaining is coming from those who clearly have a deep fear of change, who don't like having to leave their comfort zone and adapt to anything new.  It seems to be a very common human trait since all through much of human history, especially in the past century, there has a constant out lash against any change that doesn't fit with the demands of those who don't like the idea of change.

Inquisition is an excellent, if flawed, game that shows how far Bioware has come over the years.  Demanding that games only be limited to PC just because you hate consoles is pathetic and harmful, if Bioware had just kept with PC's then so many of us would never have gotten the chance to see how good they can be and games like Dragon Age and Mass Effect as well as Knights Of The Old Republic likely would have gone unnoticed by so many, if they had even been made at all.

Change is life, growth is life, progress is life. Get used to it.


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#70
vnth

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To quote Solas, "action is not inherently superior to inaction." (That's actually pretty funny. Perhaps Bioware should listen to their own faux philosophy) Progress isn't good or bad. It's just progress. I can tolerate Inquisition just fine but I prefer Origin not because of nostalgia. It's simply a better game.


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#71
Julia Luna

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'I'm not racist, I have a black friend'

I suppose that if there are let's say 2 billion black people in the world and I hate one, and it is not because he is black, it does not qualify as being racist. I hate him because he shoved a pineapple in my ass than bathed me in acid, cutted my limbs and melted my face with volcanic lava... I guess I have the right to hate him. But well, don't know, perhaps in your mind it is still racism.



#72
Julia Luna

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Change is life, growth is life, progress is life. Get used to it.

 

Make me.

 

Great thing it is YOUR philosophy, enjoy it.

 

There is another way of dealing with change, getting away from it, like those religious retarded people in USA that I don't know the name that refuse to use technology. Yeah I'm actually saying I should do the same as the people I just called retarded. It matters not if one thing is good, or bad, right or wrong, smart or retarded. Wisdom is the second most useless stat in real life, right after Intelligence.

 

There is no right thing to do, there is only doing what you want and what you feel like to, so it is pretty retarded to tell people to get used to **** even if it is wise ****. I don't disagree with you, but I disagree with you thinking people should be wise, people shouldn't be anything they don't feel like to. I know wisdom, I hate wisdom, I (almost always) choose not to be wise and do things that inflict me suffering and cause me anguish, like hating Inquisition and posting **** in this forum, people overrate taking the right course of action, life can get even worse than Inquisition if you do the right thing, been there done that.



#73
Grieving Natashina

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All I have to say is this:  It costs, on average, $28 million dollars to make a AAA game.  Go look it up.

 

The Pillars of Eternity Kickstarter netted about $4 million.  While I feel pretty confindent that PoE is going to be a good game, the smaller budget is going to show.  If you guys want a AAA quality game with all the bells and whistles, you need the budget.  And I'm sorry, but I don't think that folks are going to donate that kind of money.

 

Plus, I think you guys are overlooking a little thing called job security.  Kickstarters are really hit and miss when it comes to their success.  I know I'd be laughing at such at suggestion.  

 

These are grown adults, many of whom with families.  You're asking them to:

 

1) Give up benefits and possibly any seniority they have in the company.  

 

2) A steady paycheck.

 

3) The protection that a publisher can give a developer.  It really does makes it harder for companies like Sony and MS to jerk game developers around if you've got someone like EA at your back.

 

4) The huge budget that is allotted for these games.  

 

You want them to give up all of that because you are not happy with the direction of their games.  Do you have any idea how selfish that truly sounds?  They aren't going to turn BioWare into a Kickstarter and it's rather silly to ask them to.   


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#74
Morroian

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If you are still working for Bioware, please quit and bring back via kickstarter a genuine PC RPG.

 

What is this, I don't even.............. you do realise Black Isle essentially became Obsidian don't you.

 

 

BlackIsle developers are already doing this. It's called "Pillars of Eternity." Last I heard it has NO combat exp and that and balance issues were creating an uproar.

 

No combat exp is great because it allows for non combat resolutions.



#75
ReinaHW

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You can never get away from change, even if you seal yourself away from much of life's influences, change will still happen and it will still affect you.  It happens in many ways and you can never escape it.

Like it or not, change happens and stomping your feet and demanding that it stop won't make any difference.  You can hate it all you want, you can deny it as much as you want but you can't escape it because it will happen around you, it will happen in you, it will happen to everyone and everything.

Life can't be stuck in a rut and nor can video games, they need to change and they need to progress or they will stagnate.  They will change regardless of your refusal to accept it.


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