Aller au contenu

Photo

Question for the PC Gamers who have played this one for a bit now


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
Prethen

Prethen
  • Members
  • 75 messages

I'm a huge fan of the Baldur's Gate series, Neverwinter Nights, past Dragon Age's, etc. Is this game similar in how it plays or no?

 

To clarify, the reason I'm asking is because from the game play videos I'm seeing, it's looking like a pure hack/slash, kill everything in sight, console game where all you're doing is keeping your button on the "fire/hit" button. That has a lot less appeal to me than the old school RPG where the characters can roam around, interact with their environment and NPC's, and when necessary get into those epic (and not-so-epic) fights. Perhaps those videos just happen to only highlight the fighting scenes. Those videos also don't seem to show a lot of strategizing and tactics in maneuvering party members around and carefully selecting attacks. With console games all you do is pick your characters weapon of chose and hold down the fire button.

 

I currently plan on picking up the game within the next month or so.



#2
FKA_Servo

FKA_Servo
  • Members
  • 5 639 messages

Mechanically, and gameplay wise, it's not a ton like BG. That being said, it's not all that much different than DA2, which is in itself not really all that much different from DAO. It's true that the tactics have been drawn back considerably though. It's also true that there's no true autoattack when out of Tactical mode (which I don't use). I play it on PC with an xbox pad though. The combat is a lot of fun, especially as a mage.

 

In terms of environment, exploration and story, I'd say it measures up to and surpasses BG. It's absolutely worth diving into, either way.



#3
Basheda

Basheda
  • Members
  • 88 messages

You can roam and explore but the interaction is rare. You can bash some walls or obstackles with you warrior, raise bridges with mage, open locks (not many) with your rogue. But there are no traps at all which I miss. The puzzles are there but mostly simple and short with maybe one exception.

 

But the game ist amazing. Its the most beautiful game I ever played. The tactical aspect is not as large as BG BiG World but its fine and I have managed to have fun with the combat UI. I play on tactical mode in realtime and it feels very similar to DA:O this way. I wish I can zoom out further to get an better oversight but maybe this will be possible in an future patch. Currenly its more third person.



#4
Maverick827

Maverick827
  • Members
  • 3 193 messages
The videos you're watching are probably not on Nightmare or might be Knight Enchanters, which can hilariously spam one ability and be immortal.

You definitely can and will have to go into tactical mode on Nightmare with a normal party, especially because the AI is terrible and can't fend for itself.

That said, since the AI is so terrible, maneuvering isn't really possible. Your party members will likely just run back into the lava you moved them out of anyway. My archers frequently run into melee range (which is doubly annoying, because the archer's main attack is only good from 15 meters out). This also makes things like pulling/LoSing impossible. You can't really set up your party before a pull, they'll typically just stack up on each other.

Ability selection is still largely tactical. I was taking a keep yesterday and the pull was a mage boss, two archers, two warriors, and then one surprise rogue/assassin. I was focusing down the adds while keeping the boss CC'd with freezing/knockdown spell rotations from my mages. When the rogue showed up a bit into the fight, I had to try to split CCs between him and the boss, because both had a really high damage output.

But that's about it.
  • Oryctolagus aime ceci

#5
metatheurgist

metatheurgist
  • Members
  • 2 429 messages
If you're looking for a PC RPG like BG and NWN this is not the game you're looking for. This is an arcade action game. It's closer to Golden Axe than BG. The PC controls suck, the companion AI is stupid and there are no options to control their behaviour except for use/don't use this power. However, it does have large and beautiful environments for you to explore.
  • Aeralea aime ceci

#6
Salaya

Salaya
  • Members
  • 851 messages

If you are expecting old-school rpg, you are going to be disappointed. The game does not feel like the games you describe, at all.

 

If you are going to buy it no matter what, play it kwnowing it's something completely different. In general terms, I would say DA:I is more like Skyrim, with a bit of Diablo and massive multiplayer style sidequests everywhere.

 

Contrary to what people say, I find mages to be terrible boring compared to past installments, and of course, waaaaaaaaaay more boring, simpler and repetitive than mages of oldschool rpgs.



#7
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

I can't recommend this game for PC until the controls are fixed in a patch. If you have a gamepad and know how to use it then you might enjoy the game more than me in that respect. You need to hold down left mouse to keep attacking - personally though I didn't find it an issue. The inability to walk, as well as the tactical camera being frustrating to control, are the major issues for me.

 

Now if you are a fan of DAO I'm certain you'll enjoy this title. If you are a tactical fan however - you'll find yourself micro-managing just like in BG days (because the current tactics system is broken/dumbed down). Still, it's not like NWN where you're soloing the game. If you are a fan and don't mind unimmersive and horrendous PC controls then get it otherwise I would wait.



#8
Prethen

Prethen
  • Members
  • 75 messages

It's that "arcade action" type game aspect I'd prefer to avoid. BG/NWN was never like that. I enjoyed DAO a lot (and I don't recall it being much of an arcade action type game) and it had a lot of the old school tactical and interactive flavor in it.

 

By the time I buy the game, I'm guessing that a patch will have resolved most of the major bugs and control issues that have been brought up.



#9
Spankatola

Spankatola
  • Members
  • 320 messages

I'm a huge fan of the Baldur's Gate series, Neverwinter Nights, past Dragon Age's, etc. Is this game similar in how it plays or no?

 

To clarify, the reason I'm asking is because from the game play videos I'm seeing, it's looking like a pure hack/slash, kill everything in sight, console game where all you're doing is keeping your button on the "fire/hit" button. That has a lot less appeal to me than the old school RPG where the characters can roam around, interact with their environment and NPC's, and when necessary get into those epic (and not-so-epic) fights. Perhaps those videos just happen to only highlight the fighting scenes. Those videos also don't seem to show a lot of strategizing and tactics in maneuvering party members around and carefully selecting attacks. With console games all you do is pick your characters weapon of chose and hold down the fire button.

 

I currently plan on picking up the game within the next month or so.

 

The game itself is not pure hack and slash, although the combat itself is that (practically speaking). It's DA2 combat with a poorly-implemented tactical camera/pause added. Although I preferred DAO's combat, I think DAI's is fine. It doesn't ruin anything for me, although I dearly wish the tactical system was more useful and that and I didn't spend so much time hunting for my mouse cursor.

 

Agreed with what others have said about the story. It's definitely a worthy addition to the Bioware pantheon, probably their best IMO.



#10
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

I'm a huge fan of the Baldur's Gate series, Neverwinter Nights, past Dragon Age's, etc. Is this game similar in how it plays or no?

 

To clarify, the reason I'm asking is because from the game play videos I'm seeing, it's looking like a pure hack/slash, kill everything in sight, console game where all you're doing is keeping your button on the "fire/hit" button. That has a lot less appeal to me than the old school RPG where the characters can roam around, interact with their environment and NPC's, and when necessary get into those epic (and not-so-epic) fights. Perhaps those videos just happen to only highlight the fighting scenes. Those videos also don't seem to show a lot of strategizing and tactics in maneuvering party members around and carefully selecting attacks. With console games all you do is pick your characters weapon of chose and hold down the fire button.

 

I currently plan on picking up the game within the next month or so.

 

It's nothing like BG, little like NWN, somewhat like DA:O. Is it as good as any of those? Not by a mile. Is it good at all? Yes. But there are tons of points one can critize. Still, in the current market and since Witcher 3 is months away, this is as good as it gets.



#11
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

 probably their best IMO.

 

Oo

How did you arrive at that conclusion, if you don't mind me asking?



#12
FKA_Servo

FKA_Servo
  • Members
  • 5 639 messages

It's that "arcade action" type game aspect I'd prefer to avoid. BG/NWN was never like that. I enjoyed DAO a lot (and I don't recall it being much of an arcade action type game) and it had a lot of the old school tactical and interactive flavor in it.

 

By the time I buy the game, I'm guessing that a patch will have resolved most of the major bugs and control issues that have been brought up.

 

The first time I played both Origins and DA2 was on the Xbox, so please keep that in mind when I say this - but I don't understand why people think the the combat in Origins so far above DA2. I believe the tactical cam was missing, but otherwise the only difference I can see is that the action flows a little faster and the animations are a bit flashier. The tactics in DA2 were as expansive as Origins if not even more robust. Truly, in DAI tactics have been dumbed down but the tactical cam has returned. Taking all that into consideration, though - I really don't see the overarching difference with the gameplay in DAI versus the gameplay in Origins. And at least the mages and rogues don't look like they're running around with their pants filled all the time.

 

I've since played both Origins and DA2 with KBM on PC as well, and I can see why the PC controls might ****** people off if they're so drastically different - but if they fix that, I really don't see what people have to complain about.



#13
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

It's that "arcade action" type game aspect I'd prefer to avoid. BG/NWN was never like that. I enjoyed DAO a lot (and I don't recall it being much of an arcade action type game) and it had a lot of the old school tactical and interactive flavor in it.

 

By the time I buy the game, I'm guessing that a patch will have resolved most of the major bugs and control issues that have been brought up.

 

NWN was almost all arcade action if you remember correctly, no party-based combat either (why people remember NWN fondly I have no idea! I did too as it was one of the better 3D RPGs at that time). But it was DAO that put Bioware back on the right track. DAO also implemented an innovative feature that made me fall in love; Tactics! I could fine-tune my strategies and see them carried out in real time - awesomeness.

 

Then DA2 dumbed it down, then DA:I dumbed it down even more... it'll take an overhaul to fix it, not just the first few patches I'm afraid. Still, the AI is quite competent defensively, it's the offensive abilities that screw it up (fireballs/chain lightning cast upon your own party members, inability to fine tune when and where you want your abilities to trigger, etc etc)



#14
Spankatola

Spankatola
  • Members
  • 320 messages

Oo

How did you arrive at that conclusion, if you don't mind me asking?

 

I don't mind you asking, but to answer quickly all I can say is that I felt it was a more evolved and complex story than DAO, about on par with DA2's story. I like the writing for the companions in DAI better, and so it wins that one. It's certainly a more interesting story experience (for me) than the BG/NWN stuff was, although I loved those games at the time.



#15
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

Maybe I'm romantizing a bit here, but to me, BG2 plus ToB had the best writing and sure as **** the most epic plot of any computer game (except for Bioshock Infinity maybe), even surpassing Torment.



#16
TanithAeyrs

TanithAeyrs
  • Members
  • 1 292 messages

Playing on PC and I do have to say the KB and mouse controls take some getting used to.  Rebinding keys can be a tremendous help.  I have very much enjoyed the game but am planning on moving up to hard or nightmare on next run (playing normal right now as the controls took some getting used to- normal is pretty easy compared to normal in BG).  Tactical combat is not as deep as BG, NWN or DAO but still satisfying with tac cam.  Party tactics really could have used more depth (miss the DAO conditional tactics-  would love to be able to assign abilities and targets for different conditions).  Also spell and ability special effects can cover up the action and make it a bit hard to follow.  They have slowed down combat some from DA2, but I would still prefer it to be a bit closer to DAO than it is. 

 

That being said, you can still micromanage your party either with pause key (rebinding to space bar is VERY useful) or by popping in and out of tac cam.  Overall, the game has a great story (haven't finished the game yet so I can't speak to the ending - I think I'm about 2/3 finished at 111 hours in and still have one area I haven't even visited), a wonderful open world feel and lots of hidden gems that you will only find by simply exploring.   Companions are well written and very enjoyable and there are lots of little touches (such as the bard songs) that make the world feel more real. 

 

Would like to see traps come back - I miss sneaking ahead with my rogue (my favorite class) and disarming everything, then laying out a minefield for the enemy to navigate on my way back).  I think you can do some of this with one of the specs (spoiler so not specifying) but I chose a different spec and am using the companion with that spec in a different way.  Also, I miss not assigning attribute points when I level up (they are added through abilities and gear).  Just doesn't feel as customizable as placing the points yourself - probably a nitpicking point as you can probably affect them more with the current system.

 

Those points aside, I am having a wonderful time and would highly recommend this game.  It is a fantastic addition to the genre and the few things I don't like are vastly outweighed by the things I adore about it.  Definitely a game I will replay multiple times to see all the permutations of my decisions and different interactions depending on how I roleplay my PC. 



#17
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
I play the game on PC. It's got amazing combat if you play in real time, use key bingings, and mouse turn.

If you'd rather play in pseudo turn based mode from isometric view, you probably won't like it much.

#18
Spankatola

Spankatola
  • Members
  • 320 messages

Maybe I'm romantizing a bit here, but to me, BG2 plus ToB had the best writing and sure as **** the most epic plot of any computer game (except for Bioshock Infinity maybe), even surpassing Torment.

 

If you were me, you'd definitely be romanticizing. Since you're you, I can't say. It's not something to be right or wrong about. Bioshock Infinity wasn't particularly epic IMO, the scope was quite narrow. But, that game left me thinking about it for DAYS after it ended, which no other game I've ever played can say (it also left me feeling creepy, since I thought Elizabeth was hot, but that's a different subject).



#19
In Exile

In Exile
  • Members
  • 28 738 messages

I'm a huge fan of the Baldur's Gate series, Neverwinter Nights, past Dragon Age's, etc. Is this game similar in how it plays or no?

To clarify, the reason I'm asking is because from the game play videos I'm seeing, it's looking like a pure hack/slash, kill everything in sight, console game where all you're doing is keeping your button on the "fire/hit" button. That has a lot less appeal to me than the old school RPG where the characters can roam around, interact with their environment and NPC's, and when necessary get into those epic (and not-so-epic) fights. Perhaps those videos just happen to only highlight the fighting scenes. Those videos also don't seem to show a lot of strategizing and tactics in maneuvering party members around and carefully selecting attacks. With console games all you do is pick your characters weapon of chose and hold down the fire button.

I currently plan on picking up the game within the next month or so.

BG1 was a huge hack & slash with minimal story content, a main quest that didn't do much until like Ch. 5, where the titular city didn't appear for a long while and where your party NPCs didn't even talk. You didn't even really have flavour dialogue with other non party NPCs.

DAI has a lot more in common in design philosophy with BG1 than any other Bioware game out there - even BG2, which had a lot of radical departures.

The NPC tactics are about as well developed as in BG funny enough. It's just that this feature was almost nonexistent in BG.

The major difference in PC is the UI. The UI is subpar.

#20
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
What the OP is asking is if the game is fun to play in turn-based isometric view or if it is best played in realtime from behind the shoulder third person view. He or she prefers the slower turn-based play style of Baldurs Gate and is overwhelmed by fast paced third person combat. All that stuff about "action", "arcade", "hack and slash" are just euphemisms.

So it doesn't do any good to state that BG 1 was hack and slash. Or that DA:I's combat is more "tactical" and has more depth than BG2. You're right. But in this case, that's all irrelevant.

#21
Elhanan

Elhanan
  • Members
  • 18 536 messages
As far as Bioware games, the Control mechanics feel most like SWTOR for me. Sim kind of driving the camera, targeting, and a few other things. To prevent frustration, I recommend re-mapping the Hot-Keys to ones that are familiar, as well as setting Tactics & Behavior to avoid Companions from rushing headlong into the fray.

There is a also a ton of non-combat interaction, but these would spoil the game for many Players, as well as being less than the priority for most vids. As far as tactics and strategy, there is more than most previous titles, as elevation and other like behind the scene algorithms are seemingly well implemented.

The game is not perfect; has restricted some Player choices based on Race and Class, as well as limiting and balancing the game to also be used on consoles. And there are some improvements that are planned to be patched soon. Still, it is my opinion that the 130+ hrs thus far has been enjoyable, and my main character is only 12th/ 25th. The game is huge!

#22
In Exile

In Exile
  • Members
  • 28 738 messages

What the OP is asking is if the game is fun to play in turn-based isometric view or if it is best played in realtime from behind the shoulder third person view. He or she prefers the slower turn-based play style of Baldurs Gate and is overwhelmed by fast paced third person combat. All that stuff about "action", "arcade", "hack and slash" are just euphemisms.

So it doesn't do any good to state that BG 1 was hack and slash. Or that DA:I's combat is more "tactical" and has more depth than BG2. You're right. But in this case, that's all irrelevant.


It's hard for me to get that from the OP when the featured he described aren't in BG1. It's not a tacticla game. You don't really interact with the environments. Except for the late game, the fights aren't epic. And when we get to BG2, the entire game devolves into Rock-Paper-Mage, where mage beats everything if you know what spell load out to take to best the D&D mage mechanics.

If the question was, does the point & click mechanic in DAI work like DAO, that would be one thing.

#23
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Yes but BG1 was turn-based in isometric view. Again, that's what the OP really cares about.

#24
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

If you were me, you'd definitely be romanticizing. Since you're you, I can't say. It's not something to be right or wrong about. Bioshock Infinity wasn't particularly epic IMO, the scope was quite narrow. But, that game left me thinking about it for DAYS after it ended, which no other game I've ever played can say (it also left me feeling creepy, since I thought Elizabeth was hot, but that's a different subject).

 

Well, I was interested in quantum mechanics years ago, so to me, Infinity+BaS felt pretty "epic" since I could relate differently than others, I guess. Maybe I have also used the wrong wording (epic) there in comparison with BG2 and Torment.



#25
stevemill

stevemill
  • Members
  • 29 messages

It depends how you want to play things.  I do combat in tactical mode to minimise damage and it plays just fine like that.  I can move people to positions, choose their moves etc.  Or I could just move my character in real time and let the others use the move preferences I set up for them.  Or any point in between. It's pretty flexible.

 

It would be a shame to miss out on what I think is a great RPG because of partial information from videos.