I really don't remember BG too much for I refuse to go back and play the game because I fear it won't live up to the memories I have of it, for I ran into that with Jade Empire so my conclusions will be based mostly on Dragon Age: Origins and Dragon Age 2.
With non-combat stuff to me its a lot like Dragon Age: Origins you go around and read codex and harvest materials, normally you can avoid parts of combat unless you are in a smaller area. I was just in an area and I walked around Giants to get to the items I wanted to explore. Of course that is easier when you can stealth around, but it is possible.
Combat I find Inquisition to be a bit of a hybrid of all BioWare games. It does have tactical options and to me it feel like the tactic system is pretty close to what the previous games offered with one glaring exception of the lack of "if" functions (which was hit or miss in the previous games for me), but you can tell the game to have a priority/standard/not use any skill you know. Now with the PC controls are a problem, mostly in the tactical camera mode for me and I do miss the auto-attack, but at the same time its nice to just let go and stop attacking (think of Diablo controls). In some ways it feels more like Mass Effect too for you are limited to eight abilities, which for me I don't have to ignore many because the skill tress are more like Dragon Age 2.
There are a few issues with the game right now, mainly being the tactical controls, but I have sunk 84 hours into the game and that is more then any other game I have done with in a long time.
Edit:
The AI seems to have the same problems that I have encountered with both previous Dragon Age games especially with the AI controlled mages and rogues deciding they want to stay in melee range.
Modifié par Sanunes, 02 décembre 2014 - 04:54 .





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