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Question for the PC Gamers who have played this one for a bit now


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#26
Sanunes

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I really don't remember BG too much for I refuse to go back and play the game because I fear it won't live up to the memories I have of it, for I ran into that with Jade Empire so my conclusions will be based mostly on Dragon Age: Origins and Dragon Age 2.

 

With non-combat stuff to me its a lot like Dragon Age: Origins you go around and read codex and harvest materials, normally you can avoid parts of combat unless you are in a smaller area.  I was just in an area and I walked around Giants to get to the items I wanted to explore.  Of course that is easier when you can stealth around, but it is possible.

 

Combat I find Inquisition to be a bit of a hybrid of all BioWare games.  It does have tactical options and to me it feel like the tactic system is pretty close to what the previous games offered with one glaring exception of the lack of "if" functions (which was hit or miss in the previous games for me), but you can tell the game to have a priority/standard/not use any skill you know.  Now with the PC controls are a problem, mostly in the tactical camera mode for me and I do miss the auto-attack, but at the same time its nice to just let go and stop attacking (think of Diablo controls).  In some ways it feels more like Mass Effect too for you are limited to eight abilities, which for me I don't have to ignore many because the skill tress are more like Dragon Age 2.

 

There are a few issues with the game right now, mainly being the tactical controls, but I have sunk 84 hours into the game and that is more then any other game I have done with in a long time.

 

Edit:

 

The AI seems to have the same problems that I have encountered with both previous Dragon Age games especially with the AI controlled mages and rogues deciding they want to stay in melee range.


Modifié par Sanunes, 02 décembre 2014 - 04:54 .


#27
Cyonan

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The combat itself is still the "pausable real time" style that most of BioWare's games are. The pace and flashiness of the combat resembles DA2 more than anything else, only without the wave after wave of reinforcements. The isometric tactical view on PC has some issues as it was designed for a controller.

 

As somebody else mentioned, the main setup that can get away with 1 button spam is Knight Enchanter Mages. Most specs still need to use multiple abilities like in previous games, however you are limited to only having 8 active abilities on your hotbar at once. Sustained abilities have also been removed.

 

That said, the tactics menu has been gutted. There is no more if then conditionals you can have like in previous Dragon Age games. It's essentially just a choice between "use this ability", "don't use this ability", or "use this ability a lot". There are a few things with behaviours such as what % of hp to automatically use healing potions or what % of stamina/mana to stop using abilities and let it regenerate. If you want to micromanage your team's every action, you can still do that.

 

You can still go around and explore the world and interact, but since it's an open world at times it might feel like quantity over quality. The environments themselves are great and much larger than in Origins or DA2, but the NPC and sidequests they're filled with felt a bit generic at times.

 

I wouldn't really call the game a hack/slash, but if you're expecting it to play out exactly like Origins then you're gonna be disappointed. I don't think we're ever going back to 100% Origins combat in this series.



#28
In Exile

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[quote name="WillieStyle" post="17944214" timestamp="1417537806"]

Yes but BG1 was turn-based in isometric view. Again, that's what the OP really cares about.[/quote

BG wasn't turn based. It was real time with pause. Bioware never made a turn based game.

#29
In Exile

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The combat itself is still the "pausable real time" style that most of BioWare's games are. The pace and flashiness of the combat resembles DA2 more than anything else, only without the wave after wave of reinforcements. The isometric tactical view on PC has some issues as it was designed for a controller.

As somebody else mentioned, the main setup that can get away with 1 button spam is Knight Enchanter Mages. Most specs still need to use multiple abilities like in previous games, however you are limited to only having 8 active abilities on your hotbar at once. Sustained abilities have also been removed.

That said, tactics has been gutted. There is no more if then conditionals you can have like in previous Dragon Age games. It's essentially just a choice between "use this ability", "don't use this ability", or "use this ability a lot". There are a few things with behaviours such as what % of hp to automatically use healing potions or what % of stamina/mana to stop using abilities and let it regenerate. If you want to micromanage your team's every action, you can still do that.

You can still go around and explore the world and interact, but since it's an open world at times it might feel like quantity over quality. The environments themselves are great and much larger than in Origins or DA2, but the NPC and sidequests they're filled with felt a bit generic at times.

I wouldn't really call the game a hack/slash, but if you're expecting it to play out exactly like Origins then you're gonna be disappointed. I don't think we're ever going back to 100% Origins combat in this series.


I will point out that " tactics " doesn't mean if conditionals, even if that's what the menu was called.

#30
Spankatola

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Well, I was interested in quantum mechanics years ago, so to me, Infinity+BaS felt pretty "epic" since I could relate differently than others, I guess. Maybe I have also used the wrong wording (epic) there in comparison with BG2 and Torment.

 

That's fair enough. For me, I got a "gentleman's A" in physics (with a 49%, thanks curve!). Bioshock only really gets big and heady at the very end, with a radical perspective shift. That's not a new thing, it's very Hitchcockian, but they certainly did it well.



#31
Cyonan

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I will point out that " tactics " doesn't mean if conditionals, even if that's what the menu was called.

 

I was actually talking about the tactics menu there =P



#32
Elhanan

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Yes but BG1 was turn-based in isometric view. Again, that's what the OP really cares about.


BG wasn't turn based. It was real time with pause. Bioware never made a turn based game.


Have yet to play the BG series, but there may have been a setting to pause combat at the start of each new turn/ round/ something like it; perhaps? I recall having this on something....

#33
RUDAL

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@OP

If you liked Baldurs Gate, Neverwinter Nights and weren't completely put off by DA Origins then don't buy this game. It's a hack and slash game with terribly bad attempts of implementing tactical camera/mode.

Controls are acceptable at best and after a while not so bothering but the rest is just bad.

The more I play the more I like the environments and music but at the same time get more and more bored with dull characters, not so interesting side quests (loads of side quests) and annoying mechanics.

I got so entangled in all those quests and repetitive combat that I don't even remember what the main story is about...



#34
Aurok

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Baldur's Gate was turn-based under the hood.

OP: You might enjoy Divinity: Original Sin.

The tac cam of Inquisition has now been fixed a bit thanks to a cheat engine mod which removes the zoom limit. If you wait a while maybe the tactics sytem will magically appear in the game too, then you're good to go.

#35
They call me a SpaceCowboy

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This is probably just me, but I'm finding combat a bit tedious as a melee.

 

I target a mob, move over to it with WASD and click to attack. If the mob moves slightly I'm hitting air, if the mob dies and I retarget I'm hitting air. Sometimes I'll head off in the wrong direction because my PC has decided to turn around, and maybe target a mob a few yards away instead of the second mob wailing on him.

 

EDIT Oh and I forgot to add, on PC at least I can't attack and move at the same time, so I need to wait for ym combat animation to stop. Problem is, (at least it seems this way) I do a  few swings even after I've released the attack key. This may be my imagination, or it may be Windows storing up repeated clicks, as it usually does.



#36
They call me a SpaceCowboy

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Baldur's Gate was turn-based under the hood.

OP: You might enjoy Divinity: Original Sin.

The tac cam of Inquisition has now been fixed a bit thanks to a cheat engine mod which removes the zoom limit. If you wait a while maybe the tactics sytem will magically appear in the game too, then you're good to go.

 

I think 'fixed' may be over stating it, but that sounds good. Where do I find this?

 

Other problems with tac cam, at least for me, is the confusion over switching modes. I"m using WASD to move and attack. I switch to tac cam and all of a sudden I'm controlling the camera instead of moving my character. Would have been better to keep the same control scheme for each mode.