Aller au contenu

Photo

2H Tank, with some damage!


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Bruxae

Bruxae
  • Members
  • 91 messages

So i've seen a couple of posts asking about 2H Tanks but very few replies from people who have actually tried it, so I decided to now share mine! This is the build I was using all through my second playthrough on hard and it worked -very- well. A few things to keep in mind:

 

  • The build is made for a hard playthrough so I don't know how well it would work on other difficulties.
  • The build is intended for your main controlled character, not the AI.

So one common complaint about 2H is that their skill tree isn't very interesting, I kind off agree but that plays out in our favor when making a tanky build since we don't need to sink many points into the 2H tree. Also, this game isn't about raiding at max lvl or anything like that, pretty much your entire gaming time is going to be a leveling process therefor I will do my best to try and list things in the right order rather then just post a finished build, since that obviously makes a ton of difference. And as a final note, in order to successfully be a two-handed tank your main thing is going to be to try and counter your defensive weaknesses, so this build will not have a ton of DPS options, but I found that not really needed since your auto attacks area automatically AoE plus Mighty Blow is a pretty hard hitting cone attack, your damage will still be -alot- higher then sword and shield, thus making 2H Tanking actually viable rather then a "flair" thing. So on to the build:

 

1. First we rush both the taunts in the vanguard tree, without taunts you are not really a "tank" after all. Then in the sword and shield tree pick up shield wall and the passive that comes after which makes you immune to flanking, it's a must have since you will constantly be surrounded by hostiles, take shield wall off your hotbar - you can't use it, its an unfortunate point sink to get the flanking immunity.

 

2. Next pick up grappling chain in the battlemaster tree, this will be really usefull to pull things off your allies or pull down archers from elevation, or even grab those annoying despair demons that keep jumping away from you.

 

3. Next up grab Mighty Blow! This will be our main dps skill, we are 2 Handed after all. It will basically allow us to do double damage in a cone area serving as both a hard hitting single and AoE ability, and most importantly it will knock most things down which keeps us from taking damage, this makes it serve as a valuable tanking tool as well. Now some people might wonder why I didn't take Block & Slash instead, it does look like an essential 2H Tanking ability, well my reasoning for that is pretty simple - I hate toggle abilities, they simply don't fit my playstyle and I don't find them fun, and I made sure it would not really be needed here, but anyone else may feel free to experiment with it, it's not going to undermine the build! However I feel like it would potentially lower your dps by quite alot, since you won't be doing anything while standing there waiting to be hit, I prefer to stay in the action.

 

4. Up to now you might have been somewhat squishy still, so in this step we are going to hard counter that - Pick up every passive in the vanguard tree, as well as Unbowed and the upgrade for it. We will -not- be picking up charging bull or bodyguard.

 

5. Next up, pick the champion specialization and work your way down to Walking Fortress and it's upgrade. When you got it, pick the upgrade for your War Cry as well, then grab the rest of the passives in the Champion tree. By now your skill bar will be full and you'll have all of your main abilities!

 

6. Past this point, upgrade challenge, upgrade grappling chain, and then your core build is done!

 

7. Past this it's just about personal taste as I haven't really gotten to this stage myself yet, options would be to pick up some more passives from the sword and shield tree, although I don't like that so many of them protect you from the front only and you would have to get alot of abilities you don't need to do it. Other options are a combination of passives from the Battlemaster tree and 2H tree. Potentially you could pick up War Horn, the main reason I didn't is because there's no room for it on my hot bar, but if you are using a focus ability from one of your allies instead you could make some room, or potentially dump line in the sand since I dont find it very usefull to be honest.

 

As for playstyle your main goal is to keep the attention of everything, open with running into a good position and use war cry, use unbowed when your guard is dropping a bit, challenge is to keep the attention of bosses or any solo enemy that runs after your mages, if they have archers on elevation open with grappling chain - keep in mind it might bug sometimes and decide to chain your last target even if you turn around and select another enemy, so its best used as an opener or when your previous target has died. When everything is hitting you and your guard is strong, use might blow and auto attacks to knock things down and deal damage. Obviously use Walking Fortress whenever you are taking to much damage.

 

That's it! Hope you enjoy.


  • metalfenix et Slapstick83 aiment ceci

#2
Nosseboss

Nosseboss
  • Members
  • 8 messages

I played the 2H Reaver on Nightmare and must say I loved it!

Playing as a bloodthirsty beast, trying to balance yourself on 20 - 30 % HP with guard up is really intense:)

 

I skipped the battlemaster and 2H tree completely.

 

At level 12:

Reaver 9 points (everyhing except upgraded ring of pain and upgraded devour)
Vanguard: 3 points (AoE taunt and upgraded Charging Bull)

 

At level 19:
Reaver 9 points (everyhing except upgraded ring of pain and upgraded devour)
Vanguard: 3 points (AoE taunt and upgraded Charging Bull for free devour)
W & S: 7 points (All 4 passives, damage reduction and stamina gain)

 

After this you can pick the points you want to, I upgraded Ring of Pain and Devour and took Crippling Blows in Battlemaster tree.

 

Companions:
Solas (Spirit + Rift) 

Vivienne (Spirit + Winter)

Varric (Pure DPS) (Used Cassandra as a tank until level 15 when I got fade-touched silverite for guard on hit and had some defensive passives)

 

Masterwork on gear for this build: 5 Guard on Hit (2 or 3 works on lower levels)

Inquisition Perk: 10% reduced damage taken.

 

Playstyle:

1: Charge in to knockdown enemies and generate guard
2: Use free devour
3: Place Ring of Pain (dont bother in singletarget fights with a lot of movement)
4: Dragon Rage spam until Charge off cooldown

5: Charging Bull to knockdown enemies and generate guard

6: Use free devour

7: Dragon Rage Spam

 

How do you survive on Nightmare with this spec and no main-tank?

* The 3 defensive passives in W & S tree are really strong and work without a shield! And they stack with the 10% inquisition perk
* 2x Mages with Barrier helps alot

* Guard on hit and guard on charge helps a ton.

* The companions have *preferred* on life-saver abilities like stealth, fade step and resurrection so they can survive for some time, but on dragon fights I sometimes end up fighting solo


  • luism aime ceci

#3
Jozan33

Jozan33
  • Members
  • 2 messages

I've been enjoying a 2H Champion. Great tankiness and good damage:

2H Weapon

Mighty Blow + Upgrade
Shield Breaker
Whirlwind + Upgrade
Clear a Path

Vanguard

Warcry + Upgrade
Charging Bull + Upgrade
Cutting Words

Champion

Line in the Sand (not used)
Bulwark
Adamant
To the Death + Upgrade
Resilience
Unyielding
Walking Fortress + Upgrade

Against groups I Bull Rush in, knock as many as I can down, perhaps Mighty Blow if they have lined up nicely then pop Warcy and Walking Fortress then Spin2Win for 8 seconds while invincible. The guard generated from Rush + Warcry + Fortress keeps me healthy while Fortress is on cooldown. Works a treat.

Same deal against bosses, just switch Warcry use for To the Death (or use both). Puts the hurt on Dragons too. Use the Inquis Focus also. 

I use Cass as main tank with Rift/Spirit Solas (PotA is great with Whirlwind) and Archer/Assassin Cole. This also allows me to play troubleshooter if anything peels off me and Cass to attack the squishies. I have also found the AI can handle this build relatively well as long as you deactivate Bull Rush (although it is fun to see them rush away or off buildings). Great for when I want to play Cole. Assassin Archer is also amazing!

 


  • Arasaka_aus aime ceci

#4
The_Prophet_of_Donk

The_Prophet_of_Donk
  • Members
  • 824 messages

Very nice ppl!!! I started a Warrior and I couldn't decide what to do for speccing... now I think I do ^_^



#5
Mindtraveller

Mindtraveller
  • Members
  • 116 messages

I think your are shooting yourself in the foot by not using charging bull :) It just has so much value, great for engaging, damage, guard, knockdown. Considering mighty blow gets shitloads of bonus damage against downed enemies it should really be a no-brainer for any two-handed build. It also has a very short cooldown meaning it gives you a lot of mobility.



#6
Matth85

Matth85
  • Members
  • 615 messages

Bullrush serves 4 functions:

 

1) Position.

2) Knockdown

3) Free ability.

4) Guard generation.

 

You can tap bullrush to knock down a target, and get a free mighty blow. So for 10 stamina you have just sat up a warrior-combo dealing massive damage. Pretty solid! I say it's worth the points ;)

 

As a 2h warior there are 4 abilities you need:

1) mighty blow. It's damage, it's CC. Mighty blow is love.

2) Pommel Strike. 35 stamina? A stun? Hits like a truck? Hits almost instant? Low CD? Hell yeah!

3) Grappling hook. Drag in ranged enemies? With a knockback? For some mighty blow love? Hell yeah!

4) Combat roll. Admit it, as a warrior you have had nightmares of 3 terror demons dry humping you the whole day! Combat roll avoids that!

 

With the 3 first abilities you can chain-CC a single target, and knockdown a bunch. 

 

For survivability you forget all about guard in the beginning. It's not worth it. You get: A) 20% armor in Vanguard. B) every passive in 1 handed + shield tree.


  • BlazingSpeed aime ceci

#7
Arasaka_aus

Arasaka_aus
  • Members
  • 8 messages

I've been enjoying a 2H Champion. Great tankiness and good damage:

2H Weapon

Mighty Blow + Upgrade
Shield Breaker
Whirlwind + Upgrade
Clear a Path

Vanguard

Warcry + Upgrade
Charging Bull + Upgrade
Cutting Words

Champion

Line in the Sand (not used)
Bulwark
Adamant
To the Death + Upgrade
Resilience
Unyielding
Walking Fortress + Upgrade

Against groups I Bull Rush in, knock as many as I can down, perhaps Mighty Blow if they have lined up nicely then pop Warcy and Walking Fortress then Spin2Win for 8 seconds while invincible. The guard generated from Rush + Warcry + Fortress keeps me healthy while Fortress is on cooldown. Works a treat.


 

 

I used this build on Hard and it was excellent! Spin2Win indeed. I had been getting hammered (lack of Guard) and using Block and Smash was hard to get right (PC controls + colourful explosions etc). Building Guard while inflicting damage seems a much better option, and coupled with a Cooldown Reduction Amulet made it that much better.



#8
actionhero112

actionhero112
  • Members
  • 1 199 messages

Block and Slash blocks everything from Brute aoe swings to Dragon claw swipes. Not only that, but activating it immediately turns you in the direction of your target, unlike say, Shield Wall. It also knocks enemies down and gives you guard with it's upgrade while doing damage.

 

Not to mention it's on the way to flow of battle, easily one of the better 2h passives, if not the best. 

 

Build doesn't have it.

 

 

 

............................

 

ok.....

 

 

NEXT. 



#9
ThelLastTruePatriot

ThelLastTruePatriot
  • Members
  • 1 206 messages

I think your are shooting yourself in the foot by not using charging bull :) It just has so much value, great for engaging, damage, guard, knockdown. Considering mighty blow gets shitloads of bonus damage against downed enemies it should really be a no-brainer for any two-handed build. It also has a very short cooldown meaning it gives you a lot of mobility.

 

 I agree, was kind of stunned that this build doesn't include that great synergy. It's great for getting around quickly, for example, in dragon fights when the dragon likes to leap away before firing off their breath attack, I use charging bull to beeline for them and run underneath them to avoid the direct blast.



#10
Zetrial

Zetrial
  • Members
  • 282 messages

Also I thought I would add this nifty little tip that nearly doubles(singleplayer) and probably over doubles (multiplayer) 2h auto attack dps. Tap the search ping (singleplayer) or sprint (multiplayer) after your first swing, it will reset your attack chain and you do the right to left slash again, which is significantly faster than waiting for the reverse swing normally.



#11
sethroskull79

sethroskull79
  • Members
  • 1 252 messages

This whole thread was a big help.  Not sure I want to tank my 2HW tho.  I'm leaning towards Templar I think for my first time through.


  • Wolfgrey666 aime ceci

#12
Wolfgrey666

Wolfgrey666
  • Members
  • 26 messages

This whole thread was a big help.  Not sure I want to tank my 2HW tho.  I'm leaning towards Templar I think for my first time through.

Templars go boom. Seriously. Tis fun.


  • zeypher aime ceci