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What do you feel is missing?


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#1
PlasmaPunch

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Despite DAI being quite good, and in a lot of ways even better than origins, there is always some bad sadly. Parts of what made DA:O, and even DA2 good that are straight up missing from DAI, I've seen lots of people mention it but I kinda wanna see a list, and opinions. Please note this isn't a thread to come bitching and complaining about DA:I, but to share opinions, and maybe get Bioware to appease the crowd with DLC's, or in their next installment.

 

What I feel is missing:

 

  • This is the biggest one, and one of my three biggest gripes with the game. Where are the demons? Yes I know, the world is overflooded with Despair, Terror, Envy and Nightmare demons - but where are the sin demons? Desire, Hunger, Pride, and Sloth are all sadly not represented well, or at all in DA:I. Pride is present, but acts like a mindless beast out to destroy everything rather than the cunning beast that tricks unsuspecting mages into using blood magic, or leads them astray in the fade etc. Pride Demons are supposed to be very intelligent, they are after all corrupted spirits of Wisdom - this is either forgotten or retconned in DA:I and is very disappointing. I never saw but one Hunger, Sloth or Desire demon in the entirity of DA:I and they were some of the best parts of DA:O and DA2, I played through all of DA:I waiting for what is essentially the 'make a deal with a demon' event and it never came, this was sad. :/

 

  • Dwarves are barely represented in DA:I. despite all three of the inhabited Dwarven Thaigs being on our over-maps. Dragon Ages' Dwarves are so damn cool, with their thaigs, the deep roads and their culture being top notch, and the amount of insanely cool **** that could be done with them. Dwarves discover a new Thaig with information regarding the Dark Spawn, or how to make insanely powerful lyrium weapons or something could've been really cool - but alas we got nothing. Bleh. It leaves a sour taste in my mouth.

 

  • DA:O had so much choice when it came to how your character played, in DA:I you play the standard archetypes with one specialization. DA:O my character was a Dwarven Warrior that used a bow at long ranged, and switched to Axes and a Shield when the fight got 'real', using bombs and poisons. Compared to the depth that Origins provided, DA:I is really boring, and takes away from the experience, DA2 had this issue and I was hoping Bioware had learned... At least DA:I is fun, despite being mindless I suppose. :/

 

  • Not being able to learn about what happens to the people affected by DA:O, and some of DA2 is rather disappointing, but I digress.

 

  • No Deep Roads adventures? Bleh

 

  • Romance feels like it came out of a child's story book, or at least the one that I've done (Josiephine) Hopefully on subsequent playthroughs this is proven to be just an issue with Josie (I do really like her character, I just think her romance is terrible) Compared to Morrigan/Leliana in DA:O... It's not even comparable. I felt like DA2 had this issue as well, but I guess Romance is just there for the people that really like it. I honestly don't like romances in many games because it feels too forced, even DA:O did that to a certain extent. 

 

  • Loot is way too random. I managed to find not a single tier 3 mage helm/onehanded/rogue chest, or warrior helm, and no  masterwork staff/onehanded/shield/helm throughout a 110 hour playthrough doing literally everything. What else was I supposed to do that I didn't manage to find these things? Sure I bought some of the missing tier 3 stuff, but you can't buy all the masterwork schems I was missing. Just felt annoyed when I wanted to craft in DA:I, despite having a really cool crafting system that was really fun to tinker with when I actually had the schems.

 

  • Children.. Okay Bioware, what's your excuse for not having children anywhere in the game? This takes away from immersion as I was at many villages, and cities and I saw one child ever, and it was Morrigans. Seriously what's so bad about having a couple kids tossing a ball back in forth in Redcliffe, or a brother picking on his sister in Olais. Hell this could have been a good way to show the confusion and pain of the people, specifically Parents of Thedas trying to explain to their kids why the sky is ripped open, why mages and templars are fighting, or why Orlais is so full of douchebags.. This one is just confusing.

 

I feel I have to end with, Yes I DO love this game, it is one of Biowares best, only behind BG, ME1, and DA:O - but it has some odd aspects of the series kinda just missing that makes the game feel a little weird. Just my two cents - I look forward to seeing what you guys have to say.


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#2
Vyndral

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I miss the choice of being an A-hole. Maybe i am misremembering the first since i havent played it in so long. Or maybe blending in to much ME. I dont mind having to be good. That is fine the story is the story. But at least let me be mean about it.
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#3
Leoroc

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Area narratives. In DA:O and KotOR and SWTOR each place you go to explore also has a narrative going on throughout it. Here the areas were just more of the same but with different colored foliage.


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#4
De Vulus

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I agree with you on most points, except I'm pretty glad they didn't include dwarves in the game. It's nice that they don't try to cram too much stuff in the game, and if they can't find a good way storywise to include dwarves then it's better they're not included at all. I'm still betting my money on there being dwarf based DLC coming, but who knows.



#5
Lumix19

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Despite DAI being quite good, and in a lot of ways even better than origins, there is always some bad sadly. Parts of what made DA:O, and even DA2 good that are straight up missing from DAI, I've seen lots of people mention it but I kinda wanna see a list, and opinions. Please note this isn't a thread to come bitching and complaining about DA:I, but to share opinions, and maybe get Bioware to appease the crowd with DLC's, or in their next installment.

 

What I feel is missing:

 

  • This is the biggest one, and one of my three biggest gripes with the game. Where are the demons? Yes I know, the world is overflooded with Despair, Terror, Envy and Nightmare demons - but where are the sin demons? Desire, Hunger, Pride, and Sloth are all sadly not represented well, or at all in DA:I. Pride is present, but acts like a mindless beast out to destroy everything rather than the cunning beast that tricks unsuspecting mages into using blood magic, or leads them astray in the fade etc. Pride Demons are supposed to be very intelligent, they are after all corrupted spirits of Wisdom - this is either forgotten or retconned in DA:I and is very disappointing. I never saw but one Hunger, Sloth or Desire demon in the entirity of DA:I and they were some of the best parts of DA:O and DA2, I played through all of DA:I waiting for what is essentially the 'make a deal with a demon' event and it never came, this was sad. :/

 

  • Dwarves are barely represented in DA:I. despite all three of the inhabited Dwarven Thaigs being on our over-maps. Dragon Ages' Dwarves are so damn cool, with their thaigs, the deep roads and their culture being top notch, and the amount of insanely cool **** that could be done with them. Dwarves discover a new Thaig with information regarding the Dark Spawn, or how to make insanely powerful lyrium weapons or something could've been really cool - but alas we got nothing. Bleh. It leaves a sour taste in my mouth.

 

  • DA:O had so much choice when it came to how your character played, in DA:I you play the standard archetypes with one specialization. DA:O my character was a Dwarven Warrior that used a bow at long ranged, and switched to Axes and a Shield when the fight got 'real', using bombs and poisons. Compared to the depth that Origins provided, DA:I is really boring, and takes away from the experience, DA2 had this issue and I was hoping Bioware had learned... At least DA:I is fun, despite being mindless I suppose. :/

 

  • Not being able to learn about what happens to the people affected by DA:O, and some of DA2 is rather disappointing, but I digress.

 

  • No Deep Roads adventures? Bleh

 

  • Romance feels like it came out of a child's story book, or at least the one that I've done (Josiephine) Hopefully on subsequent playthroughs this is proven to be just an issue with Josie (I do really like her character, I just think her romance is terrible) Compared to Morrigan in DA:O... It's not even comparable.

 

  • Loot is way too random. I managed to find not a single tier 3 mage helm/onehanded/rogue chest, or warrior helm, and no  masterwork staff/onehanded/shield/helm throughout a 110 hour playthrough doing literally everything. What else was I supposed to do that I didn't manage to find these things? Sure I bought some of the missing tier 3 stuff, but you can't buy all the masterwork schems I was missing. Just felt annoyed when I wanted to craft in DA:I, despite having a really cool crafting system that was really fun to tinker with when I actually had the schems.

 

  • Children.. Okay Bioware, what's your excuse for not having children anywhere in the game? This takes away from immersion as I was at many villages, and cities and I saw one child ever, and it was Morrigans. Seriously what's so bad about having a couple kids tossing a ball back in forth in Redcliffe, or a brother picking on his sister in Olais. Hell this could have been a good way to show the confusion and pain of the people, specifically Parents of Thedas trying to explain to their kids why the sky is ripped open, why mages and templars are fighting, or why Orlais is so full of douchebags.. This one is just confusing.

 

I feel I have to end with, Yes I DO love this game, it is one of Biowares best, only behind BG, ME1, and DA:O - but it has some odd aspects of the series kinda just missing that makes the game feel a little weird. Just my two cents - I look forward to seeing what you guys have to say.

I understand what you mean by the demon thing though the Envy demon was done quite well from what I saw. I think it's mostly to do with the fact the many of the demons we saw were under Corypheus' command so didn't really have any of the temptation/deals we've seen before. Also I suspect many of the demons were formerly spirits that became corrupted after coming through the rifts. I liked what we got on the dwarves, like the paragon who built a thaig on the surface, and you can get little references to the dwarves here and there too like at the Orlesian Ball where the dwarves say Orzammar's trade has been cut off and they've lost most of their income. I was sad about not learning the fates of some of our previous companions (especially now we have even more companions to worry about) but there's still lots of time for that.



#6
pablosplinter

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A city.
Plus, as leoroc says, the areas, whilst all pretty good don't really have any personality. They all needed some kind of almost self-contained narrative imo. Take The Fallow Mire for example. There are the some quite interesting notes scattered about there, but nothing ever comes of it(unless I am missing something?). As it is, it is just... There. Crestwood is probably the best done out of the ones we got.
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#7
Guest_TheDarkKnightReturns_*

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Area narratives. In DA:O and KotOR and SWTOR each place you go to explore also has a narrative going on throughout it. Here the areas were just more of the same but with different colored foliage.

 

I agree with this. Many of the areas are like 'here, look at this awesome sandbox. have fun!', but connections to the main quest are all tangential. If they weren't awesome sandboxes this game would be mediocre. Luckily they are and it isn't. A little more emphasis on narrative. You're almost there BW.



#8
WarBaby2

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My main points would be:

 

- Story feels rather linear and restricted. I mean, it's supposed to be the most epic DA story yet, and yet, we hardly SEE it... remember the battle of Ostegar? That was "just" the army of one kingdom facing an army of darkspawn, and the battle way pretty large scale. The Inquisition is supposed to be really powerful, but all those battles they wage are happening "off screen".

 

- Characters are not really flashed out and hardly develop, aside from their obvious story points. Same goes for relationships (not only the romantic ones).
 I think much of that can be attributed to the fact that everything is voiced now, especially the main character.

 

- Game systems feel too video gamy. Might be a problem with the engine, but almost everything that happens, happens through shops, loot or contextual prompts... no sneaking around enemies, no skills aside from lockpicking (which is really just another form of contectual prompt), no solving of problems though clever dialogoue... everything feels predeffined... even the jumping for shards and other loot.

 

All in all, many RPG typical features are missing or watered down... again, same as DA2.


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#9
Kemsu

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I feel like there's a LOT more the developers could have done with Skyhold.

 

The 3 possible upgrades were bleh.  Skyhold just seemed very unfinished.

 

I was hoping Corypheus was going to attack, but that never materialized.


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#10
Lumix19

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A city.
Plus, as leoroc says, the areas, whilst all pretty good don't really have any personality. They all needed some kind of almost self-contained narrative imo. Take The Fallow Mire for example. There are the some quite interesting notes scattered about there, but nothing ever comes of it(unless I am missing something?). Crestwood is probably the best done out of the ones we got.

I thought the Fallow Mire was quite well done actually. I like reading about the Apostate mage who you have to find and the glyphs which lead to you learning a new poison. Crestwood was great though. I loved wandering through the village with all the spirits and talking to Command, cracked me up when she's ordering everything to move.



#11
PlasmaPunch

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I understand what you mean by the demon thing though the Envy demon was done quite well from what I saw. I think it's mostly to do with the fact the many of the demons we saw were under Corypheus' command so didn't really have any of the temptation/deals we've seen before. Also I suspect many of the demons were formerly spirits that became corrupted after coming through the rifts. I liked what we got on the dwarves, like the paragon who built a thaig on the surface, and you can get little references to the dwarves here and there too like at the Orlesian Ball where the dwarves say Orzammar's trade has been cut off and they've lost most of their income. I was sad about not learning the fates of some of our previous companions (especially now we have even more companions to worry about) but there's still lots of time for that.

I agree on the Envy demon part, that was awesome. But it's a main plot choice, those were all awesome imo. More to point I guess that what I mean, is that it feels like they forgot what demons were, and made them into monsters. Dunno, I found the Rift stuff fun, but not good - if you get what I mean. 

The Hissing Wastes does have some really really cool Dwarven lore, but it doesn't have Dwarves.



#12
pablosplinter

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I thought the Fallow Mire was quite well done actually. I like reading about the Apostate mage who you have to find and the glyphs which lead to you learning a new poison. Crestwood was great though. I loved wandering through the village with all the spirits and talking to Command, cracked me up when she's ordering everything to move.

I like Fallow Mire too, but is there a reason to there? Does anything interesting happen there?... Not really.

Like much of the game it just feels like they were ticking a box. 'right, we need a dark and gloomy area to go with the snow, desert, green and barren ones'... Skyhold upgrades are the same. They included them, but put very little thought in to them, to the point where they are basically a joke(you need to own 3 quarries in order to erect a small fence in the courtyard?!)
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#13
PlasmaPunch

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I feel like there's a LOT more the developers could have done with Skyhold.

 

The 3 possible upgrades were bleh.  Skyhold just seemed very unfinished.

 

I was hoping Corypheus was going to attack, but that never materialized.

Regarding the choices at Skyhold, I completely agree. Mage/Templar tower didn't matter at all, the sparring/healing station thing didn't matter, and +4pots or more people singing chants for the garden was just outright silly.


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#14
WarBaby2

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I like Fallow Mire too, but is there a reason to there? Does anything interesting happen there?... Not really.

Like much of the game it just feels like they were ticking a box. 'right, we need a dark and gloomy area to go with the snow, desert, green and barren ones'... Skyhold upgrades are the same. They included them, but put very little thought in to them, to the point where they are basically a joke(you need to own 3 quarries in order to erect a small fence in the courtyard?!)

Exactly the same can be said about the game in general... everything is sorta there, but not really great... aside from crafting, that one had potential.



#15
LordOfScorn

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Area narratives. In DA:O and KotOR and SWTOR each place you go to explore also has a narrative going on throughout it. Here the areas were just more of the same but with different colored foliage.

 

I agree with this. As much as I love this game, I believe it needs more depth in certain areas. Interesting cinimatic story based side quests that track and lead you about the zone more, but don't really have to relate to the main arc as much. This gives you reason to explore areas without making them feel aimless at times and keeps the less focused people on track with something to do. It also adds more meat to develop characters in your party and make choices with your character, good or bad. Granted, this would be a lot more work, but even just having one of these types of quests per zone would add some flare.


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#16
pablosplinter

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Regarding the choices at Skyhold, I completely agree. Mage/Templar tower didn't matter at all, the sparring/healing station thing didn't matter, and +4pots or more people singing chants for the garden was just outright silly.


If they release a paid for skyhold upgrade dlc I will not be impressed!

#17
Lumix19

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I like Fallow Mire too, but is there a reason to there? Does anything interesting happen there?... Not really.

Like much of the game it just feels like they were ticking a box. 'right, we need a dark and gloomy area to go with the snow, desert, green and barren ones'... Skyhold upgrades are the same. They included them, but put very little thought in to them, to the point where they are basically a joke(you need to own 3 quarries in order to erect a small fence in the courtyard?!)

Well you do rescue some Inquisition soldiers but no main plot point true. And some of the other areas did have more compelling reasons like the Venatori activity in the Hissing Wastes.

 

 

I agree on the Envy demon part, that was awesome. But it's a main plot choice, those were all awesome imo. More to point I guess that what I mean, is that it feels like they forgot what demons were, and made them into monsters. Dunno, I found the Rift stuff fun, but not good - if you get what I mean. 

The Hissing Wastes does have some really really cool Dwarven lore, but it doesn't have Dwarves.

Yeah they were relegated to monsters. It's just because Corypheus was using them as footsoldiers, invasion and all that so not really any need to tempt since they can enter physically. Now that the breach and rifts are closed I'm sure we'll see a return to the psychological demons like Envy was and what the Desire demons were in previous games. Missing dwarves were sad it's true.



#18
pablosplinter

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Exactly the same can be said about the game in general... everything is sorta there, but not really great... aside from crafting, that one had potential.


The deeper you get in to the crafting the better it reveals itself to be. It is the one area they absolutely nailed!
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#19
baconluigi

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U can't critize romances unless you've played all of them, and children probably won't be outside having a good time when the sky is torn open, a magister threatens the world and the mages and Templars are ferociously fighting

#20
Iakus

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Well you do rescue some Inquisition soldiers but no main plot point true. And some of the other areas did have more compelling reasons like the Venatori activity in the Hissing Wastes.

 

 

You do get the goat thing, though :P


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#21
Iakus

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At any rate, what I've found to me "missing" as far as the regions are concerned is a central reason to be there.  This doesn't apply to all of them, of course.  I mean, Fallow Mire has rescuing the prisoners, the Forbidden Oasis has the temple.  But many places seem to be simply there to "restore order" 

 

If each region had it's own ongoing story to tell as you move through the zone, it might have added a lot more depth to the area.


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#22
LordOfScorn

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I'll use Fallow Mire as an example. You are lead through the zone for the missing soldiers, but along the way you are hinted at about the Avvar and how they could be a powerful ally. Then, at the end, you have the option to sacrifice the soldiers and sign on the Avvar, or destroy them and rescue the soldiers as planned with character interactions and consequences, approval/disapproval, etc.



#23
PrayingMantis

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- I found the desire demon quite exciting in Origins. I mean, just think about it: The inquisitor making a deal with a demon, while fighting demons. I just really like the concept of making a deal with your enemy and seeing the reactions of the people around you. While there weren't really any reactions towards the deal in Origins, I had hoped to see something like that in inquisition. That would have given us the option to be so hypocritical as the "Herald of Andraste". 
I don't know, I just don't like having the protagonist be the "perfect good guy with a golden heart". You should have the option to be flawed and not sorry about it.
 
- I have really missed the dwarfs and especially the qunari
 
- Talking with your companions all skyrim-style isn't really my cup of tea. I liked the close-ups of their faces in the previous games during conversations. I mean, I like the route BioWare went with the skyrim-inspiration, don't get me wrong. They don't really have to make every aspect of the game like that, though.


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#24
Malkavian

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At any rate, what I've found to me "missing" as far as the regions are concerned is a central reason to be there.  This doesn't apply to all of them, of course.  I mean, Fallow Mire has rescuing the prisoners, the Forbidden Oasis has the temple.  But many places seem to be simply there to "restore order" 

 

If each region had it's own ongoing story to tell as you move through the zone, it might have added a lot more depth to the area.

 

Excatly.

 

Both developers and reviewers said the world is huge and there is so much stuff to do on each map. This is true, shame that 80% of it involves fetching and gathering for no obvious reason, or, with little or no impact on story.

 

Also, what i feel is missing are some RPG elements, like atribute points, conversation options, character builds, gear is very restricted, more options, varieties etc.


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#25
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I love the game,need to say that right away because i dont know if what im going to say will make me sound like a cry baby who hates the game lol.

 

Anyhow, i feel every zone in the game is lacking, outside the main quest path i feel every zone just lacks, i really dont know how to describe it tbh since im pretty useless with words but i feel each zone would have been better served with the main story integrated into it instead of the main story missions being separate then each zones side quests an such feed to unlocking the main quest in the area.

 

It be BioWares first time into the "open" world though and its a great first attempt but well alot to be taken away from this an learned imo


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