Area narratives. In DA:O and KotOR and SWTOR each place you go to explore also has a narrative going on throughout it. Here the areas were just more of the same but with different colored foliage.
Yeah, couldn't agree more. The quests in the open world regions are incredibly disappointing. They lack soul. There's a Dalish clan, but all you do is fetch items for them or kill a few demons. And then you get an agent. That's it. Really disappointing. There was only one that I found interesting, the "main" one in Emprise du Lion, but even that was less than I hoped for.
Now on to things I sorely miss from the game:
-Dwarves and the Deep Roads. There actually was a shot in one of the trailers that shows a dwarven outpost with actual dwarves in it, and I remember one of the devs saying that "that's not Orzammar, it's an outpost you get to visit", but alas that's not the case.
-cities. Val Royaoux is there, but I can safely say that it's a letdown for most people. No White Spire? No Imperial Palace?
-the actual civil war in the Exalted Plains. It would've been much better if there was a conflict there and you tried to solve it instead of this "undead are rising" boring quest which has no real impact on anything. It's not related to the main story or anything.
-interactions with the Ferelden leadership. It would've been nice to revisit Redcliffe castle after the mission and get a few quests from Bann Teagan or something. Or I don't know Alistair saying more than 5 five words during the meeting, or actually noticing that you're there.
-better romances.. they try to be witty and humorous, but they fail mostly.
And quite a few other personal preferences I find this game to be lacking. But I'll stop here.