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What do you feel is missing?


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#51
Chuvvy

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After hearing the OGB's VA I can't say I'm too broken up about no children. My niece speaks more clearly and in a deeper voice and she's 4. Kid sounds like a two year old with a lisp. Well spoken my ass morrigan.

 

The sad thing is this is the kid they picked. Think about how bad the ones they didn't pick were.



#52
pablosplinter

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Yeah the majority of conversations are non cinematic throughout the entire game...it sucks.

This is a problem. I am actually pleased they introduced the small conversations without a cutscene, as it does work... But they didn't strike a balance. There are lots of bits in the game that lose impact because of this. Imshael fro example... The confrontation with him should have been a full cutscene conversation. As it is, it just feels like nothing. Also, imo some NPCs should always be proper cutscene conversations as well. The main person at each Fort for a start, the dalish keeper etc.

They just didn't get the balance right. It feels more impersonal now.
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#53
TheJediSaint

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I was hoping to fight a siege battle at Skyhold, but alas.


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#54
Sceptenar

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Part of the problem might be the banter bug.  We seem to be getting a lot less companion interaction than we should.

That's not what I was talking about. My followers had plenty to say to each other. What I'm talking about is me talking to people who are not my followers, during a quest. You know, having a conversation with someone. Like:

 

Me:   I'm very sorry for your loss.

Woman: Thank you...

Me: Did your husband have any enemies?

Woman: No, everyone else loved him.

Me: So you killed him!

Woman: You're never taking me alive pig!

Me: Agreed. [Unsheathes sword]



#55
Sailliak

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Things that happen in the story making sense. Like normal, logical sense.

 

I have yet to figure out what happened in that cinematic when you first go to Val Royeaux. So there's a cleric there denouncing you and a Templar shows up and clocks her one. And the Templar leader is all I'm the authority here rarrr. And they say some stuff and decide to leave. Nothing about this scene made sense. And then everyone in the Inquisition is like "well the chantry is dealt with now" um are you sure about that, I think an old woman just got knocked out, but nothing else, as far as I can tell, has changed.


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#56
Iakus

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Guys, thanks for explaining the Seeker quest. It does make a bit more sense now-but to a certain extent I think you've kinda reinforced my point...it seems a lot of the ways this quest makes sense are if you read the books, which I haven't. I certainly don't mind the books adding to the lore of DA:I, but IMHO the quests should still be understandable and make sense without it.

And the spirit of faith changing people makes sense-but if true it should be a majorly big deal for Cassandra shouldn't it? Like a "Holy crap, I'm no longer the person I was because the infused me with a spirit/demon. Who am I? Who is Cassandra Pentaghast?"

Her biggest question seems to be "Should I reform the seekers or not?" not "Holy crap, I was mind raped and my personality supplanted by an alien presence!"

To any rational person, shouldn't point two be of slightly greater concern than point one?

I dunno. Again, the explanations/characterizations fall a bit flat for me. A lot of times I can see what the writers were trying to accomplish but somehow it just keeps falling a bit flat. Maybe because the limited amount of voiced dialogue can't really support these tremendously nuanced plots they're trying to do?

I'm not so sure the spirit of faith changes the Seeker's personality on any fundamental level.  However, one side effect of being cured of Tranquility is intense, volatile emotions.  Though it's unknown if that is temporary or permanent.  I imagine it would take someone of strong mental dicipline to control those emotions in any case.  Might contribute to why Cassandra says so few people complete their Seeker training though.

 

I suppose it would be kinda sucky to learn that what you thought was being touched by something divine turned out to be simply a Fade spirit summoned to cure your Tranquility though



#57
Iakus

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Yeah the majority of conversations are non cinematic throughout the entire game...it sucks.

That I didn't mind. 



#58
Kendaric Varkellen

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I found the crafting to be very lacking, No reverse engineering to get blueprints, no taking items apart to get mats, no dye system....just very basic. The Winter Forge mod for DAO was more awesome than this system.

 

The lack of dyes and reverse-engineering is a definite drawback. For me it made 90% of the crafting materials useless in most cases.

 

Other things I think are missing:

 

> A living world. The environments, while looking amazing, also feel pretty dead, especially in settlements due to the mostly static NPCs and lack of day/night cycle. While this is not different from past games, it is far more annoying in a game that includes exploration like DA:I.

 

> Ordinary animals ... sometimes, a rabbit can just be a rabbit and doesn't need to be a nug or an oxen can be an oxen and not a druffalo (whoever came up with that name needs to be slapped ;) ). It makes connecting with the world easier for many players.



#59
CronoDragoon

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Things that happen in the story making sense. Like normal, logical sense.

 

I have yet to figure out what happened in that cinematic when you first go to Val Royeaux. So there's a cleric there denouncing you and a Templar shows up and clocks her one. And the Templar leader is all I'm the authority here rarrr. And they say some stuff and decide to leave. Nothing about this scene made sense. And then everyone in the Inquisition is like "well the chantry is dealt with now" um are you sure about that, I think an old woman just got knocked out, but nothing else, as far as I can tell, has changed.

 

Isn't that Lord Seeker Lucius? In any case the Templars were the last bit of strength left loyal the Chantry. Once they decided to do their own thing the Chantry is powerless to enforce its will, hence the Chantry becoming irrelevant as an obstacle to the Inquisition.



#60
PlasmaPunch

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Things that happen in the story making sense. Like normal, logical sense.

 

I have yet to figure out what happened in that cinematic when you first go to Val Royeaux. So there's a cleric there denouncing you and a Templar shows up and clocks her one. And the Templar leader is all I'm the authority here rarrr. And they say some stuff and decide to leave. Nothing about this scene made sense. And then everyone in the Inquisition is like "well the chantry is dealt with now" um are you sure about that, I think an old woman just got knocked out, but nothing else, as far as I can tell, has changed.

 

Everything that happens there is explained, makes sense, and there's no real inconsistencies.. I honestly don't get what you mean.

 

Lucius is actually a demon, the chantry mother hates the inquisition but has no power since the Templars aren't supporting the chantry.

 

You are there to check the shops and you leave. Everything else is choice. It's supposed to be confusing, but it's all explained relatively soon after you do the quest.



#61
PlasmaPunch

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That's not what I was talking about. My followers had plenty to say to each other. What I'm talking about is me talking to people who are not my followers, during a quest. You know, having a conversation with someone. Like:

 

Me:   I'm very sorry for your loss.

Woman: Thank you...

Me: Did your husband have any enemies?

Woman: No, everyone else loved him.

Me: So you killed him!

Woman: You're never taking me alive pig!

Me: Agreed. [Unsheathes sword]

 

First of all, I'm glad you're not a writer for Bioware :P

 

Secondly I do agree. I wish you could have had an interaction with the people of the world, especially the people you overhear talking in Redcliffe, in the keeps or in Val Royeuax for example. Listening to a mother not letting her kid get trained as a mage because she's scared, so he turns to the rebel mages... What the hell? My character, especially since he was a mage - totally would've gotten that kid some real help.



#62
DanielCofour

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Area narratives. In DA:O and KotOR and SWTOR each place you go to explore also has a narrative going on throughout it. Here the areas were just more of the same but with different colored foliage.

 

Yeah, couldn't agree more. The quests in the open world regions are incredibly disappointing. They lack soul. There's a Dalish clan, but all you do is fetch items for them or kill a few demons. And then you get an agent. That's it. Really disappointing.  There was only one that I found interesting, the "main" one in Emprise du Lion, but even that was less than I hoped for. 

 

Now on to things I sorely miss from the game:

 

-Dwarves and the Deep Roads. There actually was a shot in one of the trailers that shows a dwarven outpost with actual dwarves in it, and I remember one of the devs saying that "that's not Orzammar, it's an outpost you get to visit", but alas that's not the case. 

Spoiler

-cities. Val Royaoux is there, but I can safely say that it's a letdown for most people. No White Spire? No Imperial Palace? 

 

-the actual civil war in the Exalted Plains. It would've been much better if there was a conflict there and you tried to solve it instead of this "undead are rising" boring quest which has no real impact on anything. It's not related to the main story or anything.

 

-interactions with the Ferelden leadership. It would've been nice to revisit Redcliffe castle after the mission and get a few quests from Bann Teagan or something. Or I don't know Alistair saying more than 5 five words during the meeting, or actually noticing that you're there.  

 

-better romances.. they try to be witty and humorous, but they fail mostly.

 

And quite a few other personal preferences I find this game to be lacking. But I'll stop here. 


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#63
Iakus

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Isn't that Lord Seeker Lucius? In any case the Templars were the last bit of strength left loyal the Chantry. Once they decided to do their own thing the Chantry is powerless to enforce its will, hence the Chantry becoming irrelevant as an obstacle to the Inquisition.

Pretty much.  It demonstrated just how much the Chantry's opinion didn't matter.  No mages, no Templars, they were toothless.  You were free to do your own thing.



#64
Maiafay

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Ordinary animals ... sometimes, a rabbit can just be a rabbit and doesn't need to be a nug or an oxen can be an oxen and not a druffalo (whoever came up with that name needs to be slapped ;) ). It makes connecting with the world easier for many players.


Thedas may not have "ordinary" animals since it's not...Earth. Hence, not seeing bunnies really doesn't bother me. It's a fantasy setting.

I would have liked a desire demon to make an appearance, or another forray into the deep roads, but maybe the devs didn't want everyone to expect that in every game. "Oh, gotta have the deep roads because the last three games had them". Then it would seem just fan service.

Also, not caring about kids. I'm not a child person and never will be. They irked me in Skyrim and I don't miss them in DAI. Not immersion breaking, imo.

I would have enjoyed more romance content...but I suppose there never can be "enough" content for me. Crap, I could have played an entire game of "romancing Dorian" and still would have been caving more.

#65
lyin321

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 Hmm it's not quite missing  - but the crafting system: I would like if we are able to craft incomplete armors. For example if you have the schematic for heavy warden armor you can choose to skip adding the heavy outer chestplate (or whatever) and thus making it light armor....

....also dyes...currently if I want white color I can have it....ofcourse I better not care about what bonuses I am adding:)

 

 Another thing (although I understand why they may not want to) that imo will be very good addition is time. Let us have specific time untill the ball in the winter palace(?)...or if we haven't gathered some minimum power in some time frame the main villian comes and we have a hard battle to win before continuing or something. Or something not so harsh...

 

 Another not-quite-missing from the game, but they definitely can improve it is improved AI...or at least tactics similar to DAO/DA2. Now that might be engine thing and hard to impliment as such but maybe some very basic rules? As in: attack mages/use regen potions at %hp etc....

 

...finally choices never hurt. Why weren't we allowed to choose what to wear around Skyhold? And at the Orlesean ball for that matter? There, while the 'suit' was perfect for my hardened warrior, I may also be a mage...or a charming rogue that would prefer a dress (although I am not sure how the court will react of a man dressed in dress....).

...oh I don't understand why my warrior can't don medium/light armor but that is very minor thing.

 

Edit: Forgot to add - class specific actions. Accessible by the dialogue wheel. DA2 had them and I was hoping they will improve upon them....sadly they just ignored them:( Now my warrior just stand before (at a hand reach) before an assassin and let him say his speech then go and throw a vial to make himself invisible....ugh that was paintfull. Maybe it is just too mch work and the game is big enought as it is I don't know, but....



#66
Nibbin

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Some kind of risk of loss, party members should have opportunities to get killed based on your decisions (or lack of). 
By the Arbor Wilds I felt like a steam-rolling badass with an unstoppable army and an impregnable fortress, the stakes were high but it felt like victory was assured.

All people do in this game past a certain point is tell you how awesome you are and that everyone either wants to curry favor with you or kill you because you're so damn powerful. 


I felt bad for Corypheus...



#67
ShinsFortress

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Soul.


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#68
Nibbin

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Everything that happens there is explained, makes sense, and there's no real inconsistencies.. I honestly don't get what you mean.

 

Lucius is actually a demon, the chantry mother hates the inquisition but has no power since the Templars aren't supporting the chantry.

 

You are there to check the shops and you leave. Everything else is choice. It's supposed to be confusing, but it's all explained relatively soon after you do the quest.

While I agree with this comment for the most part I'm pretty sure the inquisitor didn't go to Val Royeux to "Check the Shops", like he just nipped down to Debenhams to see if there was a sale on.
 


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#69
Sailliak

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I was kind of hoping to see Anderfels characters in Inquisition. Like this is the 3rd Dragon age game and we've met what, 1 Anderfels dude, back in Origins. Come on. For my Canadian ears, all these British and French accents get grating.



#70
Toasted Llama

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I missed quite a few things actually..

- Denerim. I suppose Val Royeaux was now the "big city with merchants-level" and I liked Val Royeaux, don't get me wrong, but Val Royeaux felt empty... and tiny. And not cozy. Plus I would've loved to see Denerim after it dealt with the damages from the Fifth Blight and how it was rebuilt. Have to admit, seeing Redcliffe again was quite nice though.

- Companion AI tactics. The amount of times I wanted to throw the nearest object at the wall because my ranged companions don't walk away from AOEs or keep their distance from enemies... I believe 90% of all the potions I've used have been used up by Varric and Vivienne. DA:O had these perfect behaviour tactics; offensive, defensive, ranged and healer. I miss the latter two A LOT.

- Like many others, I would've liked to see a better story-wise connection between the vast worlds. I've finished the main story, yet I still have 3-4 areas left to explore, but I don't feel like it because it would just feel like exploring the Hinterlands with a colour palette swap.

- Any cameo from the DA2 crew BESIDES Varric/Hawke.

- The feeling that everything you did was actually important for the final mission. I became friends with everyone except cole (his quest was bugged T_T), upgraded the keep, recruited as many agents as I could and improved the power/influence from the Inquisition with bazillion of side-quests, but it felt like that didn't matter at all.


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#71
Nibbin

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I was kind of hoping to see Anderfels characters in Inquisition. Like this is the 3rd Dragon age game and we've met what, 1 Anderfels dude, back in Origins. Come on. For my Canadian ears, all these British and French accents get grating.

There's some Americans in there :P The Dwarves are mostly american right?
But yeh, definitely. The fact that the accent spectrum is slowly getting larger can only be a good thing, like I'm pretty sure Blackwall was the first true northerner in dragon age, and what the heck get some Canadians in there too!

I'd love Bioware to do what they did in KOTOR where the Mandalorians in the main were always south african, Ozzie or New Zealand. Loved that. 

Bring in some other warlike race that only speaks with Scandi accents (and not S**t ones like in Skyrim)



#72
Tehrm

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There actually was a shot in one of the trailers that shows a dwarven outpost with actual dwarves in it, and I remember one of the devs saying that "that's not Orzammar, it's an outpost you get to visit", but alas that's not the case. 

Spoiler

 

 

That would be Valammar... the dwarven outpost filled with carta and darkspawn.  I'm guessing you either didn't make it there in your game, or you don't think of it as an outpost because it's not friendly territory.

 

Either way, I would have liked a friendly dwarven city of some kind.  A shame that cities weren't really a thing (outside of Val Royeaux) in this game.

 

edit: I suppose it couldn't be a dwarven city, unless it were Orzammar.  A friendly outpost then.



#73
Guest_starlitegirl_*

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Not so much was is missing but what could be a lot better:

 

Maps - hissing wastes, plains, western approach - three maps that there is next to nothing to do or see. Vast wastelands for the most part. Plains have some elven ruins but essentially these are throwaway maps. Vast areas that are empty except for a little bit of life. I am in and out of them so fast it's absurd. They are maps for the sake of maps. They are maps to give you an area to go with some rifts and well, to give you another map to boost their whole we have huge maps and so many of them story. But these are throwaway maps. Largely empty. Barely any work went into them. The first time visiting was okay. After that it's just dull. I'm wasting my time going to these places running about to close rifts in a massive boring empty terrain. I even have to go back and waste a mission because they knew it was so boring and empty that they added something to give me something more to do - clear a path, build a bridge. Now it's not only a boring map but it's a nuisance as well.

 

Also, it would have been a nice nod to DAO players to make Redcliffe look a bit more like redcliffe. As is it looks like the entire town, you know that large area down the hill where we fought off the undead with the towns people, has vanished. I was excited when I first arrived because I walked down the hill and remembered a conversation with Alistair, and then, nothing. It was completely transformed into some other redcliffe. Hell, even if they just worked it into the graphics and had a visual of it being closed off down below where there used to be buildings and where you fought the undead due to darkspawn and blight recovery (which would have been really an awesome thing to do - to show how the area is still impacted and make you think about your first game and what happened there), that would have been better than what we got. In fact, I think they should have done that. I would have loved that as a nice nod to DAO and a reminder of just how bad blights are, how long it takes to recover from them. It seems DAO and the blight have been largely minimized in this game which is kind of off-putting.

 

I thought after we captured our first keep that we would be doing that in more locations. It was fun to do that. I really would have loved to do that as part of growing our power base and locations rather than just pitching a tent and flag which really is kind of lame. Capturing forts in other maps would have been fun but then again most of the maps were empty as if there is very little life left in thedas which makes me wonder why we even need an inquisition. Is it just some templars and mages? Only a few cities? That's it?


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#74
DanielCofour

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That would be Valammar... the dwarven outpost filled with carta and darkspawn.  I'm guessing you either didn't make it there in your game, or you don't think of it as an outpost because it's not friendly territory.

 

Either way, I would have liked a friendly dwarven city of some kind.  A shame that cities weren't really a thing (outside of Val Royeaux) in this game.

 

 

That's not Valammar...those dwarfs there are not in Valammar.  I've been there. I finished 95% the game. I wouldn't have commented that it's not in the game if I wasn't sure. But who knows, maybe they just changed it and it and it's indeed Valammar. They changed so much from the promotional materials. 



#75
WarBaby2

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Actually, the original plan was to have customizable outpost in every area... some of them remained in the game, but none of them to the level it was planned at some point. As I aid, there is evidence the game was supposed to be "more" at many places...


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