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What do you feel is missing?


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#76
Orthiad

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A way to access the War table when you are out questing. It is annoying to always go back to skyhold all the time. When you have short times like 12 min on the missions like gathering herbs.



#77
OHB MajorV

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The thing that tops my list is Sandal. I long to hear "ENCHANTMENT"?

#78
Rencor2k

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All this is because EA wants it to be an action RPG.. So many missed opportunities, it's sad and half complete.. What of the videoes on their youtube channel, they showed us how important the outposts and choose which outpost you wanted it to be, and how you could burn the boats to delay enemies and SO much more BS. They fooled us again.


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#79
WarBaby2

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All this is because EA wants it to be an action RPG.. So many missed opportunities, it's sad and half complete.. What of the videoes on their youtube channel, they showed us how important the outposts and choose which outpost you wanted it to be, and how you could burn the boats to delay enemies and SO much more BS. They fooled us again.

Yea, pretty much... it's a nice action RPG, but a pretty shallow one. After close to 80 hours of busywork, I got bored and simply finished the game... I didn't care for the rest of my party enough to fully optimize them and I didn't care for regions I hadn't explore yet, because they all are basically the same... I never experienced anything like that in the older games, not even DA2.


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#80
Xamufam

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https://www.youtube.com/watch?v=18PEQHZ4o5M&list=PL7O33jvdPM84tbOU3pgUwT6zKVJCHoecI&index=19


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#81
Linkenski

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I think Josie's romance is lacking for some because it's written by ms Feketekuty, who also wrote Liara in ME3. She's not really a bad writer but her romances so far tend to be very safe and stiff, as if it's not right to embrace mutual love or something. It's very fan-girly IMO. At least with most other romances you get the feeling that your PC and LI love each other and are not afraid to show their inner feelings.


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#82
Xamufam

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the humor, the dialogue wheel of DA2 & the political aspect of DA2



#83
Linkenski

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the dialogue wheel of DA2

For real? I disliked how... static it was in DA2. Always the same layout which made choosing predictable. DA:I alterates between having a joky middle option and one to elaborate, and some of the dialogue wheels are strictly used to express yourself about how you feel about something. It's by far the best Dialogue Wheel design they've ever done IMO.

 

But, I'm geting too far ahead, maybe you were simply referring to the lack of cinedesign cutscenes?



#84
Rencor2k

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Yea, pretty much... it's a nice action RPG, but a pretty shallow one. After close to 80 hours of busywork, I got bored and simply finished the game... I didn't care for the rest of my party enough to fully optimize them and I didn't care for regions I hadn't explore yet, because they all are basically the same... I never experienced anything like that in the older games, not even DA2.

I don't think it matters much to get more allies anyway.. In the end you don't even get to see or use the army or anything lol.. Sad times for gaming. I only blame EA.



#85
Xamufam

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For real? I disliked how... static it was in DA2. Always the same layout which made choosing predictable. DA:I alterates between having a joky middle option and one to elaborate, and some of the dialogue wheels are strictly used to express yourself about how you feel about something. It's by far the best Dialogue Wheel design they've ever done IMO.

 

But, I'm geting too far ahead, maybe you were simply referring to the lack of cinedesign cutscenes?

the way the personality changes

 

Though it may not be apparent at first, Hawke can exhibit one of three personalities based on the dialogue choices that you favor.

  • Diplomatic/Helpful: Green or Light Blue highlight
  • Humorous/Charming: Purple highlight
  • Aggressive/Direct: Red highlight

This personality type will decide the tone of Hawke's voice whenever it is not directly controlled by the player, which will happen during cut-scenes and also during conversations between the player's dialogue choices. On occasion the tone of unique dialogue options the player can choose will depend on the personality type, and Hawke's remarks during exploration mode (when controlling another character and selecting Hawke) and the character's lines during combat will also be influenced by it.

 

The very first dialogue choice you make sets Hawke's initial personality. Note that this is the dialogue choice made during the introduction sequence, that will occur after class and gender are chosen.

 

If your first pick is a Diplomatic option, for example, Hawke's voice will adopt the Diplomatic tone. As you keep choosing similar options at the dialogue wheel, they "stack". If you were to decide to change your personality later on, it would take more than twice the amount of (either Humorous or Aggressive) dialogue lines to activate that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized.

 

At the start of each Act, Hawke retains his or her established personality, but the "stack" of the previous personality choices is reduced. This gives you a window of opportunity to change your dominant tone.

Some options do not affect Hawke's personality, but rather, some are dependent on it.


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#86
Guest_starlitegirl_*

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I don't think it matters much to get more allies anyway.. In the end you don't even get to see or use the army or anything lol.. Sad times for gaming. I only blame EA.

 

From that first cutscene where the bridge is destroyed and you fall onto the ice and have to grab a weapon to fight a demon, it felt almost exactly like ME3 to me. Hell they couldn't even be creative enough to not have something destroy the ground beneath us and have us fall to the ground below. This was the same opening of ME3 just a different environment. Now you have Cass instead of the admiral. That's when I had a feeling there were going to be a lot of similarities and there were. ME3 you collect assets which really don't  do anything but maybe change your ending to some degree. Here you accrue power and influence that don't really change anything. Fetch quests in both games to accrue something that is ultimately meaningless. The plus of ME3 is if you leveled up a level 20 class in the MP you gained assets so that you didn't have to bother with stupid quests again which I didn't. The whole power and influence was pretty much the same as war assets and influence in ME3. They clearly can't think outside the box and even worse they can't hear it when people, countless people, say they find that crap boring and don't like doing it when it doesn't matter in the end because BW has done it yet again.

 

I have a character now that I love and I'm just not even inspired to play because I wasted time on boring maps and dealing with too many companions and some of their quests that were time wasters more than anything. And I feel like I just don't care. At all. That's shocking for me because I generally care enough in most games to want to finish it. It's a rare game I don't care enough about or I feel like I just want to finish it to get it done but don't feel motivated to do it. Nothing is driving me forward. I've seen this in a lot of people's comments on various forums. Sure you have fanboys and girls who will rip you apart for it but there's a strong base of people that would rather start a new character or not play than keep bothering when they're bored with what the game has to offer should they continue. They don't care about the story that much. Nothing about it inspires them to finish it. I'm curious but don't really care. I was actually searching for you tube videos so I could see what happen without having to bother. DAO I had to finish. I wanted to finish. ME2 and ME1 the same. I played all three of those games more times than I can count. But DAI? If I am not compelled to finish it the first time then I'm not seeing myself play it again. Such a shame. I wonder what they cut and why because I suspect it's turned what could have been a really good game into a shallow attempt to improve their standing with fans that were losing faith or ready to walk away from BW entirely.

 

Also, the icing on the cake is that this specific comment I quoted was a big deal to many ME3 fans. It flooded the net. Lots of players/fans were upset that they never saw anything as a result of all their hard work getting all the allies they got and here we have basically the same concept at work and they've done it yet again. That feels unforgivable to me to so completely ignore something that fans wanted or hoped for the very next time the do it.


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#87
Asch Lavigne

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The biggest thing missing to me was choices.

 

It seemed like the only choices were during the plot. The rest of the game was "go here and get/do that" there were no choices (that I saw) about anything. You know, like, get this item and give it to person a or b, even.

 

THE OPENING. What is it with BioWare and game openings? ME3's was so dull I never felt like the end of the world was here. In Inquisition I would have liked it if you saw a bit of the conclave and then BOOM! Instead if starts with it already happening. Like ME3, too much tell and not enough show. Also, why do I see my character before I get a chance to edit their face? Makes no sense to me.

 

I missed allocating skill points. Minor thing, but still.

 

Setting up tactics for the AI. Big miss here.

 

Switching weapons in combat. I played a mage so it was not an issue for me but my wife was a rogue and raged pretty hard about it until she decided to stay with a dual wielder. Heck, even switching weapons outside of combat was annoying. I liked how it was in Origins where you could equip two sets and then switch with the click of a button.

 

 

Yea, pretty much... it's a nice action RPG, but a pretty shallow one. After close to 80 hours of busywork, I got bored and simply finished the game... I didn't care for the rest of my party enough to fully optimize them and I didn't care for regions I hadn't explore yet, because they all are basically the same... I never experienced anything like that in the older games, not even DA2.

 

Me too. I got so bored of running around closing rifts and whatever else, that I just said "screw it" and finished the plot. I did all of the Hinterlands, a bit of the Storm Coast and very little of the Western Approach and that was it. My wife, on the other hand is doing anything and everything but the plot, and loves it.


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#88
Guest_starlitegirl_*

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The biggest thing missing to me was choices.

 

It seemed like the only choices were during the plot. The rest of the game was "go here and get/do that" there were no choices (that I saw) about anything. You know, like, get this item and give it to person a or b, even.

 

THE OPENING. What is it with BioWare and game openings? ME3's was so dull I never felt like the end of the world was here. In Inquisition I would have liked it if you saw a bit of the conclave and then BOOM! Instead if starts with it already happening. Like ME3, too much tell and not enough show. Also, why do I see my character before I get a chance to edit their face? Makes no sense to me.

 

I missed allocating skill points. Minor thing, but still.

 

Setting up tactics for the AI. Big miss here.

 

Switching weapons in combat. I played a mage so it was not an issue for me but my wife was a rogue and raged pretty hard about it until she decided to stay with a dual wielder. Heck, even switching weapons outside of combat was annoying. I liked how it was in Origins where you could equip two sets and then switch with the click of a button.

 

Actually, mage was the one where I really felt it the most. Ice and fire staffs with quick attack would have been very useful to switch if you have fire wraiths and a fire staff. Switching was what I really wanted then. Now I just know what area has what and I switch before the encounter but it's silly.



#89
WarBaby2

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I don't think it matters much to get more allies anyway.. In the end you don't even get to see or use the army or anything lol.. Sad times for gaming. I only blame EA.

Right? I mean even the stronghold/army in Awakening had more impact, and that was just an expansion.


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#90
pablosplinter

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Tbh, most or the features they bragged about are much more shallow than they made out, and we hoped for.
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#91
WarBaby2

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Tbh, most or the features they bragged about are much more shallow than they made out, and we hoped for.

Marketing, nothing more... in fact, marketing is pretty much the only thing that still keeps the reputation BW has for making good RPGs, up by now, their games surely don't.


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#92
pablosplinter

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Also, about the areas feeling empty with no purpose... I just got to the Exalted Plains in my game. People were talking about a war zone basically with two sides fighting. Great, I bet that will have some interesting quests and stories... Wow, it is just a series of fetch quests!

Where are the quests for the two factions fighting and siding with one of them?... Nothing political at all even though it potentially has connections to the Orlais plot, no interesting NPCs, a dalish clan that sends you out to collect a load of random stuff and tons of respawning enemies.

This area should have had basically it's own self-contained story, but it is an absolute chore, with nothing worthwhile in it.

What a waste!
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#93
Rencor2k

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From that first cutscene where the bridge is destroyed and you fall onto the ice and have to grab a weapon to fight a demon, it felt almost exactly like ME3 to me. Hell they couldn't even be creative enough to not have something destroy the ground beneath us and have us fall to the ground below. This was the same opening of ME3 just a different environment. Now you have Cass instead of the admiral. That's when I had a feeling there were going to be a lot of similarities and there were. ME3 you collect assets which really don't  do anything but maybe change your ending to some degree. Here you accrue power and influence that don't really change anything. Fetch quests in both games to accrue something that is ultimately meaningless. The plus of ME3 is if you leveled up a level 20 class in the MP you gained assets so that you didn't have to bother with stupid quests again which I didn't. The whole power and influence was pretty much the same as war assets and influence in ME3. They clearly can't think outside the box and even worse they can't hear it when people, countless people, say they find that crap boring and don't like doing it when it doesn't matter in the end because BW has done it yet again.

 

I have a character now that I love and I'm just not even inspired to play because I wasted time on boring maps and dealing with too many companions and some of their quests that were time wasters more than anything. And I feel like I just don't care. At all. That's shocking for me because I generally care enough in most games to want to finish it. It's a rare game I don't care enough about or I feel like I just want to finish it to get it done but don't feel motivated to do it. Nothing is driving me forward. I've seen this in a lot of people's comments on various forums. Sure you have fanboys and girls who will rip you apart for it but there's a strong base of people that would rather start a new character or not play than keep bothering when they're bored with what the game has to offer should they continue. They don't care about the story that much. Nothing about it inspires them to finish it. I'm curious but don't really care. I was actually searching for you tube videos so I could see what happen without having to bother. DAO I had to finish. I wanted to finish. ME2 and ME1 the same. I played all three of those games more times than I can count. But DAI? If I am not compelled to finish it the first time then I'm not seeing myself play it again. Such a shame. I wonder what they cut and why because I suspect it's turned what could have been a really good game into a shallow attempt to improve their standing with fans that were losing faith or ready to walk away from BW entirely.

 

Also, the icing on the cake is that this specific comment I quoted was a big deal to many ME3 fans. It flooded the net. Lots of players/fans were upset that they never saw anything as a result of all their hard work getting all the allies they got and here we have basically the same concept at work and they've done it yet again. That feels unforgivable to me to so completely ignore something that fans wanted or hoped for the very next time the do it.

I completely agree. I care much about the story, which kept me going to the end, but i'm not doing a second playthrough anytime soon, unless they patch the game and come with some DLC's ( I'm a PC player ). I felt in the end that it didn't really matter that much all the hours i put into the game, all the agents is only used for the war table, and the keep upgrades? Lol. I have played DA:O aswel as ME 1 - 3, and when i completed the game, i actually wanted to boot up DA:O again. DAI is a great game, but it has so many missed opportunities and lies, it just kills the spirit. I never tried multiplayer which i don't care much about anyway, but i just saw that it has micro transactions, REALLY EA?! I believe that Bioware actually wants to make the game we want, but EA is pulling the strings and makes it all worse. I know all about the ME3 drama, i was one of many who complained. I wan't to love this game, but EA is making it VERY difficult!



#94
WarBaby2

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Installing DAO right now... ;)


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#95
atamajakki

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It never really felt like the Inquisitor had much of personality, which was jarring after Hawke and even the Hero of Ferelden.
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#96
Rencor2k

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It never really felt like the Inquisitor had much of personality, which was jarring after Hawke and even the Hero of Ferelden.

I actually like the Inquisitor more than Hawke, which aint saying much. ( I just can't stand Hawke for some reason )



#97
Guest_starlitegirl_*

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Installing DAO right now... ;)

 

I know, right? My nostalgia love has me really wanting to play it again. Seeing Alistair as a Warden made me quite happy and miss that story. Being a warrior now made me miss DAO. I will say I love the warrior guard in this story. It's awesome getting the boost on your guard. That's one thing I really like. One thing. XD  

 

I miss DAO/awakening and I think after I finish this I might not even play again. I might play DAO instead. That story and all of the gaming aspects really was just a thing to love. This one? I wish to god I cared more. I wish the maps were better. I wish I felt a connection to a few of my companions. I like having certain ones around. Dorian is my favorite. But it's just not doing it for me. It's so empty to me. I'll just finish it and move on. Really sad for an open world RPG too. I've usually gotten a lot of play time out of them.



#98
Rixkey

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I think the best example of what I felt was missing in the games would be that one mission in Emprise du Lion where you have to go rescue the townspeople in the quarry? This is one of those quests that seems like it should have some real story to it, since it's tied to helping the town you're in the area to assist, helping disrupt a supply line for the faction that probably numbers among one of your greatest enemies. I just would have expected a sense of urgency or something, like I'm invested in these people. They did it in the Alienage in DA:O when you had to find the missing elves. I was emotionally involved, like my actions were really helping decide these peoples' lives. I felt like I was genuinely going to let the worried families and friends down if I failed. I did not want to add to their grief. For all that it was essentially a "follow this linear path, fight the boss, profit" story, it was also real in a way. Going through that dead silent, bloody apartment building. Finding that terrified elf. The vase with hair caught in the broken pieces. Running into the slavers out back. The horror in realizing that you were too late to help everyone but you could at least help these people (or not, as you chose). So. They can do it, but...

 

I don't know. In the quarry, I just didn't feel any more emotional investment in tracking down all these people than I did when I was looking for ingredients to fill a requisition. I didn't feel like I was saving them. I didn't feel like I was actually achieving anything besides getting rid of a quest marker. It might have helped to have companions comment on how creepy the mindless zombies workers are (I didn't even realize who those workers were supposed to be until I was halfway done with the quest)? Or make dark mutterings about the fate of these people if you don't find them, or what ******* the Red Templars are? One of your companions offering a comforting or brusquely helpful comment to one of the workers? Getting just one cutscene when you let loose your first group, where you have to help a dazed, weak worker out of the cart, and their shaky gratitude? Or anything besides or in addition to Cole's nice but still disconnected  "We helped."?. Which, it was nice and all, but it didn't really have anything to do with the quest so much as just an auditory confirmation that you received approval points. I didn't feel like these "Lieutenants" were any real threat that had to be taken down to protect these people. I didn't feel like the miners were in actual danger. I didn't feel like I was genuinely making the townspeople safer. There was no Murdock, terrified for his daughter, waiting back at the village. In DA2 we had the option to at least communicate once or twice with our workers in the Bone Pit, and I felt a deeper sense of responsibility and concern for them two Acts and fifty hours later than I did for the people in the town I just talked to an hour ago. They were just there. The people populating the towns and forts were just there. The quests helping them were just there. I didn't feel emotionally connected to them in any way. Even after you're done, you've still got the mindless laborers wandering around the quarry. You can't even try to help them. No one mentions them. It didn't feel like I accomplished anything. 

 

The Hinterlands quests to help the refugees is probably the closest I came to feeling real emotional investment in this world outside the main storyline, and it was also the last. 

 

The story writing for the sidequests was incredibly weak, I think. Either that, or another poster was right and something about the visual decision took away from the game. I don't know. I really can't put my finger on why it's missing, but it is. But that's my biggest beef with the game, really, aside from the banter/music bug that leaves me wandering the Hissing Wastes in dead silence for hours on end. Don't get me wrong, the main storyline quests, along with the Inner Circle quests, were amazing, but the sidequests...I think I'm just used to feeling more involved when it comes to Bioware's worlds and the people inhabiting them. I didn't get that here. 

 

tl;dr: For all the space, it felt incredibly empty. Lots of pointless fluff with little actual meat. 


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#99
fhs33721

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Yeah as said before, engaging sidequests are missing. I enjoy the main plot very much, but almost all the sidequests (Companion quests aside) are horribly underwhelming.

You are supposed to stop some powerful demons from summoning endless waves of undead that are pretty much anihilating both Celenes and Gaspards troops.

That would be a nice opportunity to make an engaging bigger questline which ends in confronting some powerful demon (best with cutscene and all) that will actually try to bargain with you or at least say something intimidating or pridefull? Nah, f*ck it. We'll just put a few random arcane horros to kill, next to  piles of bodies on the map and be done with it. No tension, no story, just go to pint A, B, C, and D and kill things.

 

The only halfway good sidequest for me were the ones like the Crestwood storyline about the underwater rift or the haunted manison in the emerald Graves. There were no cutscenes or conversation either but reading old diaries and noes slowly unraveled the story behind the quest.

 

At least they were ways better than the random "Oh no great Inquisitor demons/bandits/Corypheus goons/local wildlife is troubling us. Please kill them without any interaction but the actual killing being required." or "Oh, mighty Inquisitor, even though you run an international organisation with hudreds of soldiers workers and whatnot, please go and mine 20 clumps of Iron yourself for no pressing matter at all. We just want to send it to the University for some study." quests.

By the way what is the matter with those unending requisition-crafting quests in every area anyways? Why  include random quests that will repeat endlessly? What's the purpose of that? That just kills my inner completionist. It doesn't even give you anythig wothwile but +1 power per quest, which is laughable. And those are the worst quest in the entire Dragon Age franchise as well if you ask me.

 

Bioware should focus on fewer, side quests with higher quality again for their next game. Because as I said I think the the main plot is awesomely presented.


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#100
chomesoon74

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I feel like there's a LOT more the developers could have done with Skyhold.

 

The 3 possible upgrades were bleh.  Skyhold just seemed very unfinished.

 

I was hoping Corypheus was going to attack, but that never materialized.

Agree 100%. It was obvious that Skyhold was never finished. There is so much more that they could have done with Skyhold. For as much content as the game had, I was hugely disapointed with Skyhold and its lack of upgrades and things to do there.


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