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Should Really Be More Than 8 Slots


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9 réponses à ce sujet

#1
BLOOD LORDS

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8 is too few active abilites to have access to, especally if you are a mage. The previous games did not have this limitation, and there is no reason i can see for this one to. An easy fix for controller is just to have RT toggle through the pages of four abilites. This would be great since it's a trigger so it would be easy to flick through multiple sets of skills. For PC it could be be just the same as DA:O and DA:II.

More skills give you more combos, more build varety, richer more exciting combat, and more varites of ways to deal with different encounters. Also it does not feel great to have skills unlocked that you cannot use.
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#2
The Verno

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I think I could live with 8 if the focus ability had its own slot like the potions but yeah otherwise I agree.  I don't need an ability for every situation but there are a lot of builds that feel lackluster without 1 or 2 things and I hate dropping the little utility I have to complete them.  They said it was about making choices, personally I think the lack of available buttons on a gamepad had more to do with it.


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#3
AdamJames

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I could go either way on this. I also think there's a good argument to be made that choosing the right set of eight abilities constitutes a skill all on its own. I do know, however, that Origins' ever-expanding action bar got to be too much after a while: there was no way an average player could keep track of, let alone use effectively, all of the abilities that could potentially be placed on the hotbar once the player reached a high level.



#4
MacroN0va

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IMO it would be fine if each character got a 1 gold respec amulet. The early game builds when ability slots are not at a premium are different from later game builds where they are.



#5
Serafim_94

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Yes please. I make my choice when I spend skill point, and when i decide if i want to use skill right now. I don't need you telling me how many skills should be in my build, especially since PC has no other limitation the screen resolution.

 

Please make this part of UI patch. 8 skills are one of the holdbacks of this game


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#6
BLOOD LORDS

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i'm playing a rouge for my first playthrough and have just unlocked tempest. the tempest tree has three abilites, so together with mark of the rift they will take up half of my slots. i only have four slots for dagger ablites, stealth and evade. that is no way enough slots to create an effective build, and it will mean that for the rest of my time levling i will be unlocking skills i will not get to use because the dagger skills and stealth are essential. it's no fun to have a bunch of skills sitting there that you will never use, it takes away nearly all of the joy of lvling.

in DA:II my mage hawke had every damaging AOE unlocked, i even only choose one specalisation so i could get more AOEs. with mana regeneration items, and the ablity to choose to have a tiny health pool and a sea of mana made this a viable and very fun build. i was able to knock enemys down, then fireball, then firestorm, then lightening storm- whilst having a bunch of single target freezes and other attacks to mix in between the AOEs. going deep into the class trees where there are many active ablities now no longer pays off as you only have eight slots.
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#7
thanotos omega

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I'm fine with the 8 slots limit, Dragon's Dogma had the best combat in RPG history and you could end up with as little as 3 and only ever have up to 6 abilities, and you had to back track to one of 3 NPCs to switch them out, and it worked out perfectly, certain classes(Mages) become massively OP when they have all their damage and utility available at once,



#8
Kuosi

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I'm fine with the 8 slots limit, Dragon's Dogma had the best combat in RPG history and you could end up with as little as 3 and only ever have up to 6 abilities, and you had to back track to one of 3 NPCs to switch them out, and it worked out perfectly, certain classes(Mages) become massively OP when they have all their damage and utility available at once,

Might be good in an Action RPG, not so much in tactical rpg, sadly that seems to way this game series is headed to, away from good old d&d games


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#9
thanotos omega

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Might be good in an Action RPG, not so much in tactical rpg, sadly that seems to way this game series is headed to, away from good old d&d games

I am sorry, I know allot of folks really like the older styles, but you better believe i expect to be able to climb large enemies by the next game, there is simply no reason for such to not be the norm after Dragon's Dogma came out years ago,



#10
Baronesa

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I agree with this... by the time i finished DAO I had a full bar.... and it was not hard to use, at all. I really wish I could use the abilities i got. At lvl 24  when i finished the game I was not using a lot of abilities


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