Red Templar Commander: This current enemy hero is imba because he has too many invincibility frames which prevent him from taking damage while he's consuming his potion, or casting his spells. If we, the players, get punished for drinking potions at an inopportune time by taking damage, so should the enemy heroes.
DA:I has adopted similar game mechanics to the Dark Souls Series so I expect this to be balanced.
Demon Commander (Terror Demon): The aoe for scream needs to be reduced, both the fear enducing and slow enducing screams. The enemy boss is not susceptible to CC. Normal versions of the enemy ad, even when they are multiples, is not imbalanced because you can mitigate with CC; however, when placing a boss version, invulnerable to CC, in addition to adding normal Terror Demons, the result is imbalanced chaos.
- The counters, to this a Mage/Templar Dispel or Combat Roll with the upgrade; however, when there are multiple terror demons, it's not possible to negate every single one debuff. - One suggestion is that the effects of Dispel would negate debuffs for a certain amount of time.
There needs to be an interupt mechanic for this boss, as well as other bosses in the multiplayer. This could be extended into the campaign.
Tacking on invulnerabilities is a cop out and easy to add. Instead of complete immunities, there should only be 'resistances'. To stagger, to bleed, to poison etc.





Retour en haut






