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30 hours in and bored to death of the combat


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#1
ROSSONERI108

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very disappointed in this game the side missions are very dull and the open areas are really uneventful but what really lets this game down is the gameplay.....the action is badly dated and the tactics migh aswell not be there im so bored while exploring and really see every battle as a pain in the ass grind .....the mages are a joke compared to the mages from origin etc ........ im only having fun when in a cutscene the gameplay is so far behind skyrim...dragons dogma ,,, witcher its criminal........looking forward to playing rest of the story but this game could have and the lore deserves greater effort ........id say this game overall is no more than a 7.5 most the score been in the presentation etc     


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#2
FKA_Servo

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the mages are a joke compared to the mages from origin etc

 

People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

 

I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.


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#3
Kantr

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People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

 

I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.

Couldnt move while casting. Couldnt cast while hit. No crits using a staff

 

Yeah DA:O was not fun for mages



#4
archav3n

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I'm having so much fun with the game. The only big letdown to me is that NPCs are not alive and they have no schedules and the animations are stiff. Also, the lack of skills and tactics were equally bad. If the latter was addressed this game would have been a masterpiece for me. 

 

Well just put it that Bioware will be in no way able to satisfy ALL gamers. But i believe they succeeded in pleasing the majority.


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#5
Serenade

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Heh yes. Those mages in DA:O was dull as a Nug, with the exception of Arcane Warriors, those were amazing and completely broken. But to each its own I guess.

#6
N7 Spectre525

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very disappointed in this game the side missions are very dull and the open areas are really uneventful but what really lets this game down is the gameplay.....the action is badly dated and the tactics migh aswell not be there im so bored while exploring and really see every battle as a pain in the ass grind .....the mages are a joke compared to the mages from origin etc ........ im only having fun when in a cutscene the gameplay is so far behind skyrim...dragons dogma ,,, witcher its criminal........looking forward to playing rest of the story but this game could have and the lore deserves greater effort ........id say this game overall is no more than a 7.5 most the score been in the presentation etc     

I haven't found any rpg with better gameplay than Dragons Dogma. I still have 6 pawns in the rift :) 

Im mildly enjoying Inquisition but there are times when I have to force myself to keep going. I should have already completed the game by now. Never had this problem with any other Bioware game.


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#7
FKA_Servo

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I'm pushing 60 hours on my first playthrough (rogue), and I've only just finished

 

Spoiler

 

I just started a mage playthrough last night. Playing on PC with a 360 pad, I think the gameplay is a ton of fun. Mages (which, fine, you can't account for taste, but I LOVED in DA2) are awesome this time around.


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#8
Jester

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 the gameplay is so far behind skyrim

Stopped reading.

I should have stopped, when I saw your entire post is one sentence though.

 

And combat in this game (apart from some PC controls issues and annoying TacCam) is far superior to that in both previous games.

Spells are powerful and interesting, no health regen is great, combos are done better than those in DA2, specializations are more interesting, there is weight and impact where it's needed and you can utilize terrain to a greater degree. 


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#9
cryfreedom66

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Combat is great in this game, but the lack of advanced tactics (like DA:O) and canned executions severly hampers what could have been something amazing.


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#10
5ubzer0

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To be honest I am not a fan of the combat either. I usually play on hard or nightmare, but with the clunky PC controls and the abomination that is tactical view plus all the crashes it's just too frustrating for me to be enjoyable. Until a patch is released I play casual mode. In most fights on my mage I press one button, sometimes two. After that I am usually out of mana and press the supposedly "auto" attack button a lot. My companions do whatever they can to be most useless, with one warrior per fight bull charging some poor ambient creature at the other end of the map. Oh, well, at least it's still hilarious to watch.

 

I had so much fun on my blood mage in DAO and I loved my assassin in DA2. Now I know this is entirely subjective but to me the specializations and especially all the mage abilities in Inquisition are underwhelming. There are too many passive skills to unlock and not enough active abilities. I miss blood magic, my magey party weapon buffs, heal skills, all the awesome glyph class combos for aoe cc, the hex spells, earth magic and mana drain.

 

My hope is that a patch will fix the controls and tactical camera so I can go back to playing on hard and then nightmare. Maybe if I can micro manage my companions  or move my melee rogue with mouse instead of WASD combat will finally feel more engaging.


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#11
M Hedonist

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Why does everyone always go on about the side quests? Yes, they are rather dull. However, the companion quests, arcs and general companion content is just bonkers, but I guess you have to be about 40-50 hours in to realize just how much of that is in this game and how well-written some of the characters are.

 

Side quests are just there to give you a direction while exploring the world, which in turn leads to companion banter, which is good.


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#12
Greetsme

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Just wait until you start getting into the main story.  It's like the worst book you have ever read.  I have never ever been bored with a Bioware story until Inquisition, it's just darn-right-terrible.



#13
Itkovian

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I'm personally loving the combat, it's MUCH more fun than DAO. Heck, if anything in DAO combat was its greatest weakness (which is what they tried to fix in DA2).

 

The claims that DAI is not tactical is silly, especially if your definition of tactical means DAO was. Both are just about as tactical, requiring careful placement and judicious ability use. And DAI has better ability combos (as they work cross class).

 

The only thing I can think of is you're playing at normal, which may be easier than DAO. Bump it up to hard and you'll find yourself having to be more tactical.


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#14
Itkovian

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As for the side quests, they're actually quite good. There's some very awesome side quests out there, if you think they're all "collect 10 basset ears" you will be doing yourself a disservice.

 

Every zone has its own story to tell, even those outside the main story, and they have some really good moments. The main difference is the story is told through journals things you find and the environment themselves rather than cutscenes. Crestwood is an excellent example, BTW, where your deeds greatly affects the environment.


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#15
Chari

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I agree. Boring, tiring, exhausting grinding. Only main quests and companion quests keep me going
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#16
AlexMBrennan

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Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

So, your retort to the claim that there is much grind combat, too much grind to collect elfroot for the inquisition (I'm sure every US warship is made from iron ore hand mined by Obama) is... that mages looked silly? I think you might be slightly missing the point


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#17
cryfreedom66

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I'm personally loving the combat, it's MUCH more fun than DAO. Heck, if anything in DAO combat was its greatest weakness (which is what they tried to fix in DA2).

 

The claims that DAI is not tactical is silly, especially if your definition of tactical means DAO was. Both are just about as tactical, requiring careful placement and judicious ability use. And DAI has better ability combos (as they work cross class).

 

The only thing I can think of is you're playing at normal, which may be easier than DAO. Bump it up to hard and you'll find yourself having to be more tactical.

 

 

Well considering how advanced the AI combat tactic menus were in DAO id say DAI is a big step backward...


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#18
FKA_Servo

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So, your retort to the claim that there is much grind combat, too much grind to collect elfroot for the inquisition (I'm sure every US warship is made from iron ore hand mined by Obama) is... that mages looked silly? I think you might be slightly missing the point

 

I think I was specifically addressing the part I quoted and ignoring the rest of the rage post by the dude who created his account today to make a rage post.



#19
Jester

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So, your retort to the claim that there is much grind combat, too much grind to collect elfroot for the inquisition (I'm sure every US warship is made from iron ore hand mined by Obama) is... that mages looked silly? I think you might be slightly missing the point

Unlike DA2 (and even, though to a lesser degree, Origins) not everything has to be solved by combat in Inquisition. Combat is actually more rare - there's more of simple exploration. As to random encounters you don't have to fight many of them - you can simply go around enemies, escape, fear them and go away...So you don't have to fight if you don't want to (apart from questing of course). 

As to collecting elfroot, you can also just buy it (along with all other herbs necessary for preparing potions, tonics and grenades), so you need to only worry yourself with stuff that's actually rare, for potions upgrades. 

Minerals can be to some degree aquired at the War Table - so can some rarer herbs (apart from stuff like Royal Elfroot). 


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#20
CuriousArtemis

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I haven't found any rpg with better gameplay than Dragons Dogma. I still have 6 pawns in the rift :)

 

Combat will never be better than Dragon's Dogma! Magick Archer FTW :D


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#21
Maverick827

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Unlike DA2 (and even, though to a lesser degree, Origins) not everything has to be solved by combat in Inquisition. Combat is actually more rare - there's more of simple exploration. As to random encounters you don't have to fight many of them - you can simply go around enemies, escape, fear them and go away...So you don't have to fight if you don't want to (apart from questing of course). 
As to collecting elfroot, you can also just buy it (along with all other herbs necessary for preparing potions, tonics and grenades), so you need to only worry yourself with stuff that's actually rare, for potions upgrades. 
Minerals can be to some degree aquired at the War Table - so can some rarer herbs (apart from stuff like Royal Elfroot).

I completely disagree. I have yet to solve any conflict without combat in Inquisition. Unless you're on a main quest, you're not even going to have any dialog with enemies at all. They're just red dots in this game. There's no talking your way out of a bandit ambush in this game.
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#22
Aurok

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It's a real slog without the gambit system.

#23
Bear43

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I think far too many people are looking for a perfect game. There isn't one, nor will there ever be. No single game will ever, EVER fulfill the wishes of all gamers. Some will be happy, some will be upset. I am loving this game. Gaming isn't "my life" as some of you seem to treat it, it is my "entertainment" time. It is my "relax and be mindless" time when I am not working my butt off at my job. So in this respect this game has fulfilled my needs in spectacular fashion. I have been and still am being greatly entertained.


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#24
alchemist42

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What I hate about the combat is that it looks console-ized, the enemies light up like xmas trees when targeted and just don’t have the same presence as they did in DA2, enemies look like shadows mostly and vapourise on the ground – basically it all feels sanitised for the console market. IMO the devs had combat done perfectly in DA2.
 
I’m finding the rest of the game fab though, exploration, maps, graphics, spells (somewhat overwhelmed with all the choices!). A staggeringly beautiful game with huge depth and scope.


#25
Lughsan35

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What I hate about the combat is that it looks console-ized, the enemies light up like xmas trees when targeted and just don’t have the same presence as they did in DA2, enemies look like shadows mostly and vapourise on the ground – basically it all feels sanitised for the console market. IMO the devs had combat done perfectly in DA2.
 
I’m finding the rest of the game fab though, exploration, maps, graphics, spells (somewhat overwhelmed with all the choices!). A staggeringly beautiful game with huge depth and scope.

 

Consoles have been ruining games for years.