So, you're writing from beyond the grave? Freaky. Even the Necromancers in the game can't do that.
30 hours in and bored to death of the combat
#26
Posté 02 décembre 2014 - 09:17
- Lebanese Dude aime ceci
#27
Posté 02 décembre 2014 - 09:23
I love the combat! 50 hours in, playing on hard as an Assassin Rogue. I have behaviors pretty much where I want them and party composition is nailed down. It's so intense playing as rogue having to maintain dps, when to Parry, using poisons, and when to roll in and out of a skirmish. Add in the constant min/maxing of my build to pump out insane damage, juggling stealth procs, and yeah. Blast.
To each their own.
- robotnist aime ceci
#28
Posté 02 décembre 2014 - 09:26
I completely disagree. I have yet to solve any conflict without combat in Inquisition. Unless you're on a main quest, you're not even going to have any dialog with enemies at all. They're just red dots in this game. There's no talking your way out of a bandit ambush in this game.
Don't read if you haven't been on the Storm Coast and haven't finished Wicked Eyes and Wicked Hearts.
You cannot go entirely without combat - but on the other hand both previous games were even more combat centered. This franchise was called a 'spiritual successor' of Baldur's Gate (and in my opinion even Icewind Dale) and not Fallout or Planescape: Torment for a reason. There's a lot of combat in this game. The thing is, gameplay is much more varied here than in DA2 and maybe even than in DA:O.
What I hate about the combat is that it looks console-ized, the enemies light up like xmas trees when targeted and just don’t have the same presence as they did in DA2, enemies look like shadows mostly and vapourise on the ground – basically it all feels sanitised for the console market. IMO the devs had combat done perfectly in DA2.
Otherwise good combat system of DA2 (still worse when it comes to mechanics, animations and abilities than Inquisition, but good nonetheless) was completely killed by reinforcements spawning from thin air in the middle of combat and random enemy immunities, as well as completely broken friendly fire.
#29
Posté 02 décembre 2014 - 09:26
If the combat in this game had more in-depth tactics and less bugs, it would be my favorite combat system in any Bioware game, starting with Baldur's Gate.
Obviously I prefer to play in action mode.
- Tex aime ceci
#30
Posté 02 décembre 2014 - 09:44
I agree. I first started a warrior but was dismayed and frustrated when I found out I couldn't walk AND fight. The target would go after another party member and here I am stuck while I complete my attack before I could run after him. I have never played a mage until this game and the reason I am playing one now - I can stand in one spot and fire off shot after shot even if they are as far as the eye can see (exaggeration) ![]()
#31
Posté 02 décembre 2014 - 11:45
That's news to me.
Well, actually, I remember the dev saying that, but I have yet to find a situation like that.
This game has literally no dialogue encounters while exploring. Kind of a let down. I miss the bandits in Lothering.
- robotnist aime ceci
#32
Posté 03 décembre 2014 - 12:03
I'm loving Inquisition but please...
And combat in this game (apart from some PC controls issues and annoying TacCam) is far superior to that in both previous games.
Spells are powerful and interesting, no health regen is great, combos are done better than those in DA2, specializations are more interesting, there is weight and impact where it's needed and you can utilize terrain to a greater degree.
Spells are powerful, yet they lack the control and variety that was present in Origins. Not all builds were op like AW but there were great combos, good control, there were pets and there was shapeshifting, and yes healing is in fact a fun spell and it is sorely missed in this game.
Plus, in this game you only have the illusion of variety. For a decent working build you'll be spamming Barrier most of the time, then you'll have enough mana for 1 more spell then wait for cds and use the same spells again, you rarely get to use more then 2 or 3 different spells in a fight cause of this. Also, you could call this mage's mana something like "blue action bar" since it's also only 100 mana, and you don't get more than that...
And then you still have to go through and choose several spells you won't get to use because you can only have 8 spells to use at a time, and there's nothing tactical about preparing or chosing spells before a fight in a game that constantly puts you vs encounters where some mobs are imune to fire while others are immune to ice, and you can't switch weapons during the fight.
Now how are combos done better? they are as simple as it can be, X spell does a CC follewed by X spell that will do extra dmg on any CCed target... wow... talk about deapth. In Origins you actualy had tons of interesting spell combos you actually had to learn how they worked, and you had stuff than worked together much better than anything on Inq, like pools of grease then made enemies slip, and put a fire ball into it, and the aoe are catches fire.
Sure you like console action rpg style more than what Origins was about, but were talking about a game that no longer has healing spells, you don't even have fireballs anymore
you don't have familiars/pets/animals/summons/minions or shapeshift. Big stuff missing for me.
You say no healing spells creates better fights? in what way, you'll still have to use at least a mage on a decent difficulty, you'll spam pots FREE health pots or spam revive downed followers, by a "healer" spell or by having any of your followers run up to the corpse and revive him in 5 seconds. Currently I'm playing on hard with friendly fire on, hand have 12 free shared health pots that can be spammed, followed by 20 health regen pots that cost 1 common plant each and 12 AoE grenade heals than cost nothing as well.
I'm loving the game, but please don't try to say the gameplay is far better than Origins cause it makes more sense to your style of gameplay.
Couldnt move while casting. Couldnt cast while hit. No crits using a staff
Yeah DA:O was not fun for mages
What spell can you cast on the move as a mage in DA Inq? So far I've seen none, you have to stop and cast it, even if its instant, only archers can auto attack and use abilities on the move. Casting and getting interrupted has been in rpgs for a long time, even fast paced ones, and it has nothing of boring, it is all about tatical.
#33
Posté 03 décembre 2014 - 04:00
#34
Posté 03 décembre 2014 - 04:07
It's just... dumbed down, looking at the skill trees on dai is pathetic, there's nothing there. It's just so basic.
Let's also forget the persuasion skills, and many other RPG aspects of the game!
#35
Posté 03 décembre 2014 - 05:20
So, your retort to the claim that there is much grind combat, too much grind to collect elfroot for the inquisition (I'm sure every US warship is made from iron ore hand mined by Obama) is... that mages looked silly? I think you might be slightly missing the point
There are war table missions to collect almost all materials in the game. You just gotta look for em. Personally I'm very efficient with my war table so more often then not I have these running all the time.
- ZipZap2000 aime ceci
#36
Posté 03 décembre 2014 - 05:28
Best combat of the trilogy.
#37
Posté 03 décembre 2014 - 05:51
These missions demand real life time and give patheticly small results. Who even came up with a RL time clock? It is already takes a lot of effort to at least find some free time to just play video games and in DAI we have to wait hours sometimes to get... 60 influence? 5 elf roots? Terrible and unacceptable design choice for such a gameThere are war table missions to collect almost all materials in the game. You just gotta look for em. Personally I'm very efficient with my war table so more often then not I have these running all the time.
#38
Posté 03 décembre 2014 - 06:06
I'm pushing 60 hours on my first playthrough (rogue), and I've only just finished
I'm at 86 hours, and I don't think I'm even half way through yet. ![]()
I like to take my time with a game like this, and I'm sort of a completionist by nature, so I might not be finished with my first playthough before 2015 rolls around... ![]()
- robotnist, Rowan et Tex aiment ceci
#39
Posté 03 décembre 2014 - 06:08
These missions demand real life time and give patheticly small results. Who even came up with a RL time clock? It is already takes a lot of effort to at least find some free time to just play video games and in DAI we have to wait hours sometimes to get... 60 influence? 5 elf roots? Terrible and unacceptable design choice for such a game
Then you must not have many agents. I have collected quite a few and normally my missions take about 5 min, that's enough to complete at least 3 within the time I am just sitting in Skyhold, making out with Cassandra.
It is actually a trend that is happening in a lot of games and I for one am very, very happy with it. Its free stuff, I mean, who doesn't like free stuff? I'm not saying it can sustain you for the entire game, but it definitely means I don't feel obligated to stop and pick every herb ever. YMMV I guess.
#40
Posté 03 décembre 2014 - 06:25
First, it's an odd design decision to combine limited healing - which, on its own is a feature I love - with a moronic companion AI that will friendly-fire the crap out of you if you don't babysit every move.
Second, mages and archers are probably fun because they fire consoley homing missiles all day, but melee just isn't much good. Attacks that move your character into an enemy can miss with hilarious results, from your controlled character twitching half a dozen times until the pommel strike hits the guy right in front of him, or Cass taking off over the hills complete with silly vapor trails because her charge missed. And on really good occasions this gets her stuck in an otherwise inaccessible area.
Third, dude where are my tactics?
Fourth, the 8 ability slot limit is awful. Arbitrarily limiting the skills I can use is not "tactical". I paid skill points for them on level up, so I want to use them. It's not like Diablo 3, which gives you all the skills and then lets you pick a loadout. I made my picks when I spent my skill points.
Overall, I find combat okay with friendly fire turned off and just AoE-meleeing everything down. But to me it's clearly on of the game's weakest aspects.
- Damazig, Morroian et 5ubzer0 aiment ceci
#41
Posté 03 décembre 2014 - 06:29
People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.
I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.
Which part of action is bad people don't get? The more boring the better. Even if I hate the game if it was COMPLETELY without anything barely resembling action I would probably just play and not complain at all.
Boring = Good
Not boring = Worst thing on earth
If I wanted action I would play an action game not a (used to be) RPG
#42
Posté 03 décembre 2014 - 06:33
It is not free. I have to waste the most precious resource of all - time. And not to do sth, but to wait for sth trivial to be doneThen you must not have many agents. I have collected quite a few and normally my missions take about 5 min, that's enough to complete at least 3 within the time I am just sitting in Skyhold, making out with Cassandra.
It is actually a trend that is happening in a lot of games and I for one am very, very happy with it. Its free stuff, I mean, who doesn't like free stuff? I'm not saying it can sustain you for the entire game, but it definitely means I don't feel obligated to stop and pick every herb ever. YMMV I guess.
Bad game design choice. An attempt to artificially stall the game
- Han Master aime ceci
#43
Posté 03 décembre 2014 - 06:42
#44
Posté 03 décembre 2014 - 07:17
Combat is dependent on the class you pick;
I play as a dual-dagger rogue, and my gameplay is fast and cunning, i cant afford to stand around and mash a button because one direct hit could kill me.
So im like this ninja that goes stealth with hit-and-run tactics. Its NEVER boring. ![]()
I recommend warriors to new people to the DA series, since warriors are a balance between offensive and defence. Warriors are the least stressful class and some people might (or might not) find it boring, since you can get away with mindlessly Hacking and slashing thru enemies.
Mages are for advanced players. Personally, i cant play as a mage, since i get bored shooting spells at a distance. Although some of my friends find it more compatible to their style, and they enjoy it.
Long story short:
Your gameplay experience depends on the class you choose. It has to fit your preferred style, otherwise it'll be bland. That is why its generally recommended for you to try out classes during the beginning of the game... AND restart the game if you find the class not to your liking. Afterall, It is better to restart and play this game with a class you like; rather than rough it out halfway only to discover its a class you're not compatible with at all.
#45
Posté 03 décembre 2014 - 07:25
If you're a rogue or warrior try switching your playstyle. I was a dual-wield rogue for 30 hours and then switched to archer, which gave the game a real shot in the arm.
- elearon aime ceci
#46
Posté 03 décembre 2014 - 07:35
How is DAI combat worse than Skyrim? Skyrim is all clicks until enemy dies.
I find the battle great, in fact. In other games, I usually avoid unimportant battles, but not in this game. Every time I see a red dot on my map, I'll be there in a second. That's how I enjoy the combat.
#47
Posté 03 décembre 2014 - 07:40
In Origins and even DA2, it was tactics that won the battle, pause, order, pause, order. With Inquisition I find it's all about the use of your potions.
- Chari aime ceci
#48
Posté 03 décembre 2014 - 08:05
So, I've found that the main mission in each map tends to actually be pretty decent; yes it's a side mission, but typically it has a story and something cool in the process. (draining a lake?) While the companion missions and story missions have all been pretty awesome so far. Some of the other side missions are worth the time, as well, but I find that they're mostly busy work with only a few enjoyable missions scattered amidst them.
While I do like the whole "open world exploration" element, I do wish the respawn on monsters was longer; as I hate killing monsters and having them repopulate within a couple minutes. If I kill the creatures in an area it would be nice to have some free time to explore without having to kill more monsters when I turn around five minutes later. (if that)
I find that I've enjoyed playing ranged characters - be they mages or archers - a great deal more than melee classes in this game, on PC, because of the horrible mouse+keyboard control scheme; which is rather unfortunate, considering I really enjoyed playing a rogue in the previous games. I have found that making generous use of the pause key does help with melee characters, but it's still a pain in the arse. (and takes some of the excitement out of using those characters in the first place)
In my experience, so far, I've found that the best way to play the game is to do some open world exploration until you get sick that, then do a story mission to add a sense of accomplishment to the game, then back to some open world where you don't have to worry about repercussions for most of your actions. (after all, sometimes you just want to cheese around and explore and see what cool things are tucked away in the maps as you kill some monsters)
- ChaosMarky aime ceci
#49
Posté 03 décembre 2014 - 08:19
In my experience, so far, I've found that the best way to play the game is to do some open world exploration until you get sick that, then do a story mission to add a sense of accomplishment to the game, then back to some open world where you don't have to worry about repercussions for most of your actions. (after all, sometimes you just want to cheese around and explore and see what cool things are tucked away in the maps as you kill some monsters)
That's my formula for all RPGs.
Fool around till you start begging for story progression, and then afterwards, back to mingling with the world.
With this kind of structure, it would be nice if you can feel the immediate outside world consequences of whatever major decision you made in the story progression. DA:I seems to lack in this aspect (since all consequences tend to be realized when you're close to the end of the game).
#50
Posté 03 décembre 2014 - 08:25
This game has boring WoW mmo combat.
It goes nicely with its WoW quests and mounts.





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