I'm personally loving the combat, it's MUCH more fun than DAO. Heck, if anything in DAO combat was its greatest weakness (which is what they tried to fix in DA2).
The claims that DAI is not tactical is silly, especially if your definition of tactical means DAO was. Both are just about as tactical, requiring careful placement and judicious ability use. And DAI has better ability combos (as they work cross class).
The only thing I can think of is you're playing at normal, which may be easier than DAO. Bump it up to hard and you'll find yourself having to be more tactical.
I'm sorry, but this is just wrong. The tactics people are talking about are the party tactics, which are just about completely nonexistent in Inquisition, unfortunately. Combine that with horrid companion AI and poor controls and it is a chore playing at a challenging skill level. It's a constant pause-adjust-set abilities-repeat on all characters. If you don't do that, you'll have Blackwall bullrushing a nug instead of the 30 ft giant you're trying to kill, like he should be. In the meantime, said giant is boot stomping your mage, since Blackwall is off hunting for nugs instead of performing his duties as a tank.
With well designed tactics in Origins, combat was pretty seamless as far as micromanagement went. I was able to anticipate what my companions were going to do and use abilities on my player character accordingly. There was definitely not a need to readjust during battle and constantly micromanage the entire party.





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