Aller au contenu

Photo

30 hours in and bored to death of the combat


  • Veuillez vous connecter pour répondre
109 réponses à ce sujet

#51
Draninus

Draninus
  • Members
  • 94 messages

I'm personally loving the combat, it's MUCH more fun than DAO. Heck, if anything in DAO combat was its greatest weakness (which is what they tried to fix in DA2).

 

The claims that DAI is not tactical is silly, especially if your definition of tactical means DAO was. Both are just about as tactical, requiring careful placement and judicious ability use. And DAI has better ability combos (as they work cross class).

 

The only thing I can think of is you're playing at normal, which may be easier than DAO. Bump it up to hard and you'll find yourself having to be more tactical.

 

I'm sorry, but this is just wrong.  The tactics people are talking about are the party tactics, which are just about completely nonexistent in Inquisition, unfortunately.  Combine that with horrid companion AI and poor controls and it is a chore playing at a challenging skill level.  It's a constant pause-adjust-set abilities-repeat on all characters.  If you don't do that, you'll have Blackwall bullrushing a nug instead of the 30 ft giant you're trying to kill, like he should be.  In the meantime, said giant is boot stomping your mage, since Blackwall is off hunting for nugs instead of performing his duties as a tank.

 

With well designed tactics in Origins, combat was pretty seamless as far as micromanagement went.  I was able to anticipate what my companions were going to do and use abilities on my player character accordingly.  There was definitely not a need to readjust during battle and constantly micromanage the entire party.


  • 5ubzer0 aime ceci

#52
Kantr

Kantr
  • Members
  • 8 642 messages

I'm loving Inquisition but please...

 

Spells are powerful, yet they lack the control  and variety that was present in Origins. Not all builds were op like AW but there were great combos, good control, there were pets and there was shapeshifting, and yes healing is in fact a fun spell and it is sorely missed in this game.

 

Plus, in this game you only have the illusion of variety. For a decent working build you'll be spamming Barrier most of the time, then you'll have enough mana for 1 more spell then wait for cds and use the same spells again, you rarely get to use more then 2 or 3 different spells in a fight cause of this. Also, you could call this mage's mana something like "blue action bar" since it's also only 100 mana, and you don't get more than that...

 

And then you still have to go through and choose several spells you won't get to use because you can only have 8 spells to use at a time, and there's nothing tactical about preparing or chosing spells before a fight in a game that constantly puts you vs encounters where some mobs are imune to fire while others are immune to ice, and you can't switch weapons during the fight.

 

Now how are combos done better? they are as simple as it can be, X spell does a CC follewed by X spell that will do extra dmg on any CCed target... wow... talk about deapth. In Origins you actualy had tons of interesting spell combos you actually had to learn how they worked, and you had stuff than worked together much better than anything on Inq, like pools of grease then made enemies slip, and put a fire ball into it, and the aoe are catches fire. 

 

Sure you like console action rpg style more than what Origins was about, but were talking about a game that no longer has healing spells, you don't even have fireballs anymore :P you don't have familiars/pets/animals/summons/minions or shapeshift. Big stuff missing for me.

 

You say no healing spells creates better fights? in what way, you'll still have to use at least a mage on a decent difficulty, you'll spam pots FREE health pots or spam revive downed followers, by a "healer" spell or by having any of your followers run up to the corpse and revive him in 5 seconds. Currently I'm playing on hard with friendly fire on, hand have 12 free shared health pots that can be spammed, followed by 20 health regen pots that cost 1 common plant each and 12 AoE grenade heals than cost nothing as well.

 

I'm loving the game, but please don't try to say the gameplay is far better than Origins cause it makes more sense to your style of gameplay.

 

 

What spell can you cast on the move as a mage in DA Inq? So far I've seen none, you have to stop and cast it, even if its instant, only archers can auto attack and use abilities on the move. Casting and getting interrupted has been in rpgs for a long time, even fast paced ones, and it has nothing of boring, it is all about tatical. 

It took a long time to cast in da:O



#53
mickey111

mickey111
  • Members
  • 1 366 messages

Dragon Age: Inquisition gameplay in 7 easy steps

 

1. see group of enemies

2. send sword and board warrior person for the enemies to gang bang like starving wolves to a pig

3. order your two archers to attack weakest enemy in mob

4. guy number 4 helps sword and board person not die

5. is enemy mob dead?

Y. Congratulations! you are victorious!      

N. go to 3

6. see group of enemies

7. go to 2



#54
Damazig

Damazig
  • Members
  • 126 messages

It took a long time to cast in da:O

Some spells did, but it was still fun and a lot more tactical and difficult than Inquisition, in my opinion, but yeah seems there really isn't any cast on the run spells on Inquisition.



#55
errantknight

errantknight
  • Members
  • 879 messages

People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

 

I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.

While I think that the op's problem is partly playing on too easy a level, Origins combat was better. Not saying I'm not having fun here, but there are problems with the combat. Rather than hijack the thread, I'll just talk about the mages.

 

Origins mages were overpowered and that needed to be addressed, but I find mage combat in DA2 and Inquisition to be unplayable, personally. The animations are ridiculous. Why are you slamming your staff into the ground and twirling around like that? Talk about unnecessary exhaustion, lol. When you aren't doing that, you're using your staff like a magic gun. It no longer looks like you're casting spells at all.

 

In general, the emphasis on speed and flash at all costs is detrimental to combat. Holy smite used to be awesome to behold. Now it's a bright light that's over in 3 seconds. Mages loked like they were working magic, now they have magic weapons and a good dance teacher.


  • 5ubzer0 et Chari aiment ceci

#56
whiteravenxi

whiteravenxi
  • Members
  • 175 messages

In general, the emphasis on speed and flash at all costs is detrimental to combat. Holy smite used to be awesome to behold. Now it's a bright light that's over in 3 seconds. Mages loked like they were working magic, now they have magic weapons and a good dance teacher.

 

Disagree entirely. Mage animations in DA:O were a snorefest. I was an AW and god damn was everything happening super slow. To the guy who mentioned depends, yep! The only character it felt right for was Wynne because she was super old. Like a bunch of grand parents fighting with sticks.

 

When I saw Bethany tearing **** up in DA:2 I was stoked. DA:I keeps that sense of stoke and power but mixes the complexity back in. My mage is scary on the battlefield. And once I remembered the combos, she's exploding everything.

 

But hey, everyone's different. I feel like this combat's the best of both games and I'm looking forward to my Nightmare run.



#57
Tensai

Tensai
  • Members
  • 184 messages

 

Dragon Age: Inquisition gameplay in 7 easy steps

 

1. see group of enemies

2. send sword and board warrior person for the enemies to gang bang like starving wolves to a pig

3. order your two archers to attack weakest enemy in mob

4. guy number 4 helps sword and board person not die

5. is enemy mob dead?

Y. Congratulations! you are victorious!      

N. go to 3

6. see group of enemies

7. go to 2

 

 

Or play knight enchanter (mage sepecialization) and fight dragons in a 1v1 by simply hitting the spirit blade button until the dragon is dead. Same pattern can be applied to normal fights.

 

 

 

 

Origins mages were overpowered and that needed to be addressed, but I find mage combat in DA2 and Inquisition to be unplayable, personally. The animations are ridiculous. Why are you slamming your staff into the ground and twirling around like that? Talk about unnecessary exhaustion, lol. When you aren't doing that, you're using your staff like a magic gun. It no longer looks like you're casting spells at all.

 

 

DA:O mages were stronger because the spells were more powerful, but so were the enemies. In DA:I Knight Enchanter is a one (wo)man army, something no mage in DA:O ever could be.

 

 



#58
Bladenite1481

Bladenite1481
  • Members
  • 328 messages

All I know is that I tear up a little when I look at the number of spells and abilities my mage had in DAO and then look at DAI and see I have about 16 choices in total. Every mage is the same because there just arent enough spells to be different, plus the combo system locks you down into certain methods. Some find that frenetic and fun, more power to them. I find it limiting and mechanical. 


  • 5ubzer0 aime ceci

#59
Sidney

Sidney
  • Members
  • 5 032 messages

I had a crap ton of spells in DAO. I never used most of them. Got a lot of spells trying to get a spell I would use - Haste and Mana Clash had a lot of never used antecedants for example. The limit isn't something I feel is hurting my enjoyment.


  • FrontlinerDelta aime ceci

#60
Ou_Deis

Ou_Deis
  • Members
  • 28 messages

Honestly I really wish there were a console kill command for this game, because some encounters get absurdly tedious even on casual. The lack of tactics is especially annoying because much of the "strategy" consists of doing the same simple combos over and over on the right enemies, which the AI can't manage to do. It's frustrating and insulting because a few easy tweaks would make combat much better. Examples:

 

- Have the AI check to make sure an enemy isn't immune before using an ability. If it's resistant,  prefer other abilities.

- If you set an ability as preferred, actually prefer it. For example, I gave Vivienne "Spirit Blade" as her only preferred action, but much of the time she stands near an enemy and uses basic attacks instead, even though she's got plenty of mana.

- Add a "ranged" option.

- In tactical view, allow the view to rotate upwards to see enemies overhead, just as in regular view. I'm unable to see or target flying enemies or rifts overhead in tactical view.

- In regular view, make it so switching to a new character doesn't automatically unpause the game. This is especially irritating when I switch from tactical view to regular view to figure out where a character is.

- In tactical view now, if I try to give a command to use a spell and the enemy is out of range or out of line of sight, for some spells the mage will move into range (Walking Bomb), for others (Stone Fist, which apparently requires line of sight) the spell just won't be cast and the character will just stand there.

- Give some indication when characters are being attacked, especially when you're moving through an area and discover your mage is in the middle of getting mauled by some random critter but not making any sound.


  • Chari aime ceci

#61
omphaloskepsis

omphaloskepsis
  • Members
  • 133 messages

Honestly I really wish there were a console kill command for this game, because some encounters get absurdly tedious even on casual. The lack of tactics is especially annoying because much of the "strategy" consists of doing the same simple combos over and over on the right enemies, which the AI can't manage to do. 

Combat is so bad that I almost stopped playing a few hours into the game.  And casual doesn't help, because you still have to deal thousands of points of damage even for trivial enemies.  The ideas you listed would help, but i don't think they would really fix it, and I think the devs are too stubborn to recognize let alone address the problems.

 

But I'm enjoying the game now, despite the combat.  I don't know where they came up with their mechanics, but almost anything would be better than the current system.  The idea of having a choice of either hack-slash or tactical combat is interesting if they could implement either system, but as it is they failed at both.  I'd settle for a mod or patch that just significantly reduced hp and/or spawns, just to play the game without the tedium.


  • Chari et BaaBaaBlacksheep aiment ceci

#62
Deepsetsoul

Deepsetsoul
  • Members
  • 102 messages

I had a crap ton of spells in DAO. I never used most of them. Got a lot of spells trying to get a spell I would use - Haste and Mana Clash had a lot of never used antecedants for example. The limit isn't something I feel is hurting my enjoyment.

 

This is anecdotal nonsense.

 

Just because you didnt use the spells, doesnt mean they werent useful.

 

By that logic, I've never played a mage in dragon age. Might as well get rid of mages.



#63
errantknight

errantknight
  • Members
  • 879 messages

I had a crap ton of spells in DAO. I never used most of them. Got a lot of spells trying to get a spell I would use - Haste and Mana Clash had a lot of never used antecedants for example. The limit isn't something I feel is hurting my enjoyment.

I used most of them, actually. I usually ran a 2 mage party with different specializations, and what combo weren't available with one mage's skills were there in tandem with the other--and different combos were useful on different enemies. Magic in DA:O wasn't interesting because it was badass, it was interesting because of the amazing number of possibilities available if you put thought into it. Also because it actuallly felt like magic, lol. That being said, this is a big improvement over DA2. I resent 'streamlining', though. It's always code for 'They're too simple to figure it out and we don't want to confuse the poor dears with choices.'



#64
King Dragonlord

King Dragonlord
  • Members
  • 513 messages

I think far too many people are looking for a perfect game. There isn't one, nor will there ever be. No single game will ever, EVER fulfill the wishes of all gamers. Some will be happy, some will be upset. I am loving this game. Gaming isn't "my life" as some of you seem to treat it, it is my "entertainment" time. It is my "relax and be mindless" time when I am not working my butt off at my job. So in this respect this game has fulfilled my needs in spectacular fashion. I have been and still am being greatly entertained.

All they had to do was keep a few options from the first and second game, like the tactics customization.



#65
Deepsetsoul

Deepsetsoul
  • Members
  • 102 messages

This game doesnt have perfect combat.

This game doesnt have good combat.

We can dislike the combat, without hating the game as a whole.

Please guys, stop with the hyperbole.


  • Chari aime ceci

#66
King Dragonlord

King Dragonlord
  • Members
  • 513 messages

I used most of them, actually. I usually ran a 2 mage party with different specializations, and what combo weren't available with one mage's skills were there in tandem with the other--and different combos were useful on different enemies. Magic in DA:O wasn't interesting because it was badass, it was interesting because of the amazing number of possibilities available if you put thought into it. Also because it actuallly felt like magic, lol. That being said, this is a big improvement over DA2. I resent 'streamlining', though. It's always code for 'They're too simple to figure it out and we don't want to confuse the poor dears with choices.'

 

As opposed to now when a mage can conjure all the might elemental forces at his command creating an awesome lightning bolt to smite his enemies. 

 

And then summon a blizzard.

 

Then encase a foe in a block of ice.

 

Then blast them with a mighty fireball

 

Then hit them with a screaming skull of fire.

 

Then a lightning bolt again.

 

And congratulations, you've killed one guy.

 

The lightning bolts are weaker than tasers in this game. A taser will put a guy on the floor for at least a solid 15 to 30 seconds and he's gonna be hating life after that for at least an hour. A lightning bolt? Causes like 2 to 5 seconds of spasms then we're good to go, and thats assuming the creature isn't just flat out immune to spasms like most of the bigger creatures are. And you'd have to hit them with 5 to 10 of them to put them down (I've tried this with a cheat that removes cooldowns). 

 

I'd really like to play a game some time that treats wizards  like wizards and not PVP balanced WoW mages. Ironically, the most powerful mage build in the game involves the Wizard pretending to be a sword jock.



#67
Deepsetsoul

Deepsetsoul
  • Members
  • 102 messages

As opposed to now when a mage can conjure all the might elemental forces at his command creating an awesome lightning bolt to smite his enemies. 

 

And then summon a blizzard.

 

Then encase a foe in a block of ice.

 

Then blast them with a mighty fireball

 

Then call down a lightning bolt again.

 

And congratulations, you've killed one guy.

 

The lightning bolts are weaker than tasers in this game. A taser will put a guy on the floor for at least a solid 15 to 30 seconds and he's gonna be hating life after that for at least an hour. A lightning bolt? Causes like 2 to 5 seconds of spasms. And you'd have to hit them with 5 to 10 of them to put them down (I've tried this with a cheat that removes cooldowns). 

 

 

BTW, Blizzard is bugged and wont work a lot of times.

Also, what you said sounds cool.

Until you do the same thing in every fight over the course of 150 hours of gameplay.



#68
errantknight

errantknight
  • Members
  • 879 messages

I can't address the difficulty level. I don't see that as an issue. Tbh, normal feels pretty darn casual. I'll ramping up the difficullty for the my second playthrough. If it's taking that long to kill things, perhaps it's your party balance? Make sure you have dispel available and a templar is nice too. And even if the tactics are limited, they're stilll useful. Set dispell and buffs to preferredThe spirit tree is super important in this game as are buff and debuff ability choices.

 

Allso, don't get me wrong. I think combat still needs work, mostly in terms of getting back some of what we lost, but the game is awesome overall, imo. I'm loving it. I just don't play a mage, lol. Dorian doesn't seem to mind the mage combat. ;)



#69
Deepsetsoul

Deepsetsoul
  • Members
  • 102 messages

I can't address the difficulty level. I don't see that as an issue. Tbh, normal feels pretty darn casual. I'll ramping up the difficullty for the my second playthrough. If it's taking that long to kill things, perhaps it's your party balance? Make sure you have dispel available and a templar is nice too. And even if the tactics are limited, they're stilll useful. Set dispell and buffs to preferredThe spirit tree is super important in this game as are buff and debuff ability choices.

 

It doesnt matter what difficulty you are on.

 

The combat is still faceroll holy trinity mmo combat.

The only difference is on nightmare you have to constantly pause and make sure your retard companions dont waste their spells.



#70
FrontlinerDelta

FrontlinerDelta
  • Members
  • 122 messages

As opposed to now when a mage can conjure all the might elemental forces at his command creating an awesome lightning bolt to smite his enemies. 

 

And then summon a blizzard.

 

Then encase a foe in a block of ice.

 

Then blast them with a mighty fireball

 

Then hit them with a screaming skull of fire.

 

Then a lightning bolt again.

 

And congratulations, you've killed one guy.

 

The lightning bolts are weaker than tasers in this game. A taser will put a guy on the floor for at least a solid 15 to 30 seconds and he's gonna be hating life after that for at least an hour. A lightning bolt? Causes like 2 to 5 seconds of spasms then we're good to go, and thats assuming the creature isn't just flat out immune to spasms like most of the bigger creatures are. And you'd have to hit them with 5 to 10 of them to put them down (I've tried this with a cheat that removes cooldowns). 

 

I'd really like to play a game some time that treats wizards  like wizards and not PVP balanced WoW mages. Ironically, the most powerful mage build in the game involves the Wizard pretending to be a sword jock.

 

Try Dragon's Dogma sometime if you have a PS3 or 360. I'm a PC person but I have a PS3 for console exclusives like Dragon's Dogma.

 

The sorcerer class actually has crazy amounts of power but is balanced around not wanting to wear too much armor (armor restricts your stamina regen, mages use stamina as well as the other classes) and it takes a long time to cast. But damn, you can summon a FULL SIZED tornado. That will pick up and fling anything that isn't a giant monster. 

 

Or have giant spikes of explode out of the ground and launch your enemies. 


  • King Dragonlord aime ceci

#71
errantknight

errantknight
  • Members
  • 879 messages

It doesnt matter what difficulty you are on.

 

The combat is still faceroll holy trinity mmo combat.

The only difference is on nightmare you have to constantly pause and make sure your retard companions dont waste their spells.

Well, I was speaking to the person who found battles exceedingly long. They aren't if you pay attention to buffs and debuffs.



#72
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Yeah, Bioware really f*cked up the combat. Hopefully they realize that and fix it--or, at the very least, they fix DA4.

 

Outside of that, I'm starting to feel this is one of the best Bioware games out there.



#73
panda_express12

panda_express12
  • Members
  • 114 messages

My concern with mages is that there are no spell combos! In Origins you could cast different spells that could create very large and very deadly effects.



#74
SadisticChunkyDwarf

SadisticChunkyDwarf
  • Members
  • 147 messages

Great, you've identified the problem, now do something about it and stop playing it. I don't expect to see the "80 hours in and the combat still sucks" thread.



#75
Father_Jerusalem

Father_Jerusalem
  • Members
  • 2 780 messages

This game doesnt have perfect combat.

This game doesnt have good combat.

We can dislike the combat, without hating the game as a whole.

Please guys, stop with the hyperbole.

 

Please guys, stop with the "well this is my opinion on something BUT I AM GOING TO TREAT IT LIKE FACT AND IF YOU DISAGREE YOU'RE WRONG".