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30 hours in and bored to death of the combat


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#76
Corto81

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I think I was specifically addressing the part I quoted and ignoring the rest of the rage post by the dude who created his account today to make a rage post.

 

He spent 70 EUR on the game.

Let's be sure to tell him he can't just come in and say how he felt about the game on the first day.

He needs to drink up the atmosphere and learn the rules first. Yeah.

 

Also, the "rage" post?

He was never rude or aggressive, dude gave feedback and even said he enjoyed the cutscenes or whathaveyou.

 

Just because he doesn't think the game is great (he calls it 7.5/10 - which is coincidentally my rating as well, and it's still a good rating), doesn't mean it's a "rage" post.


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#77
TEWR

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Combat in DAI is rather sad, but for me it's from an enemy AI perspective rather then what most people tend to dislike. There's no challenge. It's.... really easy to beat these enemies.



#78
elearon

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Keep in mind that if one build isn't working for you another character build might work better.  I ended up trying a few builds with my double dagger thief - even went to bow with her for a bit but decided I wanted this character to stick with the melee approach; but when I adjusted her so she was using the "Hooke and Tackle", "Throwing Blades" and "Evade" instead of trying to make her a stealth based character, it really changed combat for the better.  So don't get married to one idea of what you think your character is going to do; try expiramenting a bit and see if something else works out.



#79
errantknight

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There's a lot of unnecessary hyperbole going on here. I'd say there are some issues that need addressing, but while I feel for the people who don't like the combat at all, 'really f**cked up the combat' is vastly overstating the extent of it. They're trying to please two very different fanbases (a predictable problem if you move as far away from the first game for the second as they did) and have yet to find quite the right balance. It's moving in the right direction, though. It's not that it's too hard, though. I can pull a whole group of demons and not feel the same level of danger I felt from one revanant in Origins.


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#80
Tsunami Chef

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This why people consider the BSN the cesspool of fans...people can't stop themself from exaggerating their point immensely.



#81
errantknight

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Pot, meet kettle. ;)



#82
Kage

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very disappointed in this game the side missions are very dull and the open areas are really uneventful but what really lets this game down is the gameplay.....the action is badly dated and the tactics migh aswell not be there im so bored while exploring and really see every battle as a pain in the ass grind .....the mages are a joke compared to the mages from origin etc ........ im only having fun when in a cutscene the gameplay is so far behind skyrim...dragons dogma ,,, witcher its criminal........looking forward to playing rest of the story but this game could have and the lore deserves greater effort ........id say this game overall is no more than a 7.5 most the score been in the presentation etc     

 

- Sidequests are dull, and optional. I have done 0, and I am progressing without any problem. Do the same.

 

- Mages in DAI are so much fun than DAO. You are not restricted by a pitiful amount of mana (empty, and then you just AA forever if you dont chug potions), you have many interesting passives that completely change how you play, every spell does something good (unlike 80% of the spells of DAO that were just stupidly designed), spells are actually more balanced (no stupidly OP mana clash, force barrier, etc), you can actually build crit since you can crit and have passives that sinergize with it, combos are much more interesting and party focused, etc etc etc

 

- Skyrim was a great game, but NOT for its combat. Are you serious????? LMAO

 

- Dragon's Dogma combat was great, but the rest of the game was seriously worse than DAI by far. By so much far, I did not even finished it because I got bored of no story, no interesting NPC,...

 

- I dont like Witcher's combat, it was always the same. You only control 1 character, roll and slash, roll and slash, ocasionally use a spell (only have 5)...

 

- "The lore deserves greater effort": Totally disagree 100% here. It shows a lot of effort.

 

 

So yeah, I dont even agree in anything you said.



#83
BaaBaaBlacksheep

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It's like they're deliberately don't want to improve combat by either being cheap or lazy.

#84
Geth Supremacy

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Combat is great in this game

:mellow:



#85
Sylvius the Mad

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People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.

I disagree with both of you.

I think DAO mages were great fun to play with their varied abilities. They could control the battlefield easily, and I never played an AW.

Blood Wound, Paralysis Explosion. Even Fireball, with its knockdown and DoT, was extremely powerful. Also, DAO's more symmetrical mechanics made friendly fire viable (it is the only game in the series to handle friendly fire well).

And even melee characters were fun (I almost never enjoy melee characters) because of the emphasis in positioning. You needed to plan the movement of not just your characters, but also the enemies, in order to use melee abilities effectively. Otherwise, characters would keep getting in each other's way (a feature I enjoyed).

DAI, though, I also enjoy. Mages there are also extremely powerful, especially when used in combination with Rogues. The thing I really like about DAI's combat is how the different abilities work together in ways that are predictable if you read the ability descriptions.

So no, I don't understand criticisms of DAI's combat, but I also tend to find fault with criticisms of DAO's combat. So far, only DA2's combat was subpar.
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#86
CronoDragoon

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necrooooo


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#87
lynroy

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Someone considers themselves a little necromancer.



#88
UniformGreyColor

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It's like they're deliberately don't want to improve combat by either being cheap or lazy.

 

I don't mean to sound rude, but that's a pretty underwhelming necro post.

 

And I'm going to go against the current and say mages were just as divers in DA:I as DA:O. I think this because the variety of spells that you get in different trees are pretty different across the board.. even spells like the mines and walls are different enough and have different enough functions to make it that much more fun in deciding what mage(s) you want to bring with you in your party. Passives and specializations also has a huge impact on how a mage plays. Also, barrier was absolutely genius in its implementation - and there's no more worrying about breaking immersion due to carrying hundreds of health potions with you. I actually loved the way they did away with regenerating health and downing health potions every 5 sec of unpaused gameplay.



#89
BaaBaaBlacksheep

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I disagree with both of you.
I think DAO mages were great fun to play with their varied abilities. They could control the battlefield easily, and I never played an AW.
Blood Wound, Paralysis Explosion. Even Fireball, with its knockdown and DoT, was extremely powerful. Also, DAO's more symmetrical mechanics made friendly fire viable (it is the only game in the series to handle friendly fire well).
And even melee characters were fun (I almost never enjoy melee characters) because of the emphasis in positioning. You needed to plan the movement of not just your characters, but also the enemies, in order to use melee abilities effectively. Otherwise, characters would keep getting in each other's way (a feature I enjoyed).
DAI, though, I also enjoy. Mages there are also extremely powerful, especially when used in combination with Rogues. The thing I really like about DAI's combat is how the different abilities work together in ways that are predictable if you read the ability descriptions.
So no, I don't understand criticisms of DAI's combat, but I also tend to find fault with criticisms of DAO's combat. So far, only DA2's combat was subpar.

I beg to differ. The combat design @ Origins is a complete disaster. No fluid movement of parryiug, blocking, and slashing, cheap attack animations that looks pathetic and magic is primitive and boring to be a mage in the first place. And they still are not progressing from that that makes me wonder that what if they don't want to do better and just make cheap games to get by.

#90
BaaBaaBlacksheep

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I don't mean to sound rude, but that's a pretty underwhelming necro post.

Just found the post from Google.

#91
Sylvius the Mad

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I beg to differ. The combat design @ Origins is a complete disaster. No fluid movement of parryiug, blocking, and slashing, cheap attack animations that looks pathetic and magic is primitive and boring to be a mage in the first place. And they still are not progressing from that that makes me wonder that what if they don't want to do better and just make cheap games to get by.

I don't care at all about the animations, but I disagree that DAO doesn't show parries. They're not player controlled, but if course they couldn't be without adding an action element.

What would make magic less "primitive" to you?

#92
MonkeyLungs

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People say this, and when they do, I have to wonder if we're inhabiting the same reality. Mages in DAO were slow, boring, silly looking, and broken - particularly as an AW, which was the only fun way to play.

 

I guess if you like shuffling around like you've filled your depends and poking things with a stick, mages in DAO were great.

 

I like playing mages in all 3 games but mages in DA:O are my favorite of the three!

 

I also like playing in a way that most don't ... I like to set up really intricate tactics for my squad and hands on the role of healer!

 

I NEVER once played as an arcane warrior!



#93
BaaBaaBlacksheep

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I don't care at all about the animations, but I disagree that DAO doesn't show parries. They're not player controlled, but if course they couldn't be without adding an action element.

What would make magic less "primitive" to you?

If you like the combat in Origins I'm glad you enjoyed it, but the fact of the matter is the combat design is way inferior which makes it so boring and that's what stopped me from enjoying Origins from the start. Magic is primitive because it doesn't have no oomph, you don't feel like a god with unstoppable force when it comes to destruction. Hell even God of War is capable of providing excellent combat mechanics and magic that makes you feel like a real killing machine without feeling frustrated to play it and to have fun! Dragon Age needs to step up their gameplay.

#94
cJohnOne

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I liked the basic DAO spells Heal, Winter's grasp and I think Lightning.  The animations for spells were fine.  It seemed to get the job done. 

 

I didn't think DAI was that great I don't remember the beginning spells but you needed to get barrier and maybe energy barrage which were a little higher level spells to get going.  I didn't think DAI was as fun.



#95
Sylvius the Mad

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If you like the combat in Origins I'm glad you enjoyed it, but the fact of the matter is the combat design is way inferior which makes it so boring and that's what stopped me from enjoying Origins from the start. Magic is primitive because it doesn't have no oomph, you don't feel like a god with unstoppable force when it comes to destruction. Hell even God of War is capable of providing excellent combat mechanics and magic that makes you feel like a real killing machine without feeling frustrated to play it and to have fun! Dragon Age needs to step up their gameplay.

DAO let me sneak up on groups of enemies and paralyze them before they even knew I was there. That's exactly the sort of combat gameplay I want, and very few games offer it.

#96
Sylvius the Mad

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I liked the basic DAO spells Heal, Winter's grasp and I think Lightning. The animations for spells were fine. It seemed to get the job done.

I didn't think DAI was that great I don't remember the beginning spells but you needed to get barrier and maybe energy barrage which were a little higher level spells to get going. I didn't think DAI was as fun.

Static Cage + any multi-hit ability (ideally several at once).

Static Cage + Flask of Lightning kills most creatures in seconds.

#97
Obliviousmiss

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Cranking up the difficulty to nightmare helped mix up the ho-hum for me. Also the trials are fun if you really want to punish yourself.



#98
MonkeyLungs

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If you like the combat in Origins I'm glad you enjoyed it, but the fact of the matter is the combat design is way inferior which makes it so boring and that's what stopped me from enjoying Origins from the start. Magic is primitive because it doesn't have no oomph, you don't feel like a god with unstoppable force when it comes to destruction. Hell even God of War is capable of providing excellent combat mechanics and magic that makes you feel like a real killing machine without feeling frustrated to play it and to have fun! Dragon Age needs to step up their gameplay.

 

God of War is an action game. Dragon Age has already leaned too far into action territory. Also, I guess you never saw the apocalypse that was certain spell combos in DA:O? Nothing even comes close in part 2 or 3.



#99
BaaBaaBlacksheep

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God of War is an action game. Dragon Age has already leaned too far into action territory. Also, I guess you never saw the apocalypse that was certain spell combos in DA:O? Nothing even comes close in part 2 or 3.

Why not have both action and RPG? As long they have a balance.

#100
Donquijote and 59 others

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snip    

Kill the necromancer now!