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Help needed comprehending the AI. behavior settings.


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12 réponses à ce sujet

#1
Superkenru

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I do realize that this may have been posted elsewhere, but I cannot seem to locate it. I'm simply trying to understand how the behavior modifiers actually work. What does "follow" really mean? How does "defend" benefit my mage inquisitor?

I've essentially spec'd my mage to concentrate on DPS in the early stages, with boosts to mana regeneration & cool down through Solas , Winter Stillness, & Clean Burn. I included the passive spirit talent from the spirit tree along with barrier and capped it off with ice armor, which I then enhanced by combining it with a conveniently placed ice mine a few feet in front of me before the action starts.

However, all of this is for naught if I can't figure out how to keep Casandra's ass out a ways from me whilst I rain frozen death on rogue apostates and misguided templars from afar.

Even if you just link me, I'll be grateful. Thanks in advance.

#2
Goigan

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I am not really sure about this, but as far as I have experienced it, "follow" means the followers attack your target(s) and defend means, they attack the targets you have aggro from (or who are attacking you). And of course it mustn't be your character, it can be whatever char you decided to put as an option.



#3
Link37

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If anyone has a concrete answer that would be great, I've also been wondering this.



#4
Matth85

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Follow - yourself: Attacks whatever is near him/her

Follow - somebody else: Attacks whatever the followed ally is attacking (I feel this on is unreliable..)

 

Defend - somebody else: Attack whatever attacks the named party member

Defend - self: I am unsure. I guess it attacks whatever attacks him/her?



#5
Adhin

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I find them all relatively unreliable. I'm currently wishing I had some way to tell an individual character to do something with out using tac-cam. Tac-Cams poor zoom aside, I like it enough for doing stuff mid combat. Though it drives me batty console doesn't have an option to make it not re-center on your party members on char-swap. Anyway, if I want my warrior to 'go in first' to pull aggro from a distance i have to tac-cam, or do it manually my self which... if im playing the warrior great! Currently I'm not and its a bit irritating.

 

You can always just have everyone attack via a quick command and that's... fine, but then all the range pull the aggro and well, Static Cage helps there in most situations. Meh, its a minor gripe.

 

What I think they need to do is add in a third thing besides follow/defend for aggressive where the 'radius' where they will attack something is....larger. Though that could prove irritating rather quickly since we lack a AI behavior blanket quick-swap or 'off'. What would be nice is if right on the D-pad (or whatever) was the AI-Toggle 'along' with the aggressive. As well as adding in 'targets' besides the damn party members.

 

Would be nice as you could set the tank to aggressive and biggest target, and just keep the AI off till you see a group then tap the button, AI goes on (like I used to do back in Baldur's gate) and proof, they run off and combat starts. Sadly we have this current wonky setup.



#6
Matth85

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There are 2 good fix to makes it more enoyable.

1) Get the tactic system of DA:O. The control we get makes up for bad AI.

2) Give me the ability to drag abilities cross-party. A la: Mass effect. That way I can set up my own combos.

* Given this option I need more action bars and mapping options (Like adding Shift, CTRL and ALT as modifiers. Shift + 1, CTRL + 1, etc)

 

But, yeah. You learn to live with the AI. In the end the party tactics and/or AI together with the quick commands works good enough to get through. Once you start to learn to play with its faults, the game becomes enjoyable enough!


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#7
Capeo

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Follow actually follows. Do not set ranged to follow a melee as they will often run right up beside them. Defend seems to work better but has the drawback that the character will not attack anything that isn't aggroed on the character they are set to defend. Follow self functions much like Attack nearest target. Defend self is stupid as they will just stand there unless attacked though this isn't entirely bad if you're completely micromanaging. What works for me on nightmare right now:
Tank - follow self. They won't move to the next target until the one you tell them to attack is dead. You still have to micromanage their next target at times though so they don't run off to attack something you don't want them to.
Ranged (I'm running archer plus two mage)-Follow archer. I'll usually get a barrier on everyone then stealth my archer to get elevation plus flank on a ranged attacked. My tank pulls and the archer starts attacking. The mages will stay at range and attack what the archer is attacking. Aside from managing barriers and dispels I do this till all ranged are dead then focus on the melee attackers on my tank.

#8
Keryath

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The most important thing to learn is to love the 'Y' key. Target the big bad, set everyone to attack, then you can switch around and do control. If you're getting face punched, select and send everyone to attack that.

 

That single command fixed all my AI troubles as a mage.


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#9
brazen_nl

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I do realize that this may have been posted elsewhere, but I cannot seem to locate it. 

 

This what you mean?

 

http://forum.bioware...ncludes-videos/



#10
Wompoo

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So wish they would bring back Origins' awesome tactics system (it was the best thing in Crpgs in years). May not help you but I have all my companions set to defend Cass (which has worked well, and Cass set to follow herself)... allowing my KE nightmare character to do whatever it wants (although the KE is a solo juggernaut on any difficulty setting).


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#11
HozzMidnight

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So wish they would bring back Origins' awesome tactics system (it was the best thing in Crpgs in years). May not help you but I have all my companions set to defend Cass (which has worked well, and Cass set to follow herself)... allowing my KE nightmare character to do whatever it wants (although the KE is a solo juggernaut on any difficulty setting).

 

Yeah its hard to see how they thought going from DAO to what they put in DAI was acceptable.

 

Whatever Follow/Defend are supposed to do...neither setting works predictably/reliably, which means they are broken.

 

The skills thing seems to work, if I disable an ability they won't use it and if I prefer an ability, they definitely use it more than an enabled but not preferred ability.  But, they seem to auto-attack a lot too, for no good reason.  Vivienne is a great example.  Set her to 0% mana reserve and disable everything but spirit blade...she is more than happy to just shoot stuff with auto-attack rather than run up and spirit blade something.  She will use it, just not all the time, even with plenty of mana.



#12
Matth85

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Solas got mana? He got Winter's grasp on preffered? Don't worry! just got to finish 4 auto attacks first.... just wait for it....

Er.. what? This AI is beyond weird. 

 

I can understand them trying to make the game less tactical.. but.. this hybrid kind of action/limited tactic-pseudo-RPG is not working. We need a better AI, or more tactics. I want to tell Solas to use Barrier on the tank -- not me. I want to set up Cassandra to taunt any enemies attacking Solas. I want to set up varric to shatter winter grasp's combos. But I can't.

 

The tactics we got are weird. Half of the time they don't actually prefer abilities -- they prefer auto attacking. 



#13
Shahadem

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They all mean run into melee range if an archer or mage, and stand in pools of bad


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