No I definitely need the G part of RPG. I have written extensively about how I despise the tac cam, arbitrary 8 slot limit and lack of logic based tactics. Its just not what this topic is about.
I think you might have misunderstood me a tiny bit and I might not have expressed myself clear enough.
For me the RP aspect and the game aspect of an RPG is intertwined. There can be a lot of choices and freedom to do what you want without it being an RPG. The RP dimension needs to be tied into the game dimension for me to enjoy the game. To quote the OP in the first post:
"I've read a lot of complaints about DAI's supposedly lacking roleplaying dimension. Most of those complaints cite the streamlined ability and attribute system, simplifying of tactical combat etc.. as the reason. And they have it all wrong.
Why? In short, they mix up the game dimension and the storytelling dimension of roleplaying and mistake the former as the genre's core. They mistake the dimension that lets you define *what* you are (read "you" as the character you're playing from here on) through the game rules as the core, while it's actually the dimension that lets you express *who* you are by making decisions within the framework of a story."
The OP is claiming, as I read it, that it is your decisions that matter and the game mechanics are just there as fluff while the narrative is the heart. Correct me if I'm wrong in my interpretation. Therefore I ask if they'd play this game even if it were a visual novel, since that really only has the RP bit.
I just need the stas, skills or whatever to influence how I can progress through a story for it to be a really good RPG. If that's lacking I want it to at least be an enjoyable game with an enjoyable story. For me an RPG lives and dies by the G.
edit: me fail english? taht's unpossible!