[Sorry for the awkward reading, but this is the no spoiler forum so I've put the spoilers in spoiler tags]
@Bladenite1481:
If I understand you correctly, you aren't satisfied with DAI because the decisions you make do not feel meaningful to you. I fully agree that if decisions do not feel meaningful to you then the game's roleplaying dimension fails for you.
I'm curious, though, why it would be that way for you in DAI, because for me it's exactly the other way. The decisions feel meaningful, and in part they do that exactly because there is no golden path in most decisions (there is in some, I'll get to that). If there is a golden path, then any deviation from it makes you either stupid or wilfully evil. I felt that way about the Broken Circle, the Sacred Ashes, the Werewolf plot and - to a lesser degree - Connor at Redcliffe. Thus, my choice there feels meaningless. In fact, specifically in the Werewolf quest I felt I didn't really have one if I didn't want to play a stupid or wilfully evil Warden.
Compare that with, say, the decision at the Orlesian court. I think we can say that...
You *can* still do it because you're simply evil, but "evil for evil's sake" is not a very convincing character trait. The temptation of evil lies in that it pays off in tangible benefits, most of the time. Anything more is petty or stupid. Thus for me, the choice whether I want to be evil for evil's sake is not meaningful. The choice, however, if I want to let something bad happen in order to gain a specific benefit, that is meaningful.
The decisions in a game with a roleplaying dimension are designed so that you can express who your character is, and I contend that DAI allows for far more subtlety than DAO in that regard. That "evil for evil's sake" and "good outcome with no downsides" are largely absent allows for more variation within the range of reasonable decisions that don't make you stupid or villainous.
As for coming out of things smelling like roses, your Inquisition can have that at the end of the game, but may I ask how believable that is? When has that ever been true of any power? There are also several war table operations that can have rather satisfying outcomes and no downsides, depending on who you choose for the operation, and everyone's happy if you...
I completely skipped this yesterday, my apologies.
I felt disconnected to the decisions in Orlais and I was completely uncaring of who ruled. I do think that much of this has to do with the fact that these characters and their strife comes from Cannon ie a novel written completely outside the game.
Furthermore, The game had done little to this point to assure me that I was under threat from anything so I didn't see why I needed assistance from Orlais. I didn't do The Winter Palance until I had traipsed through The Exalted Plains and The Emerald Graves. In doing so I had already fiixed all the problems that the bungling Nobles had caused in the first place by being so divided and letting Cory and his men fool them. So by the time I got to the palace I was more like "Why do I need any of you idiots?" rather than "Ooh, let me gain support for the Inquisition" so all of the role playing and decision making was coming from a version of me that was very much out of touch with what I had done in the game.
This left me completely "meh" about who was leader, I didn't need to pick the right one, I just needed another person like me. I needed another symbol that the people of Orlais would blindly follow. So in effect, the entire exercise felt void and barren for me, because it didnt matter which was selected, every one of them did something bad to the country and or themselves no matter what decision you made and none of the game play took into account that I had already gone through and saved their garrisons, freed their ramparts, exiled their traitors, ended the black market mining operation and liberated their lesser nobles. So yeah..how am I supposed to feel connected to this event when I have already fixed most of these issues they are talking about and they don't even know?
People talk about DAO that its the same and nothing is better, well if you went to the Tower of Mages first..Redcliffe knew about it and it changed what you could do. When you go through and repair Orlais, the nobles have no clue what you have done, it changes absolutely nothing.
As for the assassination, honestly for me it didn't matter. I don't see how that is evil or good, its either self defense, protection or embarrassing her by beating her at the game. Beating her at the game gets you some cool style points, but you lose the great unique dagger that she drops when she dies. None of this affected how my character feels, it just seems like a hoop I have to jump through because the game doesnt realize I have already fixed these problems. I guess for me these choices weren't about feelings, they were about economics.
As for realism vs all good, all bad, grey etc. My take is this, I don't need staunch realism in my fantasy. All I need is for my fantasy to retain its own rules once it has created them. I prefer to have the choice to come out all good, or all bad if its feasible and in many instances in this game..it certainly looks feasible. It just seems like I am being blocked by an invisible wall of narration that says "This is a game about big decisions and the consequences. There must always be a balance, you have to sacrifice something because I say so"