I dunno about that man. Quite a few of the companion decisions you need to make were making me sweat. Maybe they don't have an altering plot outcome in the long run, but in the moment it was intense. Blackwall for instance. That's where I took a step back to consider who I was as this Inquisitor and as a person in this world.
BioWare games have never been totally about plot altering story threads. They're about making you FEEL what your character feels in that moment. With DA:I, to me, they've succeeded in spades.
I so agree with this. The role playing is about the role you play. It makes you see how things are different if YOU are different.
I bring a real life example: if I smile at my kid in the morning or yell at her, it won't change the prime minister and it won't dissolve an army, nor will it affect the name of my country. It will however make a whole lot of difference.
I expect the same in the game. I don't necessarily expect to have a different outcome on the large scale depending if the rock was thrown, accidentally bumped or someone was manipulated to drop it, the stone will end in the valley in either case, but the decisions mattered a lot. The fact the stone ended in the valley in the end, doesn't mean your choices didn't matter. There are things above your character, and that ads to the characters diversity.
I mean, I want to own the whole hill I live on, but nothing I can do about aside from expressing it to other people and having a reaction from them about it. How I express it will cause different reactions and might even alter my actual path in life.
There was quite a few heavy decisions to make. The people you were with acted very different with you if you acted different with them. At times even the options you were offered to was different based on your prior choices. These might be subtle differences, but they were differences regardless. And sine I play a role, those differences matter, just like it matters to my kid if I smile or not in the morning.
I do understand that this is a game we all play to have fun and not to do real life, since we have of it enough in our every days. I also know a video game will never be table top, nothing beats a table top game with a good plotter
But this is really good game in terms of using table top as a pattern the game should follow.





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