@Kendaric:
Don't mistake me, I do think a more varied skill system is desirable. I dislike that I'm married to my staff as a mage and that I can't play a dual-wielding warrior. However, these concerns are minor compared to, say, getting appropriate dialogue options for the kind of character I want to be. They have only a minor effect on the roleplaying dimension. Meanwhile, those things that have a major effect, for instance whether you're a mage or not, or your race, these are well recognized by the game world. Sure, there's room for improvement there as well, but it is way better than in the previous DA games.
As for immersion, I do want more where it should be relevant to the story, like you. Things like everyone being immune to red lyrium with no explanation are detrimental to the authenticity of the story, and indeed it would've been a small effort to make it more authentic. For instance, red-lyrium-tainted areas would have been easy to implement and provided another rationale for those "opening up areas" operations. Beyond that, immersion is a huge YMMV area. Personally, I hate having to eat in a cRPG, or when realistic time limits limit my exploration like in the Winter Palace. In this case, I'll accept it because it adds to a tension that should be there, but I dislike it nonetheless.





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