NERF THE AW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why Arcane Warrior is needed and why gimping him isn't the right solution...
#26
Posté 03 décembre 2014 - 04:36
#27
Posté 03 décembre 2014 - 04:53
#28
Posté 03 décembre 2014 - 05:07
AW needs nerfed simply because I grow weary of having 3 of them in every game I'm in, all running off doing their own thing and providing 0 teamwork. I love when they run off and die.
Ok, i've gotta be honest with you guys, I truly don't see that many AW in my games. Most of what I see are ele, necro, assassin, tempest, archer, and keeper. Yea I see them all, but i've never seen more than 2 AW in 1 game.
Give it the Krysae treatment.
Just....no.
how many AIUs have I seen that brought Grenade Capacity V and still went down 17 times on Wave 1
All I can do whenever I see this is just laugh.
If PotA duration gets cut in half, then the pull needs to be twice as powerful, or close to. Sometimes I drop a PotA and it takes a while before the "pull" part of the spell actually works.
And theeeeeen there's the rubberbanding issue.....
#29
Posté 03 décembre 2014 - 05:20
No actually that is very good logic. When one class, weapon, map, opponent is shown to be the easiest or most powerful you end up with and endless supply of those clogging up lobbies and the game becomes a boring grind very fast. Make no mistake, if BioWare follows the ME3 model they will nerf the AW if their telemetry data shows it is being played by an overwhelming # of people.
No it's bad logic. It's emotional, there's no logic. I don't like Reavers, they should all be nerfed by 50% DPS and HP because everytime I see one he's acting like a spoiled brat. This isn't logic, sorry but no it's not.
If a class is way overpowered, then nerf it. Don't nerf it to the ground like the Krysae was in ME3, adjust it in small increments until it's enough to be strong but not overpowered. That's what I suggested in this thread, ways to still keep the AW strong and foster more teamplay.
#30
Posté 03 décembre 2014 - 10:16
No it's bad logic. It's emotional, there's no logic. I don't like Reavers, they should all be nerfed by 50% DPS and HP because everytime I see one he's acting like a spoiled brat. This isn't logic, sorry but no it's not.
If a class is way overpowered, then nerf it. Don't nerf it to the ground like the Krysae was in ME3, adjust it in small increments until it's enough to be strong but not overpowered. That's what I suggested in this thread, ways to still keep the AW strong and foster more teamplay.
Eh? You say it's bad logic and then say to nerf it in increments. I never said a word about the Krysae.
It is totally good logic not emotional logic because BioWare is using hard data from their telemetry. They don't look in on threads like this and say, hey nerf all things!
They look at their data and potentially see the AW after a months time being used 10% or more than any other class and that tells a story.
#31
Posté 03 décembre 2014 - 10:24
AW are not OP. They are good and very effective, yes, but most of the "the AW is OP" vids are AWs fighting demons - that don't BLOCK. Even a lowbie minion that blocks can cause an AW to go dead.
#32
Posté 04 décembre 2014 - 06:28
Eh? You say it's bad logic and then say to nerf it in increments. I never said a word about the Krysae.
It is totally good logic not emotional logic because BioWare is using hard data from their telemetry. They don't look in on threads like this and say, hey nerf all things!
They look at their data and potentially see the AW after a months time being used 10% or more than any other class and that tells a story.
You didn't take my comment into context, I made it based on this quote:
AW needs nerfed simply because I grow weary of having 3 of them in every game I'm in, all running off doing their own thing and providing 0 teamwork. I love when they run off and die.
It's bad logic to want something nerfed because you're tired of seeing them or because the players playing them aren't good teammates. This is emotional, he want's them nerfed because he feels like it.
It's another thing entirely if the Arcane Warriors are 50% of all the characters played in-game. If that happens, it's logical to say there's probably something wrong. But you have to be careful with stats, you can make them says just about everything you want. The game is barely 2 weeks old, it's too soon to conclude there's a problem with the Arcane Warrior. Everyone's using it because it's new, fun, strong and for that golden suit
If a nerf is needed, I ask Bioware to study what makes him so strong before making any harsh decisions. I ask for small increments, no big change that will ruin it in 1 shot. For example, when everyone was playing White + Gold + Geth to farm credits, the first thing Bioware did was to increase Geth's stunlock to crazy numbers. When they finally understood that the problem wasn't the Geths but the map, they changed White to have a corridor behind the counter and they made Pyros immune to grabs over the counter. Sadly, they didn't undo the illogical Geth stunlock balance.
This is what I ask of Bioware, find the real problem first and act on it. Don't go for workarounds or you'll create problems elsewhere and ****** on us in the process. They have to be careful about balance changes, there will be characters played more than others because they're simply more fun to play with. If 1 character is clearly on top of all the others, then by all means nerf it, but keep things in perspective. There will always be 1 character better than the rest, what they need is to keep that strongest character in a respectable range of the others. If they blindly nerf the Arcane Warrior, they also need to blindly nerf the Legionnaire, the Archer, the Keeper and the Elementalist since all of them are in my opinion better than the rest.
#33
Posté 05 décembre 2014 - 04:36
#34
Posté 05 décembre 2014 - 08:26
This is very bad logic. You can't nerf something because you're tired to see it badly played. Are you that shallow?
It's not shallow, arcane warriors behave that way because the class enables them to. Also, having 1 class that so far outshines all the others is never, ever healthy for a game under any circumstances. Logic. It seems to me you may actually be the one being emotional, as you are desperately trying to maintain the status quo of the indefensible OPness of AW. I just think they need to be toned down so fewer "heroes" try to solo the map in front of the party. That is a bad habit for a number of reasons. Not the least of which is that if the AW dies everything he agrod comes running at the rest of the group and has caused a number of wipes when we're doing something such as killing a treasure room boss. This problem behavior is not exclusive to AW, but from my personal experience the vast majority of rambos are AWs.
Not even an hour ago we had a decent PUG running through perilous. We were on room 4 and our archer dropped or got dc'd and was replaced by an AW. We wiped not even 2 minutes later because as 3 of us were doing a treasure boss (and shouting COME HERE, GET OVER HERE, COME HERE), the AW decided to agro the next pack, die and let us pick up his slack (or fail trying). This isn't uncommon, and as I said, while not exclusively an AW behavior, the class and player's playing them seem to have a proclivity for it.
#35
Posté 05 décembre 2014 - 12:03
It's not shallow, arcane warriors behave that way because the class enables them to.
I never ever saw a katari run off alone. Or a keeper. Or an assassin. They are the pinnacle of teamplay, every one of them, each class. Except the AW. They are horrible.
Give me a break, I saw more archers/mages pulling trash on you than AWs. They at least usually can handle the aggro not like the previous ones who will guarantee a wipe on perilous then whine like castrated goats about how the team didn't save them.
#36
Posté 05 décembre 2014 - 12:14
NERF THE AW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#37
Posté 05 décembre 2014 - 12:50
I never ever saw a katari run off alone. Or a keeper. Or an assassin. They are the pinnacle of teamplay, every one of them, each class. Except the AW. They are horrible.
Give me a break, I saw more archers/mages pulling trash on you than AWs. They at least usually can handle the aggro not like the previous ones who will guarantee a wipe on perilous then whine like castrated goats about how the team didn't save them.
You're attempting to have me defend a position which I don't hold. I stated at least twice that the problem of rambo-style gameplay isn't exclusive to AW, but subjectively they are the worst offenders.
What do you mean you saw archers/mages pulling trash on me? You've never played with me.
#38
Posté 05 décembre 2014 - 01:06
#39
Posté 05 décembre 2014 - 02:48
Before they nerf anything, they need to fix Pull of the Abyss. Just played a Perilous game where 90% of the time enemies would just teleport out of my pull back to their original positions, taking no damage from my Fade Cloak. Great, I now have aggro on four Archers positioned around me and almost no barrier left.
#40
Posté 05 décembre 2014 - 05:01
GI is "that which could not be nerfed." they tried many times...but failed every time.
AW might be the DAIMP clone!!
#41
Posté 05 décembre 2014 - 05:12
#42
Posté 05 décembre 2014 - 05:13
- LemurFromTheId aime ceci
#43
Posté 05 décembre 2014 - 06:35
It's not shallow, arcane warriors behave that way because the class enables them to. Also, having 1 class that so far outshines all the others is never, ever healthy for a game under any circumstances. Logic. It seems to me you may actually be the one being emotional, as you are desperately trying to maintain the status quo of the indefensible OPness of AW. I just think they need to be toned down so fewer "heroes" try to solo the map in front of the party. That is a bad habit for a number of reasons. Not the least of which is that if the AW dies everything he agrod comes running at the rest of the group and has caused a number of wipes when we're doing something such as killing a treasure room boss. This problem behavior is not exclusive to AW, but from my personal experience the vast majority of rambos are AWs.
Not even an hour ago we had a decent PUG running through perilous. We were on room 4 and our archer dropped or got dc'd and was replaced by an AW. We wiped not even 2 minutes later because as 3 of us were doing a treasure boss (and shouting COME HERE, GET OVER HERE, COME HERE), the AW decided to agro the next pack, die and let us pick up his slack (or fail trying). This isn't uncommon, and as I said, while not exclusively an AW behavior, the class and player's playing them seem to have a proclivity for it.
You say I'm the one who's emotional just before telling us you're angry because you wiped when an Arcane Warrior didn't play well...
As you said yourself, the problematic behavior isn't exclusive to the Arcane Warrior but the vast majority of Rambos are. Your "solution" is to nerf the Arcane Warrior so those Rambos stop doing it. Where your logic fail completely flat is thinking, even for an instant, this will actually stop the bad players from doing that.
If it's not the Arcane Warrior, it's gonna be the next best thing. If it's not the next best thing, it's gonna be the next next best thing, etc. When all the characters will have been nerfed to the ground, those bad players will still continue to be Rambos. If you don't believe me, you should ask anyone that played a lot of Gold/Platinum in ME3 MP. It doesn't matter which character it is (Kroguard, Krogan Warlord, Juggernault, Geth Infiltrator, etc.), Rambos are gonna be Rambos. You can't fix stupid, it would be ever stupider to try. The only thing your "solution" will bring is frustration to the whole community.
If whatever we do isn't gonna change their bad behavior, might as well give those Rambos a character that can actually hold its own on Perilous rather than giving them a nerfed version incapable of playing Routine. You'll have more chance to clear the map with the stronger version than the nerfed one. While you call for a big fat nerf, I call for some adjustment so it stays strong but promote team play a bit more. My solution is better on every aspect compared to yours, if you can't see why no need to argue because you're never gonna see it.
The best tip I can give you is to play PUG and friend every players you actually like to play with. Eventually, you'll stop playing PUGs entirely and the chances the problematic behavior manifests itself will be just about inexistent.
#44
Posté 05 décembre 2014 - 06:56
Have you seen a lots of Arcane warrior in perilous?
I actually don't really care if they can solo threathening or routine, I soloed routine on the second day with my elementalist at level 14...
in perilous it goes more like that:
AW casting pull of the abyss, missing one or 2 archer from the pull and getting two shot... dead...
All I see are elementalist kitting so far...
also play the Arcane warrior with only chain lightning, stonefist and pull of the abyss, tell me if you are really weaker than any other caster out there.
I don't think the AW is too strong, I think he got 5 of the 10 best skill in the game period.
If they buff the TANK to be able to actually TANK and not die as fast as a squirrel then the AW might not be as useful as other real tank. AW should be a melee/range dps, not a tank.
Basically some class need buff, none deserve a real nerf.
templar need walking fortress or a decent defensive skill and the 4 warrior need a buff on armor by like 50%
2 melee rogue need a little more survivability
2 ranged rogue, both are fine even if archer always die.
4 casters are perfectly fine BUT they should remove death syphon and guardian spirit for class that have BOTH (aka elementalist) elementalist was going to get one shot by demon commander, no, the auto barrier save him, he kills 6 mobs and he is back to full hp...
#45
Posté 05 décembre 2014 - 07:04
The AW should be recalled from these missions entirely and assigned to a more fitting post. He could teach my Vorcha guys a couple of things e.g.
#46
Posté 05 décembre 2014 - 07:23
Instead of nerfing it, make every other classes just as powerful. I hated it when they killed the wizard in Diablo 3. I don't want to see it happen again.
#47
Posté 06 décembre 2014 - 03:32
Instead of nerfing it, make every other classes just as powerful. I hated it when they killed the wizard in Diablo 3. I don't want to see it happen again.
IF BioWare decide to do anything, they may figure it's easier to nerf one class than it is to buff 11 others then have to go ahead and buff the enemy factions.
Who knows, they may also decide they're happy with the way the AW is and look at something else.
Either way I doubt anything is going to happen until the weekend Ops start which is where they seem to collect most of their data.
#48
Posté 06 décembre 2014 - 06:21
- Shine_Darker aime ceci
#49
Posté 06 décembre 2014 - 06:52
Delete all classes but one. Give that class all the skill trees. Total chaos!!
All skill trees, but keep the same skill points.
#50
Posté 06 décembre 2014 - 06:53





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