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Why Arcane Warrior is needed and why gimping him isn't the right solution...


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#51
Terrato13

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That's what I meant.

Oh, kinda sounded like you meant everyone having every skill of every tree lol.



#52
Vishimtar

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You say I'm the one who's emotional just before telling us you're angry because you wiped when an Arcane Warrior didn't play well... :whistle:

As you said yourself, the problematic behavior isn't exclusive to the Arcane Warrior but the vast majority of Rambos are. Your "solution" is to nerf the Arcane Warrior so those Rambos stop doing it. Where your logic fail completely flat is thinking, even for an instant, this will actually stop the bad players from doing that.

If it's not the Arcane Warrior, it's gonna be the next best thing. If it's not the next best thing, it's gonna be the next next best thing, etc. When all the characters will have been nerfed to the ground, those bad players will still continue to be Rambos. If you don't believe me, you should ask anyone that played a lot of Gold/Platinum in ME3 MP. It doesn't matter which character it is (Kroguard, Krogan Warlord, Juggernault, Geth Infiltrator, etc.), Rambos are gonna be Rambos. You can't fix stupid, it would be ever stupider to try. The only thing your "solution" will bring is frustration to the whole community.

If whatever we do isn't gonna change their bad behavior, might as well give those Rambos a character that can actually hold its own on Perilous rather than giving them a nerfed version incapable of playing Routine. You'll have more chance to clear the map with the stronger version than the nerfed one. While you call for a big fat nerf, I call for some adjustment so it stays strong but promote team play a bit more. My solution is better on every aspect compared to yours, if you can't see why no need to argue because you're never gonna see it.

The best tip I can give you is to play PUG and friend every players you actually like to play with. Eventually, you'll stop playing PUGs entirely and the chances the problematic behavior manifests itself will be just about inexistent.

 

Your retort is specious at best.  Playing on a class that is overpowered and is sometimes/often capable of soloing at least threatening does lend itself to the propensity for a rambo playstyle.  Many classes don't run ahead, or, even if they skip doors they wait at a distance from the next pack of enemies until the team catches up, because they know there's a pretty decent chance they'll be on their ass if they don't.  You are mistaking my point.  AWs should be nerfed because they are OP, and I argue that their behavior is largely a consequence of their status atop the OP hill.  There will always be some class(es) who will excel, which is fine, but AW outshines the other classes to a degree I find untenable.  I enjoy my AW, but only in small spurts, because there's truly no challenge for the class to overcome, it's just an invincible killing machine smashing a button.



#53
SleepWalker

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What is a Arcane Warrior? I only know Knight Enchanter and he is as good as the other classes, rogue can deal 200.000 Damage in 10 seconds to kill a Dragon. A Warrior Tank can also be very powerfull. The only one that isn't is 2h Warrior. All the others are on one level.

 

Edit: Please stop creating posts about nerfing classes in a singleplayer RPG.

 

This will be worthy of a necro in two years. "Remember the guy who posted in MP section, saying not to nerf stuff in a SP RPG"



#54
Storm_Changer

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Doesn't it make more sense for AW to lose pull of the abyss altogether? They could swap skills with one of the Keepers less efficient - but still decent CC spells. That way the Keeper becomes the best support in game with pul of the abyss; AW can no longer rambo everything without a keepers support. This forces team-play as AW can no longer run off alone reliably, but also allows AW to maintain their single-target damage. 

 

Surely that would be the simplest change? The CC swap would basically stop AW from being able to stack enemies on their own, so it solves the problem.