DRM is laws-of-physics-breakingly hard (no matter what clever encryption schemes you come up with you have to give the customer an unencrypted copy of the content at some point, and at that point you can capture the encryption key and/or decrypted content from memory). Businesses continue chasing this philosopher's stone because they cannot accept that security engineering is kinda hard, with predictable results.
Piracy is a service issue.
Read and learn.
http://tommyrefenes....us-than-piracy
So, let me get this right - if I have a physical box, which costs money to manufacture ans ship returned, I do not lose any money. If I have a digital copy, which costs no money to manufacture or distribute returned, I lose money? If you have a ton of unsold box sets, that's a loss. Lots of people not downloading your game, on the other hand, does not.
If nothing else, if a customer returns a digital preorder after launch because the game is crap then it still amounts to an interest free loan (EA gets $50 a month prior to launch, and has to give $50 back when the game is released - go find me a single bank that offers such a good deal).
For the sake of argument, some of those people that did pirate Super Meat Boy could have bought the game if piracy didn’t exist but there is no actual way to calculate that lost revenue.
Newsflash: Statistics exist. Maybe finish highschool before you go lecturing us on matters of business.