I've seen a lot of posts for PC bugs and issues, so I thought I would post the issues I'm having with DA:I on PS3. I'm sure everyone is as disappointed with game as I am after completing it. It took me 100 hours to complete almost every quest, kill all the dragons, and finish the game on hard mode. I probably could have finished it in half the time if I didn't try to complete so many quests. After you complete the game there is literally nothing to do; since every fort has been taken over and there are no enemies whatsoever to kill and no dragons left. I'm currently playing in multiplayer but bugs have me hesitant to continue. I've thought about starting the game over on nightmare mode, but what's the point if these bugs persist? The list of bugs on PS3 is as follows:
1. Game Freezes: 2-3 times a day my ps3 will freeze which requires a hard reset and a PS3 file check. Result: I have to save my game often. How often? Halfway through every dungeon or a quarter of the way through every map or else expect to sit there replaying entire dungeons. Sometimes you'll get lucky and autosave might have just happened, or you can get super lucky and have the game freeze during your autosave.
2. Unsearchable quests: There are some quests in the game I have still not finished because when you mark them in your journal nothing appears on your map. Normally I wouldn't complain about such an issue, but trying to find one enemy on a map that takes quite a while to traverse that could be almost anywhere is not fun. It would make it a lot easier if the regions on your map were listed instead of only knowing when you wander into it which would help in giving you a clue.
3. Loading Times: I called my friend who has a ps4 to see how long his loading screens take to load. He told me 20-30 seconds. On ps3 loading screens take anywhere from 1-2 minutes. My inventory was completely full the entire time I played because I'm typically a hoarder of weapons and armor. Even with 90 slots I was having to pick and choose what I want to keep. So you would understand my ire whenever I had to return to the keep from my map wait the 2 minutes to zone in, then wait another 2 minutes to zone into the undercroft just to craft some items. Anytime I had to return to the keep to reassign agents in the war room was a complete hassle- 2 minutes to zone in, if I was lucky 30 seconds for the war room to load, but usually not. Why couldn't bioware make the war room accessible from any camp or even your map screen?
4. Dragons: The one fun thing to do in this game was kill dragons. Often in fights for a period of 30-40 seconds the dragons would sit there and do nothing. I could beat on them for a while before they took action again.
5. Multiplayer bugs: This happened to me 3 times in a row and caused me to turn off my ps3: unable to complete dungeons. After spending 20-30 minutes completing a dungeon, the quest completed screen would not appear. Sometimes it would migrate us to another host and force us to do it over only to have the same result. After the 3rd time this happened I shut the game off. I've completed a multitude of dungeons on my character and have not received any new available characters. I'm still stuck with the same 3 I started with. I've received multiple versions of armor of my current characters. It's just not fun when you open 20-30 chests and nothing of worth is received (Diablo 3 anyone?). Threatening and higher difficulty is way too hard without the proper gear. Threatening is doable but not without the entire party having some kiting skills. In most cases it turns into a kiting and dps race.
Updated Multi-player bugs: No key drop bug after clearing certain zones. Sometimes stalkers vanish and don't reappear. Demon Commander and Templar Commander doesn't load results screen after death. Any time I see an animal on a map I pray the key will load for the zone. Extreme lag where my character will bounce around the screen and cannot move without jumping. Any attempt to walk will rubberband my character to the previous room. Grappling hook with a kick often doesn't proc or the enemy comes toward me then is rubberbanded back to it's position without being hit. Multiple instances of dropped connection. Dropped connection mid game. Clicked on quick match and the match screen did not appear but the waiting screen appeared at the bottom. Elemental mines sometimes don't explode as enemies cross it.
6. Camera and targeting issues/jumping: Often it is hard to hit the x button to click on objects, npcs, or anything really if the camera isn't in the proper position. Crafting is the worst because often it will target the npc behind the bench and you have to maneuver yourself and the camera in position to target the crafting benches. Some of the worst jumping in a game ever (although guild wars 2 is close). Trying to climb ledges or sloping terrain is a pain in this game. Having to walk the circumference of a mountain because there is only one path up is annoying. Watching your character continuously slide down ledges or mountain is tedious.
7. Graphics/Sound/AI: It's impossible to list all the graphical issues between pop ups,screen tears, and voice over issues I'm amazed this made it past testers. The rendering and pop ups issues are the worst offenders. Walking into a zone and watching the entire world pop up before your eyes is so odd. As you traverse the map scenery appears before you, as do the plants. Other strange occurrences are AI malfunctions where your characters won't follow you or are trapped in a corner. Sometimes when you assume control of those stuck characters the entire screen is black and the character is in limbo. Other times scenery folds in on itself through your screen while in battle which makes it a little tough to target enemies.
8. This isn't a bug, just a persistent problem. The developer and reviewer hype claimed this game was so huge it would take hundreds of hours to complete. Guess what? This game isn't huge. The maps are huge but the world is actually really small. There is maybe 13-15 zones I think. The only reason this game takes so long to complete is the fact that your characters move really slow. Even on horseback, the horse moves at a slow pace when it's running. Couple that with terrain that only has one path to traverse an entire mountainous area and you're stuck walking for a good 30 minutes.
Final thoughts: Bioware said it took two years to construct their multiplayer experience. In my opinion, they should have put all those resources into endgame, bug testing, and player feedback. The dragons are so bland and generic. They look pretty, but they all have the same battle pattern. What happened to the Revenants? In former DA games Revenants put fear in the player because they knew a tough battle was coming. Revenants in this game are a joke that take mere seconds to kill and there aren't that many of them. Where is the challenge in this game? The only way to determine if something was hard in this game is if it could kill you in one shot. The worst part of this game is I have a ton of gear and weapons in my main game that serve no purpose. I can craft a better weapon or piece of armor than any purple or blue I find. Just a ton of disappointment after so much hype. The inventory lock needs to be removed during battle. There is nothing worse than coming up to a battle with a dragon or mob of enemies only to realize they are a fire type and have all fire element weapons on. I don't understand the choice to remove healing spells from this game. Having all characters rely on barriers and potions is really annoying. I have to constantly stop battle to have characters use potions or else they will blow through all of them every time they get it. If you set their tactics in the menu it alleviates some of the issues but then have to micromanage their health instead of just having a healing spell based on mana use. Such a strange decision to make support mage trees without healing spells.
I would give this game a 5/10. Don't know why all the reviewers hyped this game as it is barely playable, 3/4 of the quests are fetch quests, and there is almost no replay value aside from changing a few decisions along the way that leads to the same conclusion. For a game that is supposed to be such an exploration it's actually quite linear. There are some zones you can visit out of order like I did but then you become overpowered when you return to the zones you skipped, which was a result of trying to complete all quests in a zone. If this wasn't ready for console release they should have delayed it instead of rushing it for the holiday season. They really need to start listening to player feedback and get the opinions of hardcore RPG players that have been playing RPGs since the release of Nintendo and the days of dragon warrior-considering that the 25-35 range is your target demographic for this game. The casual RPG game just doesn't work. It leaves gamers more disappointed and jaded than they already are. I just don't understand it at this point in the cycle of gaming. It's now 2014 and the first mainstream console rpg was almost 30 years ago and developers still can't get it right for next gen. Even the Final Fantasy genre has been mediocre in the past years, but at least I know when I pick up a final fantasy game there are virtually no bugs in it.





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