When you level up, do they change at all? or do you only get skill points?
Do strength, dextirity magic change at all?
#1
Posté 02 décembre 2014 - 08:40
#2
Posté 02 décembre 2014 - 09:11
I know YOU cannot change them. But do they change by themselves?
#3
Posté 02 décembre 2014 - 09:22
Depending on your class, they increase by 0.5 per level.
So... it doesn't really matter. It's more of a formality than anything.
#4
Posté 02 décembre 2014 - 09:32
Another thing worse than Origins like all the ****** rest of the ****** game.
#5
Posté 02 décembre 2014 - 09:36
The only indirect way you control them is through your choice of passives. Each of them adds bonus points to things like Magic, Dex, Str, etc. This allows you to shape a mage, for instance, with an emphasis on pure power (Magic) or on a large mana pool (Willpower).
#6
Posté 02 décembre 2014 - 09:42
Weapons and armor crafting are going to be the key for this. If you want a warrior with a lot of critical hits and ranged defense (I think) you need upgrades that give Cunning and Dexterity.
#7
Posté 02 décembre 2014 - 10:18
You get a lot more from straight boost then via attributes. Dex is really half of what you'd get for going with the same thing. 10 dex vs 10 attack? Dex is giving you half the attack, and half of something else, I think crit-damage. Either way sometimes your not given a choice, at which point yeah going str/dex/magic make sense. Then again Willpower is kinda a universal dmg boost for every class as well. Might actually be more worth wild if given the option just due to it giving magic defense.
And that's kinda where it kicks you in the nuts, you rarely get that option. If your making heavy armor your pretty much always getting utility slots (attributes) via metal, not cloth, and no metal gives anything but con or str. Kinda a bummer really, wish they had just let us place attribute points are selves, more build variaty that way.
#8
Posté 02 décembre 2014 - 10:41
The only way is to go backwards. Dex build used to be about attack and defense so stack these instead. Perhaps the intent was to make the system more intuitive. Instead of: What does Dex do? + % to attack tells something. Apparently is not that simple but translating it directly into damage, which is something everyone can understand, was not straightforward either. So I would say, variety could be the same in this sense. Through gear customization. I do not have any + crit chance on Sera for example, Dex and + crit damage bonus because I can Fear and she can score auto-crits.





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