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Need better control of AI targetting.


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#1
Odd Hermit

Odd Hermit
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Having them attack whatever the player is attacking is not acceptable/often irritating.

 

First/prologue boss on nightmare is a great example. My tank is dealing with demon, and it requires a fairly active tank due to his nonsensical damage from predictable attacks.

 

However, it seems my idiotic AI can't handle DPSing "adds" from the portal and prefer to waste their time trying to DPS same target as my tank, a target which is IMMUNE. Meaning I have to either let my tank get clobbered, or I have to lose tons of damage on the adds because I keep having to switch around my DPS to get them to actually attack target.

 

All I'm really asking for is direct control of my party's target. I just need to be able to say "attack this thing until it's dead/until I command otherwise". Right now I can't do that in normal pause, maybe there's an option in tactical pause but I find it an annoying mode and tend to stay out of it.