How do I get to be a good warrior after playing through both SP and MP as a mage?
Shield wall and payback strike don't seem enough to survive
How do I get to be a good warrior after playing through both SP and MP as a mage?
Shield wall and payback strike don't seem enough to survive
so you're telling me you didn't even control your warrior through the entire game. you just randomly gave them abilities when you leveled up without knowing what they do?
lol just do the same thing the AI did lololol
How do I get to be a good warrior after playing through both SP and MP as a mage?
Shield wall and payback strike don't seem enough to survive
Just learn it in MP - nothing wrong with that.
Just learn it in MP - nothing wrong with that.
yea, but I was rubbish. Got taken out so much we went into negative xp
yea, but I was rubbish. Got taken out so much we went into negative xp
That's a bug, not your skills.
That's a bug, not your skills.
really? Because we all wiped so I lost xp that was offset by everyone else gaining xp
Off Topic: Kantr, your avatar is cute. Just felt like blurting that out.
On topic: As a mage player, myself, I've got some helpful tips I learned from "crap, we need a warrior...." here's a key Legionaire/Templar tip:
Blocking: It does eat your stamina, and when your stamina is out, you take damage as normal. The stamina used is based on the force of the hit. But once you have a good feel for it (Which does not take long, just 2-3 MP games) you'll be getting Guard like a pro.
Learn when to block, and when to press the attack, using that accumulated guard up to muscle through their assault. Supplement your guard with skills like Unbowed, and you'll be tanking in no time.
If you play Reaver, go with Dragon Rage and Rampage for sure. Between those two and a decent weapon you will clean up nicely, despite the current Rampage bug.
So... I've basically only played Legionnaire in DA:I, and while I haven't played a ton, I'm fairly adept at tanking on routine and threatening, and I can do alright on perilous as well.
Like someone said, shield wall uses stamina, so you need to basically only use shield wall when you see an attack coming. Now, using it as a parry is pretty sound advice, except for the fact that this will likely be impossible due to latency. If you try and hit shield wall at the last minute, you will probably get hit, so make sure you hit that button the moment you see an attack animation starting.
IMO, dragon age is one of the few RPG games where tanking can be pretty fun, now I might get a lot of **** for this, but mainly, it's because of the directional, and active nature of using a skill like shield wall. You need to make sure that the direction that your shield is facing is the direction from which most of the damage is coming at you from. Now I say this because sometimes you will get surrounded, and on general principle, you need to be able to make a snap judgement on where the most damage is going to come at you from. Personally, I actually like to run dodge roll on my legionnaire, I can't count the number of times i've found myself in the middle of a group after popping my AoE taunt, and was able to use dodge roll to the outside of the group, effectively putting my shield between the enemy and my stupid looking dwarf face. Basically, positioning and facing are both very important when tanking in DA:I, shield wall is not just a buff, or a general damage reduction skill like in other dragon age games.
The other thing that makes shield wall interesting and difficult to use is the aforementioned stamina usage. You can totally block an attack, but it will take up stamina proportional to the amount of damage you would have taken. If you don't have enough stamina to totally block an attack, you will take damage and be knocked back, however, this damage is typically less than what you normally would have taken. What this means is that on higher difficulties where enemies are doing more damage, and when you are facing harder hitting enemies (revenants, brutes, pride demons) you will find yourself losing huge chunks of stamina very quickly. You will need to watch your stamina bar pretty closely, because if you have very low stamina, you might put your shield up, but it won't really be blocking damage, just making you move slower. Now you probably know that attacking restores stamina, so the best way to maintain your stamina is to alternate between attacking and using shield wall, earlier on in your tree, start going for talents that increase stamina regen, as these are insanely useful.
Once you go through a few games, you will be able to get the "Walking Fortress" skill for legionnaire, which gives you total invulnerability and the ability to build guard very quickly in large groups. Note that on anything above routine, this should be used as a supplement to shield wall, NOT a replacement. Seriously, i've tried, and even with the cooldown reduction on hit from the upgraded version of walking fortress, you will not be able to reliably tank with just walking fortress. It is however, a fantastic skill that should absolutely be invested in.
I hope this helps at least some... I'm not exactly the greatest player in the world, so take this with a grain of salt.
Anyway, good luck in MP!
How do I play a Warrior after playing as a mage?
There is so much wisdom in these words.
Joking aside, your legionnaire wants warcry, walking fortress, and shield wall. go for the armor% and ranged damage reduction passives. last option is up to you, i personally like payback strike. you just taunt everything and be a giant pincushion
*very informative post*
Thank you for sharing. Very useful advice. Definitely went far more in depth than I did, due to my relative inexperience with warriors. Nice to see Fortress DOES work for getting Guard. I was wondering about that. Even though I wasn't the one asking, I definitly feel the need to express my appreciation for this post.
*thumbs up*
On my Legionnaire, I have Payback Strike, Shield Wall, Shield Bash, and Warcry. Run in and use Warcry to build initial guard. Use Payback Strike and Shield Bash to keep enemies CC-ed (they're both AoE, so use LoS to make them clump together). Shield Wall to parry big hits from the mini-bosses. Kite melee enemies when you're surrounded, make sure you're in a position where your shield is between them and your face. One thing to note is that melee mobs are rooted when they're in the middle of an attack animation, so you can easily walk out of range, making them whiff into thin air.
The passive that makes taunted enemies take 20% more damage is very good, as it allows your more damaging party members to kill things faster, thus reducing incoming damage.
I don't have Walking Fortress, because I feel like it's a bit of a crutch, but it's a very good skill, and will be very valuable in Perilous. I generally try not to use it outside of Perilous, so I can keep my positioning and kiting skills in practice.