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Observations: from kb+m to 360 controller


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#26
hwlrmnky

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You hold down the left analog stick to make your mount gallop, as well. (Like the sonar but held down). Don't know if you're planning on playing multiplayer but if so, holding down the left stick also makes your character run faster. :)


Thank you, I did not know that. I will enjoy gallop experimentation! :)

#27
Sylvius the Mad

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How you move the tactical camera with the controller? The KBM controls (WASD with mouselook) are very precise.

#28
NRieh

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I hate using the menus with controller so I stick to kb+mouse

It's not that bad, looting and running on KM seemed worse to me. I've played on both, but I ended up with pad.  Less cons. It's easy to mark everything you do not need as a valuable for quick sales. Skills menu is the least pleasant, but one does not browse it that often. 

 

Occasional Jumping on loot an talking -well, yeah, but it's not game-breaking, really. 

 

The only two things I miss are quicksave-quickload  and quick map access. Left&right x-pad buttons are not bound - probably that's where they should be.  

Having an option to change the controller 'on-fly', without save&exiting to main menu would also be so very welcome. Many games do that, even old Jade Empire did.

  

 

 

 

How you move the tactical camera with the controller?

With a right stick. And one can also rotate camera during the dialogues (not cut-scenes).   



#29
Sylvius the Mad

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With a right stick. And one can also rotate camera during the dialogues (not cut-scenes).

If you move the camera with the stick, how do you turn the camera? Or change its angle?

Or can you not do that?

#30
SirJoeofthePub

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Up and down moves camera in and out, left and right turns camera.



#31
whiteravenxi

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Did you find your hands were more fatigued after using the controller? I tried it myself but the amount of radial menus that involved holding something to spin the wheel to do an action tired me out. Especially during a fight because I like to use Attack my Target a lot and manually potion all my characters but the tank.

#32
Sylvius the Mad

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Up and down moves camera in and out, left and right turns camera.

I'm going to have to find a diagram somewhere, because that doesn't seem like enough controls.

I can move the Tac Cam in 8 directions. The four cardinal directions on the map, up and down, and I can turn it left and right.

#33
CronoDragoon

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I'm going to have to find a diagram somewhere, because that doesn't seem like enough controls.

I can move the Tac Cam in 8 directions. The four cardinal directions on the map, up and down, and I can turn it left and right.

 

If it works like console tac cam, the left stick moves the cursor, right stick rotates cam up/down and left/right?



#34
Darkly Tranquil

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K&M seems okay for ranged classes, but horrible for melee. The lack of auto-follow makes it really hard to stay on a target, especially as the units have no hitbox to give a point of reference for melee distance. While playing melee I often find myself swinging at air simply because the enemy has moved just out of range and my character doesn't follow or give any real indication of distance. It's only the change in sound that tells you you aren't hitting anything.

#35
hwlrmnky

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Did you find your hands were more fatigued after using the controller? I tried it myself but the amount of radial menus that involved holding something to spin the wheel to do an action tired me out. Especially during a fight because I like to use Attack my Target a lot and manually potion all my characters but the tank.


So far, I am actually finding controller less fatiguing but I'm not doing a lot of complex manipulation with it yet. My personal habit with RPGs is to do one ranged play through on Normal and then a move to melee Nightmare/hardest setting on the second. As a consequence of this, I've not used the radial during combat much at all yet and haven't gotten a chance to drive myself to fatigue using the radial. I can totally see how fatigue could build that way, though. As it is, I'm not especially fast with the radial action and that's a bit annoying. I've actually wondered whether during Nightmare I will need to explore with controller and then switch to KB+M for boss fights for an optimal balance of fun and fatigue/pain management.

#36
StingingVelvet

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I tried controller and went back to mouse. Just a PC player at heart I guess. Much prefer mouse in menus, fast camera control via mouse and hotkeys for map, journal, save, etc.


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#37
Kidd

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How you move the tactical camera with the controller? The KBM controls (WASD with mouselook) are very precise.

It's like on a keyboard+mouse setup, only the "mouse cursor" is glued to the cross thingamajig in the middle of your screen.

Left stick moves in the four cardinal directions, right stick rotate clockwise/anti-clockwise and up/down.

#38
Sylvius the Mad

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It's like on a keyboard+mouse setup, only the "mouse cursor" is glued to the cross thingamajig in the middle of your screen.

Left stick moves in the four cardinal directions, right stick rotate clockwise/anti-clockwise and up/down.

So just like KBM.  Okay.

 

Honestly, the only thing I'd change about the Tac Cam is I'd change the tilt to let it look up, and do so without lowering the camera (I'd tie the height of the camera to the mouse wheel, like Total War does).

 

And then I'd have that invisble character the camera follows around walk around not on the actual ground, but the floor of the level (well below the ground) so it wouldn't get stuck on terrain.


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#39
pasmith31

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I tried controller and went back to mouse. Just a PC player at heart I guess. Much prefer mouse in menus, fast camera control via mouse and hotkeys for map, journal, save, etc.

Same with me, controllers and me just don't go together very well but I will admit I've only used a controller for about 2 hours in my life and if I have my way it'll stay at 2 hours.

 

I played DAI with a controller for about an hour but didn't like it so I'm back to my KB/M which while being far from ideal is the lesser of two evils as far as I'm concerned for my archer or mage but I don't enjoy melee at all as I can't seem to get my DW rogue into the positions i want him to be in. Plus I think the animations playing to completion all the time make melee combat feel less responsive and enjoyable.


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#40
Quibber123

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K&M seems okay for ranged classes, but horrible for melee. The lack of auto-follow makes it really hard to stay on a target, especially as the units have no hitbox to give a point of reference for melee distance. While playing melee I often find myself swinging at air simply because the enemy has moved just out of range and my character doesn't follow or give any real indication of distance. It's only the change in sound that tells you you aren't hitting anything.

Auto-follow? The R3 button (right thumbstick) locks on and to do a closing attack as a warrior you just push walk forward and do a basic auto attack. Or use the charging forward skill (forgot the name) that's designed to... charge forward. Change in sound or just spatial awareness it's pretty easy to gauge distance. For me the controller felt more natural to play with. If they allowed the left and right d-pad to be map and quick potion it would be much better than m+kb. To the person above saying mouse is more precise when moving I think he meant the fact an analog stick is much MUCH more precise than wasd. Yes you can spin the camera around, but using an analog stick produces a lot more natural feeling movement that isn't tied to the direction the camera faces.

 

For me if the 8 skill limit didn't exist, if the tactical camera zoomed out more, if you gout mouse drag to select units, and if the tac camera didn't throw itself on top of the party member you select I'd play it with m+kb. Basically it's my muscle memory combating me when I use m+kb that ends up causing frustration.

 

Also for the person saying ranged are the best I definitely think the melee classes are the most fun to play with a controller. Animation canceling mid attack with your blocks/dodges/parries, easy quick to reach buttons right on your thumb for quick combos, and an analog stick to easily position your warrior/assassin to where they need to be.


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#41
NRieh

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Also for the person saying ranged are the best I definitely think the melee classes are the most fun to play with a controller. Animation canceling mid attack with your blocks/dodges/parries, easy quick to reach buttons right on your thumb for quick combos, and an analog stick to easily position your warrior/assassin to where they need to be.

I've played up to 15lv as a DW rogue, and it was only on my first dragon fight wen I realized how much more easy it is to play as a ranged unit. Normally I don't switch characters much, but there I had controlled Sera quite a lot. It's not that melee is hard, more like ranged is easier, too easy in fact. pull the R-trigger and watch your CDs. Not much of a moving, unless AOE is present.  

 

 

Auto-follow? The R3 button (right thumbstick) locks on

Why don't they tell it anywhere I wonder? I need to try this out tonight. It would make a great difference. 

 

 Also, are you talking about the PC or the console version? We already know that PC (for some reasons) has no quickmap on the d-pad. Could it be no auto-following for the PC as well?   



#42
Quibber123

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I've played up to 15lv as a DW rogue, and it was only on my first dragon fight wen I realized how much more easy it is to play as a ranged unit. Normally I don't switch characters much, but there I had controlled Sera quite a lot. It's not that melee is hard, more like ranged is easier, too easy in fact. pull the R-trigger and watch your CDs. Not much of a moving, unless AOE is present.  

 

Why don't they tell it anywhere I wonder? I need to try this out tonight. It would make a great difference. 

 

 Also, are you talking about the PC or the console version? We already know that PC (for some reasons) has no quickmap on the d-pad. Could it be no auto-following for the PC as well?   

I constantly switch between who I'm playing as so I've gotten a lot of time as all the classes but my main char is a rogue and I will say it is the easiest, but it also is the most passive next to mages. With warriors the shield wall is not a toggle using a controller and it makes it feel more like the action RPG they clearly want. The dodges I also think are easier with a controller as you can easily move in any direction very quickly without any annoyance that a poorly placed keyboard ability layout could cause.

 

Not sure why they don't if they really don't. It's always a good rule to press every button a few times with controllers. I remember playing Mass Effect 3 select was mapped to quick save (go figure) so, on ps3, I was trying to figure out what the buttons did and it took me until I mashed it so much my frame rate tanked  that I realized what it was doing lol.

 

Yeah I'm playing on the PC version with my PS3 controller I just wish there was an option to edit what the 2 unused d-pad buttons did in the options. Allows us to set them to horse, potion of our choice, map, directly to a menu we want etc.


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#43
hwlrmnky

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Will a console player please tell me whether the d-pad does anything but anything besides toggle between party members on console? I maintain the d-pad feels weirdly under-utilized considering its central location on the controller.

This isn't typical, is it? Other games assign more actions to the d-pad, yes?

#44
Chugster

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I play most games with kbm (have done for 20 years), a few with a controller (mostly racing games and the AC series). I started playing DAI with kbm as a 2h warrior and it didnt feel right, not like the previous DA games, after a couple of hours I tried my controller and it was like night and day...so much easier (I don't use tac cam), ive also plyed all mp classes wth no issues.

#45
realguile

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I play all games with a controller on PC and console and this thread is very shocking to me.

 

Virgin controller users......wow.

 

Y'all need to pick up some fighting games on the next steam sale and work those bad boys in.


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#46
Darkly Tranquil

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I play all games with a controller on PC and console and this thread is very shocking to me.
 
Virgin controller users......wow.
 
Y'all need to pick up some fighting games on the next steam sale and work those bad boys in.


If I wanted to use a controller, I'd play on a console. I want to play on PC with M&K; I don't think that's an unreasonable expectation.

#47
tself55

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If I wanted to use a controller, I'd play on a console. I want to play on PC with M&K; I don't think that's an unreasonable expectation.

I have a 360 and a computer that can run DAI on decent graphics settings... why wouldnt i play PC regardless of control preference.



#48
Chugster

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If I wanted to use a controller, I'd play on a console. I want to play on PC with M&K; I don't think that's an unreasonable expectation.


That's a very narrow minded view on things...there are many games on pc that play better when using a peripheral, I mean would you consider playing the pc versions of Street Fighter or Mortal Kombat without a arcade stick or gamepad? How about a flight sim without a joystick?

You can play all pc games with kbm but peripherals can make it much better and fun, only an idiot can't see that

#49
shama

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Rift closure is easier because if I'm close enough a giant green "A" appears on the rift. It's not at all subtle.


Ah, so that probably explains why trying to close a rift in tactical mode, with KB+M is a nightmare. If most in-house playing was done with a controller they wouldn't have experienced the KB+M frustration. You actually have to right click on it, which means you have to see it, which means if it is off the ground (such as one of the level 12 ones in the Hinterlands) then trying to use tac-cam to interact with the rift is way more work than it should be.
Having a big "A" appear when close enough (even in tac-cam?) completely removes the need to be able to focus on it.

I wonder if PC control 'f key' would do the same thing: remove the need to click on it?
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#50
hwlrmnky

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Ah, so that probably explains why trying to close a rift in tactical mode, with KB+M is a nightmare. If most in-house playing was done with a controller they wouldn't have experienced the KB+M frustration. You actually have to right click on it, which means you have to see it, which means if it is off the ground (such as one of the level 12 ones in the Hinterlands) then trying to use tac-cam to interact with the rift is way more work than it should be.Having a big "A" appear when close enough (even in tac-cam?) completely removes the need to be able to focus on it.I wonder if PC control 'f key' would do the same thing: remove the need to click on it?


I have read some PC players are indeed pressing "F" to close rifts. I cannot confirm firsthand.

I have never tried to close a rift when in tac cam. That is an excellent question, whether the Giant A appears. I'll check what happens on my next rift. In the meantime, perhaps someone here already knows...