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Extra Dialogue Perks


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26 réponses à ce sujet

#1
DeafEdge

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So I'm at the point in the main story where you're dealing with all the grey warden stuff. And until now I never took much notice to the certain perks that supposedly give you extra dialogue options. Have I missed much by not having them this far through the game? Are my perk points best spent elsewhere?

#2
katerinafm

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I've only seen them used a couple of times, and they don't seem to offer any special benefits, just more dialogue. If you have the point to spare and have already taken the deft hands perk and the one for extra map stuff, you can take one or two. They are pretty nice for roleplaying purposes though. For example it makes sense for mage characters to have arcane knowledge, etc.



#3
Esmian

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Well you're missing out on xp for new codex entries related to the perks. Also having those perks unlocks dialogue options in certain instances that usually yield "better" results than the standard ones as well as new judgments during trials.



#4
Dave of Canada

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They offer a few extra alternatives when recruiting agents but it's entirely possible to just bring a companion to do it for you instead.



#5
CreepingShadow

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Eh, there's a few options only available if certain perks are unlocked, like recruiting Alexius but otherwise they don't really do much at all.



#6
GhostlyMaiden

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Spoiler


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#7
AtreiyaN7

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Spoiler

 

I did get lore-related dialogue and options on occasion - including that one in the spoiler tag. I was greatly relieved at the time (plus, I got to the chance to give an inspirational speech and all that). There are also the codex-related exp bonuses that others have mentioned.


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#8
Dave of Canada

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Spoiler

 

Don't know about the Clarel part but you're able to recruit Horsemaster Dennet and other such agents by having characters like Cassandra plea to them for you, it gives them approval as well if that's your thing.


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#9
DeafEdge

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Hmm interesting. I'll probably get a couple of them for the dialogue purposes. Though I haven't gotten deft hands yet and I've come across tons of places that needed it. Will probably do that first

#10
Ivy Lavellan

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Also, Nobility knowledge will net you some more court approval in dialogues at the Winter Palace.


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#11
rpgfan321

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Yeah what others have said is true. I was surprised to see this affect dialogue wheel. I thought it was just XP that were being affected. 



#12
Who Knows

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Do any of the perks help you understand

Spoiler



#13
Northern Sun

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Spoiler



#14
XathosOmega

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So far the biggest benefit I've seen is that the perks help with making judgments. They always seem to be a little bit better than what is initially offered, but I can't really say for sure. The second best thing is they can help recruit some Agents for the Inquisition (though from reading this topic, companions can help you out apparently!), and at least on one occasion I've seen it as an option during a companion quest.

 

They also help a bit with flavor text. Someone asks you something or mentions a possibility, and you can respond with one of these perks. They may not offer much in way of more options to something or giving you a bonus benefit, but they do add more to a conversation which is always important in these type of games.

 

So did you miss out/going to keep missing out? Sure, but I wouldn't say its a large portion of the game or anything from what I've seen (aside from judgment decisions of course). I honestly thought it was a good benefit since the perks help towards xp with Codex entries, and there is a ton of those everywhere. I would personally get them, but you don't have to.



#15
Storvacker

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Don't know about the Clarel part but you're able to recruit Horsemaster Dennet and other such agents by having characters like Cassandra plea to them for you, it gives them approval as well if that's your thing.

However judgement-related agents

Spoiler
as well as one at
Spoiler
seem to be perk-only.

 

The Clarel thing there are other ways to do that though.



#16
Ivy Lavellan

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Do any of the perks help you understand

Spoiler

 

My Lavellan mage seemed to understand them. No idea was it because of the perks or her origin though.



#17
Jaron Oberyn

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The extra dialogue perks are actually very useful, and can give you solutions to problems or quests that you otherwise wouldn't have. They're definitely worth investing in as early as possible. 



#18
Esmian

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My Lavellan mage seemed to understand them. No idea was it because of the perks or her origin though.

 

The mage related perk helps you understand that the well puts you under a geas



#19
Deanna

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The dialogue perks allow you to recruit agents w/o your companions having to convince them. The enchanter at the Crossroads will only join if Viv convinces her OR if you have the Arcane Knowledge perk and etc etc etc...

#20
Ivy Lavellan

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The mage related perk helps you understand that the well puts you under a geas

 

Yes, but I mean a bit later,

Spoiler



#21
Knight of Dane

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They add up. In my second and thid pt's those are the perks I pick first.

 

For the most part it frees you up to not have specific characters around to persuade people. Like Cassandra and the horse master. It also gives you extra judgement options and random dialogue.



#22
Milan92

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It doesn't always give you the best outcomes regarding approval though.

 

Spoiler



#23
EmissaryofLies

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They add replayability and further enhance the RPG element of the game.

 

You are not missing anything required but you can be missing out on interesting lore or character development.



#24
Master Warder Z_

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Man why would anyone keep that smuggler?

Giving him to Cory is hilarious.

#25
The Baconer

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Man why would anyone keep that smuggler?

 

Deft Hands, Fine Tools.