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So this is the main storyline... seriously?


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#1
bombspy

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I just finished the main storyline after 60 hours of playing and I'm really disappointed.

 

Mass Effect 3 got a huge shitstorm for its ending and it definately deserved it, but the ending of ME3 is still way better than what I just experienced.

 

I really like the storyline until the Inquisition moves to Skyhold. Afterwards there is literally no arc of tension in the very short main storyline. How many main mission were there? I think there just about 5 as I recall. Combined you can play them in less than 4 hours.

 

I could have accepted this if there was at least a proper final mission (as in DA:O, DA2, ME1-3) but when I started the last mission I immediately saw the final boss. The fighting took about 15 minutes. I thought this can't be it. No dramatic moments, no speeches and just 15 minutes? Then the return to Skyhold, some irrelevant chat with the companions (which were totally underrepresented in the story) and then credits.

 

 

So if a Bioware game like Mass Effect 3 got a shitstorm for a illogical but at least good presented and somewhat satisfying final to a great storyline, this game deserves much worse.

 

 

Don't get me wrong. I like DAI. I like the gameplay, the open world aspects (though they get pretty repetitive after a while) and the possibility to choose from different races.

But when I bought DAI I expected a proper Bioware RPG with a fascinating and dramatic story. This expectation was completely failed.


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#2
Br3admax

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Yes, I remember the pressures of the Blight everywhere. Like when the archdemon sent three whole shrieks to kill me and my much larger group of professional killers! THREE! That tension!


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#3
_Lucinia

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Keep in mind though, that the ending to ME3 was not just for the game, but the end of Shepard's story.  DAI is not an end, but to me, more of a beginning.  I do agree that I expected a bit more.  I just think it's unfair to compare to ME3.  They're both made by BioWare, but they're very different games.  I don't think that BioWare should follow a formula for all of their franchises.  I do wish the main story had more, because I loved it.  


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#4
AtreiyaN7

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*applauds Br3admax*

 

Honestly, I was ready to put on my snarking cap as well, but I'm just going to say that I disagree completely with the OP - and I will point out for the umpteenth time that people should probably consider everything from the Arbor Wilds on to be the "ending" of the game because that's the time that you face down Cory's army, kick his butt, and end up with your final showdown later on. At any rate, short of an enforced time limit (which I have no doubt people would complain about), I don't really see any way to enforce a sense of urgency.

 

What urgency was there, really, in DA:O? The only difference I think it that with all the stuff you can do in DA:I outside of the main story quests means that the story stuff gets spread out a lot more than it did in a game like DA:O. I don't think anyone would argue against more content related to the main story being a good thing (would have loved more), but there were plenty of opportunities to do interesting things outside of the story. I did like finding that lost temple after collecting those glyphs and conducting research, which led to a new place to explore on my map (thus giving me a chance to explore my inner Indiana Jones/Lara Croft as well).

 

This is something that I would never have had a chance to do in the previous DA games or the ME games (and those Mako missions were nothing in comparison because whatever bases you did find basically had the same exact layouts).


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#5
Deanna

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Short main story yes, but lots of exploration and side quests and things to collect, I think that makes up for it. And the final battle may have not been as intense as the previous games but there were lots of great moments, and HUGE reveals concerning Mythal and what not. And remember there are many paths in Dragon Age your not going to see everything in one playthru.
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#6
Artillis22

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I just finished the game myself after doing practicaly everything (85+ hours) and thought the ending was fine, especialy because it left things wide open for a dragon age 4. 

 

Though my mind is realing a bit with the idea of them incorporating choices from 3 previous games to affect a 4th game if they make the choices actualy do something more then just superficial side flavoring.  With how this game ended with choices I'd be disapointed to be pigeon holed into a set senario again that made the big world changing choices from this game mean little in the next.


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#7
(Disgusted noise.)

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ME2 had a short "main" story as well, yet no one ever complains about it. If fact, it was much more thin than DAI. The only difference is that the final mission in that game was brilliant while DAI's final mission was pretty anti-climatic. Outside of the last mission, though, I thought the main story was great.



#8
Killdren88

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The Story was short. But it isn't ME3 bad. The first 3 ME games were a trilogy. Dragon Age is a series of games.



#9
Yermogi

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Just remember, guys... They ARE making DLC's. I'm sure that will add a lot of playtime to the game as well.

#10
bombspy

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Just remember, guys... They ARE making DLC's. I'm sure that will add a lot of playtime to the game as well.

If you have to produce DLCs to fix a bad part of your game. you did your job pretty poorly.

 

Extended Cut DLC for ME3...


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#11
Linkenski

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If you have to produce DLCs to fix a bad part of your game. you did your job pretty poorly.

 

Extended Cut DLC for ME3...

...and Leviathan... and Omega DLC... and to some extent Citadel DLC to please the unsatisfied.

 

Leviathan was made to add context Bioware didn't put in there that SHOULD have been there. Omega DLC was in parts meant to be in the original game (I bet it would've been a shorter mission though).

 

Inquisition having an endgame after the main campaign leaves me hopeful it will get Mass Effect 2-like DLC that can continue the Inquisitor's story rather than expand upon the events from before Cory's defeat. The obvious choice would be an expansion that revolves around your decision of who to make Divine.


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#12
Linkenski

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Just remember, guys... They ARE making DLC's. I'm sure that will add a lot of playtime to the game as well.

We already have a 70+ hour campaign because of all the side-content. playtime is not the problem with the main story. It's that there are too few main quests to properly flesh out the events that happen in the main plot. Things are touched upon too superficially in almost every subplot, and definitely the Wicked Hearts.


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#13
Draining Dragon

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There seem to be three main opinions regarding DAI.

1. OMGWTFBBQ WURST GRBAGE EVER NEVR BYING A BIOWER GAEM AGGEN
2. It was a good game, BUT... <proceeds to give a hundred page list of things wrong with it>
3. ERMAGERD BEST GAME EVAR SHUDDUP N TAKE MAH MONEYZ
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#14
Estelindis

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Mass Effect 3 got a huge shitstorm for its ending and it definately deserved it, but the ending of ME3 is still way better than what I just experienced.

 

I disagree completely.  I think that the final fight of DA:I was poor, but its ending was still miles better than ME3.  In my opinion, the ME3 ending betrays the whole series, making a mockery of every sacrifice that Shepard and galactic civilization made to reach that point by forcing one to accept the enemy's word that one of three morally horrendous compromises is necessary for peace.  By contrast, the DA:I ending is, at worst, a damp squib.  Its worst crime is the poor dramatic pacing of Corypheus simply showing up and not posing a credible threat in the final battle.  Arguably, the real DA:I ending is the aftermath and the post-credit stinger anyway.


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#15
Precursor Meta

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This was my first DA game, and I quite enjoyed it. The ending left me satisfied while the secret ending left me eager to see what's next.

That's the way it should be in my book.
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#16
Clockwork_Wings

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I liked having a party at the end again.
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#17
herkles

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my main issue with the mainstory of Inquistion, is that it does not connect that much to all the areas. For instance the Orlais quest could have required us to go to the exalted plains and do something really cool to start gaining the favor of Gaspard, or perhaps Briala/Celene.  


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#18
Ivy Lavellan

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my main issue with the mainstory of Inquistion, is that it does not connect that much to all the areas. For instance the Orlais quest could have required us to go to the exalted plains and do something really cool to start gaining the favor of Gaspard, or perhaps Briala/Celene.  

 

Exactly! It makes it hard to guess when I'm supposed to go where to keep balance between main story and area completion/side quests.


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#19
earymir

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Exactly! It makes it hard to guess when I'm supposed to go where to keep balance between main story and area completion/side quests.

 

Yeah pacing and connections between areas was really the biggest drawback to the otherwise SOLID game.  



#20
Clockwork_Wings

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It wouldn't have bothered me so much if how much influence/power we had mattered in the endgame.  If we could get crushed as an organization ME2-style in the temple or some such, if the upgrades to the keep meant an influence in how the final battle went, or something.  As it is, I'm not seeing much of a difference in ending sliders. 

 

The romances I've completed, though?  Completely worth it.



#21
revan017

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I guess.. I personally miss the Origins scene at Denerim where you were controlling yourself and all your companions were fighting side-by-side (Also, given a trailer, I thought that would happen here as well). And then when you chose who goes to confront the archdemon, they all give a nice speech. That scene made me cry.

 

DA2...I suppose similar thing when you're issuing orders to everyone, even those who aren't on the field.

 

Yeah....I just. There wasn't too much of a grand feel in this one.



#22
Clockwork_Wings

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There wasn't too much of a grand feel in this one.

There was in the beginning, just not so much in the end.  I still think size/might of the inquisition should have mattered.  That would have helped a lot.

 

Rumor I heard was that DA4 will go back to some random shmuck at the random things that happen to them.  I hesitate to say DA2, but DA2 with a longer development cycle would have been great. 

 

I wouldn't mind a background being those temple elves, since they're now looking for a purpose.  Which would also explain the need to tell the PC things they ought to already know.



#23
herkles

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Here is what I would do to fix things. 

 

 

Act 1: Mage-templar war.

  • prologue: start of act 1
  • hinterlands: as normal
  • val royaeux: as normal
  • Storm coast: second part of templars/mages
  • haven: end of act 1

ACT 2: the gathering storm

  • skyhold entrence: start of act 2
  • Western apporach/crestwood: wardens
  • fallow mire: gaining the avvar
  • exalted plains: gaining Orlais/ some dalish
  • Emerald graves:  gainning commoner orlaisins/more dalish
  • skyhold: end act 2

ACT 3: fighting a god

  • skyhold: start of act 3; skyhold at this time would be attacked, defenses needed to save lives.
  • Emprise du lion: fighting the red templars
  • secret oasis/hissing wastes: fighting the venatori
  • abore wilds: as normal
  • haven: a clash of armies, your army against cory's army, both using their army as a destraction so you fight cory one on one. 
  • skyhold: end of the game.

 

Basically just give each region a main quest to follow and the game wold have been so much better.


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#24
JojoLo

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I wish there would be more heart-shattering choices like the grey warden story. Is it just me because I don't find approval matters a lot in my playthrough. I also really like ME2 where you need to command your buddy for a certain task or they die. Seeing my companions die is not my favorite, but the joy and excitement for choosing to save them are priceless (and when approval actually matters). It would feel like we are a team instead of just me killing every demon and slapped Corypheus in the face and everyone celebrate at the end. The companion thing feels much more distanced than before. I remembered how I have to kill Anders to keep Sebastian in my team ;_; 



#25
Ideal_insomnia

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It wouldn't have bothered me so much if how much influence/power we had mattered in the endgame.  If we could get crushed as an organization ME2-style in the temple or some such, if the upgrades to the keep meant an influence in how the final battle went, or something.  As it is, I'm not seeing much of a difference in ending sliders.

 

 I'd second that. Just finished my first playthrough and the final mission is really underwhelming. I took my sweet time exploring areas and completing everything I could before I proceeded to the ending and that proved to be a mistake. All sense of tension was completely lost.

And the mission itself... why can't we have a real battle somewhere in the game? So that all the allies we gathered would count. Kind of like that grand fleet in the end of ME3. And our poor party members. Three of them you can take with you solely to help you in combat and the others never do anything in the ending at all.

And the preparation! The Inquisition rating of gathered influence is really such a waste. By the end I've gathered 200+ influence with absolutely nothing to do with it.

 

 

There seem to be three main opinions regarding DAI.

1. OMGWTFBBQ WURST GRBAGE EVER NEVR BYING A BIOWER GAEM AGGEN
2. It was a good game, BUT... <proceeds to give a hundred page list of things wrong with it>
3. ERMAGERD BEST GAME EVAR SHUDDUP N TAKE MAH MONEYZ

Lol. Yeah, I'm type 2 obviously :D

But honestly. I wouldn't care so much if I didn't like the game. But I do like it. And that's why it saddens me that there are some very serious issues with it.

I believe that the core problem this game is having is the balance of its elements and the pacing of the story. Something that probably suffered from rushed release heavily. Exploring the land is cool but it also feels disjointed from the main storyline (and doesn't affect the endings) and, because of that, it overshadows the main plot, making it feel shorter than it is.

What I belive would've helped is to open up areas gradually. You unlock sertain places and explore them and the quests there prepare you for the next stage of the main story. Now THAT would be perfect for me. Yeah, it wouldn't be an open world at all, but the world of DA:I isn't exactly open as it is.

I guess you can plan your next playthough in such a manner that things would be better paced (say, do the final missions in a row). But this isn't quite right. The very fact that players have to do that indicates that there are some flaws in the design of the game itself.