Aller au contenu

Photo

So this is the main storyline... seriously?


  • Veuillez vous connecter pour répondre
68 réponses à ce sujet

#26
Barathos

Barathos
  • Members
  • 293 messages

Opening up a rift that'll split the world in a couple of hours holds a little bit more tension then dealing with a dragon who's about to smash a tower.

 

Not saying DA:O is bad by any stretch, but there's tension. Lots of it.



#27
pengwin21

pengwin21
  • Members
  • 377 messages

Part of me was kinda glad there wasn't an attack on Skyhold. While it may have been more epic, it would have brought up questions like "Why was Corypheus holding forces near Haven he could have used in the Arbor Wilds?" and "Why didn't Corypheus attack Skyhold while it was weaker?" 



#28
Shihku7

Shihku7
  • Members
  • 15 messages

I thought the ending was very disappointing. It felt as if the writers forgot to finish telling their own story. Who cast Corypheus out of the Black City? Why was it black and corrupted when he got there? Corpyheus' motivations raise a lot of interesting questions but the game doesn't give us any kind of resolution to them.

 

I was really expecting some amazing reveal about whether or not Andraste or the Maker even exist at all. The story just felt like it was building up to some really great reveal about the foundations of Thedas' most popular and powerful religion. Instead, it just ended like an action movie...


  • Bethgael aime ceci

#29
herkles

herkles
  • Members
  • 1 902 messages

I thought the ending was very disappointing. It felt as if the writers forgot to finish telling their own story. Who cast Corypheus out of the Black City? Why was it black and corrupted when he got there? Corpyheus' motivations raise a lot of interesting questions but the game doesn't give us any kind of resolution to them.

I was really expecting some amazing reveal about whether or not Andraste or the Maker even exist at all. The story just felt like it was building up to some really great reveal about the foundations of Thedas' most popular and powerful religion. Instead, it just ended like an action movie...


Gaider has said he won't be revealing the truth of the maker and iirc andraste. I hole he keeps his word as I like the mystery.

#30
Shihku7

Shihku7
  • Members
  • 15 messages

That's disappointing for me because this game seemed very heavily invested in the Andraste/Maker lore. I hope they reveal the truth of the matter if they ever decide to formally conclude the Dragon Age series



#31
Uriko128

Uriko128
  • Members
  • 149 messages

 

What urgency was there, really, in DA:O? The only difference I think it that with all the stuff you can do in DA:I outside of the main story quests means that the story stuff gets spread out a lot more than it did in a game like DA:O.

 

 

I agree, that's probably the only "bad thing" of having a lot of secondary content. It felt the main story was kind of short, but slow at the same time. I liked it though, although I personaly prefer DAO main arc, but definitely the party members of DAI are the best.



#32
Estelindis

Estelindis
  • Members
  • 3 699 messages

That's disappointing for me because this game seemed very heavily invested in the Andraste/Maker lore. I hope they reveal the truth of the matter if they ever decide to formally conclude the Dragon Age series

It's precisely because the game is so heavily invested that I hope the writers never come down definitively on one side or the other.  I think it makes the religious/spiritual element deeper and more interesting if one can never say for sure if the Maker exists, just like there's plenty of ambiguity in the real world concerning many similar matters. 



#33
Nefla

Nefla
  • Members
  • 7 672 messages

It was sadly short, but still a better game (in my opinion) than ME3 in every way except combat.



#34
BinaryHelix101

BinaryHelix101
  • Members
  • 407 messages

I definitely think the final showdown at Haven should have been way longer. Some say the endgame starts at the Arbor Wilds, but it definitely didn't feel like it, especially when I didn't know it'd be good for the pacing to play it and the final quest in a row. Ended up doing like 5-10 hours of sidequests in between.

 

This way the final quest just felt like a 15 minute fight. In comparsion, ME1 from Ilos onwards was like 2 hours, the Suicide Mission in ME2 was between 1 and 2 hours, and ME3 from Earth onwards was about 2 hours as well.

 

The Battle of Ferelden took about 1-2 hours, and DA2 Final Straw was probably just short of an hour. Having only a 15 minute battle at the end that started immediately when I got there was pretty surprising and dissapointing.


  • Tielis, realpokerjedi et bombspy aiment ceci

#35
Fredvdp

Fredvdp
  • Members
  • 6 186 messages

The ending could have been more exciting if the last mission were longer. It's like they didn't want to take any risks after the criticism Mass Effect 3 got. In DA:I you just kill the bad guys without any effort and get back home in time for tea.

 

The post-credits scene did get me pumped, though maybe it should have been placed before the credits.


  • bombspy et Bethgael aiment ceci

#36
Kel Eligor

Kel Eligor
  • Members
  • 234 messages

Here's my honest opinion; I loved the game to pieces. I thought the side content was very well done, and the side content was infinitely more compelling than anything Bioware did in the past. I feel an incentive to go explore the world, and the sidequests feel both rewarding and make sense in regards to the general story. I liked the main story content when it was there, but I just feel as though there should've been more. More Corypheus especially - he didn't have a lot of screen time which definitely detracted from his impact as a villain. His initial reveal at Haven was fantastic, and the confrontation with the Archdemon at Adament was equally thrilling, but then the momentum loses traction and flops by the final act where we never get to actually engage him besides a fight. 

 

Would've been fun to delve a bit more into ancient Tevinter history and magic. 



#37
Draining Dragon

Draining Dragon
  • Members
  • 5 492 messages
There was so little setup to each conflict that the main plot completely lacked tension. No moments of epicness or feels.
  • Shihku7 et bombspy aiment ceci

#38
Shihku7

Shihku7
  • Members
  • 15 messages

It's precisely because the game is so heavily invested that I hope the writers never come down definitively on one side or the other.  I think it makes the religious/spiritual element deeper and more interesting if one can never say for sure if the Maker exists, just like there's plenty of ambiguity in the real world concerning many similar matters. 

 

I'm OK with the game not telling us whether or not the Maker exists, but at the very least we need to know what is in the Black City.

 

The game has already showed us Corypheus, who has visited the Golden/Black City. And the Black City is something large numbers of people have seen in the Fade while they dream. Whatever the Black City is, it is a place you can physically visit if you have the right magic lined up.

 

IMO the game audience deserves to know what is up there. It's just too loose of a thread.


  • Estelindis et bombspy aiment ceci

#39
herkles

herkles
  • Members
  • 1 902 messages

It's precisely because the game is so heavily invested that I hope the writers never come down definitively on one side or the other.  I think it makes the religious/spiritual element deeper and more interesting if one can never say for sure if the Maker exists, just like there's plenty of ambiguity in the real world concerning many similar matters. 

That is my reason for the most part. The other part is that it is kind of tricky to rp an andrastian if the maker was said to be not real



#40
Shihku7

Shihku7
  • Members
  • 15 messages

There was so little setup to each conflict that the main plot completely lacked tension. No moments of epicness or feels.

 

The main story could've been interesting, but it ended up just being "bad guy shows up and wants to blow up the world" stuff :(

 

Corypheus was the only guy who has ever been to the Black City and is alive to tell about it, but no one seems to care to actually talk to the guy.

 

Instead we get loads of text about random constellations....


  • bombspy aime ceci

#41
Shihku7

Shihku7
  • Members
  • 15 messages

That is my reason for the most part. The other part is that it is kind of tricky to rp an andrastian if the maker was said to be not real

 

Just RP an Andrastian who refuses to believe the truth, is delusional, or must adjust with new realities or something



#42
Lee80

Lee80
  • Members
  • 2 347 messages

I thought the main storyline was amazing and it never felt short to me.  The sidequests mostly fit in rather nicely with the main storyline and make it all seem like one large and epic adventure (which it is!) The ending also was very well done, and I'm super glad it was a happy ending!



#43
Br3admax

Br3admax
  • Members
  • 12 316 messages

The main story could've been interesting, but it ended up just being "bad guy shows up and wants to blow up the world" stuff :(

Except that's not what the story is about. 



#44
Shihku7

Shihku7
  • Members
  • 15 messages

Except that's not what the story is about. 

 

Guess we'll just agree to disagree. To me Corypheus' story was described in such a bare-bones fashion that it really does boil down to "I'm evil and I want to destroy the world" type nonsense.


  • bombspy aime ceci

#45
Zana

Zana
  • Members
  • 170 messages

DAI is really not about Corypheus.  Nor is it about Inquisition to tell the truth.  Those are devices that are used to exposed much deeper plot of returning elf pantheon.  This is really far closer to ME2 than ME3.  An intermediate step where you fight a dangerous (Cory or Collectors) enemy, but the background theme is below the surface.

 

Spoiler

  • Tielis et Estelindis aiment ceci

#46
jellobell

jellobell
  • Members
  • 3 001 messages

That's disappointing for me because this game seemed very heavily invested in the Andraste/Maker lore. I hope they reveal the truth of the matter if they ever decide to formally conclude the Dragon Age series

Yeah, I noticed that lack as well. Really, you get more lore about the elven pantheon than you do about Andraste/the Maker. Which was good for me because I rolled a female Dalish elf first and romanced Solas, but kind of odd when they seemed to be pushing the Andrastian themes more heavily. I actually felt that being a Dalish elf made the story more meaningful than being someone who believed in the Maker. 



#47
Shihku7

Shihku7
  • Members
  • 15 messages

I'm sorry but to me having a whole game of this magnitude just to setup a story for The Dread Wolf is a terrible idea.

 

I was really hoping to have DAI wash out the gross taste of DA2 but instead we just get more filler? Whatever setup this game accomplishes for the Dread Wolf storyline could've been accomplished a lot faster some other way. This game's storyline is 10 hours long or so and it's all for exposition?


  • bombspy aime ceci

#48
frylock23

frylock23
  • Members
  • 3 037 messages

This game isn't filler. It's an episode in a larger arc. It takes the story from where it was and leaves it somewhere else. Since it was never meant to stand alone, it is perfectly reasonable for there to be unanswered questions at the end so long as the main conflict of the story itself - Corypheus - is resolved.

 

I do wish they had drawn that story out a bit longer, but they have an enormous world with plenty of side quest filler. It should be easy enough to add some other arcs via DLC. They don't even have to be Corypheus related arcs. I'll have more than enough power to run at least one more fully realized campaign of four missions with a cost of 40 pts each thanks to all the side quests.


  • FuzzyThoctar aime ceci

#49
monicasubzero

monicasubzero
  • Members
  • 231 messages

I just finished the game and I... just don't know exactly how to feel.

First of all, the main plot... Is it just me or does anybody else feel that there's not thaaaat much main plot? I finished with more than 280 power points, how am I supposed to use them? Moreover, I haven't experienced big moments like it happened to me in the Mass Effect trilogy (just think about the suicide mission, curing the genophagy and Mordin's sacrifice or choosing between geth or quarians). The only moment that I actually felt some emotions was when I had to choose between Hawke and Stroud. At the beginning I chose to leave Hawke, because I felt that she had to pay the price for not slaying Corypheus when she had the chance to (I know, she did think that he was dead, but nevertheless...). 

Regarding the missions in the different regions, I felt like they were a sort of "filling" and "gaining some more experience" and that what I was doing out there didn't actually matter and my opinion was confirmed at the end when we didn't have any word about what happened to the people we helped. Sincerely, I really missed the "what happened next" slides that I really liked at the end of Origins, because they were telling the story, even if it was only through words. So there was no difference if I found the grave in the Hissing Wastes or if I sent the Avvar leader to Tevinter... No word about how I handled the war table missions (each advisor had a different way to handle the situation and I thought it meant something). Ok, there were too many war table missions, but what's the point in giving different possible solutions or it was just to keep the advisors busy?

 

On the other side, I really liked the conversations with the companions and the party banter (maybe there should be more triggers?) and I liked the romance with Cullen (I was waiting to romance him since the Mage Origins). But I would also say that I prefer to see a sort of "interest" of the potential LI towards my character (Alistair after curing Eamon or Kaidan), instead of choosing the Flirt options during conversation. At the same time I don't like a forced interest, like what happens in DA2 with Anders.

What about the ending? Quite cryptic I would say, but I had my happy ending and with the post credit scene we can just say that we will be waiting for DA4.

I liked the game, but I just feel that the main story line isn't affected by what we do in our "spare" time and I hope that there will be some DLCs that extend the life of the Inquisition.


  • Icy Magebane, bombspy et Isthovarn aiment ceci

#50
bombspy

bombspy
  • Members
  • 83 messages

Here is what I would do to fix things. 

 

 

Act 1: Mage-templar war.

  • prologue: start of act 1
  • hinterlands: as normal
  • val royaeux: as normal
  • Storm coast: second part of templars/mages
  • haven: end of act 1

ACT 2: the gathering storm

  • skyhold entrence: start of act 2
  • Western apporach/crestwood: wardens
  • fallow mire: gaining the avvar
  • exalted plains: gaining Orlais/ some dalish
  • Emerald graves:  gainning commoner orlaisins/more dalish
  • skyhold: end act 2

ACT 3: fighting a god

  • skyhold: start of act 3; skyhold at this time would be attacked, defenses needed to save lives.
  • Emprise du lion: fighting the red templars
  • secret oasis/hissing wastes: fighting the venatori
  • abore wilds: as normal
  • haven: a clash of armies, your army against cory's army, both using their army as a destraction so you fight cory one on one. 
  • skyhold: end of the game.

 

Basically just give each region a main quest to follow and the game wold have been so much better.

This sounds like an actual arc of tension. I would have liked to see that in DAI.

 

I think Bioware tried to make this game more like Skyrim in to many aspects and forgot what is important for a proper Dragon Age game. The story must come first. If Bioware doesn't make good stories anymore, I'll have no interest in buying their games anymore.

It's not like Bioware didn't make great games in the past. DA:O, Awakening and DA2 were decent games with really great moments, Mass Effect 1 and 3 were great games overall with just a few flaws and Mass Effect 2 had the most epic story climax of any game I ever played.

I really wish that Bioware finds back to old strength for the next Mass Effect game.


  • Bethgael aime ceci