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So this is the main storyline... seriously?


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#51
bombspy

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The main story could've been interesting, but it ended up just being "bad guy shows up and wants to blow up the world" stuff :(

 

Corypheus was the only guy who has ever been to the Black City and is alive to tell about it, but no one seems to care to actually talk to the guy.

 

Instead we get loads of text about random constellations....

Well there are still 6 other mages who performed the ritual to get to the Golden City (Architect one of them?). If DAI would be just the beginning of their hunt the story wouldn't that bad, but it would still be a pretty expensive game for so little main quest.



#52
CreepingShadow

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I though the main story was fine, short yes but fine. The main quest has never been Bioware's strong suit, it's always "an ancient evil has arisen and only you can stop it" nothing more than that, what Bioware does best is character development, it's probably the best part of their games.

 

And yeah ME3's ending sucked not just because it made no sense in-universe, but that it was an abrupt poorly written end to a story and character developed over 3 games, Dragon Age games are mostly stand alones.



#53
bombspy

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I though the main story was fine, short yes but fine. The main quest has never been Bioware's strong suit, it's always "an ancient evil has arisen and only you can stop it" nothing more than that, what Bioware does best is character development, it's probably the best part of their games.

 

And yeah ME3's ending sucked not just because it made no sense in-universe, but that it was an abrupt poorly written end to a story and character developed over 3 games, Dragon Age games are mostly stand alones.

You are right about that "ancient evil arises" part but there are very different enemies in the Bioware games.

 

Enemies like Meredith and the Illusive Man force you to think about what evil really means. Does the end justify the means? Can you somehow support their position?

Those enemies make good stories. Not enemies like cory who are just some evil creature, that wants to destroy the world for selfish reasons.



#54
M Hedonist

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The ending wasn't important. It was just an end to an arc. The whole story didn't lead up to it and the story continues to go on afterwards. The Inquisition and its members overshadow Corypheus' silly plot.

Corypheus works well enough for most of the game (particularly in In Your Heart Shall Burn), but by the end he kinda turns into like a cartoony villain of the week type. But that's not a problem, because by then, there's bigger stuff going on - Morrigan, Mythal, Flemeth, Solas and all that. Corypheus is like the stand-in villain of a Super Hero's first movie. The movie is really more about the super hero's origin, the villain isn't all that important. Does anyone even remember the bad guy in Batman Begins? We can only hope that whatever comes next comes close to The Dark Knight, though.


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#55
wolfhowwl

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Corypheus should have thrown a battalion of trash mobs at you before fighting him for the authentic DA:O final battle experience.



#56
jellobell

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The ending wasn't important. It was just an end to an arc. The whole story didn't lead up to it and the story continues to go on afterwards. The Inquisition and its members overshadow Corypheus' silly plot.

Corypheus works well enough for most of the game (particularly in In Your Heart Shall Burn), but by the end he kinda turns into like a cartoony villain of the week type. But that's not a problem, because by then, there's bigger stuff going on - Morrigan, Mythal, Flemeth, Solas and all that. Corypheus is like the stand-in villain of a Super Hero's first movie. The movie is really more about the super hero's origin, the villain isn't all that important. Does anyone even remember the bad guy in Batman Begins? We can only hope that whatever comes next comes close to The Dark Knight, though.

That only works if the Inquisition continues on into other games though.

 

Not looking forward to playing as just some guy again while my Inquisitor is off being the head of one of the most powerful factions in Thedas. All of the "bigger stuff" that you mentioned needs to, on a thematic level, be dealt with by the Inquisitor after all of that buildup.



#57
herkles

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You are right about that "ancient evil arises" part but there are very different enemies in the Bioware games.

Enemies like Meredith and the Illusive Man force you to think about what evil really means. Does the end justify the means? Can you somehow support their position?
Those enemies make good stories. Not enemies like cory who are just some evil creature, that wants to destroy the world for selfish reasons.


Funny enough we have this in inquisition with calpurnia, the tevinter ex slave who frees other slaves yet supports Cory because he helped free her from slavery

#58
Lady Sassenach

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I have to agree that the main story was indeed short and the last mission was kind of abrupt, but I can't, in all honestly, be mad about it. The game itself has hours of content. I put 70 hours into my game and loved every minute of it.

 

I can't wait for the DLCs to drop.


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#59
CreepingShadow

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You are right about that "ancient evil arises" part but there are very different enemies in the Bioware games.

 

Enemies like Meredith and the Illusive Man force you to think about what evil really means. Does the end justify the means? Can you somehow support their position?

Those enemies make good stories. Not enemies like cory who are just some evil creature, that wants to destroy the world for selfish reasons.

TIM was a good example of an anti-villain I can get behind that, but Meredith? She has next to no screen time or development, the original reason for her hard-line beliefs (her little sister turning into an abomination) are only mentioned if you side with the Templars, and at the end all of her madness just comes down to........ her sword made her do it... come on.



#60
sunnydxmen

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i liked the story the best part to me was when flemeth came in.



#61
realpokerjedi

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The main story, had hit or miss moments. The real problem is the pacing was horrible. You do part of the main story, venture off and do whatever, for some of us that meant a ton of hours in side quests. You get back to the main story again, but it's spread out so far between it loses it's impact - especially if you went into it blind.

This is a much longer game, than the other games of the series. So I feel a longer main story was needed.

 

Bioware needs to catch on. I feel most Bioware fans play for the story. The game comes second. Usually this is not how it works in gaming. Mass Effect 3 proved to me, that no matter how well a game works mechanics wise or looks. A horrible end to a story can ruin a 300 hour invested experience. No other developer is like that for me.

World of Warcraft's lore is bad in a expansion? That sucks, but there is plenty of other stuff I can do. It is not like that with Bioware games.

 

Your first play through, you probably miss some things. By the second time you know how to best maximize your experience in regards to story telling. I know when I played Dragon Age 2 I hated it mostly but I finished it. By my second play through (a few months later) I accepted the story for what it was and gave the game a solid 7.

So I hope I do enjoy the story more, now that I have the experience needed and know what to skip. I hope that allows for better pacing. Not sure if that means I will enjoy the story more, but I'll give it a try.

 

The story itself? As I said hit or miss. For me at times it was fantastic, and at other times it was average - to uneventful. It was rather anti climatic for me overall. I'd say it was just about above average. I got more enjoyment, just talking to my companions and doing missions with them. Compared to anything the main story offered.

I would have liked to see things play out in game, rather than Morrigan being used as a narrator.  I think this felt cheapened because for me the ending was average and anti climatic.

 

The battle was certainly lacking in that area. We round up forces for awhile and what do we get? A handful of soldiers once in a great awhile in between picking up loot. In fact they are easy to miss sometimes. Dragon Age : O right off the bat pretty much gave us a very intense battle, and it felt like it mattered. Dragon Age : I was a big miss there. Why the change with Desire Demons? Why drift away from Dark Fantasy? Why also keep the romance options classy in this game? Trying to appeal to more people? Trying to be more politically correct? Why worry about that when you have homosexual options and a transsexual in the game? Which by the way I fully support and I am proud to say they are in this game.


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#62
Shihku7

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I also thought it was kinda weird that Morrigan's theory about Corpyheus' pursuit of an Eluvian turned out to be incorrect. From a story point of view it felt like a strange "bait and switch"

 

The Eluvian element just did not seem to fit well with the rest of the story. It felt like it was part of another game's story.



#63
Hornless Qunari/Human DPS

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Well its not really about Cory its about how to stop a major world ending event and how people banded together to stop that threat, And you are in that story wrong place but at the wrong time and you happen to foil that plot.



#64
Shihku7

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Cory's backstory is never resolved correctly though, IMO. Imagine if you have a movie where some guy shows up with a credible, believable story that he went to Heaven and saw that Jesus and God were not there. But then at the end of the movie, people just stab this guy to death and the movie ends with everyone patting each other on the back. That's basically how this game's story plays out. It's weird.



#65
Bethgael

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My issue was the loose end, i.e, the Nightmare.

And the underwhelming epilogue.

ETA: Also, Rh'as Al Ghul.

I remember :-p



#66
MPSai

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I just finished the main storyline after 60 hours of playing and I'm really disappointed.

 

Mass Effect 3 got a huge shitstorm for its ending and it definately deserved it, but the ending of ME3 is still way better than what I just experienced.

 

 

I'mma already call bullshit right there. The ending of ME3 was so bad because it was an asspull that suddenly switched genre and theme and punched major plotholes into the story going all the way back to the 1st game. Not to mention it created terrible implications that the galaxy was essentially destroyed no matter what because they forgot what was already established in a major plot point for both the Arrival DLC and much of ME3: what happens to a star system when you blow up a Mass Relay.

 

So no, the ending of DA:I wasn't anything approaching that even if people feel it was lackluster.



#67
Icy Magebane

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I just finished the game and I... just don't know exactly how to feel.

First of all, the main plot... Is it just me or does anybody else feel that there's not thaaaat much main plot? I finished with more than 280 power points, how am I supposed to use them? Moreover, I haven't experienced big moments like it happened to me in the Mass Effect trilogy (just think about the suicide mission, curing the genophagy and Mordin's sacrifice or choosing between geth or quarians). The only moment that I actually felt some emotions was when I had to choose between Hawke and Stroud. At the beginning I chose to leave Hawke, because I felt that she had to pay the price for not slaying Corypheus when she had the chance to (I know, she did think that he was dead, but nevertheless...). 

Regarding the missions in the different regions, I felt like they were a sort of "filling" and "gaining some more experience" and that what I was doing out there didn't actually matter and my opinion was confirmed at the end when we didn't have any word about what happened to the people we helped. Sincerely, I really missed the "what happened next" slides that I really liked at the end of Origins, because they were telling the story, even if it was only through words. So there was no difference if I found the grave in the Hissing Wastes or if I sent the Avvar leader to Tevinter... No word about how I handled the war table missions (each advisor had a different way to handle the situation and I thought it meant something). Ok, there were too many war table missions, but what's the point in giving different possible solutions or it was just to keep the advisors busy?

 

On the other side, I really liked the conversations with the companions and the party banter (maybe there should be more triggers?) and I liked the romance with Cullen (I was waiting to romance him since the Mage Origins). But I would also say that I prefer to see a sort of "interest" of the potential LI towards my character (Alistair after curing Eamon or Kaidan), instead of choosing the Flirt options during conversation. At the same time I don't like a forced interest, like what happens in DA2 with Anders.

What about the ending? Quite cryptic I would say, but I had my happy ending and with the post credit scene we can just say that we will be waiting for DA4.

I liked the game, but I just feel that the main story line isn't affected by what we do in our "spare" time and I hope that there will be some DLCs that extend the life of the Inquisition.

I actually agree with your whole post, but this part stood out to me... the whole time I was playing this game, I thought that what I did during the war table missions would have an impact on the ending.  Maybe not all of them since there were so many, but at least some of them... as it turns out, none of them mattered?  Yeah, they add to the overall story that's going on in the game, but as you say, they are really there just to keep the advisors busy.  I get the feeling that all of them could have been ignored and nothing would have changed... in fact, since some of them take up to 22 hours to complete (wtf...), I'll probably do that if I ever play this game again.



#68
Harlot

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Keep in mind though, that the ending to ME3 was not just for the game, but the end of Shepard's story.  DAI is not an end, but to me, more of a beginning.  I do agree that I expected a bit more.  I just think it's unfair to compare to ME3.  They're both made by BioWare, but they're very different games.  I don't think that BioWare should follow a formula for all of their franchises.  I do wish the main story had more, because I loved it.  

Begining? Nah. The post-credits scene doesn't excuse the plot or the ending.

DA2 was supposed to be an intermediary leading up to events in DA Inquisition. DA Inquisition was supposed to put an end to most of major plotlines in the trilogy. The "it's just a beginning" excuse could have worked with DA2 but won't suffice for DA Inquisition which to BioWare is "a Dragon Age game we've always wanted to make".



#69
Shihku7

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Hmm I don't think the DA games are part of a trilogy though. Each game and book just kind of passes some story thread torches to the next. I'm OK with that because I feel like video games, especially lengthy ones, don't work well when trying to tell a big story. It's too hard for more casual gamers to get caught up