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I dont believe Bioware will seriously attempt to fix the "Party Banter" issue


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30 réponses à ce sujet

#1
Vordish

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I see a few reasons as to why this could be so;

 

1. They know its there, but perhaps its a wide-spread problem and it would take a hefty amount of coding to fix and that would take too much of a long time. This would imply their "cant reproduce this issue" is just PR talk and damage control.

 

2. The game is already out on the market so the focus will be on intermittent patching and DLC content.

 

3. They are content to let the community "banter" back and forth and try all of these ridiculous work-arounds and hope the controversy dies down.

 

Those are just a few reasons, but I seriously question Bioware's dedication to fixing this problem specifically because I believe they have purposefully not given additional information to clarify how the party banter process works.

 

I have read tweets that "you can run out of party banter" and forum posts of "its designed to be spread out amidst a 150h game" but that is not enough. Information concerning a loop timer would have been way more helpful. Is it specifically within a time-frame of one banter every 50 minutes? Two hours? Is there a RNG attached to the process where you can have five banters happen in the span of 10 minutes or right after another?

 

Either way the lack of specific, noticeable communication is very aggravating. A giant sticky at the top of the forums would have been helpful or a giant tweet, but no. Just half comments here or there and redirection when specifically pressed.

 

I don't believe Bioware will fix it. Im tired of going hours with anything from my companions. Ive completed entire zones with hardly any actual banter that is not specifically tied to environmental/situational triggers.

 

Not happy.


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#2
Whooster

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Usually when the devs can't (or claim they can't) reproduce an issue, that means it won't get fixed.  They'll probably just suggest some things that may 'improve the experience' but it sounds like a pretty complicated issue to fix.  It appears that moving to frostbite 3 was not the saving grace they thought it would be, considering all the other bugs we're seeing.



#3
Z.Z

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My thought exactly. I lost half of my hope when I saw that "can't reproduce the bug" reply and the other half after learning that the game would be hard to mod. I guess miracles can still happen...

#4
veeia

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They are, as far as I can tell, taking it very seriously and reaching out to people to try to get more information.

I was depressed reading Conal's first response, but he cleared it up and he and Allan have been working very hard to liaison with fans.

This is obviously a complex issue and it's going to take some time to fix. IMO this post is presumptuous and unfair. Give it some time.

Trust me I know how much it sucks to have to wait, but let's wait a bit longer before we give up. :lol: Bioware is still investigating...so let's wait until the trial to convict, ya know?
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#5
Grieving Natashina

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You know, Allan is a very nice guy.  If you are polite to him and want confirmation from him that the banter issue is still being addressed, send him a PM.  That's how I've been able to hit him up and ask him what the devs were doing about this.  Apparently, they are still gathering data from some of the players, and still trying to recreate this bug.  They said they hadn't been able to recreate it so far, but they even said in that same post that they are working on it.  That they haven't dismissed the issue.

 

 Please bare in mind, it's been a week since Jeffzero started his thread and the QA team is very busy.  I am affected by the banter bug, but I would rather see those first few patches going towards preventing game crashes and bugged quests.  They have a lot of irons in the fire right now, so try to be patient with the devs.  Ranting and losing hope does no one any good.


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#6
BammBamm

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yeah devs are the most dreadful creatures in creation, every flower freeze in their presence and little animals die a horrible death. they are such an evil that they burn tons of money for voiceactors in many different languages and refuse to show it to us. and to keep the balance there are the shiny divine players, always good, always positiv, never toxic, never hyperbolic. their holiness shines over the land and peace and freedom it will bring. thx i'm such a celistial entity and not one of these truely evil developing demons that only have in mind to torture my life and spread chaos and lies around the world..................oh and they steal my money

 

*if you find sarcasm you can keep it and spread it*


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#7
Vordish

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@Natashina

 

I wasn't aware I was even allowed to PM a dev, but if what your saying is true then I am thankful for it. Also, you have nigh on 10k posts to the forums so Im sure your higher on the list for a response than I or lots of other people would be.



#8
veeia

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I've only been here a few months and most of my posts are in threads devs don't seem to frequent, so I doubt Allan knows me from Adam, but he's been very responsive and kind to me. If you have an issue, don't be afraid to talk to them, they are lovely people.

#9
Seruthei

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I'm going to have to agree with the OP. I think the biggest red flag in the developer response is their lack of transparency on how the audio is meant to work. A large portion of the party banter issues also involve various audio issues, such as intermittent background music(Hinterlands and various other zones), lack of music entirely (Val Royeaux), music when there shouldn't be (War Table Audio), combat music, and more. The issue is, nobody has any idea how these are actually supposed to work, so most of the people aren't even sure if they have a glitch! We need answers on the mechanics of the audio, such as:

Is there supposed to be constant background music, or is it designed to be intermittent, such as in the Hinterlands?
Are certain zones supposed to have music that only plays at certain times, such as Val Royeaux?
Is there supposed to be combat music?
What is the trigger for party banter? Is it time-based?
What is the average time to be expected between banters?

It seems almost disrespectful to the players the response of the Dev team so far.

That being said, I have followed the advice of a few players in this thread, and private messaged both Mr. Schumaker and Mr. Pierse.

#10
Sartoz

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Big Snip

-----------

Ive completed entire zones with hardly any actual banter that is not specifically tied to environmental/situational triggers.

 

Not happy.

Party banter is triggered at random  BUT also requires the player to do a few things, such as:

1. Explore and go back to Haven

2. talk to companions

3. talk to NPC and do sidequest(s)

4. Mix up your team.

5. Make camps and visit them

6. Do main quests.

 

Ii appears that the banter is somewhat infrequent vs DAO, for example.

 

Good luck



#11
FunkyBacon

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I am still waiting on any patch at all, which we know nothing about!

We know from the PR guys "it's coming" but no word when, what it will fix, or anything at all.

 

I got several bugs myself(most importantly the gender+class issue) but I have 0 idea if it is being addressed or when I can expect a fix. Warframe has been able to roll out like 10 patches since DA:I released, EVE online has done several patches, but DA:I? Nothing, no word at all beyond "It's coming" that we just have to swallow with 0 words said about it beyond that. 



#12
Panda

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Well the devs have at least acknowledged your issue and Allan has been investigating it so I think it has quite chance to be fixed. In other hand as old gen player I'm still waiting them to even acknowledge that there is issues on old gen.



#13
veeia

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Party banter is triggered at random BUT also requires the player to do a few things, such as:
1. Explore and go back to Haven
2. talk to companions
3. talk to NPC and do sidequest(s)
4. Mix up your team.
5. Make camps and visit them
6. Do main quests.

Ii appears that the banter is somewhat infrequent vs DAO, for example.

Good luck


These are all true, but there is an actual issue making it so some people aren't hearing banter even if they do these things. :)

For example, I completed the game at 80 hours and had romanced Blackwall and BFFs Sera and Dorian in a party most of the time, and only got four banters out of them the entire game. I sat next to a friend once and she got four banters out of them in one hour, and she had just gotten to Skyhold and hadn't done any of their quests.

I also took Solas and Cole out a lot, because I was excited about their relationship, and I never got a single banter between them.

#14
Darkly Tranquil

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To avoid disappointment, you should assume that the game will remain as it currently is and that nothing will be fixed. That way, if and when they do fix something, you will be pleasantly surprised. Expectations of bug fixes will only lead to disappointment.



#15
kish

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To avoid disappointment, you should assume that the game will remain as it currently is and that nothing will be fixed. That way, if and when they do fix something, you will be pleasantly surprised. Expectations of bug fixes will only lead to disappointment.

You can't really avoid disappointment since the lack of banter even now is insanely disappointing itself. Don't know how I could get through a second playthrough when I'd no longer be so invested to the main story. 



#16
Ghost_of_Zap

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It's only just been brought to their attention and they have yet to figure out what's causing it. Give them a chance.



#17
ravensmight

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I think they will there still working on it give them time before you say nothing will come of it as it is a complex issue  



#18
Z.Z

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You know, Allan is a very nice guy.  If you are polite to him and want confirmation from him that the banter issue is still being addressed, send him a PM.  That's how I've been able to hit him up and ask him what the devs were doing about this.  Apparently, they are still gathering data from some of the players, and still trying to recreate this bug.  They said they hadn't been able to recreate it so far, but they even said in that same post that they are working on it.  That they haven't dismissed the issue.
 
 Please bare in mind, it's been a week since Jeffzero started his thread and the QA team is very busy.  I am affected by the banter bug, but I would rather see those first few patches going towards preventing game crashes and bugged quests.  They have a lot of irons in the fire right now, so try to be patient with the devs.  Ranting and losing hope does no one any good.


I didn't send any PMs but have been following one of the devs' twitter account. My loss of hope is a result of observation and personal experience, not presumption alone.

Besides the "can't replicate" reply, we also got a "it's possible to consume all of the banter", while little is known regarding the actual investigation. I don't know what this appears to you, but to me it's indicative of their doubt in the existence of the bug and/or the fact that it has affected a large number of players. They also mentioned perception and to be honest, that was a bad sign, even though they cleared it up later (partially). Of course they said that they recognized the bug. What else could they say, with the messages they have been constantly receiving? Did they say how well they recognized it? Have they confirmed that it was a wide-spread issue which needs immediate attention until it's resolved?

I'm not saying that they stopped their investigation. I simply find It possible that they decide it to be a minor issue in the end and invest less and less resources in its fix, due to their responses. Many bugs, DAO bugs were left unattended by the time I finished my 3rd playthrough, after all.

You seem to find this bug far less urgent than quest breaking ones, but to me, it's the only bug that actually stopped me from playing. It's the game breaking bug, in my case. I'll wait for a fix, but I'm not too optimistic at this moment.
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#19
FKA_Servo

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The same thing happened in Legacy when it was released, and they fixed it there.



#20
Seruthei

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You know, Allan is a very nice guy.  If you are polite to him and want confirmation from him that the banter issue is still being addressed, send him a PM.  That's how I've been able to hit him up and ask him what the devs were doing about this.  Apparently, they are still gathering data from some of the players, and still trying to recreate this bug.  They said they hadn't been able to recreate it so far, but they even said in that same post that they are working on it.  That they haven't dismissed the issue.

 

 Please bare in mind, it's been a week since Jeffzero started his thread and the QA team is very busy.  I am affected by the banter bug, but I would rather see those first few patches going towards preventing game crashes and bugged quests.  They have a lot of irons in the fire right now, so try to be patient with the devs.  Ranting and losing hope does no one any good.

Just as an update, I mentioned earlier that I had I pm'd both Schumacher and Pierse, and neither have replied. Schumacher has yet to read the message (although he was online and active in the forums earlier), Pierse read the message but didn't reply.

 

It's starting to seem more and more like they are ignoring the issue; we're having almost no transparency from the dev team.

 

EDIT: My e-mail, in case anyone thinks the lack of response is due to rudeness:

 

Dear Mr. Schumacher,

First of all, I wanted to thank you for the role you played in bringing one of the most fun games I have ever played to life. After saying that, I want to jump right into the point of this e-mail.

The audio issues and developer response.

There has been a severely limited feedback from the development team in regards to this issue, one which ruins the game for many people. I personally have decided to halt my single player game and to only play Multiplayer until a fix comes out, because I want my first playthrough to be special.

The big issue here is a discontent amongst the players on transparency from the Dev team regarding how the audio is supposed to work. To clarify, I'll list some issues that would benefit from clarification on how they are meant to work:

Is music supposed to play in Val Royeaux constantly or only on first arrival?
Is there supposed to be combat music?
Is Background Music supposed to be a constant, or to play for a limited time periodically?
What exactly is the system in place to determine party banter activation (i.e. is it time-based?)
What measure of banter is deemed normal (i.e. what is the average amount of time one should expect between banters?)

Many players, including myself, would be greatly reassured by a better understanding of how the game's audio mechanics are meant to work.

I appreciate your time, and I hope to hear back from you.

Sincerely,
Seruthei



#21
Kantr

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Another fix is to always fast travel by wartable and to clear all codex entries.



#22
Z.Z

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Another fix is to always fast travel by wartable and to clear all codex entries.


Didn't work in my case.

#23
Seruthei

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Didn't work in my case.

Nor mine.



#24
Kantr

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Didn't work in my case.

Well I havent tried it myself yet. But I did at the very start of the game get a banter with varric about my accent



#25
Seruthei

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Well I havent tried it myself yet. But I did at the very start of the game get a banter with varric about my accent

I get that banter every time I start the game, but I have had the party banter bug on every save. Also almost every time I'm unable to select a reply. I'm fairly confident that might be a scripted banter in the intro that you always hear.