How do I select all my party members at once?
#1
Posté 03 décembre 2014 - 01:58
I've tried all the old stuff I used to do but nothing works thus far. Thanks in advance
#2
Posté 03 décembre 2014 - 02:05
There is no option for this on PC. Just another console holdover that weakens the PC version. You can use the "attack my target" hotkey to have all members attack the same target, but this obviously isn't as good as a select all command.
#3
Posté 03 décembre 2014 - 02:32
So now I have to individually have to tell my party members where to run somewhere or rally to a certain point on the map? Geez....
#4
Posté 03 décembre 2014 - 03:24
Wow, really?! what the hell Bioware? "Select all party members" or hotkeying them to one button has been part of like every rpg game ever made.
So now I have to individually have to tell my party members where to run somewhere or rally to a certain point on the map? Geez....
Yes. They simply ported the console game over, when the PC version has the capability to be so much more.
#5
Posté 03 décembre 2014 - 03:30
Yes. They simply ported the console game over, when the PC version has the capability to be so much more.
while yes, this does suck terribly bad for PC gamers. Isn't this type of practice just par for the course these days? Pretty much any game that is on consoles is like this?
#6
Posté 03 décembre 2014 - 03:49
Tactical then disengage and then run away with my character and hope my party follows me?
#7
Posté 03 décembre 2014 - 04:37
So if I'm in a fight and want to retreat, how are u guys doing it?
Tactical then disengage and then run away with my character and hope my party follows me?
Retreat, Hell
#8
Posté 03 décembre 2014 - 05:06
#9
Posté 03 décembre 2014 - 05:15
I am trying to figure out how to keep my party members standing in a specific spot and not move.
I have seen the hold position option, but after you wander off a bit they start following you.
Ambush is a real tactic. It got me through DA:O nightmare.
#10
Posté 03 décembre 2014 - 02:58
I've learned that if you want to enjoy DAI you have to to a breath, embrace the turd that is the Tac cam and crappy AI, and then you can focus on the good stuff. It's a hard pill to swallow, I know. Using the controls (and tactics system) in this game is like kissing your sister. But once you become numb to the pain the story and humor are really good.
So Props to the writers! I wish a pox upon the sadistic developers who did the combat system.
- Wompoo et psychocandy aiment ceci
#11
Posté 03 décembre 2014 - 03:14
Oh, please, can people shut with the console crap. I played both prior games on console and they both had select all party members. In fact they had every option the PC version had. Bioware's choices had nothing to do with platform.There is no option for this on PC. Just another console holdover that weakens the PC version. You can use the "attack my target" hotkey to have all members attack the same target, but this obviously isn't as good as a select all command.
More to the question at hand. Anything you pick out of the wheel menu effects all party members. If you hit hold they all hold. If you hit disengage they all disengage. It's dumb but that's how it works. If you hit hold then manually take over a party member the hold will disengage on them but stay on everyone else.
- Sidney aime ceci
#12
Posté 03 décembre 2014 - 03:30
Oh, please, can people shut with the console crap. I played both prior games on console and they both had select all party members. In fact they had every option the PC version had. Bioware's choices had nothing to do with platform.
I think your right that this particular issue is not likely related to the console crossover.
That said this game does FEEL like a console crossover in that it has a very watered down control system so that it could fit on a controller. It could be SOOOO much more robust on a PC had they added more in for the PC version. I know time is money and even Bioware has a finite amount of resources - but understanding doesn't mean I'm not disappointed.
I think even Bioware knew they were cutting corners. Listen to this dev talk about the Combat hud being designed for PC in this video and you can tell she doesn't even believe what she is saying. The 26 second mark makes me giggle - she has the worst poker face ever.
#13
Posté 03 décembre 2014 - 04:21
Lack of multiselect makes me angry.Lack of multiselect drives me mad.
#14
Posté 03 décembre 2014 - 04:39
Oh, please, can people shut with the console crap. I played both prior games on console and they both had select all party members. In fact they had every option the PC version had. Bioware's choices had nothing to do with platform.
More to the question at hand. Anything you pick out of the wheel menu effects all party members. If you hit hold they all hold. If you hit disengage they all disengage. It's dumb but that's how it works. If you hit hold then manually take over a party member the hold will disengage on them but stay on everyone else.
No. Origin's didn't have an overhead view on console. And there is clearly console port nonsense in this game. Why doesn't the tactical cam pan farther out? Why can't I right click on loot and have my character automatically run to it. And finally why is there a second, superfluous cursor on the ground in the tactical cam when we already have a mouse cursor?
#15
Posté 03 décembre 2014 - 04:49
I think your right that this particular issue is not likely related to the console crossover.
That said this game does FEEL like a console crossover in that it has a very watered down control system so that it could fit on a controller. It could be SOOOO much more robust on a PC had they added more in for the PC version. I know time is money and even Bioware has a finite amount of resources - but understanding doesn't mean I'm not disappointed.
I think even Bioware knew they were cutting corners. Listen to this dev talk about the Combat hud being designed for PC in this video and you can tell she doesn't even believe what she is saying. The 26 second mark makes me giggle - she has the worst poker face ever.
The thing is though they had already figured out how to fit everything on a controller in past console versions. You had access to all your skills, not just 8. You could select all, individual, or anything inbetween. Commands like Hold Position could be given individually. You get the idea. They already had this all mapped for the console versions. Why they would remove these things (and tactics) is baffling to me.
#16
Posté 03 décembre 2014 - 05:56
No. Origin's didn't have an overhead view on console. And there is clearly console port nonsense in this game. Why doesn't the tactical cam pan farther out? Why can't I right click on loot and have my character automatically run to it. And finally why is there a second, superfluous cursor on the ground in the tactical cam when we already have a mouse cursor?
You don't even need the overhead view, though. Just the ability to select multiple units and give them orders. DA2's system for moving units around was perfectly functional without the overhead view. It was a lot better than the tactical camera that actually zooms IN in DA:I.
I still blame it on people complaining too much about DA2. There were things to complain about, but the answer was not to put all resources into addressing those complaints and leaving the combat system to rot.
#17
Posté 03 décembre 2014 - 07:09
What the actual f- fudge.
Apart from adds dropping from ceilings or open sky there was nothing wrong with DA2 combat. They messed with what was working instead of designing a decent variety of armors or remembering to code in a simple storage chest.
#18
Posté 03 décembre 2014 - 07:42
#19
Posté 03 décembre 2014 - 10:22
I think of myself as a PC gamer, but I've played the games in this series both on consoles and on PC. For the record, the previous console versions had a way for you to select your whole party...and a way to use any spell you knew...and tactics.
The problem is not consoles, the problem is Bioware tried to design a tactical game that you could play like an action game if you wanted to. This is a noble ideal, and many of the new design decisions work really well toward it.
Healing system creates a need to re-explore a la dark souls, an interesting-looking temple will divert you from your main quest a la skyrim.
The problem is that the execution for the tactical aspects was either shoddily implemented or given less testing time than the action aspects. Thats why the game feels so uneven and why we feel offended. They dont actually care about making a game for the way we want to play it, they are making an action RPG game that we can play too, because though we are a small audience, we are a loyal one; we're guaranteed money.
This is a problem with AAA games in general and it's not going anywhere. We aren't going to stop playing games like this even if they're trying to exploit us. We need to throw support to indie devs willing to make the games we like uncompromisingly.
tl:dr, its not console gamers that are the problem, its action gameplay taking precedence
- Wompoo aime ceci
#20
Posté 04 décembre 2014 - 06:05
http://www.loadthega...isometric-view/
#21
Posté 04 décembre 2014 - 07:32
No. Origin's didn't have an overhead view on console. And there is clearly console port nonsense in this game. Why doesn't the tactical cam pan farther out? Why can't I right click on loot and have my character automatically run to it. And finally why is there a second, superfluous cursor on the ground in the tactical cam when we already have a mouse cursor?
Origins was originally designed primarily for the PC not the console, hence it was a PC port (and still the biggest selling game of the trilogy so far). Whether you like the comment or not it is irrelevant... because PC players and Console players should get an interface and systems menu designed for their hardware of choice. Both groups deserve a game that is designed to perform well on their platform of choice.





Retour en haut







