There are other reasons why they do it, but realistically there's only one reason where something can be done to curb piracy. That reason is that people want to try the game before they buy it, which is, to my knowledge, the biggest reason.
Those people are either lying hypocrites (in which case they'd find another excuse to not pay for the game), or will go on to buy the game so your idea achieves nothing.
The only way to stop those people from pirating it, is to provide the free version they want to try. You do this by releasing both a paid version & a Free-2-Play version, one that is completely playable from start-to-finish in the same amount of time as the paid version
You know, we used to have something called "demos"... whatever happened to that? I mean, seriously, would you expect to be allowed to go to a book store, and read the entire Game of Thrones series (because you have to read it from start to finish before you can decide whether you want to buy it)?
The only difference between the two being, that all of the unique content (weapons, armor, & accessories) that would normally be gained as quest rewards or loot, are now microtransactions in the Free-2-Play version.
Except that you are using the opportunity cost here - even assuming that this cunning plan converted every would-be pirate into paying customers you still lose business from players who would have paid for the game but don't care about fancy hats enough to justify the extra expense.
It is my hope that BioWare, or more likely their publisher EA, will at the very least, take my idea into consideration. Possibly even implement it and change the Games Industry, as a whole, for the better.
The only developer who, IMHO opinion, has an acceptable micro transaction business model is Valve's TF2 - you can play the entire game, for free, and optionally spend way to much money on hats and golden guns. I would never pay for it *but* it is fair... but before you suggest that everyone should try and copy TF2, remember that Valve could probably write off the cost of developing TF2 as a advertising expenditure for the Steam cashcow.
No one is losing money by file sharing. If you are not willing to buy it you were not going to buy it. If File sharing did not exist then yes you would be forced to buy it. But it does so why do so? If you feel that "supporting the devs" or whatever is important then good on you. Others would rather support themselves..
Newsflash, developing games costs money - at the very least, the developer has to eat. If everyone did what you suggest - since pirating games hurts no one, after all - the game developers will all starve to death and there will be no more games to for you to pirate.
The simple truth is that you are a parasite, and your "way of life" depends on there being enough honest customers to pay for the development of games. If you want to continue stealing games which other people have paid for I'd suggest keeping your mouth shut because the last thing you want is more pirates (and thus less money for the game you're going to steal)




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