Sooooo give them a FTP version of DA:I but put the "named" weapons/armor etc into micro-transactions? you do know they would then just d/l the game free an then pirate the "micro-transaction bit an on top of that it would punish the legit player even more with more n more cash shops opening up.
Its simple, companies should offer a demo of there game, companies shouldn't hide content on disk for dlc, companies should make better games, companies shouldn't make 6-7 hour sp games an charge £40 - £50, companies should stop being greedy bankers an make something ppl know without fail is worth the money
You will always have pirates, companies will never beat them, the question is how many legit users there going to alienate before they relize that
Yes i did mean bankers, simply because there the top of the greed chain, exactly where game developers are wanting
lend me a million dollars no interest. I will pay you when I can. (Seriously, pm me)
You shouldn't ask how to combat, but why combat at all?
Anti-piracy measures made sense when most games were sold as physical goods, because the company has a limited stock of physical copies, and the production cost on a large scale is substantial.
Today, everything is distributed digitally. A digital good is reproducible at almost zero cost and you have an infinite stock (make a random file. Copy-paste it. It doesn't cost a dime, and you can easily multiply it). So in fact, there is no loss for the company when someone pirate their game (they still have an infinite stock). Moreover, there is no way to tell whether the person who pirated your game would buy it if piracy was not existent. The ratio is not 1:1 - there is no such thing as 'you either pirate or buy'. No.
Now the real question is, why combat it at all. Those who want to pirate it, will do so. Those who want to buy it, will do so. Unfortunately, the vein attempts of combating piracy end up hurting the honest customer, jeopardizing the trust of customers. Which is far worse than piracy.
Peace.
Free-riders do effect the paying consumer. Theft reduces total revenue for the company producing the product possibly causing bankruptcy or reducing the potential future development funds the company can use to improve the existing game or to develop ofher games, perhaps better ones. Do people understand that the bulk of revenues for any business covers costs and does not go to profit and never mind that profit itself is simply a return on investment.
It's one thing to argue that a game does not produce value for money in your eyes. Economies run on the exchange of mutual obligations. Don't buy it. Theft is theft, don't try to put some revolutionary spin on it.




Ce sujet est fermé
Retour en haut







