Templar storyline better than Mages ?
#51
Posté 04 décembre 2014 - 07:00
Both Dorian and Cole were awesome in their respective spotlight roles. Two thumbs up for those segments!
There was a small, but obnoxious, thing in the Castle Redcliffe path that really broke my immersion. The sky is completely green, and Solas comments that the Veil is no longer in place. The world is completely immersed in the Fade, or the two have become one. I can't recall which. In either case, why the hell am I still closing rifts if the Veil is no longer a barrier to be torn in this future? Rifts would be impossible in such a situation. Spirits are roaming the world at will, with no need to squeeze into it through rifts. That really ruined verisimilitude for me in an otherwise entertaining segment.
There was a thought in this segment that seems to be oft overlooked, based upon comments posted. That future was NOT the world Corypheus wanted. It was the world created by the Breach, not by Corypheus' evil reign. With no Inquisitor to set things right, that's what happened. Alexius comments (in notes, I believe) that Corypheus still has him trying to use time magic to correct the mistake at the Conclave, preventing the ruining of the world. Corypheus is a bad dude, but he had no desire to turn the world into that crap pile. He wants to shape and rule the world as we know it. His failure to find a way to close the Breach himself is odd, but whatever. (No weirder than a world with rifts in an irrelevant/non-existent Veil.)
I definitely feel the writing was tighter in the Therinfal storyline.
#52
Posté 04 décembre 2014 - 08:37
I would have picked templars, but that dude that knocked out that old woman was painful.
I'm no sjw, but I couldn't side with a nutcase like that.
I guess you missed the part that that wasn't him. It was a demon.
#53
Posté 04 décembre 2014 - 09:02
The Lord Seeker is still a psycho, as he joins that one omnicidal cult.
I saw him his lackey punch and thought, "Wow, I need to get the Templars away from him."
Fiona joined a Tevinter Magister, I was like, "Okay, so they're pulling out? Great, bye! Oh, wait... the guy is bad? Hmm... this is a job for the Templars, to the Templars!"
Then my mage Inquisitor was able to kill Fiona as a mini-boss... was surprised at first as she just appeared and died and the game/story just didn't care or anything... I was hoping to judge her, but I guess that'll have to do!
I'm actually a little curious as to how/why the mages went along with the bad guys. A good chunk of the Templars were unknowingly corrupted by their officers and were unaware of outside influence. Mages are told they are forced into indentured servitude, after rebelling from the Circles, and are okay with this even though Vivienne leads a group of Circle mages that they could have returned to? They are in Fereldan, the guy comes in and saves the rebel mages and says they owe him, okay great, agree to the terms and then don't honor them and leave.
I can sympathize with the Red Templars (while some joined willingly, a good chunk were unwillingly corrupted) and Wardens, but joining the Venatori without being all mind controlled is messed up. Fiona is fine rebelling against Templars and the Chantry, but when she is told that even the mage children would end up serving in the military and do their 10 years, she goes along with it? She complains, but she still ends up fighting for the Venatori. She was fine with risking the lives of mages with the vote, why not then against slavers?
Sorry for the rant, it just seems all the intelligent mages left the rebel mages (like Rhys and early Inquisition mages) or just never went with the rebellion and joined Vivienne.
#54
Posté 04 décembre 2014 - 08:19
#55
Posté 04 décembre 2014 - 08:25
I guess you missed the part that that wasn't him. It was a demon.
Nope, because it wasn't Envy that did it, it was his "second". Not a demon...
#56
Posté 04 décembre 2014 - 08:26
Well, I don't think it's "better".
I think it's simply different. It fits different roles, play styles, Inquisitors, etc.
#57
Posté 04 décembre 2014 - 08:33
I found it to be the complete opposite. So much more thought and effort seemed to have been placed into the mage storyline. Going into the future. Seeing Alistair and/or Anora. Having an actual urgent reason to go to them first. I mean that about the reason. With the mages, you learn that they allied with Tevinter and that the world is being placed in danger due to time magic.
What reason do you have to investigate the templars first? They punched a priest and left town. Woo!
Even your advisors don't have any reason to think the templars are in danger. You go there for a diplomatic meeting. What Inquisitor would really look at the two situations and think, gee, let's ignore all of the evidence of danger at Redcliffe Castle and go have a party with the Templars?
In my playthrough, being a mage, I felt the templars would be a bigger threat then the mages were. Fiona presents herself as being less of a threat, so I figured I could deal with her after ensuring the templars wouldn't be a problem. But that's just me, I like to make sure enemies aren't a threat before I go and play nice with friends.
#58
Guest_starlitegirl_*
Posté 04 décembre 2014 - 08:46
Guest_starlitegirl_*
I've done both and they both have merits and elements of absurd. But I think of the mage one as more interesting or amusing while the templars I found to really feel more real and of a greater issue because the red lyrium is a huge issue. I also liked that there was another quest to hunt down the red lyrium templars in a new location that I don't think we get (unless I missed it) in a new location (that also had a few herbs that are hard to find at that point in the game). You do deal with red lyrium templars if you do the mage side, but seeing what really happened, the betrayal, to me was more dramatic than time travel. Time travel was amusing but it feels a bit like fluff and silliness that is out of place in this DA. Though the mages bring more sense to the ventatori aspect. I think that is maybe the problem. They didn't find a way to really bring in what was going on with both sides and so you miss one or the other. If they extended it just a bit so that you got to see what was going on with the templars and the mages and do both those parts of the quests before making your decision the game would have been better overall. Instead, you are locked out of a good bit of story that sheds light on the bigger picture and of course some good game play.
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