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While we're waiting for The Game Awards '14....


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#1
StealthGamer92

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I thought I would ask what your favorite Mass Effect was and what makes that game your favorite, while we wait for The Game Awards to arive this friday.

 

My favorite was always the original Mass Effect. I was amazed the first time I saw Nihlus, then seeing the SR-1 for the first time was amazing. As I progressed through the game I found myself actualy feeling un-nerved during my first playthrough on Virmire since I had to kill Wrex due to my lack of sticking to just one morality. I still feel to this day ME1 was perfect for it's generation, and I am hoping thet ME4 will step up and take the proverbial torch from ME1(which in my opinion never had a real sequal that honored it properly).



#2
JeffZero

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ME3, by just a few hairs above ME2. All three are fantastic though, but 3's high moments are more than half my favorite story "beats" in the trilogy. The original has a splendid endgame, one which I think I still prefer over 2's and 3's, and endgames are kind of a big deal. But a lot of the stuff leading into it is eclipsed for me by much of what the sequels achieve.



#3
ZipZap2000

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Still ME2 for me. It's the little self contained universe of smaller details that creates an atmosphere all it's own and backs it up the until you put the controller down. 


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#4
ImaginaryMatter

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ME2. I hate that game's central plot. But other wise it has my most favorite group of misfits out of all 3 games and their recruitment/loyalty missions (for the most part) did a good job of expanding on the world and grounding it with interesting character stuff. Despite the failings of the main story, out of all 3 games I think it's the most coherent with both it's narrative and ludic themes, accumulating in the Suicide Mission which is a wonderful piece of game design.

 

It may have the worst story but out of the 3 I think it has the best game design and the best cast of characters.



#5
LisuPL

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I like all 3 parts, but for 3 different reasons.

 

ME1 = for the atmosphere and music (not to mention the epic ending)

ME2 = for best individual approach towards crew/team members (admit it, this part kinda defines finally which character is who, Garrus is THE Garrus from now onward for ex.)

ME3 = this part unfolds the culmination of all things that happened before and shows general outcome of the entire plot... and makes me twitch/rattle (as if I had a cluster of pinworms in my arse) from inpatience caused by the waiting for the MENext.


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#6
Jaulen

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ME2....it was that opening scene where the Normandy blows up and the Shep dies......I was screaming at the computer, thinking I had done something wrong in the first game to get Shepard killed. Was all ready to reload the first game and play through again.

 

And the crew....getting to really know them. And the chance to have them die depending on the type of leader you are.

 

God, when Thane got hauled off by a seeker swarm.......It still works it's way into my dreams, that was creepy.


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#7
Mister J

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2: because to me it's the most complete experience of the Mass Effect universe in it's ordinary state, and also because I consider the suicide mission to be the finest game level I have ever played - the pinnacle of my gaming experience.



#8
Khemikael

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I usually consider Mass Effect as a whole. It's hard to choose one but I'll go with ME3 because of the gameplay, the squademates finally talking to one another, Reapers, Reapers everywhere, "fixing" the genophage and the Geth/Quarian confilct.



#9
Tonymac

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I have to agree with a large amount of the posters here.  ME2.  ME1 was epic in scope - I loved the size and feel of the Citadel, and the newness of it all.  Humanity  was new on the scene and not necessarily large and in charge.  I loved the scenes on some of those planets out there, made me feel small.  It was very neat looking into the skies and seeing blue and white stars so close you could almost reach out and touch them.  I also loved Ilos, Vigil and fighting a huge battle on the Citadel with a Reaper in the background.  ME1 was Epic.

 

ME2 was intricate with a lot of spectacular voice acting.  I travelled from the crappy bars of Omega to the riches of Illium and beyond.  I wanted every runthrough to be perfect and set me up for ME3 properly.  ME2 has amazing graphics, and is one of those games that can just suck you in with all of the quests, side quests, upgrades, and I loved the suicide mission.  Overall, ME2 was a masterpiece given the fact that the overall arc of the story did not advance Shepard or the story in general.  The game was amazing and I had such hopes for ME3.

 

ME3, in my eyes is, a dogfart.  The game was unpolished and rushed, and the ending sucked.  All in all, they got the combat right, and the Multiplayer was kickass fun.  Thats about all I can say for it.  ME3 SP, in my eyes is not a fun game.


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#10
Vazgen

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Tough choice. I'll choose ME3 as my favorite for the atmosphere, gameplay, characters feeling more alive and all the emotions I got from it. ME2 is a very close second, what I like the most about it is its smaller scale. You're no longer a Spectre, Alliance no longer pays you for missions, Cerberus funding is lacking, the problems you deal with are much less galaxy-threatening than in ME1. I also loved hub worlds in ME2. 



#11
Newt

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ME 1 >>>>>>>>> ME 2 + 3


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#12
Judas Bock

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ME2 for me. ME1 was a solid game, my favourite game ever when it came out, but ME2 just took everything to a whole new level. What really stands out is the great cast of characters and the game's heavy focus on them. And the suicide mission, of course. Best. Level. EVAR!!!

 

ME3 is a very mixed bag for me. When it's good, it's really, really, REALLY good, like the Tuchanka mission. Also, it has some of the best character interactions of the series. The combat also blows the other two games out of the water. Similarly, however, when it's bad, it's really bad (what they did to Legion and the geth, as well as the ending), and the auto-dialogue brings it down a considerable few notches for me. Good combat is all well and good, but choosing dialogue is an equally important part of gameplay in BioWare games, and to reduce that part so much really reduces the experience.

 

All in all, however, I love all three games. They are my top 3 of all time (well, maybe DA:I has taken spot no. 3 now, I'm still undecided). But if I have to choose one, it's ME2.


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#13
SNascimento

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Mass Effect 2 of course. 

It's not only the best in the trilogy, but one of the best games of all time (in my list it's number 1). 

There is so many things that can be said about it and I've said them plenty of times all over this forum, so I'll just say one for now: it's in ME2 that I can make the best Shepard of the trilogy. The one Shepard that is pretty much exactly as I picture the character. ME1 narrative system wasn't as sharp and in ME3 we get way too railroaded. 


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#14
Feichaw

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Mass Effect 3 for me. It has the best gameplay of the trilogy, the plot was better than ME 2, and I felt much more attached to the characters while playing this game.

 

I cry everytime I play this game. It's a powerful journey, an emotional experience, and something I'll remember forever.

 

I don't care about the ending. In fact, I wish the game didn't have one...the journey is always more important to me.


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#15
StealthGamer92

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I had no idea just how much of a minority I was in, wow. :blink:



#16
DextroDNA

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ME1, hands down. Probably because it's what started the whole thing - it introduced us into a fantastic and massive world. Meeting all the different aliens, wandering the Citadel, hunting down Saren and Sovereign... it was pure brilliance.

 

AND (please don't shoot me)... I actually prefer the combat in ME1 over ME2+3. And I love driving the Mako.


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#17
Malanek

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How I see it...

 

ME1, 7/10 I did enjoy it at the time but in terms of story I would say only about 5 hours is good. The entire game can be finished in less than 10 hours quite easily and the gameplay is not really very good. It did lay the foundation for what is probably my favourite trilogy though.

 

ME2 9/10 I loved ME2. Only criticism I really had was that the main story wasn't really advanced, it went off on a tangent. But in so many regards it felt like a massive improvement on ME1

 

ME3 MP 9.5/10. Stupidly fun. It was buggy and could have done with more game modes and maps but I think I had more fun playing that for longer than any other game ever. It was a great implementation of the ME races, powers and guns into a multiplayer game.

 

ME3 SP 8.5/10 I had stupidly high expectations for this game and story and they were almost met. The emotional pull of the game was great...right up until the ending which was very, very flat before the extended cut. There were also a few other problems. The amount and tempo of side quests was too high and the journal was a mess, and the gameplay was overshadowed by multiplayer gameplay. But it was still a very emotional ride.



#18
Revan Reborn

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Mass Effect 3 by far. It was the epic conclusion by far of what is one of the greatest RPG stories ever told. The scales were higher. Victory seemed bleak. All of the past crew mates had screen time and were shown at their best. Mordin and Thane dying were some of the best tragic moments I've seen in gaming. Resolving the genophage as well as the quarian-geth conflict were inspiring. All in all, even to the final moments of the game being posed with the ultimate moral dilemma, I enjoyed every part of the ride.

 

Mass Effect 2 comes in a close second with honorable mentions of Shepard dying in the first five minutes of the game as well as setting a much darker and intimate tone than the first one.

 

Mass Effect 1 comes in third as a great first look at the universe and having ambitious ideas with the use of the Mako and large environments to travel around. The story was also my second favorite, with one of the most memorable parts being when Shepard walks away from Anderson and Udina at the end preparing for the next Reaper threat. Not to mention the music from the credits was so fitting and epic.

 

As far as I'm concerned, BioWare has largely only gotten better with each installment. I hope this success continues, although it will be tough to surpass, let alone match, the standards that the original trilogy set.


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#19
SNascimento

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I think ME3's a funny game. I can write a lot here about how many flaws I see in it. I'll talk about two in a instant, but first what I want to say is that even with all that, it's still a fantastic game, and a good enough way to finish the trilogy (just so). And that's because when it works, there is nothing like it. ANYWHERE. It's strength comes from the nature of the trilogy (you creating your own character and making your decisions), the situations they put you into and the people that surrounds it. That's why Tuchanka is the greatest mission in the trilogy for me. 

But then, the two flaws I wanted to talk about:

i) It was rushed. Or at least Bioware clearly needed much more time do it properly. You see it in its rough edges but more importantly in the lack of work that ME2's squadmates received, which brings me to number two.

ii) The systematic butchery of ME2 squadmates. Yeah, I'm being overly dramatic, but sometimes that's how it felt. I remember creating a topic about Thane on the old BSN. I never had romanced him, I rarely romance more than one character in Bioware games, but I decided to give it a go. And that was way after ME3 was released... and then I realize the butchery. His dialogue in the citadel is virtually the same. Your romance barely got acknowledge (and he wasn't alone, I think Jacob was the same). Unfortunally many people misinterpreted what I said, thinking I was sad because there was no romance and what not, but that was not it. The point was how that illustrated so perfectly the lack of work put into that part of the game. And I can imagine one day the guys at Bioware having a meeting and deciding that they can't spend time on Thane because there are more crucial things that need the time.

Another example is Miranda. Her butchery is of a different kind, even more cruel. The fact that I couldn't bring her to the assault on Chronos Station was a crime. And I wonder why I couldn't. It wouldn't need much additional work. A few more lines and that was about it, yet it wasn't there. And I wonder if that was Bioware being democratic. Like "we butched them all, we can't make an exception for her". It's my explanation.

And it's cruler because you can't mitigate it. The Cidatel DLC give you more time with her, yet it's not about it. It's about relevance of the character, importance to the plot. She had it in ME2, it was gone in ME3. And with that a lot of her character as well, the best parts. And then you can ask how a character than can not even be in some playthroughs be relevant? Well, that's another story completely and would involve a lot of taking about Bioware's planning of the trilogy.

And I love ME3. And that's funny.


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#20
Revan Reborn

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I think ME3's a funny game. I can write a lot here about how many flaws I see in it. I'll talk about two in a instant, but first what I want to say is that even with all that, it's still a fantastic game, and a good enough way to finish the trilogy (just so). And that's because when it works, there is nothing like it. ANYWHERE. It's strength comes from the nature of the trilogy (you creating your own character and making your decisions), the situations they put you into and the people that surrounds it. That's why Tuchanka is the greatest mission in the trilogy for me. 

But then, the two flaws I wanted to talk about:

i) It was rushed. Or at least Bioware clearly needed much more time do it properly. You see it in its rough edges but more importantly in the lack of work that ME2's squadmates received, which brings me to number two.

ii) The systematic butchery of ME2 squadmates. Yeah, I'm being overly dramatic, but sometimes that's how it felt. I remember creating a topic about Thane on the old BSN. I never had romanced him, I rarely romance more than one character in Bioware games, but I decided to give it a go. And that was way after ME3 was released... and then I realize the butchery. His dialogue in the citadel is virtually the same. Your romance barely got acknowledge (and he wasn't alone, I think Jacob was the same). Unfortunally many people misinterpreted what I said, thinking I was sad because there was no romance and what not, but that was not it. The point was how that illustrated so perfectly the lack of work put into that part of the game. And I can imagine one day the guys at Bioware having a meeting and deciding that they can't spend time on Thane because there are more crucial things that need the time.

Another example is Miranda. Her butchery is of a different kind, even more cruel. The fact that I couldn't bring her to the assault on Chronos Station was a crime. And I wonder why I couldn't. It wouldn't need much additional work. A few more lines and that was about it, yet it wasn't there. And I wonder if that was Bioware being democratic. Like "we butched them all, we can't make an exception for her". It's my explanation.

And it's cruler because you can't mitigate it. The Cidatel DLC give you more time with her, yet it's not about it. It's about relevance of the character, importance to the plot. She had it in ME2, it was gone in ME3. And with that a lot of her character as well, the best parts. And then you can ask how a character than can not even be in some playthroughs be relevant? Well, that's another story completely and would involve a lot of taking about Bioware's planning of the trilogy.

And I love ME3. And that's funny.

I don't disagree with you. I doubt many would argue that the ME2 crew members were underrepresented in ME3. It was likely because of time (ME3 had the shortest development cycle out of the three) and resources. I honestly was shocked that BioWare was able to give a nod to every companion we had met over the trilogy. Definitely some of the romances could have been handled better. Jacob especially, considering he is forced with another woman regardless of your relationship with him.

 

Outside of that, Miranda definitely should have had a larger role. I think the main reason we didn't see her as a companion goes back again to the lack of time, as well as wanting to bring in new blood when she was already in the previous game. She was certainly my love interest so I was disappointed she didn't play a larger role, but at least she got a slightly bigger nod with the Horizon mission. Overall though, lack of time and resources doesn't take away the greatness that is ME3, at least for me.

 

I don't see this being an issue going forward as BioWare is taking their time to make these bigger, more ambitious games and likely the size of their team has also grown as a result. Not everybody will be pleased, but hopefully BioWare can find a better solution for making sure everybody gets their fair share of screen time going forward.



#21
BassStyles

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ME2 was so atmospheric for me. There was this bleakness from the get go of the title screen. Music was somewhat ominous, the Collector base in the background with broken wreckage everywhere, I knew this game was gonna be different from the horizon shot of a planet with Vigil playing from ME1.

Sure enough, I'm stripped of what was familiar in ME1, crew (save for a few), different ship (aesthetically), working for Cerberus, and having this sense of dread that I'm marching to my death was great. Oh and Shep's LI (Ash) left him high and dry so that made the bleakness all the better haha

ME2 is my fave ME... Hell maybe even all time fave game, although I'm about 60 hours in on DA:I and it's pushing the envelope :-D
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#22
Bizantura

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I still play all 3 regulary.  ME3 is my favorite.  


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#23
tracesaint

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ME1, then 2, then 3. 1 has nostalgia going for it at this point. My favorite trilogy. They have their flaws, but that can add charm. My biggest issue with 3, as users above me mentioned, is the cut down versions of our ME2 squadmates. Miranda is running from Cerberus, yet she still wears the white outfit she wore when with them? Same with Jacob. Even Zaeed being in the same armor felt lazy. It was rushed though. Thane was cut down in more ways than one...poor guy. I look forward to the next Mass Effect expanding on ME1's exploration. 



#24
MegaIllusiveMan

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ME3. Everything. The Ending, the Citadel DLC, the Interaction with your Squadmates(Even they moved to another Deck, making the ship more alive + Something to say after every mission with no dialogue Wheel, because "Do you have a moment? Can it wait for a bit? I'm in the middle of some calibrations through the whole game). The Combat and the Story.

 

ME2 for it's story too and the Suicide Mission, the Music,LotSB DLC(Controlling a skycar :3). Combat was vastly improved from ME1. And having on your ship a bunch of crazy folks to stop a Unknow Threat

 

ME1 last, because I had to put something last. ME was good the first time, but the Clumsy Combat(Running, but taking cover instead-Yeah, ME1. Remember where you went heads-on with any crate, eh? ) and the Mako, it got boring after a while. But I just can't not complete all Missions  in the ME Trilogy, even the boring ones :P


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#25
NM_Che56

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Don't get your hopes up.  @shinobi602 has spoken...

 

http://www.neogaf.co...61&postcount=51