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Playthrough state character name is blank


9 réponses à ce sujet

#1
pixlweaver

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My husband and I both play DAI - and do not keep our saves on Origin cloud (we've had issues with cloud saves in the past). I moved one my saves over to my husband's save folder so that he can play that character.

 

The character shows up correctly in the character list, and the save file loads too. However, the playthrough state in DA Keep is showing a blank character name, and the race is also incorrect.

 

Is the playthrough state going to be broken since I moved the save file?



#2
pixlweaver

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Attaching a screenshot of the playthrough window. As you can see, the DAI character name is blank and the character image should be a Qunari mage.

 

playthrough.jpg



#3
Kantr

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Yeah I've had that. The data is still correct in the state but the keep decides to display the rogue with no name instead.

#4
Justin Edmond

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Could you check now pixlweaver? I want to see if something I just did fixed your issue.



#5
pixlweaver

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Could you check now pixlweaver? I want to see if something I just did fixed your issue.

 

It is indeed fixed now, thanks Justin! So was it just displaying incorrectly - no issues with the data that was uploaded?



#6
Etragorn

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This is happening to me as well, in my 3rd playthrough state (not sure why there are 3, I've only made two characters and I deleted one)

#7
Kantr

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This is happening to me as well, in my 3rd playthrough state (not sure why there are 3, I've only made two characters and I deleted one)

Did you start the cc then quit it?



#8
Etragorn

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Did you start the cc then quit it?


I think that is likely. I think one thing that would greatly help is if it would show the last time a given playthrough state was active/used, then I will know which ones to delete when that ability is available. I used the same name for two characters and do not want to delete the wrong one.

#9
Kantr

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If it re-makes them when you load the save up. Then we could delete them all.



#10
Etragorn

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If it re-makes them when you load the save up. Then we could delete them all.


Very true. I don't know how the underlying mechanism works. I guess we'd need to see what Bioware has to say about it.