Someone prove me wrong.
Parry for Rogue is the most useless skill in game across all classes.
#1
Posté 03 décembre 2014 - 05:13
#2
Posté 03 décembre 2014 - 05:45
Exploding Arrow ?
- Decaps86 aime ceci
#4
Posté 03 décembre 2014 - 06:03
Exploding Arrow ?
I cant agree with this unfortunately, the small knockdown from this ability has saved my butt on more than one occasion.
#5
Posté 03 décembre 2014 - 06:23
Exploding arrow can also do some solid dmg and will apply poison weapon to everything in its radius. Favorite thing about that, actually, is the explosion turns green with little green fire sparks flying off. Though it's dmg% is still pretty damn low. 200% fully upgraded isn't exactly 'amazing'. Unless that 25% per target up to 100% doubles weapon dmg before the 100% weapon dmg in which case... x4 dmg? not to bad.
Somehow I feel like they meant it to be combo'ed with Leaping shots upgrade for another +200% to everyone in the radius. It's just kinda lack luster dmg wise on its own. Anyway parry is pretty... awkward. It's timing is horrible in this game and ultimately is a weaker variant on Block n Counter. Not only does it do less dmg, it doesn't hit multiple enemies or CC them. It just makes you avoid one basic attack and that is, sadly, it.
Personally I would of rather seen it either do A, far more dmg, or B, turn into some kinda parry Shield Wall where you just hold it down and you just kinda parry anything and everything (thats parriable) till you run outa stamina. Or I dunno, gained a dmg boost for 10 seconds after parry with the upgrade? a Free parry, when it's already super cheap seems... silly? It's like finding a half-eaten banana at the store and them being all 'Oh hey, thats free if you want it'... great thanks, old half-eaten banana for free.
#6
Posté 03 décembre 2014 - 06:59
At least Parry is stuck in the middle tree and you can ignore it
- lastpawn et TriassicPark aiment ceci
#7
Posté 03 décembre 2014 - 07:39
There's plenty. You know, the ones that don't actually work.
For example, Vanguard's Untouchable Defense does NOTHING. You can't find one worse than that unless taking the ability is actually detrimental somehow.
#8
Posté 03 décembre 2014 - 09:02
Parry rogues have in the past provided me with some of the most enjoyable game play in any Crpg. Halfling rogue DnD in Neverwinter days and DA:O with my pseudo dex based dps/tank... these were just pure fun (sometimes in their effort to re-invent the wheel BW just ends up going backwards). At least this little topic has saved me from making a parry based rogue for DA:I and therefore wasting my time, as assassins and ranged based rogues just don't interest me.
#9
Posté 03 décembre 2014 - 09:03
There's plenty. You know, the ones that don't actually work.
For example, Vanguard's Untouchable Defense does NOTHING. You can't find one worse than that unless taking the ability is actually detrimental somehow.
I think he meant an active abilities
oh, and Untouchable Defense really doesn't work ? i need to respec then
#10
Posté 03 décembre 2014 - 05:35
Yeah, it'll be fixed though, not like its gonna suck forever and if your getting enough lvls whats 1 extra point? Anyway Parry is just lack luster is all. It's not completely worthless, it does let you completely nullify an immediate hit and does that whole enemy feeling thing. My DW Rogue is going Artificer for 'fun' reasons, not DPS reasosn, and outside of CD (parry has no CD) you can use the first trap skill as a defensive manuever with less timing issue lol.
Enemy about to attack? Tap the button, it'll be placed 'and' explode before your character has time to kneel down to place the trap in the first place. It just looks like your ducking into an explosion that's throwing said enemy away, its pretty damn amusing. I've ultimately taken parry knowing its kinda garbage. I wanna see how good I can get at the timing, mostly outa curiosity and there isn't to much I 'need' on this rogue. Death Blow and DPS passives kinda will get you through everything. I mean 5% dmg per hit on a target, once there at 50% you capitalize on your dmg build up and death blow... whats not to love?
#11
Posté 03 décembre 2014 - 06:41
Prove yourself right first.
*rolling eyes*
Very well, young grass hopper. This is what happened ...
I can see how the idea sounded great during development. The devs were like, "for those that want more of an action game, which, according to numbers we made up in our heads with no research, that would mean 98.6% of Dragon Age's audience want more action type moves.
"How about Parry? The Rogue can block an incoming attack and then riposte."
"Think Dark Souls!" another dev says.
"I like it."
One year later ...
"Yea, that Parry skill seems pretty worthless, the hit boxes, timing – all that stuff is way the f**** off."
"Screw it. Just leave it in there. I'm too busy trying to figure out how to make Cassandra suck even more."
Current day
Fan makes thread crying out that Parry is the most useless skill across all classes and is right.
#12
Posté 03 décembre 2014 - 07:40
*rolling eyes*
Very well, young grass hopper. This is what happened ...
I can see how the idea sounded great during development. The devs were like, "for those that want more of an action game, which, according to numbers we made up in our heads with no research, that would mean 98.6% of Dragon Age's audience want more action type moves.
"How about Parry? The Rogue can block an incoming attack and then riposte."
"Think Dark Souls!" another dev says.
"I like it."
One year later ...
"Yea, that Parry skill seems pretty worthless, the hit boxes, timing – all that stuff is way the f**** off."
"Screw it. Just leave it in there. I'm too busy trying to figure out how to make Cassandra suck even more."
Current day
Fan makes thread crying out that Parry is the most useless skill across all classes and is right.
Oh, that's what you're saying. Yeah, it's a bit stuck between WoW and Dark Souls. It's a problem. Nowhere as bad as the Witcher games, I detest combat in those.
- Manki et Magma_Axis aiment ceci
#13
Posté 03 décembre 2014 - 11:27
Huh? For a melee rogue parry can be very useful (because many enemies can hit you with melee attacks even when you're flanking them), and the AI uses it surprisingly well.
#14
Posté 03 décembre 2014 - 11:37
While it is a slightly useless skill, DW rogue with the Assassin tree is arguably one of the strongest builds out (if not the strongest) there if played right. Has probably the steepest learning curve for multiple reasons however.
My personal beef with much of this game is that certain trees will make for some tough decision making. DW rogue has a very straight forward cookie cutter build that was obvious from the get-go. There are no 'revelation' tactics. You're meant to be 2nd fiddle to a mage and warrior setups and 1-3 shot most mobs.
#15
Posté 03 décembre 2014 - 11:53
I agree. When I play Cole, I'm never in front of an enemy anyway. Flank with 100% threat reduction is all that matters.
#16
Posté 04 décembre 2014 - 03:31
I agree. When I play Cole, I'm never in front of an enemy anyway. Flank with 100% threat reduction is all that matters.
Things can attack in an AoE around themselves.
Granted it wouldn't be something I pick most of the time but if you can't be bothered to move or craft T3 armor with guard on hit then it would be useful.
#17
Posté 04 décembre 2014 - 03:58
I used parry quite a bit during my first playthrough as a rogue, there are times when the situation calls for it.
- sjsharp2011 aime ceci
#18
Posté 04 décembre 2014 - 04:01
How about that 5% chance to evade passive? Who the hell would unlock that? Unless you're desperate for the +3 that comes with it,which can be easily outdone with armor...
#19
Posté 04 décembre 2014 - 05:48
I'd only get it to go for the 50% armor penetration from stealth passive. Actually pretty damn useful when you realize the small armor people have apparently ticks in to base dmg before %dmg does or %dmg modifiers from items. Least I think that's what peoples testing has shown? Meh, whatever, 50% is pretty solid and worth taking down the road... not really something be going for earlier on of course, more important stuff. More of a mid-late game luxury.
...but yeah 5% chance to 'dodge' is kinda pointless.
#20
Posté 04 décembre 2014 - 06:17
but you can't solo a dragon without parry.. goodnight
parry dragon attacks
http://forum.bioware...are/?p=17952186
#21
Posté 04 décembre 2014 - 06:21
Oh, that's what you're saying. Yeah, it's a bit stuck between WoW and Dark Souls. It's a problem. Nowhere as bad as the Witcher games, I detest combat in those.
The first Witcher actually had interesting take in combat with the twirl/parry , 2 swords, and potions. Unfortunately, when they change into full blown 3rd person, action combat, those unique elements replaced with awkward combat and stupid camera/targeting system.
I hope Witcher 3 fare better in that aspect
#22
Posté 04 décembre 2014 - 07:27
Things can attack in an AoE around themselves.
Granted it wouldn't be something I pick most of the time but if you can't be bothered to move or craft T3 armor with guard on hit then it would be useful.
Of course there's PBAOE. Learn the tells and get out of the way before stuff happens. The player is human, not a Bioware AI ...
#23
Posté 04 décembre 2014 - 04:57
Man, if parry can actually 'parry' dragon attacks and 2H warrior Block n Slash can't thats... the hell bioware?
#24
Posté 04 décembre 2014 - 05:03
I know it's not a skill but I just got an armor off of a dragon that gives a whopping 5% chance to heal to half health on dying. Wow. 5%. I'll go craft some armor thanks. I'm not even good at it and don't understand how it works, lol.
#25
Posté 04 décembre 2014 - 05:05
Though it's dmg% is still pretty damn low. 200% fully upgraded isn't exactly 'amazing'. Unless that 25% per target up to 100% doubles weapon dmg before the 100% weapon dmg in which case... x4 dmg? not to bad.
It's actually 300% damage as Explosive Shot has 2 hits. 200% unupgraded, 300% full upgraded and max. Still somewhat low in comparison to others, but it can be handy, as you said, along Leaping Shot for the knockout, or with Poison Weapons to shed the poison fast.
Surely not a waste of a skill, also because you need it for Pincushion that is a good passive. Real wasted skills are those that you don't need to get to something good and that serves no purpose at all or are redundant.
As for Dodge, it is a very useful skill on an AI party member. The AI uses it very well, much better in fact than you could ever hope to achieve, much like Shield Wall. It seems like the AI uses pretty well almost all defensive skills while not so well offensive ones.





Retour en haut







