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so is this a afterthought/joke?


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#26
Catastrophy

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What? No, not even close. It's like a Leeds accent, or something similar. Northen English. It's horrendous.

Is it? I find the different accents funny. We will need a proper Scottish one, then.



#27
KingTony

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Is it? I find the different accents funny. We will need a proper Scottish one, then.


Templar.
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#28
TheThirdRace

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I agree about the loot, but otherwise I quite enjoy the game myself. It's the fantasy version of ME3MP

 

LOL no!

  • The controls are less snapier and more complicated
  • There's no cover mechanic
  • The factions are less uniques, templars and venatori are almost the same
  • The enemies are less uniques between the same faction, same behavior, same models
  • There was more maps in vanilla ME3
  • The maps were also very different from one another, more diversity
  • There was more class in vanilla ME3
  • Loot system had a progression aspect in ME3 while DA has nothing of the sort
  • You could raise yourself in ME3 with your "health potions"
  • There was no dumb limit to raise your teammates, after 3 death in DA you can't be raised
  • The Fade mode when you're dead is pretty bad compared to the "other player view" in ME3
  • etc.

The game is still loads of fun, but let's face it the game is in a worst shape than ME3 was when it landed. They really didn't learn a lot from ME3...


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#29
AhRealMonster

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Its fun, addicting, challenging. You must be one of those kids that want all the gear handed to you with no effort or real time put in.

Let me see, 8 purple weapons, 6 purple accessories, 10 purple runes, 3 purple shields, as well purple armor for necro and katari.

$0 spent
Perilous is easy now with my team, including demon commander.All about skill, teamwork, strategy.

The MP is already better then destiny, <-1
The MP has lots of potential. <-2
8 abilities would be op in MP. <-3
4 abilities creates more strategy <-4
MP is not SP so get over it

I don't see your issue?

1. No it really isn't idk where you pulled that from

2. Yes

3. 8 abilities yes it would be overkill

4. Debatable, I can see both sides of the coin on this but me personally I think it restricts rather than creates cause honestly I hardly ever use my 4th pot and would rather have a 5th ability instead of being restricted to using a pot slot I hardly ever use and again I reiterate having 8 abilities is too much deciding whether to have 4th pot slot or a 5th ability? Now thats creating strategy



#30
N7 Tigger

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It has a lot of potential but it's pretty bad right now. And, as with Destiny, we shouldn't have to wait months after giving them our money to get a game worth playing.


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#31
palathe4th

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Multiplayer is a complete dissapointment. I expected an open world, something similar to elder scrolls online.


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#32
veramis

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About only 4 abilities, it is kind of what many people would want to use at most anyway because active abilities and passive abilities both consume the same points. To illustrate, if they they allowed you to use 8 abilities, and you bought 8 active abilities instead of 4 active abilities, you would have to sacrifice 4 passive abilities to gain the utility of 4 more active abilities.

 

For more active abilities to really allow for more customization, actives and passives need to be given different points.



#33
KingTony

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Multiplayer is a complete dissapointment. I expected an open world, something similar to elder scrolls online.


That would be your fault for not gathering any information. Everyone and their mother knew this was going to be a dungeon crawler.
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#34
cynicalsaint1

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I find the MP to be fairly lame.

The way loot works is just way too grindy to keep me interested.

 

It basically just seems like a way to try to trick people into wasting money on micro transaction BS to make the loot grind more bearable. 

And its fairly transparent about it too. 

I mean at least in ME3 you could eventually max out a gun - in this game you can just keep getting the same old useless dagger until the end of time. 


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#35
PurpGuy1

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Multiplayer is a complete dissapointment. I expected an open world, something similar to elder scrolls online.

 

liked because i read that in Worf's voice

 

post again this is fun


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#36
Grayvisions

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About only 4 abilities, it is kind of what many people would want to use at most anyway because active abilities and passive abilities both consume the same points. To illustrate, if they they allowed you to use 8 abilities, and you bought 8 active abilities instead of 4 active abilities, you would have to sacrifice 4 passive abilities to gain the utility of 4 more active abilities.

 

For more active abilities to really allow for more customization, actives and passives need to be given different points.

 

That's nonsense, if people want to get 8 abilities and dilute their pool rather than buffing up passives, let them. It's an option. It's a bad one, but one they will learn from. In the meantime, classes like my Elementalist will at least have something to do with the two spare skills he ends up with that he never even uses, because I had nothing left to do with my 19-20 point (already had the skills/passives I wanted) and he started with an ice skill I don't use for his pure fire build. 

 

Move potions to f1-f4 keys and open up 1-8 keys for all powers. No good reason not to do so. People can make all the excuses they want about strategy or whatever, but the real reason for only 4 skills is console controllers. If you want to play an RPG like this, SP or MP, with a controller, do so. Either you cripple yourself, in which case you get what you deserve, or you happen to be a great player with a controller, which would make you more than good enough to toggle between two sets of 4 skills just like SP.



#37
Drogonion

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^What Crixis said.

 

Anyone who has played ME3 multiplayer understands the model here.   So much "I like Vanilla, so you're stupid to like Chocolate" here.  Get over yourselves.


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#38
Draining Dragon

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Its fun, addicting, challenging. You must be one of those kids that want all the gear handed to you with no effort or real time put in.
Let me see, 8 purple weapons, 6 purple accessories, 10 purple runes, 3 purple shields, as well purple armor for necro and katari.
$0 spent
Perilous is easy now with my team, including demon commander.All about skill, teamwork, strategy.
The MP is already better then destiny,
The MP has lots of potential.
8 abilities would be op in MP.
4 abilities creates more strategy
MP is not SP so get over it
I don't see your issue?


Observe the Bioware fanboy in its native habitat...
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#39
Jeremiah12LGeek

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Observe the Bioware fanboy in its native habitat...

 

Which, coincidentally, is the same habitat as the BioWare hater.


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#40
veramis

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That's nonsense, if people want to get 8 abilities and dilute their pool rather than buffing up passives, let them. It's an option. It's a bad one, but one they will learn from. In the meantime, classes like my Elementalist will at least have something to do with the two spare skills he ends up with that he never even uses, because I had nothing left to do with my 19-20 point (already had the skills/passives I wanted) and he started with an ice skill I don't use for his pure fire build. 

 

Move potions to f1-f4 keys and open up 1-8 keys for all powers. No good reason not to do so. People can make all the excuses they want about strategy or whatever, but the real reason for only 4 skills is console controllers. If you want to play an RPG like this, SP or MP, with a controller, do so. Either you cripple yourself, in which case you get what you deserve, or you happen to be a great player with a controller, which would make you more than good enough to toggle between two sets of 4 skills just like SP.

 

You call what I wrote nonsense, yet  you don't say anything that contradicts what I said? My opinion of people on this board gets lower and lower every day.



#41
Rolenka

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If it was an afterthought, why would they have announced its inclusion early in the publicity?

 

If it was a joke, why would they invest in it, assuming there would be a revenue stream from it?

 

I don't think it was an afterthought, but it was announced very, very late in the game's production.



#42
cynicalsaint1

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Observe the Bioware fanboy in its native habitat...

 

Hell I'm a BioWare fanboy (I actually like DA2 despite its various flaws and think ME3 was a great damn game even if they dropped the ball a bit with the ending), but even I can tell what a half-assed excuse for a cash grab DAMP is.

 

I can't imagine how anyone thinks the system as is should be considered acceptable. 



#43
absinthesize

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If it was an afterthought, why would they have announced its inclusion early in the publicity?

 

If it was a joke, why would they invest in it, assuming there would be a revenue stream from it?

 

easily, to squeeze out more money, especially the silly f2p model attached to a game you bought lol



#44
palathe4th

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I am not concerned with pleasure, I am a warrior.

I want this to be an open planet, not some small dungeon.


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#45
Drogonion

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I'm kinda surprised at how harsh people are being with this multiplayer.  Look, to me it's an addon, just as the MP was for ME3: the meat of the meal lies in the single player campaign; the MP is just desert.  If it's not you're thing then move on.

 

The MP is not a cash grab, no more and no less that the single player campaign.  No doubt Bioware took note of how much gamers enjoyed the ME3 MP, and decided to give those players something similar in DA.  The loot system is designed to get people - folks who have the cash to spend - to plop down additional cash on the MP, but it's purely a matter of choice and convenience.  And spending cash on Bioware is money well spend imho.

 

Sucks to have so many negative, cup half empty jerkwads in the world.  Wish I could put all of these idjots on a spaceship and send them to some isolated planet so all they could do was listen to each other.  


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#46
palathe4th

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The main problem is that they developed single player and multiplayer separately, using different teams. Instead, they could use the single player open map for the multiplayer. Look at EA rivals, you can interact with AI characters AND real folks.



#47
Sir Jessku

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More customization. Yes

#48
Kraun

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I agree, it definitely in it's current state feels like an afterthought (classes seem varied enough, but the core 'purpose' and copy-paste maps with different decor).

That being said, i only today started dabbling with MP and i do see a TON of potential with it, but i fear anything 'properly' added to it, will be a DLC to milk cash, like Destinys "Expansion".

 

Back when i started gaming on PC (early 90's, IBM 286 / 386 - pentium 1), "Expansions" as miniscule as that of Destinys would've blown the roof outta every gaming media and the company would've been in ruins in less than a week because of negative press.

 

All that negativity aside, i see alot of positives in the future.



#49
Tookah45

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I understand why people are annoyed. They took all the lessons they learned and progress they made from ME 3 MP and....... ignored it all, started from scratch with DA:I. This confuses me more than anything.

 

And I'm still bitter about no character creation in MP.

I'm not sure why anyone is surprised by it, though. They also took all the lessons they learned from DA:O and DA2 and....ignored them all. Have a great, working interface from 2 previous PC titles? Scrap it. Tac view from Origins was amazing? Scrap it. The store has actually gotten worse, as hard as I thought that would be to accomplish. At least in ME3 you couldn't get items you can't use. When you capped out a weapon or upgrade you stopped getting them. You didn't just get the same common item 500 times in a row. Eventually you narrowed the RNG down to "generally useful" at worst.



#50
Cyonan

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The MP in this game does at the very least feel like it was rushed.

 

I wanted to like it, but I can't get in more than a game or two before I go and play something else.