It does? I dunno, but I think the story holds up pretty well compared to DAO's or DAI's, who could be incredibly disjointed in places... I mean, the troops fighting in the Orlesian civil war don't know the war is over, but they know about the inquisition and even who the inquisitor is and that they can't believe what he tells them? Yea...
Seriously? The entire story hinges on Kirkwall making people go crazy and evil. Whether it's Corypheus' presence as some wardens theorize or the events in the Enigma of Kirkwall as its writers theorize, it's pretty much a fact that Kirkwall makes people commit atrocities. And yet, aside from the two codex writers I just mentioned, no one seems to realize this! Everyone is living in the house from Poltergeist and no one figures out something is dreadfully wrong! What?! What?! How does this escape everyone's notice! Even better, the Chantry decides that Kirkwall is the perfect place to keep the Free March's mages. Not just Kirkwall, but the place in Kirkwall where they made slaves regret being born. The veil has got to be like tissue paper there, and neither the mages nor the templars think this might not be the best idea in history. The story hinges on everyone in Kirkwall being oblivious and moronic.
Of course that's not all. As soon as you get off the boat, the stupidity begins. The family even staying in Kirkwall is crazy. They're basically a jewish family on the run during WWII that decided to stay in Berlin because mom's feet hurt. Yeah, that's beautiful. Then there's the retcons. Countless stuff was retconned in DA2. Most of the boons you get to choose in DAO were retconned from the epilogue slides telling us they worked out. Anders, Justice, and Leliana just off the top of my head were brought back from the dead with either no reason given or a hilariously bad asspull. And with no good reason either: there was nothing special about any of those characters that they couldn't have had a new character fill their spot.
Hey, you pro mage or pro templar? Doesn't matter - if you're pro-mage you have to hunt down mages for the templars and if you're pro-templar you have to make friendly with an abomination and a blood mage and have no option to turn them in. Seems legit, huh? Almost as legit as having to let Sister Petrice walk after she tries to kill you. She's got one guard and no one knows she's there or what she's doing. There's no way that killing the person that just tried to kill you could be linked back to you. Motive and opportunity. But you can't because bad writing. Oh hey, did you know that you can warn Cullen about Anders' bomb? Cullen says he'll take care of it and then it's never mentioned again. While we're on that topic, ever wonder where Anders got the recipe for the Gaatlok? The most closely guarded secret in the world. Anders gets it, it's never even touched upon. And yes, he had the Gaatlok, not a lesser explosive. Qunari gaatlok is referred to as "black powder", which was the real life name of the ancient explosive that's made from the same stuff he had us gather.
Yeah, DA2 is a real frickin' masterpiece.