nope..Dragon Age started as a RPG, go to a hack & slash for the second to after do a offline MMO. No, just plain No
Did Inquisition make you appreciate DA2 more?
#76
Posté 03 décembre 2014 - 03:08
- Rawgrim et luism aiment ceci
#77
Posté 03 décembre 2014 - 03:09
And yet, the best you can come up with is that soldiers in the Exalted Plains haven't heard about recent news while they have heard about slightly older news. Yes, surely that's on par with everyone in Kirkwall not realizing they're living in a portal to hell.
That was just of the top of my head, aside from the obvious ones like a Qunari mage can be the leader of the divine Inquisition, or the fact that Cory let's the Inquisition spoil his plans for months without ever directly attacking it, there are many small ones, like: The inquisitor takes one of his party members on a quick trip to the city... a trip that arguebly might take a few days or even weeks, just to cheer him up...
#78
Posté 03 décembre 2014 - 04:35
nope..Dragon Age started as a RPG, go to a hack & slash for the second to after do a offline MMO. No, just plain No
DA4 will be an online mmo. Mark my words. DA:I was the prototype for it.
- Arl Raylen, Rannik et luism aiment ceci
#80
Posté 03 décembre 2014 - 04:48
What I hated about in DA2 was a lot of things. But what DA 2 definitely wins in the contest against DA1. Is that it whooped ass in how it did its ending. Made up for all the reused areas ect. Also you could romance anyone. However DA1 also fails in the regard where you can romance everyone because sometimes your companions will hit on you which can be extremely awkward and uncomfterable, in addition you lose a bunch of love points with them when you reject them which is absolutely rediculas in my opinion. Dude seriously don't be mad at me if i'm with Merrill. Im not saying I ant totally gay for you anders. Its just Merrill bro. She is so tight. No way your butthole is that good. Maybe 3 way? No option for 3 way? Screw you Bioware. My main character cant love all his companions equally?...... really?.......... This is a fantasy rpg and your telling me I cant have a harem? Cant I atleast try for one?> I mean you did let me try for a harem in swtor with my sith warrior. Got rejected but at least u let me try.
I kind of imagined you going from sober to tipsy over the course of writing this post.
Um anyway, yes I am looking back on some things from DAII fondly. Better fidelity to my intent in conversations, all companion paths open to all player characters, bigger and more diverse skill trees, better tactics system, attribute points, streamlined potions, more interaction among the companions.
In a lot of ways Inquisition is better than either of its predecessors, but I won't downplay the areas in which it had to make tradeoffs that led to it losing things that were good in DAII.
#81
Posté 03 décembre 2014 - 04:51
just the opposite... DAI make me despite DA2 even more... if that's possible
- Rifneno aime ceci
#82
Posté 03 décembre 2014 - 04:54
I miss some of the features you get in DA2 than was in DAI. I just don't remember what they were.
#83
Posté 03 décembre 2014 - 04:56
Seems like something's...missing in Inquisition on that front. Varric, for instance, feels like Hawke's friend who is accidentally a part of the Inquisition.
It's cool that I can definitely feel that Inquisition followers have motivations of their own, but I get the feeling, when the events of the game are over, most will scram.
I will say, I feel Cassandra is the exception. Her friendship felt incredibly genuine and heartfelt. I absolutely adored her.
And Cullen. ♡ Oh, Cullen. *fans self* Perfect.
- Lianaar aime ceci
#84
Posté 03 décembre 2014 - 05:01
DA2 Cullen
#85
Posté 03 décembre 2014 - 05:02
I guess what I miss about DA2's story was the intimacy - especially when it came to followers. It felt like each of the companions had a personal stake in Hawke's journey- like they really cared what happened to him/her.
Seems like something's...missing in Inquisition on that front. Varric, for instance, feels like Hawke's friend who is accidentally a part of the Inquisition.
It's cool that I can definitely feel that Inquisition followers have motivations of their own, but I get the feeling, when the events of the game are over, most will scram.
I will say, I feel Cassandra is the exception. Her friendship felt incredibly genuine and heartfelt. I absolutely adored her.
And Cullen. ♡ Oh, Cullen. *fans self* Perfect.
If it weren't for Cullen, my Inquisitor would have left the Inquisition. Friends for life.
#86
Posté 03 décembre 2014 - 05:16
I like the combat better in DA:I. It's not so over the top, but yeah, the PC controls need a lot of work. And no waves. I do not miss the waves. For me the two biggest problems w/ DA2 were that the game was rushed and the its storyline is too linear. DA:I goes in the complete opposite direction so much that it lacks focus. That said I really like the direction Dragon Age is headed w/ DA:I. One of my favorites quests in DA:I was Cullen's personal quest. DA:I needed a lot more of those and less shard savaging.
- luism aime ceci
#87
Posté 03 décembre 2014 - 05:27
No, if anything Inquisition makes me look back and think "good that game is no longer the first thing that pops up in my head when someone mentions Dragon Age"
- dekarserverbot aime ceci
#88
Posté 03 décembre 2014 - 05:33
Not really because I always loved Dragon Age 2 in the first place.
- Bekkael aime ceci
#89
Posté 03 décembre 2014 - 05:37
I always loved DA2 ... so ... no I guess?
- Bekkael et Cheech 2.0 aiment ceci
#90
Posté 03 décembre 2014 - 05:37
I just want to state that all 3 games have good features but in essence all 3 are so different its actually hard to compare them, the Dragon Age series now suffer from a serious identity syndrom.
DAO, the RPG, fully in control of you character and allies from attribues, weapons, skills, looks ( the dress em up portion with armor types ) and behavior. Combat is more tactical.
DA2, the hack & slash, static protagonist but voiced ( hardcore fans didnt want that feature at the time but BioWare still did it ) with a simplified level up system that makes it feel like a deluxe Diablo. Mashing buttons sums up the combat.
DAI, Offline MMO, simply put, all is preset and combat boils down to use your focus at the good timing. The war table is just to unlock areas, quests, gear and so on. Almost sounds like a online shop or a quest giver from some MMO isnt it ?
Some like all the styles of games some others are more specific, reviews are good for DAI as its the first offline MMO with much media coverage but just like destiny, doesnt live up to the media hype. Only thing common to the 3 games is the setting.
- N7 Spectre525, dekarserverbot et luism aiment ceci
#91
Posté 03 décembre 2014 - 05:40
I miss Hawke's three distinct personalities. Not because I miss them in particular (even though I love sarcastic Hawke), but because I think it was a good way for voice actors to know how to deliver their line. The cast for the inquisitor is actually good, but interpretation lacks depth and interest because the character was not written as a person but as a random set of lines.
I also miss a true scoundrel like Isabela in my team, but it makes sense due to the nature of the inquisition.
Gameplay-wise, I regret nothing.
#92
Posté 03 décembre 2014 - 05:48
Not really because I always loved Dragon Age 2 in the first place.
Me too.
- Teddie Sage aime ceci
#93
Posté 03 décembre 2014 - 05:53
I miss Hawke's three distinct personalities. Not because I miss them in particular (even though I love sarcastic Hawke), but because I think it was a good way for voice actors to know how to deliver their line. The cast for the inquisitor is actually good, but interpretation lacks depth and interest because the character was not written as a person but as a random set of lines.
I also miss a true scoundrel like Isabela in my team, but it makes sense due to the nature of the inquisition.
Gameplay-wise, I regret nothing.
That was the one thing I liked about DA2 over DA:I was the sarcastic and aggressive personality that you could have with Hawke. The female Hawke voice actor was really good at making Hawke a real ******. Aveline was my rival and the arguments they had were epic. I really like the rival/friend system of DA2 over the one they used for DA:I. You could have a rival but they still respected you as a leader.
#94
Posté 03 décembre 2014 - 05:57
The DLC was so good too. "We're sick of our choices not mattering!" They assured us they understood and wouldn't keep giving us non-choices. Cue Larius and Janeka!
Remember when they retconned Anders beliefs? He's stated multiple times in DA:A and DA2 that he believes the Chantry's story about magisters invading the Golden City. But as soon as he meets one, they retconned it so he could be a mouthpiece for the writers who thought too many people sided with the mages. "What else might the Chantry be right about?!" Subtle, DA2 writers.
I'd rant on Mark of the Assassin, but I never played it. The Arishok launches a jihad on Kirkwall, and then they offer us a DLC where we have to play nice with a qunari after what they did, and even force us to let her leave with the invaluable list of spies. I cannot fathom paying money to do something so insultingly ridiculous.
DA2 should've been a book. Offering the player choices clearly just annoyed the writers. You could almost hear them groaning when you picked wrong and they had to correct you.
- Cody, dekarserverbot et luism aiment ceci
#95
Guest_starlitegirl_*
Posté 03 décembre 2014 - 06:00
Guest_starlitegirl_*
DAO still wins for me. Then DAI to some degree. I might play DAI again but I'm just not really inspired. Nor was I inspired to play DA2 more than twice. These are the only RPG games to date that I feel this way about. That says much to me or at least about my personal preference. I finished my first run last night and right now I'm not feeling like I want to do a second run because the story didn't interest me enough, the maps are boring minus hinterlands which while it has a lot of dumb fetch quests, at least it's not another desert. Actually, the thought of playing DAI again doesn't feel good at all to me which is kind of sad because I bought the PS4 after hearing all the raving about this game. Now it will collect dust given there really aren't any game I am interested in on PS4. I was on the fence about DAI but the first reviews were good enough to buy it. Now, while I'm not sorry I did (I might play it again but likely not), I am not diving back into another game like I did with DAO. So DAO is the hands down winner for me. In story. In gameplay and combat. In feel of it. In the fact that there were multiple cities rather than multiple vast wastelands and deserts that are BORING. But to each their own. I'm glad people enjoy it but the sad part of that is that if oodles of people sing the praise for DAI when it really has a lot that is not good about it (tactics, lack of potions, only access to 8 skills WTF?! and mediocre story) then this will become the new gold standard rather than DAO being the gold standard and from here it's just downhill to me since DAI only has a few things (precious few things) that are better than DAO. But the message they will get is DAI is th gold standard so lets make another just like that with boring vast maps and dull side quests and a mediocre story. Not promising at all.
- luism aime ceci
#96
Posté 03 décembre 2014 - 06:34
I will say I appreciated the scale of the story they were going for in DA2. I typically find smaller scale stories of people trying to get by in difficult situations more interesting than "epic" save the world stories. Not to say I don't enjoy the latter....I just find the smaller scale, character based stories on balance better.
Also I thought the Act 2 finale of DA2 was one of the more interesting conflicts Bioware has ever done. There's no real bad guy - just the antagonism that spirals from institutions/philosophies and people set intractably against each other. That's always the most interesting kind of conflict.
- Cheech 2.0 aime ceci
#97
Posté 03 décembre 2014 - 06:43
All 3 games have their strenghts and weaknesses, the basic premisse of DA 2 was very good but lacked the proper time spent on it to be executed as well as DA:O, DA:I corrects those miscue's for me so no, DA 2 doesnt become better but I'll say that DA:I is a far better game because DA 2 preceded it.
#98
Posté 03 décembre 2014 - 06:52
Also I thought the Act 2 finale of DA2 was one of the more interesting conflicts Bioware has ever done. There's no real bad guy - just the antagonism that spirals from institutions/philosophies and people set intractably against each other. That's always the most interesting kind of conflict.
Um, no. See the horned guys running around murdering unarmed civilians? Those are the real bad guys.
- Cody, EvilChani et lastpawn aiment ceci
#99
Posté 03 décembre 2014 - 06:57
Yep.
DAI is an offline MMO not a RPG reflected in the woeful plot, decisions that don't matter or change anything and characters that lack depth due to lack of individual story development and the vast chasm with nothing to do other than meaningless point and click fetch quests.
Bioware, it seems, spent more time creating a vast and beautiful environment (and it is) rather than story and characters and developing them into an engaging and immersive RPG experience (not to appear pretentious).
- Arl Raylen et WithNoSocks aiment ceci
#100
Posté 03 décembre 2014 - 07:26
I miss the customizable tactics. That's it, however.
Plus. I see now that DA2 should have been called, "DA: we need to set up DA:I, that one will actually be good, bear with us."





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