It has a map and you teleport to different zones.
This game isnt any more open world than Dragon Age: Origins was. The zones are just bigger and filled with MMO quests.
This game is not open world.
#1
Posté 03 décembre 2014 - 07:57
#3
Posté 03 décembre 2014 - 08:06
And somebody claimed it was an open world?
Because not the devs certainly.
Are you just going to pretend that everyone calling this open world and comparing it to skyrim just isnt happening?
Theres a thread on the front page of the forums as we speak saying it. IGN said it. PC Gamer said it.
#4
Posté 03 décembre 2014 - 08:17
I think, because it's close enough that not many people are going to make a big deal over the difference.
#6
Posté 03 décembre 2014 - 08:23
I think, because it's close enough that not many people are going to make a big deal over the difference.
I'lll agree its pretty close, but it isnt open world.
I think, because it's close enough that not many people are going to make a big deal over the difference.
You realize the size of the zones has nothing to do with it being open world right?
You still have to load into the zones from a map.
There is no difference between this game and Mass Effect or KOTOR, other than the WAR Table Replacing the Normandy/Ship
#7
Posté 03 décembre 2014 - 08:24
It has a map and you teleport to different zones.
This game isnt any more open world than Dragon Age: Origins was. The zones are just bigger and filled with MMO quests.
That's basically how Skyrim works, except that there's a huge central hub. Each cave/dungeon etc. in Skyrim is just a different zone you teleport too that's much smaller than a DA:I zone, though more frequent. The only difference is that the teleport pretends not to be one.
- _Aine_, Rowan, SomberXIII et 1 autre aiment ceci
#8
Posté 03 décembre 2014 - 08:24
Are you just going to pretend that everyone calling this open world and comparing it to skyrim just isnt happening?
Theres a thread on the front page of the forums as we speak saying it. IGN said it. PC Gamer said it.
Well yeah. It's not an open world. It's a semi open world. I don't really follow most of the gaming media because most of the time they're full of ****.
Especially with IGN. If they say A, than you should say B. There's a good deal of chance you'll be right then.
Remember, we're talking about people who almost didn't mention technical problems of Assassin's Creed Unity in ant of their reviews. I hardly expect them to know what an open world is.
As to comparing this to Skyrim, this comparison is actually justified - because there are large locations full of fetch quests for one matter.
Because you play a fully customizable character is the second.
Because there's a lot of activity besides main quest. Because of advanced crafting. Because both are RPGs. Because people like to view Skyrim as a role-model for gaming industry for some reason.
Plenty of well-funded arguments for this comparison.
- Lamppost In Winter, ZipZap2000 et Lord Bolton aiment ceci
#9
Posté 03 décembre 2014 - 08:25
It may not be a connected one, but it is an 'open world.' I think you're splitting hairs, for nothing.
- mordy_was_here, Minimooo et Kittn aiment ceci
#10
Guest_Puddi III_*
Posté 03 décembre 2014 - 08:27
Guest_Puddi III_*
You realize the size of the zones has nothing to do with it being open world right?
Even though the zones need to be big in order for you to explore in any direction you choose, which is the point of open world and DAI definitely allows? If you say so.
It's not one contiguous open world, no. Who cares? Do you want to run from Orlais to Ferelden? It would be nonsensical.
- Big Metal Unit, _Aine_ et JR1911 aiment ceci
#11
Posté 03 décembre 2014 - 08:27
That's basically how Skyrim works, except that there's a huge central hub. Each cave/dungeon etc. in Skyrim is just a different zone you teleport too that's much smaller than a DA:I zone, though more frequent. The only difference is that the teleport pretends not to be one.
Skyrim also has moving, living NPCs, and no "Hub Zone" you have to go through to get anywhere.
People here seem to think I'm insulting the game.
I'm not. I'm just saying this isnt an Open World game.
It just doesnt have tiny zones.
#12
Posté 03 décembre 2014 - 08:28
The marketing vids claim it was an "Multi-Region open world" structure. Which is true.
And the press conferences have stated that while DA:I gathered a lot of inspiration from Skyrim, it will ultimately not be as open as skyrim.
- Shechinah aime ceci
#13
Posté 03 décembre 2014 - 08:28
It has a map and you teleport to different zones.
This game isnt any more open world than Dragon Age: Origins was. The zones are just bigger and filled with MMO quests.
The marketing vids claim it was an "Multi-Region open world" structure. Which is true.
And the press conferences have stated that while DA:I gathered a lot of inspiration from Skyrim, it will ultimately not be as open as skyrim.
#14
Posté 03 décembre 2014 - 08:29
The marketing vids claim it was an "Multi-Region open world" structure. Which is true.
And the press conferences have stated that while DA:I gathered a lot of inspiration from Skyrim, it will ultimately not be as open as skyrim.
This game gathered a lot of inspiration from Oblivion.
Like its entire concept. But thats another argument, and unlike oblivion, this games story isnt ****.
#15
Posté 03 décembre 2014 - 08:33
Skyrim doesn't have a map?It has a map and you teleport to different zones.
This game isnt any more open world than Dragon Age: Origins was. The zones are just bigger and filled with MMO quests.
No game out there has a world that doesn't have boundaries at some point. Going with this logic Skyrim isn't "open world" either, it just has less zones than DA.
#16
Posté 03 décembre 2014 - 08:34
By that reasoning, Skyrim wasn't open world either. You had to go through loading screens to enter cities, at the very least, as they were all separate zones. And don't even START with talking about Solstheim...
- mordy_was_here et DrBlingzle aiment ceci
#17
Posté 03 décembre 2014 - 08:39
Skyrim also has moving, living NPCs, and no "Hub Zone" you have to go through to get anywhere.
People here seem to think I'm insulting the game.
I'm not. I'm just saying this isnt an Open World game.
It just doesnt have tiny zones.
The worker ants in Skyrim are not living people. They're worker ants that repeat dialogue when you speak to them. Real people do not behave the way they are portrayed in Skyrim.
But, in any event, you're under the impression I'm attacking Skyrim, I'm not. I just don't see why (1) major hub with many minor zones all connected by the illusion that they are, well, physically connected is any different from (2) 10+ major hubs connected to each other but without the illusion that they are physically connected.
Is the key that the game has to pretend they are physically connected, even when pretending that way leads to things like "cities" that are so small they wouldn't even qualify as IRL villages or forts, much less cities? With a total population of like... 400 and an area 1/3rd the size of Manhattan?
#18
Posté 03 décembre 2014 - 08:42
Well it's not a sandbox game like Skyrim or GTA but seeing how there's plenty of optional zones that you can freely explore in no specific order i'd say it's open world.
I'd say there's a pretty big diffirance between DA:I zones and the smaller zones in the games you mentioned. DA:I zones are designed to be open ended and explored where DA:O and ME zones kinda just funnel you into a specific direction or are generally very limmited in where you can go.
#19
Posté 03 décembre 2014 - 08:45
Well it's not a sandbox game like Skyrim or GTA but seeing how there's plenty of optional zones that you can freely explore in no specific order i'd say it's open world.
I'd say there's a pretty big diffirance between DA:I zones and the smaller zones in the games you mentioned. DA:I zones are designed to be open ended and explored where DA:O and ME zones kinda just funnel you into a specific direction or are generally very limmited in where you can go.
I like how you say you can explore the zones in any order, yet you unlock them in order during the main story quest.
lmfao
#20
Posté 03 décembre 2014 - 08:47
I like how you say you can explore the zones in any order, yet you unlock them in order during the main story quest.
lmfao
Okay, so is a game not open-world if the zones aren't all available at once? Now we're getting somewhere.
#21
Posté 03 décembre 2014 - 08:50
Okay, so is a game not open-world if the zones aren't all available at once? Now we're getting somewhere.
No that was unrelated. I was just saying you cant do them whenever you want.
Also, theres the fact that the zones have no story purpose aside from finding companions and aquiring power.
The worker ants in Skyrim are not living people. They're worker ants that repeat dialogue when you speak to them. Real people do not behave the way they are portrayed in Skyrim.
But, in any event, you're under the impression I'm attacking Skyrim, I'm not. I just don't see why (1) major hub with many minor zones all connected by the illusion that they are, well, physically connected is any different from (2) 10+ major hubs connected to each other but without the illusion that they are physically connected.
Is the key that the game has to pretend they are physically connected, even when pretending that way leads to things like "cities" that are so small they wouldn't even qualify as IRL villages or forts, much less cities? With a total population of like... 400 and an area 1/3rd the size of Manhattan?
So if the people in skyrim are worker ants that repeat the same lines of dialogue, what does that make the NPCs in DA:I, who dont move, cant be interacted with, and all share the same meshes?
And I'm assuming the 25 people and 8 buildings in THE CAPITAL OF THEDAS are much better than the cities in skyrim.
BTW Skyrim is the first Elder Scrolls that was instanced that heavily.
It just happens that Skyrim is also the first Elder Scrolls most people ever knew existed.
#22
Posté 03 décembre 2014 - 08:53
Erm you can explore them in any order you want unless I missed some insight that you have that I don't...I like how you say you can explore the zones in any order, yet you unlock them in order during the main story quest.
lmfao
I was all over the Western Approach before I needed to go there for story reasons.
#23
Posté 03 décembre 2014 - 08:55
No that was unrelated. I was just saying you cant do them whenever you want.
Also, theres the fact that the zones have no story purpose aside from finding companions and aquiring power.
So if the people in skyrim are worker ants that repeat the same lines of dialogue, what does that make the NPCs in DA:I, who dont move, cant be interacted with, and all share the same meshes?
And I'm assuming the 25 people and 8 buildings in THE CAPITAL OF THEDAS are much better than the cities in skyrim.
BTW Skyrim is the first Elder Scrolls that was instanced that heavily.
It just happens that Skyrim is also the first Elder Scrolls most people ever knew existed.
Oh yeah, you can totally explore the Storm Coast before the Hinterlands.
#24
Posté 03 décembre 2014 - 09:05
Oh yeah, you can totally explore the Storm Coast before the Hinterlands.
nitpicking at its finest, you need to spend less than 5 minutes in the Hinterlands before you can go to the Storm Coast, also, only 3 out of 10 areas are even involved in the main story (or 6 out of 13 if you count VR, Haven and Skyhold)
- lynroy aime ceci
#25
Posté 03 décembre 2014 - 09:07
Well, i dunno about you guys, but when i played Skyrim, i did a lot of fast travel and found it booooring to have to go visit every place just to unlock it as a travel point.
So unless you love all the long treks, having this multi-region map is actually a blessing.





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