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This game is not open world.


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#26
Fatal Fox

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To be fair its a lot better this way. You get to explore all kind of area's across Ferelden and Orlais which makes it feel more like a global epidemic. I mean If you wanted an actual open world game you wouldn't be able to walk from deserts to swamps, to sprawling plains and forests. Much more variety and there is plenty to explore.


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#27
ChaosMarky

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Well, i dunno about you guys, but when i played Skyrim, i did a lot of fast travel and found it booooring to have to go visit every place just to unlock it as a travel point.

 

So unless you love all the long treks, having this multi-region map is actually a blessing.



#28
Deepsetsoul

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nitpicking at its finest, you need to spend less than 5 minutes in the Hinterlands before you can go to the Storm Coast, also, only 3 out of 10 areas are even involved in the main story (or 6 out of 13 if you count VR, Haven and Skyhold)

 

This reinforces my point. If 7 of the 10 zones are just fetch quest MMO zones, how can they be included in the game's "open world".

And please, dont bother insulting Skyrim.

This is common across all forums on the internet. Proving Skyrim isnt open world wont make DA:I Open world.

 

If your only option is to attack an unrelated game, then theres an issue with defending this one.



#29
Jester

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This reinforces my point. If 7 of the 10 zones are just fetch quest MMO zones, how can they be included in the game's "open world".

Not being involved in the main quest doesn't make them "fetch quest MMO zones". And what does it have to do with including it in an open world?

Less then 15 areas in Skyrim (out of like I don't know 300?) are involved in the main story. So what? 


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#30
Degenerate Rakia Time

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This reinforces my point. If 7 of the 10 zones are just fetch quest MMO zones, how can they be included in the game's "open world".

And please, dont bother insulting Skyrim.

This is common across all forums on the internet. Proving Skyrim isnt open world wont make DA:I Open world.

 

If your only option is to attack an unrelated game, then theres an issue with defending this one.

and are you saying the entire map of Skyrim is involved in the main story? For me being open world means the game is full of optional content, entire areas that im not forced to visit but knowing that i can, tons of storylines not part of the central path that i can skip, but doing them will improve my knowledge of the world....also thousands of elfroots

 

last i checked DAI was Bioware getting exploration back in their games, its not their fault if some people arent interested in getting off the beaten path



#31
Deepsetsoul

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Not being involved in the main quest doesn't make them "fetch quest MMO zones". And what does it have to do with including it in an open world?

Less then 15 areas in Skyrim (out of like I don't know 300?) are involved in the main story. So what? 

 

I dont see how you can say the quests in this game arent fetch mmo quests. You talk to an unrelated random NPC who doesnt have any purpose but to ask you for help, they send you to get items, or you fight a group of monsters for them, then they give you a reward.

No lore, no reasoning, nothing. Just an excuse to get you to find an item or kill a monster.

At this point I believe we all need to come to a compromise.

I will submit to the concept that this game has an "open world" in the sense of it not featuring corridors, but i think you guys should understand my angle that the theme partrk world, non existent populace, and overall emptiness in the game really keeps it from feeling like an actual open world.



#32
Doctoglethorpe

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Semantics.
 
Lets ask Wikipedia.  "An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives" and "An open world is a level or game designed as a nonlinear, vast open area with many ways to reach an objective."
 
DAI does that.  Just because its divided into several large sandboxes rather then one giant one doesn't change anything.  Its still giving you open areas where you can roam in any direction rather then being trapped in linear corridors.  Its open world, period.  Silly semantics debates.

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#33
Deepsetsoul

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and are you saying the entire map of Skyrim is involved in the main story? For me being open world means the game is full of optional content, entire areas that im not forced to visit but knowing that i can, tons of storylines not part of the central path that i can skip, but doing them will improve my knowledge of the world....also thousands of elfroots

 

last i checked DAI was Bioware getting exploration back in their games, its not their fault if some people arent interested in getting off the beaten path

 

This thread isnt about skyrim.

 

Also if by "exploring" you mean looking for shards or other "clickable items" then yeah, you are exploring. Gotta find iron to make a sword I guess.

 

The issue is that in Skyrim (since you wont let it go) you are sent to a place in a static world that all places on the map share, meaning traveling there is included in the experience.

 

In DA:I each instance is its own world, featuring zone exclusive "content" such as places to fight enemies and people to get resources for.



#34
Degenerate Rakia Time

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This thread isnt about skyrim.

 

Also if by "exploring" you mean looking for shards or other "clickable items" then yeah, you are exploring. Gotta find iron to make a sword I guess.

 

The issue is that in Skyrim (since you wont let it go) you are sent to a place in a static world that all places on the map share, meaning traveling there is included in the experience.

 

In DA:I each instance is its own world, featuring zone exclusive "content" such as places to fight enemies and people to get resources for.

okay i agree, however, a multi-region world like DAI can give you a huge variety of different enviroments, you have mountains, deserts, beaches and all that crap, a single region world cant do that



#35
Deepsetsoul

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okay i agree, however, a multi-region world like DAI can give you a huge variety of different enviroments, you have mountains, deserts, beaches and all that crap, a single region world cant do that

 

Technically you can have that in other games too, which Elder Scrolls:Daggerfall and Elder Scrolls: Arena both had.

Like I said, Elder Scrolls has become more instanced over time, not less.



#36
AtreiyaN7

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They never said it was supposed to be a fully open world. They only said that they would have large zones - so your actual point is? Other than trying to complain about something that was very clearly explained way, way before the game was ever released and attempting to pretend that you were lied to or whatever your goal is. If some people choose to be willfully ignorant about the game, then hey, that's their problem.

And claiming that the game is like an MMO because there are filler quests just like there are filler quests in all RPGs that have ever been known to mankind since the inception of games is just as ridiculous as any implication that they lied about the game being open world. The devs always said it wasn't supposed to be an open world like Skyrim.

 

P.S. The DA:I rifts function nothing like the portals in Oblivion - I know because I played the game. And thank God that DA:I rifts are about ten million times less annoying than traveling TO Oblivion (as in the actual plane of Oblivion) was. I got so sick of those Oblivion keeps/daedric strongholds/whatever you prefer to call them - they were often repetitive and annoying (but less boring than the repetitive regular "dungeons").

 

P.P.S. My limited time in the Fade was a lot more interesting than any of those Oblivion keeps - hmph.


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#37
Lukas Trevelyan

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I love it when people come up with something to complain about out of thin air. There are better things to do with your time than this.. 


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#38
Deepsetsoul

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I love it when people come up with something to complain about out of thin air. There are better things to do with your time than this.. 

 

Well I would be playing Dragon Age Inquisition, but i get no music or party banter, and Bioware basically said I'm playing the game wrong.

 

And I made the point very early on that I never meant to say that DA:I is /bad/ because I personally dont consider it open world.

 

Tons of good games arent open world.



#39
Lukas Trevelyan

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Well I would be playing Dragon Age Inquisition, but i get no music or party banter, and Bioware basically said I'm playing the game wrong.

 

And I made the point very early on that I never meant to say that DA:I is /bad/ because I personally dont consider it open world.

 

Tons of good games arent open world.

You can't play DA:I so the only other thing you do is post a thread about a non-existent issue on the forums? Okay. 


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#40
Rasande

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I like how you say you can explore the zones in any order, yet you unlock them in order during the main story quest.

 

lmfao

 

THAT'S what you latch onto? Really? I didn't even write *any order* for crying out loud. After you get to Skyhold the entire world opens up to you and you can go back and forth and unlock them in any order you please. Hinterlands and Stormcoast are the only zones that unlock in any sort of order and you don't even haveto go to the Stormcoast right away, you're free to mess around in Hinterlands untill your eyes bleed or you can go to the Oasis or the swamp or keep doing the main quest...

 

By your logic GTA isn't open world either since you can't explore the entire of Liberty City from the start either. It also dosen't change the fact that like 90% of the zones are completely open and optional.



#41
TheBigLebowski

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For me it's open world enough. 



#42
AtreiyaN7

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Well I would be playing Dragon Age Inquisition, but i get no music or party banter, and Bioware basically said I'm playing the game wrong.
 
And I made the point very early on that I never meant to say that DA:I is /bad/ because I personally dont consider it open world.
 
Tons of good games arent open world.


They didn't say you were wrong - maybe you should read dev posts before making semi-pathetic attempts at creating threads that have nothing to do with your actual issues with the game? They laid out some steps for people to try. Obviously, those steps currently aren't working for most people.

More importantly - and this is the fact that you seem to want to ignore - they said that they were continuing to investigate matters AND are fairly obviously working to patch critical problems. So you simply want to throw a little tantrum because they're not moving as fast as you'd like.

Look, I've the game lock up countless times and had to reboot repeatedly because of it, and I've had to play with only one of my two cards running, and I also only intermittently have music. I think I get a fair amount of banter, but by rights, I probably have more to complain about than even you do.

You want to know something, though? For alll the current bugs - which I believe the devs are working on fixing as quickly as they can - the game has been fun, and a relatively minor issue like not having music playing doesn't bother me that much so long as I can experience the world and ejoy the characters (besides, I was sort of enjoying the peace and relative quiet after semi-stressful work days), So hey, here's a thought, why don't you go write about youur ACTUAL issues with the game in that party banter thread and whatever other threads are appropriate because this thread does not appear to be that place.

As far as I can tell, your real issues seem to have nothing to do with any non-existent promises about a fully open world.
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#43
Jester

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I dont see how you can say the quests in this game arent fetch mmo quests. You talk to an unrelated random NPC who doesnt have any purpose but to ask you for help, they send you to get items, or you fight a group of monsters for them, then they give you a reward.

No lore, no reasoning, nothing. Just an excuse to get you to find an item or kill a monster.

Some are fetch quests. Others are not.

Apart from that, those locations are involved in companion/advisor quests. 



#44
Elfyoth

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The devs since the beginning have said it wont be like skyrim, check DAI on wikipedia. Next time you complain about somthing thag we all already KNEW, do a search for it.
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#45
Eelectrica

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World too small. Pls buff. Biower pls?

 

Honestly the world and areas they've created are massive, and generally quite interesting.

Pretty much every type of environment covered. I don't know what people expect anymore.


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#46
Jaron Oberyn

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The marketing vids claim it was an "Multi-Region open world" structure. Which is true.

 

 

And the press conferences have stated that while DA:I gathered a lot of inspiration from Skyrim, it will ultimately not be as open as skyrim.

 

 

It may not be as "open world" as Skyrim, but it certainly is far more larger than Skyrim. I prefer multi region open world, as it allows for unique environments as we see in DAI. With a game like Skyrim, you can't have entirely unique environments due to the transition it would require to be believable. DAI also spans multiple regions, whereas Skyrim is one. I think the Witcher 3 will be the first seamless, multi region open world from what I'm hearing. Definitely interested in seeing how they handle that, as they're apparently going for global realism where you can keep traveling in a straight line for like an hour and then come back to the same spot you were before. 



#47
DanAxe

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1. Devs never said the game was open-world. They were honest about it since the beggining.

 

2. Were you seriously expecting an open world game spanning from one side of Orlais to the other side of Ferelden???? lol..... kids these days... Considering the size of each zone if it was an open world game and you still had to go to the places we go in the game... You would need 500h to finish the game, 400 of each would be spent riding to locations of interest....

 

3. Its fine as it is. The way they did the zones leaves no desire to long for a true open-world. I personally love it.



#48
tmp7704

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And please, dont bother insulting Skyrim.

This is common across all forums on the internet. Proving Skyrim isnt open world wont make DA:I Open world.
 
If your only option is to attack an unrelated game, then theres an issue with defending this one.

People bring up Skyrim because it's generally recognized as "open world" game. As such, it's not unrelated -- if a game which is considered "open world" has features which, according to you make DA:I not "open world" game then either we need to agree there's double standards at work here, or that Skyrim is indeed not "open world" game as well. But if it's the latter then we're going to have a problem with what the "open world" game even is, and why your particular definition of it should be treated as more valid than others.

#49
Fedi.St

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While on mass effect 3 devs were wrong to consider legitimate concerns as "unfair critiscism" I believe in this case they can.



#50
Elhanan

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Skyrim is considered Open World, and it has zones that requires Fast Travel; just two very large ones. DAI has at least 10 zones, and can feel as large as a MMO.